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67 lines
2.3 KiB
TypeScript
67 lines
2.3 KiB
TypeScript
// Type definitions for gulp-shell
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// Project: https://github.com/sun-zheng-an/gulp-shell
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// Definitions by: Qubo <https://github.com/tkqubo>
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// Definitions: https://github.com/DefinitelyTyped/DefinitelyTyped
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/// <reference types="node" />
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declare namespace shell {
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interface Shell {
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(commands: string | string[], options?: Option): NodeJS.ReadWriteStream;
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task(commands: string | string[], options?: Option): (done: Function) => NodeJS.ReadWriteStream;
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}
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interface Option {
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/**
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* You can add a custom error message for when the command fails. This can be a template which can be
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* interpolated with the current command, some file info (e.g. file.path) and some error info
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* (e.g. error.code).
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* @default 'Command `<%= command %>` failed with exit code <%= error.code %>'
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*/
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errorMessage?: string;
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/**
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* By default, it will emit an error event when the command finishes unsuccessfully.
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* @default false
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*/
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ignoreErrors?: boolean;
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/**
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* By default, it will print the command output.
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* @default false
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*/
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quiet?: boolean;
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/**
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* Sets the current working directory for the command.
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* @default process.cwd()
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*/
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cwd?: string;
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/**
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* The data that can be accessed in template.
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*/
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templateData?: any;
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/**
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* You won't need to set this option unless you encounter a "stdout maxBuffer exceeded" error.
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* @default 16MB(16 * 1024 * 1024)
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*/
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maxBuffer?: number;
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/**
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* The maximum amount of time in milliseconds the process is allowed to run.
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* @default
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*/
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timeout?: number;
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/**
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* By default, all the commands will be executed in an environment with all the variables in process.env
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* and PATH prepended by ./node_modules/.bin (allowing you to run executables in your Node's dependencies).
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* You can override any environment variables with this option.
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* For example, setting it to {PATH: process.env.PATH} will reset the PATH
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* if the default one brings your some troubles.
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*/
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env?: any;
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}
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}
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declare var shell: shell.Shell;
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export = shell;
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