import { Camera, Mesh, Scene, Shader, ShaderMaterial, WebGLRenderTarget, WebGLRenderer } from "./three-core"; export class ShaderPass { constructor(shader: Shader, textureID?: string); textureID: string; uniforms: any; material: ShaderMaterial; renderToScreen: boolean; enabled: boolean; needsSwap: boolean; clear: boolean; camera: Camera; scene: Scene; quad: Mesh; render(renderer: WebGLRenderer, writeBuffer: WebGLRenderTarget, readBuffer: WebGLRenderTarget, delta: number): void; }