import * as math3d from 'math3d'; const v = new math3d.Vector3(1, 2, 3); v.add(new math3d.Vector3(0, 0, 1)); new math3d.Matrix4x4([1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 4, 4, 4, 4]);