import { Camera, Scene, WebGLRenderTarget, WebGLRenderer, Material, Mesh, IUniform } from "./three-core"; import {Pass} from "./three-effectcomposer"; export class FilmPass extends Pass { constructor(noiseIntensity: number, scanlinesIntensity: number, scanlinesCount: number, grayscale: boolean); scene: Scene; camera: Camera; uniforms: IUniform; material: Material; quad: Mesh; }