import { Camera, Color, Object3D, Scene, Vector2 } from './three-core'; export class OutlinePass { constructor(size: Vector2, scene: Scene, camer: Camera, selectedObjects?: Array); selectedObjects: Array; renderCamera: Camera; visibleEdgeColor: Color; hiddenEdgeColor: Color; edgeGlow: number; usePatternTexture: boolean; edgeThickness: number; edgeStrength: number; downSampleRatio: number; pulsePeriod: number; resolution: Vector2; }