DefinitelyTyped/types/maker.js/index.d.ts

2443 lines
86 KiB
TypeScript

// Type definitions for Maker.js 0.9.33
// Project: https://github.com/Microsoft/maker.js
// Definitions by: Dan Marshall <https://github.com/danmarshall>
// Definitions: https://github.com/DefinitelyTyped/DefinitelyTyped
// TypeScript Version: 2.1
/// <reference types="pdfkit" />
/// <reference types="bezier-js" />
/// <reference types="opentype.js" />
/**
* Root module for Maker.js.
*
* Example: get a reference to Maker.js
* ```
* var makerjs = require('makerjs');
* ```
*
*/
declare namespace MakerJs {
/**
* Version info
*/
var version: string;
/**
* Enumeration of environment types.
*/
var environmentTypes: {
BrowserUI: string;
NodeJs: string;
WebWorker: string;
Unknown: string;
};
/**
* Current execution environment type, should be one of environmentTypes.
*/
var environment: string;
/**
* String-based enumeration of unit types: imperial, metric or otherwise.
* A model may specify the unit system it is using, if any. When importing a model, it may have different units.
* Unit conversion function is makerjs.units.conversionScale().
* Important: If you add to this, you must also add a corresponding conversion ratio in the unit.ts file!
*/
var unitType: {
Centimeter: string;
Foot: string;
Inch: string;
Meter: string;
Millimeter: string;
};
/**
* Numeric rounding
*
* Example: round to 3 decimal places
* ```
* makerjs.round(3.14159, .001); //returns 3.142
* ```
*
* @param n The number to round off.
* @param accuracy Optional exemplar of number of decimal places.
*/
function round(n: number, accuracy?: number): number;
/**
* Create a string representation of a route array.
*
* @param route Array of strings which are segments of a route.
* @returns String of the flattened array.
*/
function createRouteKey(route: string[]): string;
/**
* Travel along a route inside of a model to extract a specific node in its tree.
*
* @param modelContext Model to travel within.
* @param routeKeyOrRoute String of a flattened route, or a string array of route segments.
* @returns Model or Path object within the modelContext tree.
*/
function travel(modelContext: IModel, routeKeyOrRoute: string | string[]): {
path: IPath | IModel;
offset: IPoint;
};
/**
* Clone an object.
*
* @param objectToClone The object to clone.
* @returns A new clone of the original object.
*/
function cloneObject<T>(objectToClone: T): T;
/**
* Copy the properties from one object to another object.
*
* Example:
* ```
* makerjs.extendObject({ abc: 123 }, { xyz: 789 }); //returns { abc: 123, xyz: 789 }
* ```
*
* @param target The object to extend. It will receive the new properties.
* @param other An object containing properties to merge in.
* @returns The original object after merging.
*/
function extendObject(target: Object, other: Object): Object;
/**
* Test to see if a variable is a function.
*
* @param value The object to test.
* @returns True if the object is a function type.
*/
function isFunction(value: any): boolean;
/**
* Test to see if a variable is a number.
*
* @param value The object to test.
* @returns True if the object is a number type.
*/
function isNumber(value: any): boolean;
/**
* Test to see if a variable is an object.
*
* @param value The object to test.
* @returns True if the object is an object type.
*/
function isObject(value: any): boolean;
/**
* An x-y point in a two-dimensional space.
* Implemented as an array with 2 elements. The first element is x, the second element is y.
*
* Examples:
* ```
* var p: IPoint = [0, 0]; //typescript
* var p = [0, 0]; //javascript
* ```
*/
interface IPoint {
[index: number]: number;
}
/**
* Test to see if an object implements the required properties of a point.
*
* @param item The item to test.
*/
function isPoint(item: any): boolean;
/**
* A measurement of extents, the high and low points.
*/
interface IMeasure {
/**
* The point containing both the lowest x and y values of the rectangle containing the item being measured.
*/
low: IPoint;
/**
* The point containing both the highest x and y values of the rectangle containing the item being measured.
*/
high: IPoint;
}
/**
* A measurement of extents, with a center point.
*/
interface IMeasureWithCenter extends IMeasure {
/**
* The center point of the rectangle containing the item being measured.
*/
center: IPoint;
}
/**
* A map of measurements.
*/
interface IMeasureMap {
[key: string]: IMeasure;
}
/**
* A line, curved line or other simple two dimensional shape.
*/
interface IPath {
/**
* The type of the path, e.g. "line", "circle", or "arc". These strings are enumerated in pathType.
*/
"type": string;
/**
* The main point of reference for this path.
*/
origin: IPoint;
/**
* Optional layer of this path.
*/
layer?: string;
}
/**
* Test to see if an object implements the required properties of a path.
*
* @param item The item to test.
*/
function isPath(item: any): boolean;
/**
* A line path.
*
* Examples:
* ```
* var line: IPathLine = { type: 'line', origin: [0, 0], end: [1, 1] }; //typescript
* var line = { type: 'line', origin: [0, 0], end: [1, 1] }; //javascript
* ```
*/
interface IPathLine extends IPath {
/**
* The end point defining the line. The start point is the origin.
*/
end: IPoint;
}
/**
* Test to see if an object implements the required properties of a line.
*
* @param item The item to test.
*/
function isPathLine(item: any): boolean;
/**
* A circle path.
