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* init gl-shader types * adds tests * fixes file name * adds additional signature * fixes definitions url
42 lines
1.3 KiB
TypeScript
42 lines
1.3 KiB
TypeScript
import createShader = require("gl-shader");
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const gl = new WebGLRenderingContext();
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let shader = createShader(gl, "", "");
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shader = createShader(gl, "", "", []);
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shader = createShader(gl, "", "", [], []);
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shader = createShader(gl, "", "", [{name: "foo", type: "bool"}]);
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shader = createShader(gl, "", "", [{name: "foo", type: "bool"}, {name: "bar", type: "float"}]);
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shader = createShader(gl, "", "", [{name: "foo", type: "bool"}], [{name: "bar", type: "float"}]);
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shader = createShader(gl, {vertex: "", fragment: ""});
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shader = createShader(gl, {vertex: "", fragment: "", uniforms: [{name: "foo", type: "bool"}]});
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shader = createShader(gl, {vertex: "", fragment: "", uniforms: [{name: "foo", type: "bool"}]});
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shader = createShader(gl, {
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vertex: "",
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fragment: "",
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uniforms: [{name: "foo", type: "bool"}],
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attributes: [{name: "bar", type: "float"}]
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});
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shader.bind();
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shader.dispose();
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shader.update("", "");
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shader.update("", "", [{name: "foo", type: "bool"}]);
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shader.update("", "", [{name: "foo", type: "bool"}], [{name: "foo", type: "bool"}]);
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shader.uniforms;
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shader.uniforms.color;
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shader.uniforms.color = 4;
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shader.uniforms.color = [ 1, 0, 0, 0 ];
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shader.uniforms = {
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model: [ 1, 2, 3, 4 ],
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foo: 13
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};
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shader.attributes;
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shader.attributes.position.length;
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shader.attributes.position.pointer();
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