diff --git a/maquette/maquette-tests.ts b/maquette/maquette-tests.ts
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+///
+
+
+// The hello world example from the homepage of maquettejs.org:
+
+
+var h = maquette.h;
+var domNode = document.body;
+var projector = maquette.createProjector();
+
+var you = ""; // A piece of data
+
+// An ordinary event handler
+function handleNameInput(evt: MouseEvent) {
+ you = (evt.target).value;
+}
+
+// This function uses the 'hyperscript' notation to create the virtual DOM.
+// The 'you' variable is used twice here
+function renderMaquette() {
+ return h("div", [
+ h("input", {
+ type: "text", placeholder: "What is your name?", value: you, oninput: handleNameInput
+ }),
+ h("p.output", ["Hello " + (you || "you") + "!"])
+ ]);
+}
+
+// Project the renderMaquette function to the DOM and update the DOM when needed
+projector.append(domNode, renderMaquette);
+
+
+
+// Some snapshots taken from the maquette unit tests
+
+
+// createDOM
+
+var projection = maquette.dom.create(h("div", ["text"]));
+projection.update(h("div", ["text2", h("span", ["a"])]));
+
+// cache
+
+var cache = maquette.createCache();
+var calculationCalled = false;
+var calculate = function () {
+ calculationCalled = true;
+ return "calculation result";
+};
+var result = cache.result([1], calculate);
+
+// h
+
+var vnode = h("div", [
+ "text",
+ null,
+ [ /* empty nested array */],
+ [null],
+ ["nested text"],
+ [h("span")],
+ [h("button", ["click me"])],
+ [[[["deep"], null], "here"]]
+]);
+
+// mapping
+
+var createTarget = function(source:any) {
+ return {
+ source: source,
+ updateCount: 0
+ };
+};
+
+var updateTarget = function(source: any, target:any) {
+};
+
+var permutations = [[1,2], [2,1]];
+for (var i=0;i
+// Definitions: https://github.com/johan-gorter/DefinitelyTyped
+
+ /**
+ * @callback enterAnimationCallback
+ * @param {Element} element - Element that was just added to the DOM.
+ * @param {Object} properties - The properties object that was supplied to the {@link module:maquette.h} method
+ */
+
+ /**
+ * @callback exitAnimationCallback
+ * @param {Element} element - Element that ought to be removed from to the DOM.
+ * @param {function} removeElement - Function that removes the element from the DOM.
+ * This argument is supplied purely for convenience.
+ * You may use this function to remove the element when the animation is done.
+ * @param {Object} properties - The properties object that was supplied to the {@link module:maquette.h} method that rendered this {@link VNode} the previous time.
+ */
+
+ /**
+ * @callback updateAnimationCallback
+ * @param {Element} element - Element that was modified in the DOM.
+ * @param {Object} properties - The last properties object that was supplied to the {@link module:maquette.h} method
+ * @param {Object} previousProperties - The previous properties object that was supplied to the {@link module:maquette.h} method
+ */
+
+ /**
+ * @callback afterCreateCallback
+ * @param {Element} element - The element that was added to the DOM.
+ * @param {Object} projectionOptions - The projection options that were used see {@link module:maquette.createProjector}.
+ * @param {string} vnodeSelector - The selector passed to the {@link module:maquette.h} function.
+ * @param {Object} properties - The properties passed to the {@link module:maquette.h} function.
+ * @param {VNode[]} children - The children that were created.
+ * @param {Object} properties - The last properties object that was supplied to the {@link module:maquette.h} method
+ * @param {Object} previousProperties - The previous properties object that was supplied to the {@link module:maquette.h} method
+ */
+
+ /**
+ * @callback afterUpdateCallback
+ * @param {Element} element - The element that may have been updated in the DOM.
+ * @param {Object} projectionOptions - The projection options that were used see {@link module:maquette.createProjector}.
+ * @param {string} vnodeSelector - The selector passed to the {@link module:maquette.h} function.
+ * @param {Object} properties - The properties passed to the {@link module:maquette.h} function.
