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[codemirror] Narrow types for getOption,setOption,on,off. Add "div" to CoordsMode. (#38045)
* Narrower typing for getOption and setOption * Add "div" to CoordsMode (not documented in manual, but present in source code) * Move catchall on/off below ones with explicit names so that handler arguments get correct typing * Narrow type of event parameter for DOMEvent handler * Fix string type accidentally left unnarrowed
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24
types/codemirror/index.d.ts
vendored
24
types/codemirror/index.d.ts
vendored
@ -142,7 +142,7 @@ declare namespace CodeMirror {
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type DOMEvent = 'mousedown' | 'dblclick' | 'touchstart' | 'contextmenu' | 'keydown' | 'keypress' | 'keyup' | 'cut' | 'copy' | 'paste' | 'dragstart' | 'dragenter' | 'dragover' | 'dragleave' | 'drop';
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type CoordsMode = 'window' | 'page' | 'local';
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type CoordsMode = 'window' | 'page' | 'local' | 'div';
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interface Token {
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/** The character(on the given line) at which the token starts. */
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@ -181,10 +181,10 @@ declare namespace CodeMirror {
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findWordAt(pos: CodeMirror.Position): CodeMirror.Range;
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/** Change the configuration of the editor. option should the name of an option, and value should be a valid value for that option. */
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setOption(option: string, value: any): void;
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setOption<K extends keyof EditorConfiguration>(option: K, value: EditorConfiguration[K]): void;
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/** Retrieves the current value of the given option for this editor instance. */
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getOption(option: string): any;
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getOption<K extends keyof EditorConfiguration>(option: K): EditorConfiguration[K];
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/** Attach an additional keymap to the editor.
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This is mostly useful for add - ons that need to register some key handlers without trampling on the extraKeys option.
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@ -407,14 +407,6 @@ declare namespace CodeMirror {
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/** Fetches the DOM node that contains the editor gutters. */
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getGutterElement(): HTMLElement;
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/** Events are registered with the on method (and removed with the off method).
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These are the events that fire on the instance object. The name of the event is followed by the arguments that will be passed to the handler.
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The instance argument always refers to the editor instance. */
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on(eventName: string, handler: (instance: CodeMirror.Editor) => void ): void;
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off(eventName: string, handler: (instance: CodeMirror.Editor) => void ): void;
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/** Fires every time the content of the editor is changed. */
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on(eventName: 'change', handler: (instance: CodeMirror.Editor, change: CodeMirror.EditorChangeLinkedList) => void ): void;
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off(eventName: 'change', handler: (instance: CodeMirror.Editor, change: CodeMirror.EditorChangeLinkedList) => void ): void;
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@ -476,12 +468,18 @@ declare namespace CodeMirror {
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off(eventName: 'renderLine', handler: (instance: CodeMirror.Editor, line: CodeMirror.LineHandle, element: HTMLElement) => void ): void;
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/** Fires when one of the DOM events fires. */
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on(eventName: DOMEvent, handler: (instance: CodeMirror.Editor, event: Event) => void ): void;
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off(eventName: DOMEvent, handler: (instance: CodeMirror.Editor, event: Event) => void ): void;
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on<K extends DOMEvent & keyof GlobalEventHandlersEventMap>(eventName: K, handler: (instance: CodeMirror.Editor, event: GlobalEventHandlersEventMap[K]) => void ): void;
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off<K extends DOMEvent & keyof GlobalEventHandlersEventMap>(eventName: K, handler: (instance: CodeMirror.Editor, event: GlobalEventHandlersEventMap[K]) => void ): void;
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/** Fires when the overwrite flag is flipped. */
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on(eventName: "overwriteToggle", handler: (instance: CodeMirror.Editor, overwrite: boolean) => void): void;
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/** Events are registered with the on method (and removed with the off method).
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These are the events that fire on the instance object. The name of the event is followed by the arguments that will be passed to the handler.
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The instance argument always refers to the editor instance. */
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on(eventName: string, handler: (instance: CodeMirror.Editor) => void ): void;
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off(eventName: string, handler: (instance: CodeMirror.Editor) => void ): void;
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/** Expose the state object, so that the Editor.state.completionActive property is reachable*/
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state: any;
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}
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