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46 lines
1.2 KiB
TypeScript
46 lines
1.2 KiB
TypeScript
// Type definitions for gl-texture2d 2.1
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// Project: https://github.com/stackgl/gl-texture2d
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// Definitions by: Mathias Paumgarten <https://github.com/MathiasPaumgarten>
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// Definitions: https://github.com/DefinitelyTyped/DefinitelyTyped
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// TypeScript Version: 2.3
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import ndarray = require("ndarray");
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type GLenum = number;
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type InputType = ImageData | HTMLCanvasElement | HTMLImageElement | HTMLVideoElement;
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interface RawObject {
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width: number;
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height: number;
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raw: ArrayBufferView | InputType | ImageBitmap;
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}
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declare class Texture {
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shape: [number, number];
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wrap: [GLenum, GLenum];
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magFilter: GLenum;
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minFilter: GLenum;
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mipSamples: GLenum;
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readonly gl: WebGLRenderingContext;
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readonly handle: WebGLTexture;
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readonly format: GLenum;
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readonly type: GLenum;
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bind(id?: number): number;
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dispose(): void;
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generateMipmap(): void;
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setPixels(data: InputType | RawObject | ndarray, offset?: [number, number], mipLevel?: GLenum): void;
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}
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declare function texture2d(gl: WebGLRenderingContext, array: ndarray): Texture;
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declare function texture2d(
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gl: WebGLRenderingContext,
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input: InputType | RawObject | [number, number],
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format?: GLenum,
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type?: GLenum): Texture;
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export = texture2d;
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