*
* Examples:
* ```
* var circle: IPathCircle = { type: 'circle', origin: [0, 0], radius: 7 }; //typescript
* var circle = { type: 'circle', origin: [0, 0], radius: 7 }; //javascript
* ```
*/
interface IPathCircle extends IPath {
/**
* The radius of the circle.
*/
radius: number;
}
/**
* Test to see if an object implements the required properties of a circle.
*
* @param item The item to test.
*/
function isPathCircle(item: any): boolean;
/**
* An arc path.
*
* Examples:
* ```
* var arc: IPathArc = { type: 'arc', origin: [0, 0], radius: 7, startAngle: 0, endAngle: 45 }; //typescript
* var arc = { type: 'arc', origin: [0, 0], radius: 7, startAngle: 0, endAngle: 45 }; //javascript
* ```
*/
interface IPathArc extends IPathCircle {
/**
* The angle (in degrees) to begin drawing the arc, in polar (counter-clockwise) direction.
*/
startAngle: number;
/**
* The angle (in degrees) to end drawing the arc, in polar (counter-clockwise) direction. May be less than start angle if it past 360.
*/
endAngle: number;
}
/**
* Test to see if an object implements the required properties of an arc.
*
* @param item The item to test.
*/
function isPathArc(item: any): boolean;
/**
* A bezier seed defines the endpoints and control points of a bezier curve.
*/
interface IPathBezierSeed extends IPathLine {
/**
* The bezier control points. One point for quadratic, 2 points for cubic.
*/
controls: IPoint[];
/**
* T values of the parent if this is a child that represents a split.
*/
parentRange?: IBezierRange;
}
/**
* Bezier t values for an arc path segment in a bezier curve.
*/
interface IBezierRange {
/**
* The bezier t-value at the starting point.
*/
startT: number;
/**
* The bezier t-value at the end point.
*/
endT: number;
}
/**
* An arc path segment in a bezier curve.
*/
interface IPathArcInBezierCurve extends IPathArc {
bezierData: IBezierRange;
}
/**
* Test to see if an object implements the required properties of an arc in a bezier curve.
*
* @param item The item to test.
*/
function isPathArcInBezierCurve(item: any): boolean;
/**
* A map of functions which accept a path as a parameter.
*/
interface IPathFunctionMap {
/**
* Key is the type of a path, value is a function which accepts a path object as its parameter.
*/
[type: string]: (pathValue: IPath) => void;
}
/**
* A map of functions which accept a path and an origin point as parameters.
*/
interface IPathOriginFunctionMap {
/**
* Key is the type of a path, value is a function which accepts a path object a point object as its parameters.
*/
[type: string]: (id: string, pathValue: IPath, origin: IPoint, layer: string) => void;
}
/**
* String-based enumeration of all paths types.
*
* Examples: use pathType instead of string literal when creating a circle.
* ```
* var circle: IPathCircle = { type: pathType.Circle, origin: [0, 0], radius: 7 }; //typescript
* var circle = { type: pathType.Circle, origin: [0, 0], radius: 7 }; //javascript
* ```
*/
var pathType: {
Line: string;
Circle: string;
Arc: string;
BezierSeed: string;
};
/**
* Slope and y-intercept of a line.
*/
interface ISlope {
/**
* Boolean to see if line has slope or is vertical.
*/
hasSlope: boolean;
/**
* Optional value of non-vertical slope.
*/
slope?: number;
/**
* Line used to calculate this slope.
*/
line: IPathLine;
/**
* Optional value of y when x = 0.
*/
yIntercept?: number;
}
/**
* Options to pass to path.intersection()
*/
interface IPathIntersectionBaseOptions {
/**
* Optional boolean to only return deep intersections, i.e. not on an end point or tangent.
*/
excludeTangents?: boolean;
/**
* Optional output variable which will be set to true if the paths are overlapped.
*/
out_AreOverlapped?: boolean;
}
/**
* Options to pass to path.intersection()
*/
interface IPathIntersectionOptions extends IPathIntersectionBaseOptions {
/**
* Optional boolean to only return deep intersections, i.e. not on an end point or tangent.
*/
path1Offset?: IPoint;
/**
* Optional output variable which will be set to true if the paths are overlapped.
*/
path2Offset?: IPoint;
}
/**
* An intersection of two paths.
*/
interface IPathIntersection {
/**
* Array of points where the two paths intersected. The length of the array may be either 1 or 2 points.
*/
intersectionPoints: IPoint[];
/**
* This Array property will only be defined if the first parameter passed to pathIntersection is either an Arc or a Circle.
* It contains the angles of intersection relative to the first path parameter.
* The length of the array may be either 1 or 2.
*/
path1Angles?: number[];
/**
* This Array property will only be defined if the second parameter passed to pathIntersection is either an Arc or a Circle.
* It contains the angles of intersection relative to the second path parameter.
* The length of the array may be either 1 or 2.
*/
path2Angles?: number[];
}
/**
* Options when matching points
*/
interface IPointMatchOptions {
/**
* Max distance to consider two points as the same.
*/
pointMatchingDistance?: number;
}
/**
* Options to pass to model.combine.
*/
interface ICombineOptions extends IPointMatchOptions {
/**
* Flag to remove paths which are not part of a loop.
*/
trimDeadEnds?: boolean;
/**
* Point which is known to be outside of the model.
