import GlVec2 = require("gl-vec2"); import GlVec2Add = require("gl-vec2/add"); import GlVec2Clone = require("gl-vec2/clone"); import GlVec2Copy = require("gl-vec2/copy"); import GlVec2Create = require("gl-vec2/create"); import GlVec2Cross = require("gl-vec2/cross"); import GlVec2Dist = require("gl-vec2/dist"); import GlVec2Div = require("gl-vec2/div"); import GlVec2Dot = require("gl-vec2/dot"); import GlVec2Equals = require("gl-vec2/equals"); import GlVec2exactEquals = require("gl-vec2/exactEquals"); import GlVec2forEach = require("gl-vec2/forEach"); import GlVec2fromValues = require("gl-vec2/fromValues"); import GlVec2Floor = require("gl-vec2/floor"); import GlVec2Inverse = require("gl-vec2/inverse"); import GlVec2Len = require("gl-vec2/len"); import GlVec2Lerp = require("gl-vec2/lerp"); import GlVec2Limit = require("gl-vec2/limit"); import GlVec2Max = require("gl-vec2/max"); import GlVec2Min = require("gl-vec2/min"); import GlVec2Mul = require("gl-vec2/mul"); import GlVec2Negate = require("gl-vec2/negate"); import GlVec2Normalize = require("gl-vec2/normalize"); import GlVec2Random = require("gl-vec2/random"); import GlVec2Scale = require("gl-vec2/scale"); import GlVec2ScaleAndAdd = require("gl-vec2/scaleAndAdd"); import GlVec2Set = require("gl-vec2/set"); import GlVec2SqrDist = require("gl-vec2/sqrDist"); import GlVec2SqrLen = require("gl-vec2/sqrLen"); import GlVec2Sub = require("gl-vec2/sub"); import GlVec2TransformMat2 = require("gl-vec2/transformMat2"); import GlVec2TransformMat2d = require("gl-vec2/transformMat2d"); import GlVec2TransformMat3 = require("gl-vec2/transformMat3"); import GlVec2TransformMat4 = require("gl-vec2/transformMat4"); GlVec2.add([1, 2, 3], [1, 2, 3], [1, 2, 3]); GlVec2Add([1, 2, 3], [1, 2, 3], [1, 2, 3]); GlVec2.clone([1, 2, 3]); GlVec2Clone([1, 2, 3]); GlVec2.copy([1, 2, 3], [1, 2, 3]); GlVec2Copy([1, 2, 3], [1, 2, 3]); GlVec2.create(); GlVec2Create(); GlVec2.cross([1, 2], [1, 2], [1, 2]); GlVec2Cross([1, 2], [1, 2], [1, 2]); GlVec2.dist([1, 2, 3], [1, 2, 3]); GlVec2Dist([1, 2, 3], [1, 2, 3]); GlVec2.div([1, 2, 3], [1, 2, 3], [1, 2, 3]); GlVec2Div([1, 2, 3], [1, 2, 3], [1, 2, 3]); GlVec2.dot([1, 2, 3], [1, 2, 3]); GlVec2Dot([1, 2, 3], [1, 2, 3]); GlVec2.forEach([1, 2, 3], 5, 6, 1, () => [3], {}); GlVec2forEach([1, 2, 3], 5, 6, 1, () => [3], {}); GlVec2.fromValues(1, 2); GlVec2fromValues(1, 2); GlVec2.floor([1, 2], [1, 2]); GlVec2Floor([1, 2], [1, 2]); GlVec2.equals([1, 2, 3], [1, 2, 3]); GlVec2Equals([1, 2, 3], [1, 2, 3]); GlVec2.exactEquals([1, 2, 3], [1, 2, 3]); GlVec2exactEquals([1, 2, 3], [1, 2, 3]); GlVec2.inverse([1, 2, 3], [1, 2, 3]); GlVec2Inverse([1, 2, 3], [1, 2, 3]); GlVec2.len([1, 2, 3]); GlVec2Len([1, 2, 3]); GlVec2.lerp([1, 2, 3], [1, 2, 3], [1, 2, 3], 6); GlVec2Lerp([1, 2, 3], [1, 2, 3], [1, 2, 3], 6); GlVec2.limit([1, 2], [1, 2], 5); GlVec2Limit([1, 2], [1, 2], 5); GlVec2.max([1, 2, 3], [1, 2, 3], [1, 2, 3]); GlVec2Max([1, 2, 3], [1, 2, 3], [1, 2, 3]); GlVec2.min([1, 2, 3], [1, 2, 3], [1, 2, 3]); GlVec2Min([1, 2, 3], [1, 2, 3], [1, 2, 3]); GlVec2.mul([1, 2, 3], [1, 2, 3], [1, 2, 3]); GlVec2Mul([1, 2, 3], [1, 2, 3], [1, 2, 3]); GlVec2.negate([1, 2, 3], [1, 2, 3]); GlVec2Negate([1, 2, 3], [1, 2, 3]); GlVec2.normalize([1, 2, 3], [1, 2, 3]); GlVec2Normalize([1, 2, 3], [1, 2, 3]); GlVec2.random([1, 2, 3], 6); GlVec2Random([1, 2, 3], 6); GlVec2.scale([1, 2, 3], [1, 2, 3], 6); GlVec2Scale([1, 2, 3], [1, 2, 3], 6); GlVec2.scaleAndAdd([1, 2, 3], [1, 2, 3], [1, 2, 3], 6); GlVec2ScaleAndAdd([1, 2, 3], [1, 2, 3], [1, 2, 3], 6); GlVec2.set([1, 2], 1, 2); GlVec2Set([1, 2], 1, 2); GlVec2.sqrDist([1, 2, 3], [1, 2, 3]); GlVec2SqrDist([1, 2, 3], [1, 2, 3]); GlVec2.sqrLen([1, 2, 3]); GlVec2SqrLen([1, 2, 3]); GlVec2.sub([1, 2, 3], [1, 2, 3], [1, 2, 3]); GlVec2Sub([1, 2, 3], [1, 2, 3], [1, 2, 3]); GlVec2.transformMat2([1, 2, 3], [1, 2, 3], [1, 2, 3]); GlVec2TransformMat2([1, 2, 3], [1, 2, 3], [1, 2, 3]); GlVec2.transformMat2([1, 2, 3], [1, 2, 3], [1, 2, 3]); GlVec2TransformMat2d([1, 2, 3], [1, 2, 3], [1, 2, 3]); GlVec2.transformMat3([1, 2, 3], [1, 2, 3], [1, 2, 3]); GlVec2TransformMat3([1, 2, 3], [1, 2, 3], [1, 2, 3]); GlVec2.transformMat4([1, 2, 3], [1, 2, 3], [1, 2, 3]); GlVec2TransformMat4([1, 2, 3], [1, 2, 3], [1, 2, 3]);