DefinitelyTyped/types/gapi.client.gamesmanagement/gapi.client.gamesmanagement-tests.ts
Alexey Bolisov 4f8a3d571b Add Google APIs typings (#19083)
* Add Google APIs typings

* [gapi.cliebt.* ] Add version as part of typings name and fix gapi.client tslint errors

* versions should not get their own folders
fixing a few typos
using /** syntax so comments show up in editors
export only actual (last) version for now

* export only actual (last) version for now

* merge namespaces and remove unnecessary namespace qualifiers

* remove namespace qualifier for gapi.client.Request from nested namespaces and change Request base interface to Promise

* disable await-promise rule

* fix collision between gapi.client.Request and Request from nested namespace
disable no-irregular-whitespace rule

* sort properties and namespace resources

* remove empty comments
sort resources amd methods in tests and readme.md

* update 'this is autogenerated file' banner to remove this text from gapi.client namespace hint
use multiline comments when comment has several lines

* implement no-trailing-whitespace, no-padding, max-line-length, await-promise, no-irregular-whitespace rules

* add strictFunctionTypes to tsconfig

* fix "Whitespace within parentheses is not allowed" rule

* fix ts-lint rules

* fixes

* remove deprecated replicapool and replicapoolupdater api

* fix no-irregular-whitespace

* fix no-irregular-whitespace
2017-10-09 14:55:04 -07:00

191 lines
9.2 KiB
TypeScript

/* This is stub file for gapi.client.{{=it.name}} definition tests */
/* IMPORTANT.
* This file was automatically generated by https://github.com/Bolisov/google-api-typings-generator. Please do not edit it manually.
* In case of any problems please post issue to https://github.com/Bolisov/google-api-typings-generator
**/
gapi.load('client', () => {
/** now we can use gapi.client */
gapi.client.load('gamesmanagement', 'v1management', () => {
/** now we can use gapi.client.gamesmanagement */
/** don't forget to authenticate your client before sending any request to resources: */
/** declare client_id registered in Google Developers Console */
const client_id = '<<PUT YOUR CLIENT ID HERE>>';
const scope = [
/** Share your Google+ profile information and view and manage your game activity */
'https://www.googleapis.com/auth/games',
/** Know the list of people in your circles, your age range, and language */
'https://www.googleapis.com/auth/plus.login',
];
const immediate = true;
gapi.auth.authorize({ client_id, scope, immediate }, authResult => {
if (authResult && !authResult.error) {
/** handle succesfull authorization */
run();
} else {
/** handle authorization error */
}
});
run();
});
async function run() {
/**
* Resets the achievement with the given ID for the currently authenticated player. This method is only accessible to whitelisted tester accounts for your
* application.
*/
await gapi.client.achievements.reset({
achievementId: "achievementId",
});
/**
* Resets all achievements for the currently authenticated player for your application. This method is only accessible to whitelisted tester accounts for
* your application.
*/
await gapi.client.achievements.resetAll({
});
/** Resets all draft achievements for all players. This method is only available to user accounts for your developer console. */
await gapi.client.achievements.resetAllForAllPlayers({
});
/**
* Resets the achievement with the given ID for all players. This method is only available to user accounts for your developer console. Only draft
* achievements can be reset.
*/
await gapi.client.achievements.resetForAllPlayers({
achievementId: "achievementId",
});
/**
* Resets achievements with the given IDs for all players. This method is only available to user accounts for your developer console. Only draft
* achievements may be reset.
*/
await gapi.client.achievements.resetMultipleForAllPlayers({
});
/** Get the list of players hidden from the given application. This method is only available to user accounts for your developer console. */
await gapi.client.applications.listHidden({
applicationId: "applicationId",
maxResults: 2,
pageToken: "pageToken",
});
/**
* Resets all player progress on the event with the given ID for the currently authenticated player. This method is only accessible to whitelisted tester
* accounts for your application. All quests for this player that use the event will also be reset.
*/
await gapi.client.events.reset({
eventId: "eventId",
});
/**
* Resets all player progress on all events for the currently authenticated player. This method is only accessible to whitelisted tester accounts for your
