import * as glVec from "gl-vec4"; import glVecAdd from "gl-vec4/add"; import glVecClone from "gl-vec4/clone"; import glVecCopy from "gl-vec4/copy"; import glVecCreate from "gl-vec4/create"; import glVecDistance from "gl-vec4/distance"; import glVecDivide from "gl-vec4/divide"; import glVecDot from "gl-vec4/dot"; import glVecFromValues from "gl-vec4/fromValues"; import glVecInverse from "gl-vec4/inverse"; import glVecLength from "gl-vec4/length"; import glVecLerp from "gl-vec4/lerp"; import glVecMax from "gl-vec4/max"; import glVecMin from "gl-vec4/min"; import glVecMultiply from "gl-vec4/multiply"; import glVecNegate from "gl-vec4/negate"; import glVecNormalize from "gl-vec4/normalize"; import glVecRandom from "gl-vec4/random"; import glVecScale from "gl-vec4/scale"; import glVecScaleAndAdd from "gl-vec4/scaleAndAdd"; import glVecSet from "gl-vec4/set"; import glVecSqrdDistance from "gl-vec4/squaredDistance"; import glVecSqrdLength from "gl-vec4/squaredLength"; import glVecSubtract from "gl-vec4/subtract"; import glVecTransformMat4 from "gl-vec4/transformMat4"; import glVecTransformQuat from "gl-vec4/transformQuat"; glVec.add([1, 2, 3], [1, 2, 3], [1, 2, 3]); glVecAdd([1, 2, 3], [1, 2, 3], [1, 2, 3]); glVec.clone([1, 2, 3]); glVecClone([1, 2, 3]); glVec.copy([1, 2, 3], [1, 2, 3]); glVecCopy([1, 2, 3], [1, 2, 3]); glVec.create(); glVecCreate(); glVec.distance([1, 2, 3], [1, 2, 3]); glVecDistance([1, 2, 3], [1, 2, 3]); glVec.divide([1, 2, 3], [1, 2, 3], [1, 2, 3]); glVecDivide([1, 2, 3], [1, 2, 3], [1, 2, 3]); glVec.dot([1, 2, 3], [1, 2, 3]); glVecDot([1, 2, 3], [1, 2, 3]); glVec.fromValues(1, 2, 4, 5); glVecFromValues(1, 2, 4, 5); glVec.inverse([1, 2, 3], [1, 2, 3]); glVecInverse([1, 2, 3], [1, 2, 3]); glVec.length([1, 2, 3]); glVecLength([1, 2, 3]); glVec.lerp([1, 2, 3], [1, 2, 3], [1, 2, 3], 6); glVecLerp([1, 2, 3], [1, 2, 3], [1, 2, 3], 6); glVec.max([1, 2, 3], [1, 2, 3], [1, 2, 3]); glVecMax([1, 2, 3], [1, 2, 3], [1, 2, 3]); glVec.min([1, 2, 3], [1, 2, 3], [1, 2, 3]); glVecMin([1, 2, 3], [1, 2, 3], [1, 2, 3]); glVec.multiply([1, 2, 3], [1, 2, 3], [1, 2, 3]); glVecMultiply([1, 2, 3], [1, 2, 3], [1, 2, 3]); glVec.negate([1, 2, 3], [1, 2, 3]); glVecNegate([1, 2, 3], [1, 2, 3]); glVec.normalize([1, 2, 3], [1, 2, 3]); glVecNormalize([1, 2, 3], [1, 2, 3]); glVec.random([1, 2, 3], 6); glVecRandom([1, 2, 3], 6); glVec.scale([1, 2, 3], [1, 2, 3], 6); glVecScale([1, 2, 3], [1, 2, 3], 6); glVec.scaleAndAdd([1, 2, 3], [1, 2, 3], [1, 2, 3], 6); glVecScaleAndAdd([1, 2, 3], [1, 2, 3], [1, 2, 3], 6); glVec.set([1, 2, 3], [1, 2, 3], [1, 2, 3], 6, 6); glVecSet([1, 2, 3], [1, 2, 3], [1, 2, 3], 6, 6); glVec.squaredDistance([1, 2, 3], [1, 2, 3]); glVecSqrdDistance([1, 2, 3], [1, 2, 3]); glVec.squaredLength([1, 2, 3]); glVecSqrdLength([1, 2, 3]); glVec.subtract([1, 2, 3], [1, 2, 3], [1, 2, 3]); glVecSubtract([1, 2, 3], [1, 2, 3], [1, 2, 3]); glVec.transformMat4([1, 2, 3], [1, 2, 3], [1, 2, 3]); glVecTransformMat4([1, 2, 3], [1, 2, 3], [1, 2, 3]); glVec.transformQuat([1, 2, 3], [1, 2, 3], [1, 2, 3]); glVecTransformQuat([1, 2, 3], [1, 2, 3], [1, 2, 3]);