import { Coordinate } from './coordinate'; import BaseEvent from './events/Event'; import PriorityQueue from './structs/PriorityQueue'; import Tile from './Tile'; export type PriorityFunction = (p0: Tile, p1: string, p2: Coordinate, p3: number) => number; export default class TileQueue extends PriorityQueue { constructor(tilePriorityFunction: PriorityFunction, tileChangeCallback: () => any); protected handleTileChange(event: BaseEvent): void; getTilesLoading(): number; loadMoreTiles(maxTotalLoading: number, maxNewLoads: number): void; }