// Type definitions for Riot Games API // Project: https://developer.riotgames.com/ // Definitions by: Luca Laissue // Definitions: https://github.com/DefinitelyTyped/DefinitelyTyped /// /// declare module "riot-api-nodejs"{ export enum region_e { BR = 0, EUNE = 1, EUW = 2, KR = 3, LAN = 4, LAS = 5, NA = 6, OCE = 7, TR = 8, RU = 9, PBE = 10, } /** * Tournament API */ export class TournamentAPI { private ApiKeys; private ApiKey; /** * TournamentAPI Constructor */ constructor(...ApiKeys: string[]); /** * Change the Api Key for the next requests */ private switchApiKey(); /** * Send a request to the Riot Games Api and return a formatted json via a callback * @param {string} url request url * @param {string} method method(post / put / get) * @param {[type]} data body parameters * @param {(JSON} callback callback function with formatted JSON */ private getJSON(url, method, data, callback); /** * get tournament Codes for a given tournament * @param {number} tournamentId the ID of the tournament * @param {number} count Number of codes you want * @param {RiotGamesAPI.TournamentProvider.TournamentCodeParameters} params Tournament Code parameters * @param {number[]} callback Tournaments Codes [description] */ getTournamentCodes(tournamentId: number, count: number, params: RiotGamesAPI.TournamentProvider.TournamentCodeParameters, callback: (tournamentCodes: number[]) => void): any; /** * get tournament infos for a given tournament code * @param {string} tournamentCode Tournament Code * @param {RiotGamesAPI.TournamentProvider.TournamentCodeDto} callback Tournament Infos */ getTournamentByCode(tournamentCode: string, callback: (tournament: RiotGamesAPI.TournamentProvider.TournamentCodeDto) => void): any; /** * edit the tournament Code parameters for a given tournament Code * @param {string} tournamentCode Tournament Code to update * @param {RiotGamesAPI.TournamentProvider.TournamentCodeUpdateParameters} params parameters to edit * @param {(} callback callback if succes */ editTournamentByCode(tournamentCode: string, params: RiotGamesAPI.TournamentProvider.TournamentCodeUpdateParameters, callback: () => void): any; /** * get the lobby envents for a given tournament Code * @param {string} tournamentCode the tournament code to get the lobby events * @param {RiotGamesAPI.TournamentProvider.LobbyEventDto} callback lobby events */ getLobbyEventByCode(tournamentCode: string, callback: (lobbyEventDto: RiotGamesAPI.TournamentProvider.LobbyEventDto) => void): any; /** * Register a new tournament provider * @param {region_e} region region where you want to register the provider * @param {string} url url of callback for the POST notifications * @param {number} callback returns the tounament provider ID */ registerProvider(region: region_e, url: string, callback: (providerId: number) => void): any; /** * Register a new tournament * @param {string} name Name of tournament * @param {number} providerId Provider ID * @param {number} callback returns the tournament ID */ registerTournament(name: string, providerId: number, callback: (tournamentId: number) => void): any; } export class ClassicAPI { private ApiKeys; private ApiKey; private region; /** * ClassicAPI Constructor * @param {string[]} ApiKeys API Keys for the requests * @param {region_e} region region where you want to send requests */ constructor(ApiKeys: string[], region: region_e); /** * change the API Key for the next requests */ private switchApiKey(); /** * get the JSON response code for a given URL * @param {string} url Request url * @param {Function} callback JSON formatted data */ private getJSON(url, callback); /** * Edit the consts for a valid url for the riot games api * @param {string} unparsedURL the URL to parse * @return {string} the Parsed URL */ private parseURL(unparsedURL); /** * get the API Key that is used for the requests * @return {string} the current API Key */ getCurrentApiKey(): string; /** * get the region where send send request * @return {region_e} the