* application. All quests for this player will also be reset.
*/
await gapi.client.events.resetAll({
});
/**
* Resets all draft events for all players. This method is only available to user accounts for your developer console. All quests that use any of these
* events will also be reset.
*/
await gapi.client.events.resetAllForAllPlayers({
});
/**
* Resets the event with the given ID for all players. This method is only available to user accounts for your developer console. Only draft events can be
* reset. All quests that use the event will also be reset.
*/
await gapi.client.events.resetForAllPlayers({
eventId: "eventId",
});
/**
* Resets events with the given IDs for all players. This method is only available to user accounts for your developer console. Only draft events may be
* reset. All quests that use any of the events will also be reset.
*/
await gapi.client.events.resetMultipleForAllPlayers({
});
/** Hide the given player's leaderboard scores from the given application. This method is only available to user accounts for your developer console. */
await gapi.client.players.hide({
applicationId: "applicationId",
playerId: "playerId",
});
/** Unhide the given player's leaderboard scores from the given application. This method is only available to user accounts for your developer console. */
await gapi.client.players.unhide({
applicationId: "applicationId",
playerId: "playerId",
});
/**
* Resets all player progress on the quest with the given ID for the currently authenticated player. This method is only accessible to whitelisted tester
* accounts for your application.
*/
await gapi.client.quests.reset({
questId: "questId",
});
/**
* Resets all player progress on all quests for the currently authenticated player. This method is only accessible to whitelisted tester accounts for your
* application.
*/
await gapi.client.quests.resetAll({
});
/** Resets all draft quests for all players. This method is only available to user accounts for your developer console. */
await gapi.client.quests.resetAllForAllPlayers({
});
/**
* Resets all player progress on the quest with the given ID for all players. This method is only available to user accounts for your developer console.
* Only draft quests can be reset.
*/
await gapi.client.quests.resetForAllPlayers({
questId: "questId",
});
/**
* Resets quests with the given IDs for all players. This method is only available to user accounts for your developer console. Only draft quests may be
* reset.
*/
await gapi.client.quests.resetMultipleForAllPlayers({
});
/**
* Reset all rooms for the currently authenticated player for your application. This method is only accessible to whitelisted tester accounts for your
* application.
*/
await gapi.client.rooms.reset({
});
/**
* Deletes rooms where the only room participants are from whitelisted tester accounts for your application. This method is only available to user
* accounts for your developer console.
*/
await gapi.client.rooms.resetForAllPlayers({
});
/**
* Resets scores for the leaderboard with the given ID for the currently authenticated player. This method is only accessible to whitelisted tester
* accounts for your application.
*/
await gapi.client.scores.reset({
leaderboardId: "leaderboardId",
});
/**
* Resets all scores for all leaderboards for the currently authenticated players. This method is only accessible to whitelisted tester accounts for your
* application.
*/
await gapi.client.scores.resetAll({
});
/** Resets scores for all draft leaderboards for all players. This method is only available to user accounts for your developer console. */
await gapi.client.scores.resetAllForAllPlayers({
});
/**
* Resets scores for the leaderboard with the given ID for all players. This method is only available to user accounts for your developer console. Only
* draft leaderboards can be reset.
*/
await gapi.client.scores.resetForAllPlayers({
leaderboardId: "leaderboardId",
});
/**
* Resets scores for the leaderboards with the given IDs for all players. This method is only available to user accounts for your developer console. Only
* draft leaderboards may be reset.
*/
await gapi.client.scores.resetMultipleForAllPlayers({
});
/** Reset all turn-based match data for a user. This method is only accessible to whitelisted tester accounts for your application. */
await gapi.client.turnBasedMatches.reset({
});
/**
* Deletes turn-based matches where the only match participants are from whitelisted tester accounts for your application. This method is only available
* to user accounts for your developer console.
*/
await gapi.client.turnBasedMatches.resetForAllPlayers({
});
}
});