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Correct parameter type for Vector4.setAxisAngleFromRotationMatrix.
The parameter to Vector4.setAxisAngleFromRotationMatrix is a Matrix4 from which the upper 3x3 matrix is used, not a Matrix3. See https://github.com/mrdoob/three.js/blob/master/src/math/Vector4.js#L271 for a reference.
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@ -3524,4 +3524,16 @@
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ok( a.equals( b ), "Passed!" );
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ok( b.equals( a ), "Passed!" );
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});
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test( "setAxisAngleFromRotationMatrix", function() {
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var TOL = 1e-9;
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var r = new THREE.Matrix4().makeRotationZ(Math.PI / 2);
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var v = new THREE.Vector4().setAxisAngleFromRotationMatrix(r);
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ok( v.x == 0, "Passed!" );
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ok( v.y == 0, "Passed!" );
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ok( v.z == 1, "Passed!" );
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ok( Math.abs(v.w - Math.PI / 2) < TOL, "Passed!" );
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});
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};
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2
threejs/three.d.ts
vendored
2
threejs/three.d.ts
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@ -4166,7 +4166,7 @@ declare module THREE {
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* http://www.euclideanspace.com/maths/geometry/rotations/conversions/matrixToAngle/index.htm
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* @param m assumes the upper 3x3 of m is a pure rotation matrix (i.e, unscaled)
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*/
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setAxisAngleFromRotationMatrix(m: Matrix3): Vector4;
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setAxisAngleFromRotationMatrix(m: Matrix4): Vector4;
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min(v: Vector4): Vector4;
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max(v: Vector4): Vector4;
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