+ * @param {VNode[]} children - The children for this node.
+ */
+
+
+ /**
+ * The main object in maquette is the maquette object.
+ * It is either bound to `window.maquette` or it can be obtained using {@link http://browserify.org/|browserify} or {@link http://requirejs.org/|requirejs}.
+ */
+declare module maquette {
+
+ export var dom: MaquetteDom;
+
+ /**
+ * Creates a {@link CalculationCache} object, useful for caching {@link VNode} trees.
+ * In practice, caching of {@link VNode} trees is not needed, because achieving 60 frames per second is almost never a problem.
+ * @returns {CalculationCache}
+ */
+ export function createCache(): CalculationCache;
+
+ /**
+ * Creates a {@link Mapping} instance that keeps an array of result objects synchronized with an array of source objects.
+ * @param {function} getSourceKey - `function(source)` that must return a key to identify each source object. The result must eather be a string or a number.
+ * @param {function} createResult - `function(source, index)` that must create a new result object from a given source. This function is identical argument of `Array.map`.
+ * @param {function} updateResult - `function(source, target, index)` that updates a result to an updated source.
+ * @returns {Mapping}
+ */
+ export function createMapping(getSourceKey: (source: any) => any, createResult: (source:any, index:number) => any, updateResult: (source: any, target: any, index: number) => void): Mapping;
+
+ /**
+ * Creates a {@link Projector} instance using the provided projectionOptions.
+ * @param {Object} [projectionOptions] - Options that influence how the DOM is rendered and updated.
+ * @param {Object} projectionOptions.transitions - A transition strategy to invoke when
+ * enterAnimation and exitAnimation properties are provided as strings.
+ * The module `cssTransitions` in the provided `css-transitions.js` file provides such a strategy.
+ * A transition strategy is not needed when enterAnimation and exitAnimation properties are provided as functions.
+ * @returns {Projector}
+ */
+ export function createProjector(options? : any) : Projector;
+
+ /**
+ * The `h` method is used to create a virtual DOM node.
+ * This function is largely inspired by the mercuryjs and mithril frameworks.
+ * The `h` stands for (virtual) hyperscript.
+ *
+ * @param {string} selector - Contains the tagName, id and fixed css classnames in CSS selector format.
+ * It is formatted as follows: `tagname.cssclass1.cssclass2#id`.
+ * @param {Object} [properties] - An object literal containing properties that will be placed on the DOM node.
+ * @param {function} properties.* - Properties with functions values like `onclick:handleClick` are registered as event handlers
+ * @param {String} properties.* - Properties with string values, like `href:"/"` are used as attributes
+ * @param {object} properties.* - All non-string values are put on the DOM node as properties
+ * @param {Object} properties.key - Used to uniquely identify a DOM node among siblings.
+ * A key is required when there are more children with the same selector and these children are added or removed dynamically.
+ * @param {Object} properties.classes - An object literal like `{important:true}` which allows css classes, like `important` to be added and removed dynamically.
+ * @param {Object} properties.styles - An object literal like `{height:"100px"}` which allows styles to be changed dynamically. All values must be strings.
+ * @param {(string|enterAnimationCallback)} properties.enterAnimation - The animation to perform when this node is added to an already existing parent.
+ * {@link http://maquettejs.org/docs/animations.html|More about animations}.
+ * When this value is a string, you must pass a `projectionOptions.transitions` object when creating the projector {@link module:maquette.createProjector}.
+ * @param {(string|exitAnimationCallback)} properties.exitAnimation - The animation to perform when this node is removed while its parent remains.
+ * When this value is a string, you must pass a `projectionOptions.transitions` object when creating the projector {@link module:maquette.createProjector}.
+ * {@link http://maquettejs.org/docs/animations.html|More about animations}.
+ * @param {updateAnimationCallback} properties.updateAnimation - The animation to perform when the properties of this node change.
+ * This also includes attributes, styles, css classes. This callback is also invoked when node contains only text and that text changes.
+ * {@link http://maquettejs.org/docs/animations.html|More about animations}.
