// Type definitions for html2canvas.js v0.4.1 // Project: https://github.com/niklasvh/html2canvas // Definitions by: Richard Hepburn // Definitions: https://github.com/DefinitelyTyped/DefinitelyTyped /// declare namespace Html2Canvas { interface Html2CanvasOptions { /** Whether to allow cross-origin images to taint the canvas */ allowTaint?: boolean; /** Canvas background color, if none is specified in DOM. Set undefined for transparent */ background?: string; /** Define the heigt of the canvas in pixels. If null, renders with full height of the window. */ height?: number; /** Whether to render each letter seperately. Necessary if letter-spacing is used. */ letterRendering?: boolean; /** Whether to log events in the console. */ logging?: boolean; /** Url to the proxy which is to be used for loading cross-origin images. If left empty, cross-origin images won't be loaded. */ proxy?: string; /** Whether to test each image if it taints the canvas before drawing them */ taintTest?: boolean; /** Timeout for loading images, in milliseconds. Setting it to 0 will result in no timeout. */ timeout?: number; /** Define the width of the canvas in pixels. If null, renders with full width of the window. */ width?: number; /** Whether to attempt to load cross-origin images as CORS served, before reverting back to proxy. */ useCORS?: boolean; /** Use svg powered rendering where available (FF11+). */ svgRendering?: boolean; /** Callback providing the rendered canvas element after rendering */ onrendered?(canvas: HTMLCanvasElement): void; } } interface Html2CanvasStatic { /** * Renders an HTML element to a canvas so that a screenshot can be generated. * * The screenshot is based on the DOM and as such may not be 100% accurate to the real representation as it does not make an actual screenshot, * but builds the screenshot based on the information available on the page. * * @param {HTMLElement} element The HTML element which will be rendered to the canvas. Use the root element to render the entire window. */ (element: HTMLElement): void; /** * Renders an HTML element to a canvas so that a screenshot can be generated. * * The screenshot is based on the DOM and as such may not be 100% accurate to the real representation as it does not make an actual screenshot, * but builds the screenshot based on the information available on the page. * * @param {HTMLElement} element The HTML element which will be rendered to the canvas. Use the root element to render the entire window. * @param {Html2CanvasOptions} options The options object that controls how the element will be rendered. */ (element: HTMLElement, options: Html2Canvas.Html2CanvasOptions): void; } declare var html2canvas: Html2CanvasStatic;