import { Camera, Color, Material, Scene, WebGLRenderTarget, WebGLRenderer } from "./three-core"; import { Pass } from "./three-effectcomposer"; export class RenderPass extends Pass{ constructor(scene: Scene, camera: Camera, overrideMaterial?: Material | null, clearColor?: Color | string | number, clearAlpha?: number); scene: Scene; camera: Camera; overrideMaterial: Material | null | undefined; clearColor: Color | string | number | undefined; clearAlpha: number | undefined; clear: boolean; needsSwap: false; clearDepth: false; }