*/
farPoint?: IPoint;
/**
* Cached measurements for model A.
*/
measureA?: measure.Atlas;
/**
* Cached measurements for model B.
*/
measureB?: measure.Atlas;
}
/**
* Options to pass to model.findLoops.
*/
interface IFindLoopsOptions extends IPointMatchOptions {
/**
* Flag to remove looped paths from the original model.
*/
removeFromOriginal?: boolean;
}
/**
* Options to pass to model.simplify()
*/
interface ISimplifyOptions {
/**
* Optional
*/
pointMatchingDistance?: number;
/**
* Optional
*/
scalarMatchingDistance?: number;
}
/**
* A path that may be indicated to "flow" in either direction between its endpoints.
*/
interface IPathDirectional extends IPath {
/**
* The endpoints of the path.
*/
endPoints: IPoint[];
/**
* Path flows forwards or reverse.
*/
reversed?: boolean;
}
/**
* Path objects by id.
*/
interface IPathMap {
[id: string]: IPath;
}
/**
* Model objects by id.
*/
interface IModelMap {
[id: string]: IModel;
}
/**
* A model is a composite object which may contain an array of paths, or an array of models recursively.
*
* Example:
* ```
* var m = {
* paths: {
* "line1": { type: 'line', origin: [0, 0], end: [1, 1] },
* "line2": { type: 'line', origin: [0, 0], end: [-1, -1] }
* }
* };
* ```
*/
interface IModel {
/**
* Optional origin location of this model.
*/
origin?: IPoint;
/**
* A model may want to specify its type, but this value is not employed yet.
*/
"type"?: string;
/**
* Optional array of path objects in this model.
*/
paths?: IPathMap;
/**
* Optional array of models within this model.
*/
models?: IModelMap;
/**
* Optional unit system of this model. See UnitType for possible values.
*/
units?: string;
/**
* An author may wish to add notes to this model instance.
*/
notes?: string;
/**
* Optional layer of this model.
*/
layer?: string;
/**
* Optional exporter options for this model.
*/
exporterOptions?: {
[exporterName: string]: any;
};
}
/**
* Callback signature for model.walkPaths().
*/
interface IModelPathCallback {
(modelContext: IModel, pathId: string, pathContext: IPath): void;
}
/**
* Test to see if an object implements the required properties of a model.
*/
function isModel(item: any): boolean;
/**
* Reference to a path id within a model.
*/
interface IRefPathIdInModel {
modelContext: IModel;
pathId: string;
}
/**
* A route to either a path or a model, and the absolute offset of it.
*/
interface IRouteOffset {
layer: string;
offset: IPoint;
route: string[];
routeKey: string;
}
/**
* A path reference in a walk.
*/
interface IWalkPath extends IRefPathIdInModel, IRouteOffset {
pathContext: IPath;
}
/**
* Callback signature for path in model.walk().
*/
interface IWalkPathCallback {
(context: IWalkPath): void;
}
/**
* Callback for returning a boolean from an IWalkPath.
*/
interface IWalkPathBooleanCallback {
(context: IWalkPath): boolean;
}
/**
* A link in a chain, with direction of flow.
*/
interface IChainLink {
/**
* Reference to the path.
*/
walkedPath: IWalkPath;
/**
* Path flows forwards or reverse.
*/
reversed: boolean;
/**
* The endpoints of the path, in absolute coords.
*/
endPoints: IPoint[];
/**
* Length of the path.
*/
pathLength: number;
}
/**
* A chain of paths which connect end to end.
*/
interface IChain {
/**
* The links in this chain.
*/
links: IChainLink[];
/**
* Flag if this chain forms a loop end to end.
*/
endless?: boolean;
/**
* Total length of all paths in the chain.
*/
pathLength: number;
}
/**
* Test to see if an object implements the required properties of a chain.
*
* @param item The item to test.
*/
function isChain(item: any): boolean;
/**
* Callback to model.findChains() with resulting array of chains and unchained paths.
*/
interface IChainCallback {
(chains: IChain[], loose: IWalkPath[], layer: string): void;
}
/**
* Options to pass to model.findLoops.
*/
interface IFindChainsOptions extends IPointMatchOptions {
/**
* Flag to separate chains by layers.
*/
byLayers?: boolean;
/**
* Flag to not recurse models, look only within current model's immediate paths.
*/
shallow?: boolean;
}
/**
* Reference to a model within a model.
*/
interface IRefModelInModel {
parentModel: IModel;
childId: string;
childModel: IModel;
}
/**
* A model reference in a walk.
*/
interface IWalkModel extends IRefModelInModel, IRouteOffset {
}
/**
* Callback signature for model.walk().
*/
interface IWalkModelCallback {
(context: IWalkModel): void;
}
/**
* Callback signature for model.walk(), which may return false to halt any further walking.
*/
interface IWalkModelCancellableCallback {
(context: IWalkModel): boolean;
}
/**
* Options to pass to model.walk().
*/
interface IWalkOptions {
onPath?: IWalkPathCallback;
beforeChildWalk?: IWalkModelCancellableCallback;
afterChildWalk?: IWalkModelCallback;
}
/**
* Describes a parameter and its limits.
*/
interface IMetaParameter {
/**
* Display text of the parameter.
*/
title: string;
/**
* Type of the parameter. Currently supports "range".