current region */ getRegion(): region_e; /** * set the API Keys * @param {string[]} ApiKeys the API Keys */ setApikeys(ApiKeys: string[]): void; /** * set the region where you want to send requests * @param {region_e} region the region */ setRegion(region: region_e): void; /** * get all champions of league of legends * @param {RiotGamesAPI.Champion.ChampionListDto} callback data callback */ getChampions(callback: (championListDto: RiotGamesAPI.Champion.ChampionListDto) => void): any; /** * get the champion for a given id * @param {number} id the champion id * @param {RiotGamesAPI.Champion.ChampionDto} callback data callback */ getChampionById(id: number, callback: (ChampionDto: RiotGamesAPI.Champion.ChampionDto) => void): any; /** * get the free to play champions * @param {RiotGamesAPI.Champion.ChampionListDto} callback data callback */ getFreeToPlayChampions(callback: (championsListDto: RiotGamesAPI.Champion.ChampionListDto) => void): any; /** * get Champion mastery of a player for a given champion ID * @param {number} summonerId summoner ID * @param {number} championId Champion ID * @param {RiotGamesAPI.ChampionMastery.ChampionMasteryDto} callback data callback */ getChampionMastery(summonerId: number, championId: number, callback: (championMastery: RiotGamesAPI.ChampionMastery.ChampionMasteryDto) => void): any; /** * get all champion masteries for a given summoner * @param {number} summonerId Summoner ID * @param {[RiotGamesAPI.ChampionMastery.ChampionMasteryDto]} callback data callback */ getChampionMasteryBySummoner(summonerId: number, callback: (championsMastery: [RiotGamesAPI.ChampionMastery.ChampionMasteryDto]) => void): any; /** * get the mastery score of a summoner * @param {number} summonerId Summoner ID * @param {number} callback Mastery Score */ getChampionMasteryScore(summonerId: number, callback: (score: number) => void): any; /** * get The 3 best champion masteries * @param {[type]} summonerId Summoner ID * @param {[RiotGamesAPI.ChampionMastery.ChampionMasteryDto]} callback data callback */ getTopChampionMastery(summonerId: any, callback: (championsMastery: [RiotGamesAPI.ChampionMastery.ChampionMasteryDto]) => void): any; /** * get the current game infos for a given summoner ID * @param {number} summonerId Summoner ID * @param {RiotGamesAPI.CurrentGame.CurrentGameInfo} callback data callback */ getCurrentGame(summonerId: number, callback: (gameInfoDto: RiotGamesAPI.CurrentGame.CurrentGameInfo) => void): any; /** * get the featured games * @param {RiotGamesAPI.FeaturedGames.FeaturedGames} callback data callback */ getFeaturedGame(callback: (featuredGamesInfos: RiotGamesAPI.FeaturedGames.FeaturedGames) => void): any; /** * get the recents games for a given Summoner ID * @param {number} summonerId Summoner ID * @param {RiotGamesAPI.Game.RecentGamesDto} callback data callback */ getRecentGames(summonerId: number, callback: (RecentGamesDto: RiotGamesAPI.Game.RecentGamesDto) => void): any; /** * Get League infos of a summoner * @param {number} summonerId Summoner ID * @param {RiotGamesAPI.League.LeagueDto[]} callback data callback */ getLeagueBySummonerId(summonerId: number, callback: (LeagueDto: RiotGamesAPI.League.LeagueDto[]) => void): any; /** * get League infos of a summoner * @param {number} summonerId Summoner ID * @param {RiotGamesAPI.League.LeagueDto[]} callback data callback */ getLeagueBySummonerIdEntry(summonerId: number, callback: (LeagueDto: RiotGamesAPI.League.LeagueDto[]) => void): any; /** * get league infos by team * @param {string} teamId Team ID * @param {RiotGamesAPI.League.LeagueDto[]} callback data callback */ getLeagueByTeamId(teamId: string, callback: (LeagueDto: RiotGamesAPI.League.LeagueDto[]) => void): any; /** * get league infos by team * @param {string} teamId Team ID * @param {RiotGamesAPI.League.LeagueDto[]} callback data callback */ getLeagueByTeamIdEntry(teamId: string, callback: (LeagueDto: RiotGamesAPI.League.LeagueDto[]) => void): any; /** * get Challengers in