import { Camera, Color, Material, Scene, WebGLRenderTarget, WebGLRenderer } from "./three-core"; export class RenderPass { constructor(scene: Scene, camera: Camera, overrideMaterial?: Material, clearColor?: Color | string | number, clearAlpha?: number); scene: Scene; camera: Camera; overrideMaterial: Material; clearColor: Color | string | number; clearAlpha: number; oldClearColor: Color; oldClearAlpha: number; enabled: boolean; clear: boolean; needsSwap: boolean; render(renderer: WebGLRenderer, writeBuffer: WebGLRenderTarget, readBuffer: WebGLRenderTarget, delta: number): void; }