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matter-js: add mouse events (#42794)
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9
types/matter-js/index.d.ts
vendored
9
types/matter-js/index.d.ts
vendored
@ -3170,6 +3170,9 @@ declare namespace Matter {
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pairs: Array<IPair>;
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}
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export interface IMouseEvent<T> extends IEvent<T> {
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name: 'mousedown' | 'mousemove' | 'mouseup';
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}
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export class Events {
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@ -3381,7 +3384,7 @@ declare namespace Matter {
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* @param name
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* @param callback
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*/
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static on(obj: MouseConstraint, name: "mousedown", callback: (e: any) => void): void;
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static on(obj: MouseConstraint, name: "mousedown", callback: (e: IMouseEvent<MouseConstraint>) => void): void;
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/**
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* Fired when the mouse has moved (or a touch moves) during the last step
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@ -3389,7 +3392,7 @@ declare namespace Matter {
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* @param name
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* @param callback
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*/
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static on(obj: MouseConstraint, name: "mousemove", callback: (e: any) => void): void;
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static on(obj: MouseConstraint, name: "mousemove", callback: (e: IMouseEvent<MouseConstraint>) => void): void;
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/**
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* Fired when the mouse is up (or a touch has ended) during the last step
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@ -3397,7 +3400,7 @@ declare namespace Matter {
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* @param name
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* @param callback
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*/
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static on(obj: MouseConstraint, name: "mouseup", callback: (e: any) => void): void;
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static on(obj: MouseConstraint, name: "mouseup", callback: (e: IMouseEvent<MouseConstraint>) => void): void;
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static on(obj: any, name: string, callback: (e: any) => void): void;
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@ -7,8 +7,10 @@ var Engine = Matter.Engine,
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Constraint = Matter.Constraint,
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Events = Matter.Events,
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Query = Matter.Query,
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Plugin = Matter.Plugin,
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Render = Matter.Render;
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Plugin = Matter.Plugin,
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Render = Matter.Render,
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Mouse = Matter.Mouse,
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MouseConstraint = Matter.MouseConstraint;
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Matter.use('matter-attractors');
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@ -110,3 +112,10 @@ const runner1 = Matter.Runner.create({
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});
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const runner2 = Matter.Runner.create({});
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const runner3 = Matter.Runner.create();
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// Mouse
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const mouse = Mouse.create(render.canvas);
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const mouseConstraint = MouseConstraint.create(engine, { mouse });
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Events.on(mouseConstraint, 'mousemove', (e: Matter.IMouseEvent<Matter.MouseConstraint>) => {})
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