+ * @param {afterCreateCallback} properties.afterCreate - Callback that is executed after this node is added to the DOM. Childnodes and properties have already been applied.
+ * @param {afterUpdateCallback} properties.afterCreate - Callback that is executed every time this node may have been updated. Childnodes and properties have already been updated.
+ * @param {Object[]} [children] - An array of virtual DOM nodes to add as child nodes.
+ * This array may contain nested arrays, `null` or `undefined` values.
+ * Nested arrays are flattened, `null` and `undefined` will be skipped.
+ *
+ * @returns {VNode} A VNode object, used to render a real DOM later. NOTE: There are {@link http://maquettejs.org/docs/rules.html|three basic rules} you should be aware of when updating the virtual DOM.
+ */
+ export function h(selector: string, properties?: any, children?: Array): VNode;
+
+ /**
+ * A virtual representation of a DOM Node. Maquette assumes that {@link VNode} objects are never modified externally.
+ * Instances of {@link VNode} can be created using {@link module:maquette.h}.
+ */
+ export interface VNode {
+ }
+
+ // Not used anywhere in the maquette sourcecode, but it is a widely used pattern.
+ export interface Component {
+ renderMaquette() : VNode;
+ }
+
+ /**
+ * A CalculationCache object remembers the previous outcome of a calculation along with the inputs.
+ * On subsequent calls the previous outcome is returned if the inputs are identical.
+ * This object can be used to bypass both rendering and diffing of a virtual DOM subtree.
+ * Instances of {@link CalculationCache} can be created using {@link module:maquette.createCache}.
+ */
+ export interface CalculationCache {
+ /**
+ * Manually invalidates the cached outcome.
+ */
+ invalidate(): void;
+ /**
+ * If the inputs array matches the inputs array from the previous invocation, this method returns the result of the previous invocation.
+ * Otherwise, the calculation function is invoked and its result is cached and returned.
+ * Objects in the inputs array are compared using ===.
+ * @param {Object[]} inputs - Array of objects that are to be compared using === with the inputs from the previous invocation.
+ * These objects are assumed to be immutable primitive values.
+ * @param {function} calculation - Function that takes zero arguments and returns an object (A {@link VNode} assumably) that can be cached.
+ */
+ result(inputs: Array, calculation: () => any):any;
+ }
+
+ /**
+ * Keeps an array of result objects synchronized with an array of source objects.
+ * Mapping provides a {@link Mapping#map} function that updates the {@link Mapping#results}.
+ * The {@link Mapping#map} function can be called multiple times and the results will get created, removed and updated accordingly.
+ * A {@link Mapping} can be used to keep an array of components (objects with a `renderMaquette` method) synchronized with an array of data.
+ * Instances of {@link Mapping} can be created using {@link module:maquette.createMapping}.
+ */
+ export interface Mapping {
+ /**
+ * The array of results. These results will be synchronized with the latest array of sources that were provided using {@link Mapping#map}.
+ * @type {Object[]}
+ */
+ results: Array;
+ /**
+ * Maps a new array of sources and updates {@link Mapping#results}.
+ * @param {Object[]} newSources - The new array of sources.
+ */
+ map(newSources: Array): void;
+ }
+
+ /**
+ * Contains simple low-level utility functions to manipulate the real DOM. The singleton instance is available under {@link module:maquette.dom}.
+ */
+ export interface MaquetteDom {
+ /**
+ * Appends a new childnode to the DOM which is generated from a {@link VNode}.
+ * This is a low-level method. Users wil typically use a {@link Projector} instead.
+ * @param {Element} parentNode - The parent node for the new childNode.
+ * @param {VNode} vnode - The root of the virtual DOM tree that was created using the {@link module:maquette.h} function. NOTE: {@link VNode} objects may only be rendered once.
+ * @param {Object} projectionOptions - Options to be used to create and update the projection, see {@link module:maquette.createProjector}.
+ * @returns {Projection} The {@link Projection} that was created.
+ */
+ append(parentNode: Element, vnode: VNode, projectionOptions?: any): Projection;
+ /**
+ * Creates a real DOM tree from a {@link VNode}. The {@link Projection} object returned will contain the resulting DOM Node under the {@link Projection#domNode} property.