*/
type: string;
/**
* Optional minimum value of the range.
*/
min?: number;
/**
* Optional maximum value of the range.
*/
max?: number;
/**
* Optional step value between min and max.
*/
step?: number;
/**
* Initial sample value for this parameter.
*/
value: any;
}
/**
* An IKit is a model-producing class with some sample parameters. Think of it as a packaged model with instructions on how to best use it.
*/
interface IKit {
/**
* The constructor. The kit must be "new-able" and it must produce an IModel.
* It can have any number of any type of parameters.
*/
new (...args: any[]): IModel;
/**
* Attached to the constructor is a property named metaParameters which is an array of IMetaParameter objects.
* Each element of the array corresponds to a parameter of the constructor, in order.
*/
metaParameters?: IMetaParameter[];
/**
* Information about this kit, in plain text or markdown format.
*/
notes?: string;
}
}
declare namespace MakerJs.angle {
/**
* Ensures an angle is not greater than 360
*
* @param angleInDegrees Angle in degrees.
* @retiurns Same polar angle but not greater than 360 degrees.
*/
function noRevolutions(angleInDegrees: number): number;
/**
* Convert an angle from degrees to radians.
*
* @param angleInDegrees Angle in degrees.
* @returns Angle in radians.
*/
function toRadians(angleInDegrees: number): number;
/**
* Convert an angle from radians to degrees.
*
* @param angleInRadians Angle in radians.
* @returns Angle in degrees.
*/
function toDegrees(angleInRadians: number): number;
/**
* Get an arc's end angle, ensured to be greater than its start angle.
*
* @param arc An arc path object.
* @returns End angle of arc.
*/
function ofArcEnd(arc: IPathArc): number;
/**
* Get the angle in the middle of an arc's start and end angles.
*
* @param arc An arc path object.
* @param ratio Optional number between 0 and 1 specifying percentage between start and end angles. Default is .5
* @returns Middle angle of arc.
*/
function ofArcMiddle(arc: IPathArc, ratio?: number): number;
/**
* Total angle of an arc between its start and end angles.
*
* @param arc The arc to measure.
* @returns Angle of arc.
*/
function ofArcSpan(arc: IPathArc): number;
/**
* Angle of a line path.
*
* @param line The line path to find the angle of.
* @returns Angle of the line path, in degrees.
*/
function ofLineInDegrees(line: IPathLine): number;
/**
* Angle of a line through a point, in degrees.
*
* @param pointToFindAngle The point to find the angle.
* @param origin Point of origin of the angle.
* @returns Angle of the line throught the point, in degrees.
*/
function ofPointInDegrees(origin: IPoint, pointToFindAngle: IPoint): number;
/**
* Angle of a line through a point, in radians.
*
* @param pointToFindAngle The point to find the angle.
* @param origin Point of origin of the angle.
* @returns Angle of the line throught the point, in radians.
*/
function ofPointInRadians(origin: IPoint, pointToFindAngle: IPoint): number;
/**
* Mirror an angle on either or both x and y axes.
*
* @param angleInDegrees The angle to mirror.
* @param mirrorX Boolean to mirror on the x axis.
* @param mirrorY Boolean to mirror on the y axis.
* @returns Mirrored angle.
*/
function mirror(angleInDegrees: number, mirrorX: boolean, mirrorY: boolean): number;
}
declare namespace MakerJs.point {
/**
* Add two points together and return the result as a new point object.
*
* @param a First point.
* @param b Second point.
* @param subtract Optional boolean to subtract instead of add.
* @returns A new point object.
*/
function add(a: IPoint, b: IPoint, subtract?: boolean): IPoint;
/**
* Get the average of two points.
*
* @param a First point.
* @param b Second point.
* @returns New point object which is the average of a and b.
*/
function average(a: IPoint, b: IPoint): IPoint;
/**
* Clone a point into a new point.
*
* @param pointToClone The point to clone.
* @returns A new point with same values as the original.
*/
function clone(pointToClone: IPoint): IPoint;
/**
* From an array of points, find the closest point to a given reference point.
*
* @param referencePoint The reference point.
* @param pointOptions Array of points to choose from.
* @returns The first closest point from the pointOptions.
*/
function closest(referencePoint: IPoint, pointOptions: IPoint[]): IPoint;
/**
* Get a point from its polar coordinates.
*
* @param angleInRadians The angle of the polar coordinate, in radians.
* @param radius The radius of the polar coordinate.
* @returns A new point object.
*/
function fromPolar(angleInRadians: number, radius: number): IPoint;
/**
* Get a point on a circle or arc path, at a given angle.
* @param angleInDegrees The angle at which you want to find the point, in degrees.
* @param circle A circle or arc.
* @returns A new point object.
*/
function fromAngleOnCircle(angleInDegrees: number, circle: IPathCircle): IPoint;
/**
* Get the two end points of an arc path.
*
* @param arc The arc path object.
* @returns Array with 2 elements: [0] is the point object corresponding to the start angle, [1] is the point object corresponding to the end angle.
*/
function fromArc(arc: IPathArc): IPoint[];
/**
* Get the two end points of a path.
*
* @param pathContext The path object.
* @returns Array with 2 elements: [0] is the point object corresponding to the origin, [1] is the point object corresponding to the end.
*/
function fromPathEnds(pathContext: IPath, pathOffset?: IPoint): IPoint[];
/**
* Calculates the intersection of slopes of two lines.
