import chessboardjs = require('chessboardjs'); /** * Basic Usage */ // empty position let board = chessboardjs.ChessBoard('board'); // Start position board = chessboardjs.ChessBoard('board', 'start'); // FEN string const ruyLopez = 'r1bqkbnr/pppp1ppp/2n5/1B2p3/4P3/5N2/PPPP1PPP/RNBQK2R'; board = chessboardjs.ChessBoard('board', ruyLopez); // Position Object let position: chessboardjs.BoardPositionType = { d6: chessboardjs.Piece.bK, d4: chessboardjs.Piece.wP, e4: chessboardjs.Piece.wK }; board = chessboardjs.ChessBoard('board', position); // Multiple boards const config1: chessboardjs.BoardConfig = { position: 'start', showNotation: false }; const board1 = chessboardjs.ChessBoard('board1', config1); const board2 = chessboardjs.ChessBoard('board2', { position: 'r1bqkbnr/pppp1ppp/2n5/1B2p3/4P3/5N2/PPPP1PPP/RNBQK2R', showNotation: false }); const board3 = chessboardjs.ChessBoard('board3', { position: 'r1k4r/p2nb1p1/2b4p/1p1n1p2/2PP4/3Q1NB1/1P3PPP/R5K1', showNotation: false }); /** * Methods */ // Get Position const cfg: chessboardjs.BoardConfig = { draggable: true, position: 'start' }; board = chessboardjs.ChessBoard('board', cfg); const pos: chessboardjs.BoardPositionType = board.position(); const posFEN: string = board.position('fen'); // Set position // FEN board.position('r1k4r/p2nb1p1/2b4p/1p1n1p2/2PP4/3Q1NB1/1P3PPP/R5K1'); // animated board.position(ruyLopez, true); // instantly board.position(ruyLopez, false); position = { a4: chessboardjs.Piece.bK, c4: chessboardjs.Piece.wK, a7: chessboardjs.Piece.wR }; board.position(position); // Clear board.clear(false); // Move board.start(); board.move('e2-e4'); // Orientation const oritentation = board.orientation(); // change orientation board.orientation('black'); // Recalculates board and square sizes based on the parent element and redraws // the board accordingly. board.resize(); // Destroy board.destroy();