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- Fixed `StructureSpawn.renewCreep()` documentation - Added missing `PWR_OPERATE_FACTORY` constant - Changed `BodyPartConstant` to allow inferred Boost type from part type - Added `ConcreteStructure<T>` type - Change `owner` to allow undefined on `StructureController` - Various updates from 2020-03-24 game update - Added `Game.map.getRoomStauts(roomName)` - Added `RoomStatus` type, a discriminated union on `status` of `RoomStatusTemporary` and `RoomStatusPermanent`. - Added `StructureLab.reverseReaction(lab1,lab2)` - Changed `room.name` to be readonly - Changed typing of `StoreBase.getFreeCapacity()` to return `null` for invalid resources types on limited stores. - Changed documentation of `store` functions - Deprecated `Game.map.isRoomAvailable()`, see `Game.map.getRoomStatus()` |
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| .. | ||
| index.d.ts | ||
| screeps-tests.ts | ||
| tsconfig.json | ||
| tslint.json | ||