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[obelisk.js] Lines support added at v1.2.1
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28
types/obelisk.js/index.d.ts
vendored
28
types/obelisk.js/index.d.ts
vendored
@ -112,6 +112,10 @@ declare namespace obelisk {
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getByHorizontalColor(horizontal: number): SlopeColor;
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}
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export class LineColor extends AbstractColor {
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constructor(border?: number, inner?: number);
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}
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export class AbstractDimension {
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constructor();
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@ -145,6 +149,18 @@ declare namespace obelisk {
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constructor(xAxis?: number, yAxis?: number);
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}
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export class LineXDimension extends AbstractDimension {
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constructor(axis?: number);
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}
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export class LineYDimension extends AbstractDimension {
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constructor(axis?: number);
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}
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export class LineZDimension extends AbstractDimension {
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constructor(axis?: number);
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}
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export class BitmapData {
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constructor(w: number, h: number, useDefaultCanvas?: boolean);
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@ -226,4 +242,16 @@ declare namespace obelisk {
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export class SlopeWest extends AbstractPrimitive {
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constructor(dimension?: SlopeDimension, color?: SlopeColor, border?: boolean, useDefaultCanvas?: boolean);
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}
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export class LineX extends AbstractPrimitive {
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constructor(dimension?: LineXDimension, color?: LineColor, useDefaultCanvas?: boolean);
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}
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export class LineY extends AbstractPrimitive {
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constructor(dimension?: LineYDimension, color?: LineColor, useDefaultCanvas?: boolean);
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}
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export class LineZ extends AbstractPrimitive {
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constructor(dimension?: LineZDimension, color?: LineColor, useDefaultCanvas?: boolean);
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}
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}
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@ -146,3 +146,30 @@ function test_gif_rendering() {
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var floor = new obelisk.Cube(floorDimension, new obelisk.CubeColor(), false);
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pixelViewFloor.renderObject(floor, new obelisk.Point3D(-20, -30, 0));
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}
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function test_line_rendering() {
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var canvas = document.getElementById('canvas-demo') as HTMLCanvasElement;
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// create pixel view container in point
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var point = new obelisk.Point(400, 200);
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var pixelView = new obelisk.PixelView(canvas, point);
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// create brick
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var colorX = new obelisk.LineColor(obelisk.ColorPattern.PINK);
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var colorY = new obelisk.LineColor(obelisk.ColorPattern.BLACK);
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var colorZ = new obelisk.LineColor(obelisk.ColorPattern.BLUE);
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var dimensionX = new obelisk.LineXDimension(100);
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var dimensionY = new obelisk.LineYDimension(100);
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var dimensionZ = new obelisk.LineZDimension(100);
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var lineX = new obelisk.LineX(dimensionX, colorX);
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var lineY = new obelisk.LineY(dimensionY, colorY);
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var lineZ = new obelisk.LineZ(dimensionZ, colorZ);
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// render in view
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var p3D = new obelisk.Point3D(0, 0, 0);
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pixelView.renderObject(lineX, p3D);
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pixelView.renderObject(lineY, p3D);
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pixelView.renderObject(lineZ, p3D);
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}
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