// Type definitions for gl-vec2 1.3 // Project: https://github.com/stackgl/gl-vec2 // Definitions by: Adam Zerella // Definitions: https://github.com/DefinitelyTyped/DefinitelyTyped // TypeScript Version: 3.3 import add = require('./add'); import clone = require('./clone'); import copy = require('./copy'); import create = require('./create'); import cross = require('./cross'); import dist = require('./dist'); import div = require('./div'); import dot = require('./dot'); import equals = require('./equals'); import exactEquals = require('./exactEquals'); import floor = require('./floor'); import forEach = require('./forEach'); import fromValues = require('./fromValues'); import inverse = require('./inverse'); import len = require('./len'); import lerp = require('./lerp'); import limit = require('./limit'); import max = require('./max'); import min = require('./min'); import mul = require('./mul'); import negate = require('./negate'); import normalize = require('./normalize'); import random = require('./random'); import scale = require('./scale'); import scaleAndAdd = require('./scaleAndAdd'); import set = require('./set'); import sqrDist = require('./sqrDist'); import sqrLen = require('./sqrLen'); import sub = require('./sub'); import transformMat2 = require('./transformMat2'); import transformMat2d = require('./transformMat2d'); import transformMat3 = require('./transformMat3'); import transformMat4 = require('./transformMat4'); export { add, clone, copy, create, cross, dist, div, dot, equals, exactEquals, floor, forEach, fromValues, inverse, len, lerp, limit, max, min, mul, negate, normalize, random, scale, scaleAndAdd, set, sqrDist, sqrLen, sub, transformMat2, transformMat2d, transformMat3, transformMat4 };