*
* @param lineA First line to use for slope.
* @param lineB Second line to use for slope.
* @param options Optional IPathIntersectionOptions.
* @returns point of intersection of the two slopes, or null if the slopes did not intersect.
*/
function fromSlopeIntersection(lineA: IPathLine, lineB: IPathLine, options?: IPathIntersectionBaseOptions): IPoint;
/**
* Get the middle point of a path.
*
* @param pathContext The path object.
* @param ratio Optional ratio (between 0 and 1) of point along the path. Default is .5 for middle.
* @returns Point on the path, in the middle of the path.
*/
function middle(pathContext: IPath, ratio?: number): IPoint;
/**
* Create a clone of a point, mirrored on either or both x and y axes.
*
* @param pointToMirror The point to mirror.
* @param mirrorX Boolean to mirror on the x axis.
* @param mirrorY Boolean to mirror on the y axis.
* @returns Mirrored point.
*/
function mirror(pointToMirror: IPoint, mirrorX: boolean, mirrorY: boolean): IPoint;
/**
* Round the values of a point.
*
* @param pointContext The point to serialize.
* @param accuracy Optional exemplar number of decimal places.
* @returns A new point with the values rounded.
*/
function rounded(pointContext: IPoint, accuracy?: number): IPoint;
/**
* Rotate a point.
*
* @param pointToRotate The point to rotate.
* @param angleInDegrees The amount of rotation, in degrees.
* @param rotationOrigin The center point of rotation.
* @returns A new point.
*/
function rotate(pointToRotate: IPoint, angleInDegrees: number, rotationOrigin?: IPoint): IPoint;
/**
* Scale a point's coordinates.
*
* @param pointToScale The point to scale.
* @param scaleValue The amount of scaling.
* @returns A new point.
*/
function scale(pointToScale: IPoint, scaleValue: number): IPoint;
/**
* Distort a point's coordinates.
*
* @param pointToDistort The point to distort.
* @param scaleX The amount of x scaling.
* @param scaleY The amount of y scaling.
* @returns A new point.
*/
function distort(pointToDistort: IPoint, scaleX: number, scaleY: number): IPoint;
/**
* Subtract a point from another point, and return the result as a new point. Shortcut to Add(a, b, subtract = true).
*
* @param a First point.
* @param b Second point.
* @returns A new point object.
*/
function subtract(a: IPoint, b: IPoint): IPoint;
/**
* A point at 0,0 coordinates.
* NOTE: It is important to call this as a method, with the empty parentheses.
*
* @returns A new point.
*/
function zero(): IPoint;
}
declare namespace MakerJs.path {
/**
* Create a clone of a path. This is faster than cloneObject.
*
* @param pathToClone The path to clone.
* @returns Cloned path.
*/
function clone(pathToClone: IPath): IPath;
/**
* Create a clone of a path, mirrored on either or both x and y axes.
*
* @param pathToMirror The path to mirror.
* @param mirrorX Boolean to mirror on the x axis.
* @param mirrorY Boolean to mirror on the y axis.
* @returns Mirrored path.
*/
function mirror(pathToMirror: IPath, mirrorX: boolean, mirrorY: boolean): IPath;
/**
* Move a path to an absolute point.
*
* @param pathToMove The path to move.
* @param origin The new origin for the path.
* @returns The original path (for cascading).
*/
function move(pathToMove: IPath, origin: IPoint): IPath;
/**
* Move a path's origin by a relative amount.
*
* @param pathToMove The path to move.
* @param delta The x & y adjustments as a point object.
* @param subtract Optional boolean to subtract instead of add.
* @returns The original path (for cascading).
*/
function moveRelative(pathToMove: IPath, delta: IPoint, subtract?: boolean): IPath;
/**
* Move some paths relatively during a task execution, then unmove them.
*
* @param pathsToMove The paths to move.
* @param deltas The x & y adjustments as a point object array.
* @param task The function to call while the paths are temporarily moved.
*/
function moveTemporary(pathsToMove: IPath[], deltas: IPoint[], task: Function): void;
/**
* Rotate a path.
*
* @param pathToRotate The path to rotate.
* @param angleInDegrees The amount of rotation, in degrees.
* @param rotationOrigin The center point of rotation.
* @returns The original path (for cascading).
*/
function rotate(pathToRotate: IPath, angleInDegrees: number, rotationOrigin?: IPoint): IPath;
/**
* Scale a path.
*
* @param pathToScale The path to scale.
* @param scaleValue The amount of scaling.
* @returns The original path (for cascading).
*/
function scale(pathToScale: IPath, scaleValue: number): IPath;
/**
* Distort a path - scale x and y individually.
*
* @param pathToDistort The path to distort.
* @param scaleX The amount of x scaling.
* @param scaleY The amount of y scaling.
* @returns A new IModel (for circles and arcs) or IPath (for lines and bezier seeds).
*/
function distort(pathToDistort: IPath, scaleX: number, scaleY: number): IModel | IPath;
/**
* Connect 2 lines at their slope intersection point.
*
* @param lineA First line to converge.
* @param lineB Second line to converge.
* @param useOriginA Optional flag to converge the origin point of lineA instead of the end point.
* @param useOriginB Optional flag to converge the origin point of lineB instead of the end point.
