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Correct Howler 2 typings
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@ -1,5 +1,3 @@
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///<reference path="index.d.ts"/>
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import * as howler from "howler";
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var sound = new Howl({
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92
howler/index.d.ts
vendored
92
howler/index.d.ts
vendored
@ -5,15 +5,16 @@
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interface HowlerGlobal {
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mute(muted: boolean): void;
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volume(volume?: number): number;
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volume(): number;
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volume(volume: number): this;
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codecs(ext: string): boolean;
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unload(): void;
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usingWebAudio: boolean;
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noAudio: boolean;
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mobileAudioEnable: boolean;
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autoSuspend: boolean;
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ctx: boolean;
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masterGain: boolean;
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ctx: AudioContext;
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masterGain: GainNode;
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}
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declare let Howler: HowlerGlobal;
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@ -33,36 +34,73 @@ interface IHowlProperties {
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sprite?: IHowlSoundSpriteDefinition;
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rate?: number;
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pool?: number;
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format?: string[];
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onload?: Function;
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onloaderror?: Function;
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onplay?: Function;
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onend?: Function;
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onpause?: Function;
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onstop?: Function;
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onmute?: Function;
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onvolume?: Function;
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onrate?: Function;
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onseek?: Function;
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onfade?: Function;
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format?: string[] | string;
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onload?: () => void;
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onloaderror?: (soundId: number, error: any) => void;
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onplay?: (soundId: number) => void;
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onend?: (soundId: number) => void;
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onpause?: (soundId: number) => void;
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onstop?: (soundId: number) => void;
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onmute?: (soundId: number) => void;
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onvolume?: (soundId: number) => void;
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onrate?: (soundId: number) => void;
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onseek?: (soundId: number) => void;
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onfade?: (soundId: number) => void;
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}
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interface Howl {
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play(spriteOrId?: string|number): number; // .play() is not chainable; the other methods are
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pause(id?: number): Howl;
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stop(id?: number): Howl;
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mute(muted?: boolean, id?: number): Howl;
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volume(volume?: number, id?: number): Howl;
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fade(from: number, to: number, duration: number, id?: number): Howl;
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rate(rate?: number, id?: number): Howl;
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seek(seek?: number, id?: number): Howl;
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loop(loop?: boolean, id?: number): Howl;
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state(): string;
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pause(id?: number): this;
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stop(id?: number): this;
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mute(): boolean;
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mute(muted: boolean, id?: number): this;
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volume(): number;
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volume(idOrSetVolume: number): this | number;
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volume(volume: number, id: number): this;
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fade(from: number, to: number, duration: number, id?: number): this;
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rate(): number;
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rate(idOrSetRate: number): this | number;
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rate(rate: number, id: number): this;
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seek(seek?: number, id?: number): this;
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loop(loop?: boolean, id?: number): this;
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playing(id?: number): boolean;
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duration(id?: number): number;
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on(event: string, callback: Function, id?: number): Howl;
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once(event: string, callback: Function, id?: number): Howl;
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off(event: string, callback?: Function, id?: number): Howl;
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on(event: 'load', callback: () => void, id?: number): this;
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on(event: 'loaderror', callback: (soundId: number, error: any) => void, id?: number): this;
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on(event: 'play', callback: (soundId: number) => void, id?: number): this;
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on(event: 'end', callback: (soundId: number) => void, id?: number): this;
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on(event: 'pause', callback: (soundId: number) => void, id?: number): this;
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on(event: 'stop', callback: (soundId: number) => void, id?: number): this;
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on(event: 'mute', callback: (soundId: number) => void, id?: number): this;
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on(event: 'volume', callback: (soundId: number) => void, id?: number): this;
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on(event: 'rate', callback: (soundId: number) => void, id?: number): this;
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on(event: 'seek', callback: (soundId: number) => void, id?: number): this;
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on(event: 'fade', callback: (soundId: number) => void, id?: number): this;
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on(event: string, callback: Function, id?: number): this;
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once(event: 'load', callback: () => void, id?: number): this;
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once(event: 'loaderror', callback: (soundId: number, error: any) => void, id?: number): this;
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once(event: 'play', callback: (soundId: number) => void, id?: number): this;
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once(event: 'end', callback: (soundId: number) => void, id?: number): this;
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once(event: 'pause', callback: (soundId: number) => void, id?: number): this;
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once(event: 'stop', callback: (soundId: number) => void, id?: number): this;
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once(event: 'mute', callback: (soundId: number) => void, id?: number): this;
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once(event: 'volume', callback: (soundId: number) => void, id?: number): this;
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once(event: 'rate', callback: (soundId: number) => void, id?: number): this;
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once(event: 'seek', callback: (soundId: number) => void, id?: number): this;
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once(event: 'fade', callback: (soundId: number) => void, id?: number): this;
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once(event: string, callback: Function, id?: number): this;
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off(event: string, callback?: Function, id?: number): this;
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state(): 'unloaded' | 'loading' | 'loaded';
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load(): void;
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unload(): void;
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}
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