SOLO Queue * @param {RiotGamesAPI.League.LeagueDto} callback data callback */ getChallengers_SOLO(callback: (League: RiotGamesAPI.League.LeagueDto) => void): any; /** * get Challengers Teams in 3x3 * @param {RiotGamesAPI.League.LeagueDto} callback data callback */ getChallengers_3x3(callback: (League: RiotGamesAPI.League.LeagueDto) => void): any; /** * get Challengers Teams in 5x5 * @param {RiotGamesAPI.League.LeagueDto} callback data callback */ getChallengers_5x5(callback: (League: RiotGamesAPI.League.LeagueDto) => void): any; /** * get Masters in Solo Queue * @param {RiotGamesAPI.League.LeagueDto} callback data callback */ getMasters_SOLO(callback: (League: RiotGamesAPI.League.LeagueDto) => void): any; /** * get Master Teams in 3x3 * @param {RiotGamesAPI.League.LeagueDto} callback data callback */ getMasters_3x3(callback: (League: RiotGamesAPI.League.LeagueDto) => void): any; /** * get Master Teams in 5x5 * @param {RiotGamesAPI.League.LeagueDto} callback data callback */ getMasters_5x5(callback: (League: RiotGamesAPI.League.LeagueDto) => void): any; /** * get Champions (static data) * @param {RiotGamesAPI.LolStaticData.ChampionListDto} callback data callback */ staticDataChampions(callback: (championListDto: RiotGamesAPI.LolStaticData.ChampionListDto) => void): any; /** * get data by champion ID * @param {number} championsId Champion ID * @param {RiotGamesAPI.LolStaticData.ChampionDto} callback data callback */ staticDataChampionById(championsId: number, callback: (championDto: RiotGamesAPI.LolStaticData.ChampionDto) => void): any; /** * get League of Legends Items * @param {RiotGamesAPI.LolStaticData.ItemListDto} callback data callback */ staticDataItems(callback: (itemsDto: RiotGamesAPI.LolStaticData.ItemListDto) => void): any; /** * Get item infos by ID * @param {number} itemId item ID * @param {RiotGamesAPI.LolStaticData.ItemDto} callback data callback */ staticDataItemById(itemId: number, callback: (itemDto: RiotGamesAPI.LolStaticData.ItemDto) => void): any; /** * get league of legends languages * @param {RiotGamesAPI.LolStaticData.LanguageStringsDto} callback data callback */ staticDataLanguagesStrings(callback: (languageStringsDto: RiotGamesAPI.LolStaticData.LanguageStringsDto) => void): any; /** * get league of legends languages * @param {string[]} callback data callback */ staticDataLanguages(callback: (languages: string[]) => void): any; /** * get Map data * @param {RiotGamesAPI.LolStaticData.MapDataDto} callback data callback */ staticDataMap(callback: (mapDataDto: RiotGamesAPI.LolStaticData.MapDataDto) => void): any; /** * get all masteries * @param {RiotGamesAPI.LolStaticData.MasteryListDto} callback data callback */ staticDataMastery(callback: (masteryListDto: RiotGamesAPI.LolStaticData.MasteryListDto) => void): any; /** * get data by mastery ID * @param {number} masteryId Mastery ID * @param {RiotGamesAPI.LolStaticData.MasteryDto} callback data callback */ staticDataMasteryById(masteryId: number, callback: (masteryDto: RiotGamesAPI.LolStaticData.MasteryDto) => void): any; staticDataRealm(callback: (realmDto: RiotGamesAPI.LolStaticData.RealmDto) => void): any; /** * get all runes * @param {RiotGamesAPI.LolStaticData.RuneListDto} callback data callback */ staticDataRunes(callback: (runeListDto: RiotGamesAPI.LolStaticData.RuneListDto) => void): any; /** * get rune by Rune ID * @param {number} runeId Rune ID * @param {RiotGamesAPI.LolStaticData.RuneDto} callback data callback */ staticDataRuneById(runeId: number, callback: (runeDto: RiotGamesAPI.LolStaticData.RuneDto) => void): any; /** * get all summoner spells * @param {RiotGamesAPI.LolStaticData.SummonerSpellListDto} callback data callback */ staticDataSummonerSpells(callback: (summonerSpellListDto: RiotGamesAPI.LolStaticData.SummonerSpellListDto) => void): any; /** * get summoner spell by summoner spell ID * @param {number} summonerSpellId Summoner spell ID * @param {RiotGamesAPI.LolStaticData.SummonerSpellDto} callback data callback */ staticDataSummonSpellById(summonerSpellId: number, callback: (runeDto: RiotGamesAPI.LolStaticData.SummonerSpellDto) => void): any; /** * get league of legends versions * @param {string[]} callback data callback */ staticDataVersion(callback: (versions: string[]) => void): any; /** * get league of legends status * @param {RiotGamesAPI.LolStatus.Shard[]} callback data callback */ getSatus(callback: (shardList: RiotGamesAPI.LolStatus.Shard[]) => void): any; /** * get status for a given region * @param {region_e} region region * @param {RiotGamesAPI.LolStatus.Shard} callback data callback */ getSatusByRegion(region: region_e, callback: (shard: RiotGamesAPI.LolStatus.Shard) => void): any; /** * get match infos for a given match ID * @param {number} matchId Match ID * @param {RiotGamesAPI.Match.MatchDetail} callback data callback */ getMatch(matchId: number, callback: (matchDetails: RiotGamesAPI.Match.MatchDetail) => void): any; /** * get all matches for a given tournament code * @param {string} tournamentCode Tournament Code * @param {number[]} callback data callback */ getMatchIdsByTournamentCode(tournamentCode: string, callback: (matchIds: number[]) => void): any; /** * get match by ID in a tournament * @param {number} matchId Match ID * @param {RiotGamesAPI.Match.MatchDetail} callback data callback */ getMatchForTournament(matchId: number, callback: (matchDetails: RiotGamesAPI.Match.MatchDetail) => void): any; /** * get match list of a summoner * @param {number} summonerId Summoner ID * @param {RiotGamesAPI.MatchList.MatchList} callback data callback */ getMatchList(summonerId: number, callback: (matchList: RiotGamesAPI.MatchList.MatchList) => void): any; /** * get ranked stats of summoner * @param {number} summonerId Summoner ID * @param {RiotGamesAPI.Stats.RankedStatsDto} callback data callback */ getStatsRanked(summonerId: number, callback: (rankedStatsDto: RiotGamesAPI.Stats.RankedStatsDto) => void): any; /** * get summary ranked stats of summoner * @param {number} summonerId Summoner ID * @param {RiotGamesAPI.Stats.PlayerStatsSummaryListDto} callback data callback */ getStatsSummary(summonerId: number, callback: (playerStatsSummaryListDto: RiotGamesAPI.Stats.PlayerStatsSummaryListDto) => void): any; /** * get summoner infos by Summoner Name * @param {string} summonerName Summoner Name * @param {RiotGamesAPI.Summoner.SummonerDto} callback data callback */ getSummonerByName(summonerName: string, callback: (summonerDto: RiotGamesAPI.Summoner.SummonerDto) => void): any; /** * get summoner infos by summoner ID * @param {number} summonerId Summoner ID * @param {RiotGamesAPI.Summoner.SummonerDto} callback data callback */ getSummonerById(summonerId: number, callback: (summonerDto: RiotGamesAPI.Summoner.SummonerDto) => void): any; /** * get masteries of a summoner * @param {number} summonerId Summoner ID * @param {RiotGamesAPI.Summoner.MasteryPagesDto} callback data callback */ getSummonerMasteries(summonerId: number, callback: (masteryPagesDto: RiotGamesAPI.Summoner.MasteryPagesDto) => void): any; /** * get the Summoner Name of a summoner ID * @param {number} summonerId Summoner ID * @param {string} callback data callback */ getSummonerName(summonerId: number, callback: (summonerName: string) => void): any; /** * get the runes of a summoner * @param {number} summonerId Summoner ID * @param {RiotGamesAPI.Summoner.RunePagesDto} callback data callback */ getSummonerRunes(summonerId: number, callback: (runePagesDto: RiotGamesAPI.Summoner.RunePagesDto) => void): any; /** * get teams of a summoner * @param {number} summonerId Summoner ID * @param {RiotGamesAPI.Team.TeamDto[]} callback data callback */ getTeamsBySummoner(summonerId: number, callback: (teamsList: RiotGamesAPI.Team.TeamDto[]) => void): any; /** * get Team infos by Team ID * @param {string} teamId Team ID * @param {RiotGamesAPI.Team.TeamDto} callback data callback */ getTeamById(teamId: string, callback: (teamDto: RiotGamesAPI.Team.TeamDto) => void): any; } }