*/
function converge(lineA: IPathLine, lineB: IPathLine, useOriginA?: boolean, useOriginB?: boolean): IPoint;
/**
* Get points along a path.
*
* @param pathContext Path to get points from.
* @param numberOfPoints Number of points to divide the path.
* @returns Array of points which are on the path spread at a uniform interval.
*/
function toPoints(pathContext: IPath, numberOfPoints: number): IPoint[];
/**
* Get key points (a minimal a number of points) along a path.
*
* @param pathContext Path to get points from.
* @param maxArcFacet Optional maximum length between points on an arc or circle.
* @returns Array of points which are on the path.
*/
function toKeyPoints(pathContext: IPath, maxArcFacet?: number): IPoint[];
/**
* Center a path at [0, 0].
*
* @param pathToCenter The path to center.
*/
function center(pathToCenter: IPath): IPath;
/**
* Move a path so its bounding box begins at [0, 0].
*
* @param pathToZero The path to zero.
*/
function zero(pathToZero: IPath): IPath;
}
declare namespace MakerJs.path {
/**
* Breaks a path in two. The supplied path will end at the supplied pointOfBreak,
* a new path is returned which begins at the pointOfBreak and ends at the supplied path's initial end point.
* For Circle, the original path will be converted in place to an Arc, and null is returned.
*
* @param pathToBreak The path to break.
* @param pointOfBreak The point at which to break the path.
* @returns A new path of the same type, when path type is line or arc. Returns null for circle.
*/
function breakAtPoint(pathToBreak: IPath, pointOfBreak: IPoint): IPath;
}
declare namespace MakerJs.paths {
/**
* Class for arc path.
*/
class Arc implements IPathArc {
origin: IPoint;
radius: number;
startAngle: number;
endAngle: number;
type: string;
/**
* Class for arc path, created from origin point, radius, start angle, and end angle.
*
* @param origin The center point of the arc.
* @param radius The radius of the arc.
* @param startAngle The start angle of the arc.
* @param endAngle The end angle of the arc.
*/
constructor(origin: IPoint, radius: number, startAngle: number, endAngle: number);
/**
* Class for arc path, created from 2 points, radius, large Arc flag, and clockwise flag.
*
* @param pointA First end point of the arc.
* @param pointB Second end point of the arc.
* @param radius The radius of the arc.
* @param largeArc Boolean flag to indicate clockwise direction.
* @param clockwise Boolean flag to indicate clockwise direction.
*/
constructor(pointA: IPoint, pointB: IPoint, radius: number, largeArc: boolean, clockwise: boolean);
/**
* Class for arc path, created from 2 points and optional boolean flag indicating clockwise.
*
* @param pointA First end point of the arc.
* @param pointB Second end point of the arc.
* @param clockwise Boolean flag to indicate clockwise direction.
*/
constructor(pointA: IPoint, pointB: IPoint, clockwise?: boolean);
/**
* Class for arc path, created from 3 points.
*
* @param pointA First end point of the arc.
* @param pointB Middle point on the arc.
* @param pointC Second end point of the arc.
*/
constructor(pointA: IPoint, pointB: IPoint, pointC: IPoint);
}
/**
* Class for circle path.
*/
class Circle implements IPathCircle {
type: string;
origin: IPoint;
radius: number;
/**
* Class for circle path, created from radius. Origin will be [0, 0].
*
* Example:
* ```
* var c = new makerjs.paths.Circle(7);
* ```
*
* @param radius The radius of the circle.
*/
constructor(radius: number);
/**
* Class for circle path, created from origin point and radius.
*
* Example:
* ```
* var c = new makerjs.paths.Circle([10, 10], 7);
* ```
*
* @param origin The center point of the circle.
* @param radius The radius of the circle.
*/
constructor(origin: IPoint, radius: number);
/**
* Class for circle path, created from 2 points.
*
* Example:
* ```
* var c = new makerjs.paths.Circle([5, 15], [25, 15]);
* ```
*
* @param pointA First point on the circle.
* @param pointB Second point on the circle.
*/
constructor(pointA: IPoint, pointB: IPoint);
/**
* Class for circle path, created from 3 points.
*
* Example:
* ```
* var c = new makerjs.paths.Circle([0, 0], [0, 10], [20, 0]);
* ```
*
* @param pointA First point on the circle.
* @param pointB Second point on the circle.
* @param pointC Third point on the circle.
*/
constructor(pointA: IPoint, pointB: IPoint, pointC: IPoint);
}
/**
* Class for line path.
*/
class Line implements IPathLine {
type: string;
origin: IPoint;
end: IPoint;
/**
* Class for line path, constructed from array of 2 points.
*
* @param points Array of 2 points.
*/
constructor(points: IPoint[]);
/**
* Class for line path, constructed from 2 points.
*
* @param origin The origin point of the line.
* @param end The end point of the line.
*/
constructor(origin: IPoint, end: IPoint);
}
/**
* Class for chord, which is simply a line path that connects the endpoints of an arc.
*
* @param arc Arc to use as the basic for the chord.
*/
class Chord implements IPathLine {
type: string;
origin: IPoint;
end: IPoint;
constructor(arc: IPathArc);
}
/**
* Class for a parallel line path.
*
* @param toLine A line to be parallel to.
* @param distance Distance between parallel and original line.
* @param nearPoint Any point to determine which side of the line to place the parallel.
