diff --git a/threejs/tests/canvas/canvas_camera_orthographic.ts b/threejs/tests/canvas/canvas_camera_orthographic.ts index 0674e6fa44..7391d978b0 100644 --- a/threejs/tests/canvas/canvas_camera_orthographic.ts +++ b/threejs/tests/canvas/canvas_camera_orthographic.ts @@ -55,12 +55,12 @@ // Cubes - var geometry = new THREE.BoxGeometry(50, 50, 50); + var geometry2 = new THREE.BoxGeometry(50, 50, 50); var material2 = new THREE.MeshLambertMaterial({ color: 0xffffff, shading: THREE.FlatShading, overdraw: 0.5 }); for (var i = 0; i < 100; i++) { - var cube = new THREE.Mesh(geometry, material2); + var cube = new THREE.Mesh(geometry2, material2); cube.scale.y = Math.floor(Math.random() * 2 + 1); diff --git a/threejs/tests/canvas/canvas_geometry_cube.ts b/threejs/tests/canvas/canvas_geometry_cube.ts index bf5f9ae99f..c8f6b377c2 100644 --- a/threejs/tests/canvas/canvas_geometry_cube.ts +++ b/threejs/tests/canvas/canvas_geometry_cube.ts @@ -61,12 +61,12 @@ // Plane - var geometry = new THREE.PlaneGeometry(200, 200); - geometry.applyMatrix(new THREE.Matrix4().makeRotationX(- Math.PI / 2)); + var geometry2 = new THREE.PlaneGeometry(200, 200); + geometry2.applyMatrix(new THREE.Matrix4().makeRotationX(- Math.PI / 2)); var material = new THREE.MeshBasicMaterial({ color: 0xe0e0e0, overdraw: 0.5 }); - plane = new THREE.Mesh(geometry, material); + plane = new THREE.Mesh(geometry2, material); scene.add(plane); renderer = new THREE.CanvasRenderer(); diff --git a/threejs/tests/canvas/canvas_materials.ts b/threejs/tests/canvas/canvas_materials.ts index a39a780ca9..0d8f8a631e 100644 --- a/threejs/tests/canvas/canvas_materials.ts +++ b/threejs/tests/canvas/canvas_materials.ts @@ -50,7 +50,7 @@ // Spheres - var geometry = new THREE.SphereGeometry(100, 14, 7); + var geometry2 = new THREE.SphereGeometry(100, 14, 7); materials = [ @@ -66,9 +66,9 @@ ]; - for (var i = 0, l = geometry.faces.length; i < l; i++) { + for (var i = 0, l = geometry2.faces.length; i < l; i++) { - var face = geometry.faces[i]; + var face = geometry2.faces[i]; if (Math.random() > 0.5) face.materialIndex = Math.floor(Math.random() * materials.length); } @@ -79,7 +79,7 @@ for (var i = 0, l = materials.length; i < l; i++) { - var sphere = new THREE.Mesh(geometry, materials[i]); + var sphere = new THREE.Mesh(geometry2, materials[i]); sphere.position.x = (i % 5) * 200 - 400; sphere.position.z = Math.floor(i / 5) * 200 - 200; diff --git a/threejs/three.d.ts b/threejs/three.d.ts index fa62089901..3bace76453 100644 --- a/threejs/three.d.ts +++ b/threejs/three.d.ts @@ -93,7 +93,9 @@ declare module THREE { } export var UVMapping: MappingConstructor; export var CubeReflectionMapping: MappingConstructor; + export var CubeRefractionMapping: MappingConstructor; export var SphericalReflectionMapping: MappingConstructor; + export var SphericalRefractionMapping: MappingConstructor; // Wrapping modes export enum Wrapping { }