+ * This is a low-level method. Users wil typically use a {@link Projector} instead.
+ * @param {VNode} vnode - The root of the virtual DOM tree that was created using the {@link module:maquette.h} function. NOTE: {@link VNode} objects may only be rendered once.
+ * @param {Object} projectionOptions - Options to be used to create and update the projection, see {@link module:maquette.createProjector}.
+ * @returns {Projection} The {@link Projection} which contains the DOM Node that was created.
+ */
+ create(vnode: VNode, projectionOptions?: any): Projection;
+ /**
+ * Inserts a new DOM node which is generated from a {@link VNode}.
+ * This is a low-level method. Users wil typically use a {@link Projector} instead.
+ * @param {Element} beforeNode - The node that the DOM Node is inserted before.
+ * @param {VNode} vnode - The root of the virtual DOM tree that was created using the {@link module:maquette.h} function. NOTE: {@link VNode} objects may only be rendered once.
+ * @param {Object} projectionOptions - Options to be used to create and update the projection, see {@link module:maquette.createProjector}.
+ * @returns {Projection} The {@link Projection} that was created.
+ */
+ insertBefore(beforeNode: Element, vnode: VNode): Projection;
+ /**
+ * Merges a new DOM node which is generated from a {@link VNode} with an existing DOM Node.
+ * This means that the virtual DOM and real DOM have one overlapping element.
+ * Therefore the selector for the root {VNode} will be ignored, but its properties and children will be applied to the Element provided
+ * This is a low-level method. Users wil typically use a {@link Projector} instead.
+ * @param {Element} domNode - The existing element to adopt as the root of the new virtual DOM. Existing attributes and childnodes are preserved.
+ * @param {VNode} vnode - The root of the virtual DOM tree that was created using the {@link module:maquette.h} function. NOTE: {@link VNode} objects may only be rendered once.
+ * @param {Object} projectionOptions - Options to be used to create and update the projection, see {@link module:maquette.createProjector}.
+ * @returns {Projection} The {@link Projection} that was created.
+ */
+ merge(domNode: Element, vnode: VNode): Projection;
+ }
+
+ /**
+ * Represents a {@link VNode} tree that has been rendered to a real DOM tree.
+ */
+ export interface Projection {
+ /**
+ * Updates the projection with the new virtual DOM tree.
+ * @param {VNode} updatedVnode - The updated virtual DOM tree. Note: The selector for the root of the tree must remain constant.
+ */
+ update(updatedVnode:VNode): void;
+ /**
+ * The DOM node that is used as the root of this {@link Projection}.
+ * @type {Element}
+ */
+ domNode: Element;
+ }
+
+
+ /**
+ * Used to create and update the DOM.
+ * Use {@link Projector#append}, {@link Projector#merge}, {@link Projector#insertBefore} and {@link Projector#replace}
+ * to create the DOM.
+ * The `renderMaquetteFunction` callbacks will be called immediately to create the DOM. Afterwards, these functions
+ * will be called again to update the DOM on the next animation-frame after:
+ *
+ * - The {@link Projector#scheduleRender} function was called
+ * - An event handler (like `onclick`) on a rendered {@link VNode} was called.
+ *
+ * The projector stops when {@link Projector#stop} is called or when an error is thrown during rendering.
+ * It is possible to use `window.onerror` to handle these errors.
+ * Instances of {@link Projector} can be created using {@link module:maquette.createProjector}.
+ */
+ export interface Projector {
+ /**
+ * Appends a new childnode to the DOM using the result from the provided `renderMaquetteFunction`.
+ * The `renderMaquetteFunction` will be invoked again to update the DOM when needed.
+ * @param {Element} parentNode - The parent node for the new childNode.
+ * @param {function} renderMaquetteFunction - Function with zero arguments that returns a {@link VNode} tree.
+ */
+ append(parentNode: Element, renderMaquette: () => VNode): void;
+ /**
+ * Scans the document for `