*/
class Parallel implements IPathLine {
type: string;
origin: IPoint;
end: IPoint;
constructor(toLine: IPathLine, distance: number, nearPoint: IPoint);
}
}
declare namespace MakerJs.model {
/**
* Count the number of child models within a given model.
*
* @param modelContext The model containing other models.
* @returns Number of child models.
*/
function countChildModels(modelContext: IModel): number;
/**
* Get an unused id in the models map with the same prefix.
*
* @param modelContext The model containing the models map.
* @param modelId The id to use directly (if unused), or as a prefix.
*/
function getSimilarModelId(modelContext: IModel, modelId: string): string;
/**
* Get an unused id in the paths map with the same prefix.
*
* @param modelContext The model containing the paths map.
* @param pathId The id to use directly (if unused), or as a prefix.
*/
function getSimilarPathId(modelContext: IModel, pathId: string): string;
/**
* Moves all of a model's children (models and paths, recursively) in reference to a single common origin. Useful when points between children need to connect to each other.
*
* @param modelToOriginate The model to originate.
* @param origin Optional offset reference point.
*/
function originate(modelToOriginate: IModel, origin?: IPoint): IModel;
/**
* Center a model at [0, 0].
*
* @param modelToCenter The model to center.
*/
function center(modelToCenter: IModel): IModel;
/**
* Create a clone of a model, mirrored on either or both x and y axes.
*
* @param modelToMirror The model to mirror.
* @param mirrorX Boolean to mirror on the x axis.
* @param mirrorY Boolean to mirror on the y axis.
* @returns Mirrored model.
*/
function mirror(modelToMirror: IModel, mirrorX: boolean, mirrorY: boolean): IModel;
/**
* Move a model to an absolute point. Note that this is also accomplished by directly setting the origin property. This function exists for cascading.
*
* @param modelToMove The model to move.
* @param origin The new position of the model.
* @returns The original model (for cascading).
*/
function move(modelToMove: IModel, origin: IPoint): IModel;
/**
* Move a model's origin by a relative amount.
*
* @param modelToMove The model to move.
* @param delta The x & y adjustments as a point object.
* @returns The original model (for cascading).
*/
function moveRelative(modelToMove: IModel, delta: IPoint): IModel;
/**
* Prefix the ids of paths in a model.
*
* @param modelToPrefix The model to prefix.
* @param prefix The prefix to prepend on paths ids.
* @returns The original model (for cascading).
*/
function prefixPathIds(modelToPrefix: IModel, prefix: string): IModel;
/**
* Rotate a model.
*
* @param modelToRotate The model to rotate.
* @param angleInDegrees The amount of rotation, in degrees.
* @param rotationOrigin The center point of rotation.
* @returns The original model (for cascading).
*/
function rotate(modelToRotate: IModel, angleInDegrees: number, rotationOrigin?: IPoint): IModel;
/**
* Scale a model.
*
* @param modelToScale The model to scale.
* @param scaleValue The amount of scaling.
* @param scaleOrigin Optional boolean to scale the origin point. Typically false for the root model.
* @returns The original model (for cascading).
*/
function scale(modelToScale: IModel, scaleValue: number, scaleOrigin?: boolean): IModel;
/**
* Convert a model to match a different unit system.
*
* @param modeltoConvert The model to convert.
* @param destUnitType The unit system.
* @returns The scaled model (for cascading).
*/
function convertUnits(modeltoConvert: IModel, destUnitType: string): IModel;
/**
* Recursively walk through all paths for a given model.
*
* @param modelContext The model to walk.
* @param callback Callback for each path.
*/
function walkPaths(modelContext: IModel, callback: IModelPathCallback): void;
/**
* Recursively walk through all paths for a given model.
*
* @param modelContext The model to walk.
* @param pathCallback Callback for each path.
* @param modelCallbackBeforeWalk Callback for each model prior to recursion, which can cancel the recursion if it returns false.
* @param modelCallbackAfterWalk Callback for each model after recursion.
*/
function walk(modelContext: IModel, options: IWalkOptions): void;
/**
* Move a model so its bounding box begins at [0, 0].
*
* @param modelToZero The model to zero.
*/
function zero(modelToZero: IModel): IModel;
}
declare namespace MakerJs.model {
/**
* Check to see if a path is inside of a model.
*
* @param pathContext The path to check.
* @param modelContext The model to check against.
* @param farPoint Optional point of reference which is outside the bounds of the modelContext.
* @returns Boolean true if the path is inside of the modelContext.
*/
function isPathInsideModel(pathContext: IPath, modelContext: IModel, pathOffset?: IPoint, farPoint?: IPoint, measureAtlas?: measure.Atlas): boolean;
/**
* Break a model's paths everywhere they intersect with another path.
*
* @param modelToBreak The model containing paths to be broken.
* @param modelToIntersect Optional model containing paths to look for intersection, or else the modelToBreak will be used.
*/
function breakPathsAtIntersections(modelToBreak: IModel, modelToIntersect?: IModel): void;
/**
* Combine 2 models.
*
* @param modelA First model to combine.
* @param modelB Second model to combine.
* @param includeAInsideB Flag to include paths from modelA which are inside of modelB.
* @param includeAOutsideB Flag to include paths from modelA which are outside of modelB.
* @param includeBInsideA Flag to include paths from modelB which are inside of modelA.
