DefinitelyTyped/types/vec2/index.d.ts
Erik Krogh Kristensen fba5930a98 Fixing unreachable method overloads (#39000)
* remove unreachable overload reflect in bluebird

* remove duplicate of method toggleDisabled

* remove duplicate of mehtod hsl

* remove wrong overload of getType in ContentBlock

* remove duplicate of getActiveFiles

* remove duplicate of isMounted

* remove duplicate of distinct

* flip the other of the flatten overloads in highland to make both overloads useable

* removed 3 duplicate methods

* flip the order of two overloads in Lodash such that both overloads can be used

* remove superfluous overload that made the more general overload unreachable

* remove second useless overload a bunch of times

* remove a bunch of duplicate methods

* refactored the authenticate method such that both overloads can be used

* remove duplcate overload

* removed a bunch of superfluous method overloads

* removed invalid duplicate method overload

* remove duplicate method overload

* change passport-local-mongoose to use TypeScript 3.0 to handle unknown type in dependency

* revert change to Lodash.fromPairs

* made formatting match the old formatting
2019-10-14 13:14:09 -07:00

186 lines
6.7 KiB
TypeScript

// Type definitions for vec2 1.6
// Project: https://github.com/tmpvar/vec2.js
// Definitions by: Konrad Klockgether <https://github.com/Nielio>
// Definitions: https://github.com/DefinitelyTyped/DefinitelyTyped
/**
* A generic library useful when you need to work with points/vectors in 2d space.
* **Stuff to Note**: most of the Vec2's methods take a `returnNew` as the last parameter.
* If passed a truthy value, a new vector will be returned to you.
* Otherwise the operation will be applied to `this` and `this` will be returned.
* Also, since `Infinity`and `NaN` are so insidious, this library will throw as soon as it detects either of these so you can take action to fix your data/algorithm.
*/
declare class Vec2 {
readonly x: number;
readonly y: number;
constructor(xy: number[]);
constructor(x: number, y: number);
/**
* Add an observer `fn` that will be called whenever this vector changes. Calling this method without a function causes it to notify observers.
* `fn` signature: `function(vec, prev) {}` - where `prev` is a clone of the vector before the last operation.
* this function returns the passed `fn`
*/
change(fn?: (vec: Vec2, prev: Vec2) => any): Vec2;
/**
* Pass a `fn` to remove it from the observers list. Calling this function without a `fn` will remove all observers.
*/
ignore(fn?: (vec: Vec2, prev: Vec2) => any): Vec2;
/**
* Sets the `x` and `y` coordinates of this vector. If `false` is passed for `notify`, none of the observers will be called.
*/
set(x: number, y: number, notify: boolean): Vec2;
/**
* Sets the `x` and `y` of this vector to `0`
*/
zero(): Vec2;
/**
* Negate the `x` and `y` coords of this vector. If `returnNew` is truthy, a new vector with the negated coordinates will be returned.
*/
negate(returnNew?: boolean): Vec2;
/**
* Add the `x` and `y` to this vector's coordinates.
* If `returnNew` is truthy, return a new vector containing the resulting coordinates. Otherwise apply them to this vector and return it.
*/
add(x: number, y: number, returnNew?: boolean): Vec2;
add(vec2: number[] | Vec2, returnNew?: boolean): Vec2;
subtract(x: number, y: number, returnNew?: boolean): Vec2;
subtract(vec2: Vec2 | number[], returnNew?: boolean): Vec2;
/**
* Multiply this vectors components with the incoming, returning a clone if `returnNew` is truthy.
*/
multiply(x: number, y: number, returnNew?: boolean): Vec2;
multiply(scalarArrayVec2: number | number[] | Vec2, returnNew?: boolean): Vec2;
/**
* Divide this vectors components by the incoming, returning a clone if `returnNew` is truthy.
* _note_: this method will throw if you attempt to divide by zero or pass values that cause NaNs
*/
divide(x: number, y: number, returnNew?: boolean): Vec2;
divide(scalarArrayVec2: number | number[] | Vec2, returnNew?: boolean): Vec2;
/**
* Rotate this vector's cordinates around `(0,0)`. If `returnNew` is specified, a new `Vec2` will be created and populated with the result and returned.
* Otherwise the result is applied to this vector and `this` is returned.
* `inverse` - inverts the direction of the rotation
* `returnNew` - causes the result to be applied to a new `Vec2`, otherwise the result is applied to `this`
*/
rotate(radians: number, inverse?: number, returnNew?: boolean): Vec2;
/**
* Returns the length of this vector from `(0,0)`
*/
length(): number;
/**
* Returns the length of this vector prior to the `Math.sqrt` call.
* This is usefull when you don't need to know the actual distance, but need a normalized value to compare with another `Vec2#lengthSquared` or similar.
*/
lengthSquared(): number;
/**
* _returns_: the distance between this vector and the incoming
*/
distance(vec2: Vec2): number;
/**
* _returns_: closest vector in array to this vector.
*/
nearest(array: Vec2[]): Vec2;
/**
* Normalizes this vector. If `returnNew` is truthy, a new vector populated with the normalized coordinates will be returned.
*/
normalize(returnNew?: boolean): Vec2;
/**
* Returns true if the incoming coordinates are the same as this vector's
*/
equal(x: number, y: number): boolean;
equal(arrayVec2: number[] | Vec2): boolean;
/**
* Return a `Vec2` that contains the absolute value of each of this vector's parts.
* If `returnNew` is truthy, create a new `Vec2` and return it. Otherwise apply the absolute values to to `this`.
*/
abs(returnNew?: boolean): Vec2;
/**
* Return a `Vec2` consisting of the smallest values from this vector and the incoming
* When returnNew is truthy, a new `Vec2` will be returned otherwise the minimum values in either this or `vec` will be applied to this vector.
*/
min(vec: Vec2, returnNew?: boolean): Vec2;
/**
* Return a `Vec2` consisting of the largest values from this vector and the incoming
* When returnNew is truthy, a new `Vec2` will be returned otherwise the maximum values in either `this` or `vec` will be applied to this vector.
*/
max(vec: Vec2, returnNew?: boolean): Vec2;
/**
* Clamp the coordinates of this vector to the high/low of the incoming vec2s. If `returnNew` apply the result to the new vector and return.
* Otherwise apply to this vector.
*/
clamp(low: Vec2, high: Vec2, returnNew?: boolean): Vec2;
/**
*
* Perform linear interpolation between this vector and the incoming.
* `amount` - the percentage along the path to place the vector
* `returnNew` - if `truthy`, apply the result to a new vector and return it, otherwise return `this`
*/
lerp(vec: Vec2, amount: number, returnNew?: boolean): Vec2;
/**
* Returns a vector set with the `(-y,x)` coordinates of this vector. If `returnNew` a new vector is created and the operation is applied to the new vector.
*/
skew(returnNew?: boolean): Vec2;
/**
* _returns_: `double`
*/
dot(): number;
/**
* _returns_: `double`
*/
perpDot(): number;
/**
* Returns the angle from this vector to the incoming.
*/
angleTo(vec: Vec2): number;
/**
* Where `start` and `end` are vec2-like (e.g. `start.x` and `start.y`)
*/
isPointOnLine(start: Vec2, end: Vec2): boolean;
/**
* _returns_: `[x, y]`
*/
toArray(): number[];
/**
* Applies the `[0]` to `this.x` and `[1]` to `this.y`
*/
fromArray(array: number[]): Vec2;
toJSON(): { x: number, y: number };
/**
* _returns_: `'(x, y)'`
*/
toString(): string;
}
export = Vec2;