DefinitelyTyped/types/d3-random/d3-random-tests.ts
Tom Wanzek e251c14388 [d3-random] v1.1.0 (#16467)
* [Feature] Update d3-random to minor version 1.1 adding configurable source of pseudo-randomnumbers.
* [Chore] Enable `strictNullChecks`
* [Chore] Add tslint config.
* [Chore] Bumped version.
2017-05-12 07:13:33 -07:00

89 lines
2.8 KiB
TypeScript

/**
* Typescript definition tests for d3/d3-random module
*
* Note: These tests are intended to test the definitions only
* in the sense of typing and call signature consistency. They
* are not intended as functional tests.
*/
import * as d3Random from 'd3-random';
import * as seedrandom from 'seedrandom';
// ------------------------------------------------------------
// Preparatory Steps
// ------------------------------------------------------------
let randomNumberGenerator: () => number;
// ------------------------------------------------------------
// randomUniform
// ------------------------------------------------------------
let prngUniform: d3Random.RandomUniform;
prngUniform = d3Random.randomUniform;
prngUniform = d3Random.randomUniform.source(seedrandom("Schroedinger's flea."));
randomNumberGenerator = prngUniform();
randomNumberGenerator = prngUniform(0.2);
randomNumberGenerator = prngUniform(0.2, 5);
// ------------------------------------------------------------
// randomNormal
// ------------------------------------------------------------
let prngNormal: d3Random.RandomNormal;
prngNormal = d3Random.randomNormal;
prngNormal = d3Random.randomNormal.source(seedrandom("Schroedinger's flea."));
randomNumberGenerator = prngNormal();
randomNumberGenerator = prngNormal(3);
randomNumberGenerator = prngNormal(3, 4);
// ------------------------------------------------------------
// randomLogNormal
// ------------------------------------------------------------
let prngLogNormal: d3Random.RandomLogNormal;
prngLogNormal = d3Random.randomLogNormal;
prngLogNormal = d3Random.randomLogNormal.source(seedrandom("Schroedinger's flea."));
randomNumberGenerator = prngLogNormal();
randomNumberGenerator = prngLogNormal(3);
randomNumberGenerator = prngLogNormal(3, 4);
// ------------------------------------------------------------
// randomBates
// ------------------------------------------------------------
let prngBates: d3Random.RandomBates;
prngBates = d3Random.randomBates;
prngBates = d3Random.randomBates.source(seedrandom("Schroedinger's flea."));
randomNumberGenerator = prngBates(3);
// ------------------------------------------------------------
// randomIrwinHall
// ------------------------------------------------------------
let prngIrwinHall: d3Random.RandomIrwinHall;
prngIrwinHall = d3Random.randomIrwinHall;
prngIrwinHall = d3Random.randomIrwinHall.source(seedrandom("Schroedinger's flea."));
randomNumberGenerator = prngIrwinHall(3);
// ------------------------------------------------------------
// randomExponential
// ------------------------------------------------------------
let prngExponential: d3Random.RandomExponential;
prngExponential = d3Random.randomExponential;
prngExponential = d3Random.randomExponential.source(seedrandom("Schroedinger's flea."));
randomNumberGenerator = prngExponential(1 / 40);