import * as React from 'react'; import * as ReactDOM from 'react-dom'; import { Surface } from 'gl-react-headless'; import { Shaders, GLSL, Node } from 'gl-react'; const shaders = Shaders.create({ Test: { frag: GLSL` precision highp float; varying vec2 uv; void main() { gl_FragColor = vec4(uv.x, uv.y, 0.5, 1.0); }` } }); const App = () => (