* @param includeBOutsideA Flag to include paths from modelB which are outside of modelA.
* @param keepDuplicates Flag to include paths which are duplicate in both models.
* @param farPoint Optional point of reference which is outside the bounds of both models.
*/
function combine(modelA: IModel, modelB: IModel, includeAInsideB?: boolean, includeAOutsideB?: boolean, includeBInsideA?: boolean, includeBOutsideA?: boolean, options?: ICombineOptions): void;
/**
* Combine 2 models, resulting in a intersection.
*
* @param modelA First model to combine.
* @param modelB Second model to combine.
*/
function combineIntersection(modelA: IModel, modelB: IModel): void;
/**
* Combine 2 models, resulting in a subtraction of B from A.
*
* @param modelA First model to combine.
* @param modelB Second model to combine.
*/
function combineSubtraction(modelA: IModel, modelB: IModel): void;
/**
* Combine 2 models, resulting in a union.
*
* @param modelA First model to combine.
* @param modelB Second model to combine.
*/
function combineUnion(modelA: IModel, modelB: IModel): void;
}
declare namespace MakerJs {
/**
* Compare keys to see if they are equal.
*/
interface ICollectionKeyComparer<K> {
(a: K, b: K): boolean;
}
/**
* A collection for items that share a common key.
*/
interface ICollection<K, T> {
key: K;
items: T[];
}
/**
* Collects items that share a common key.
*/
class Collector<K, T> {
private comparer;
collections: ICollection<K, T>[];
constructor(comparer?: ICollectionKeyComparer<K>);
addItemToCollection(key: K, item: T): void;
findCollection(key: K, action?: (index: number) => void): T[];
removeCollection(key: K): boolean;
removeItemFromCollection(key: K, item: T): boolean;
getCollectionsOfMultiple(cb: (key: K, items: T[]) => void): void;
}
}
declare namespace MakerJs.model {
/**
* Simplify a model's paths by reducing redundancy: combine multiple overlapping paths into a single path. The model must be originated.
*
* @param modelContext The originated model to search for similar paths.
* @param options Optional options object.
* @returns The simplified model (for cascading).
*/
function simplify(modelToSimplify: IModel, options?: ISimplifyOptions): IModel;
}
declare namespace MakerJs.path {
/**
* Expand path by creating a model which surrounds it.
*
* @param pathToExpand Path to expand.
* @param expansion Distance to expand.
* @param isolateCaps Optional flag to put the end caps into a separate model named "caps".
* @returns Model which surrounds the path.
*/
function expand(pathToExpand: IPath, expansion: number, isolateCaps?: boolean): IModel;
/**
* Represent an arc using straight lines.
*
* @param arc Arc to straighten.
* @param bevel Optional flag to bevel the angle to prevent it from being too sharp.
* @param prefix Optional string prefix to apply to path ids.
* @param close Optional flag to make a closed geometry by connecting the endpoints.
* @returns Model of straight lines with same endpoints as the arc.
*/
function straighten(arc: IPathArc, bevel?: boolean, prefix?: string, close?: boolean): IModel;
}
declare namespace MakerJs.model {
/**
* Expand all paths in a model, then combine the resulting expansions.
*
* @param modelToExpand Model to expand.
* @param distance Distance to expand.
* @param joints Number of points at a joint between paths. Use 0 for round joints, 1 for pointed joints, 2 for beveled joints.
* @returns Model which surrounds the paths of the original model.
*/
function expandPaths(modelToExpand: IModel, distance: number, joints?: number, combineOptions?: ICombineOptions): IModel;
/**
* Outline a model by a specified distance. Useful for accommodating for kerf.
*
* @param modelToOutline Model to outline.
* @param distance Distance to outline.
* @param joints Number of points at a joint between paths. Use 0 for round joints, 1 for pointed joints, 2 for beveled joints.
* @param inside Optional boolean to draw lines inside the model instead of outside.
* @returns Model which surrounds the paths outside of the original model.
*/
function outline(modelToOutline: IModel, distance: number, joints?: number, inside?: boolean): IModel;
}
declare namespace MakerJs.units {
/**
* Get a conversion ratio between a source unit and a destination unit.
*
* @param srcUnitType unitType converting from.
* @param destUnitType unitType converting to.
* @returns Numeric ratio of the conversion.
*/
function conversionScale(srcUnitType: string, destUnitType: string): number;
}
declare namespace MakerJs.measure {
/**
* Find out if two angles are equal.
*
* @param angleA First angle.
* @param angleB Second angle.
* @returns true if angles are the same, false if they are not
*/
function isAngleEqual(angleA: number, angleB: number, accuracy?: number): boolean;
/**
* Find out if two paths are equal.
*
* @param pathA First path.
* @param pathB Second path.
* @returns true if paths are the same, false if they are not
*/
function isPathEqual(pathA: IPath, pathB: IPath, withinPointDistance?: number, pathAOffset?: IPoint, pathBOffset?: IPoint): boolean;
/**
* Find out if two points are equal.
*
* @param a First point.
* @param b Second point.
* @returns true if points are the same, false if they are not
*/
function isPointEqual(a: IPoint, b: IPoint, withinDistance?: number): boolean;
/**
* Find out if point is on a slope.
*
* @param p Point to check.
* @param b Slope.
* @returns true if point is on the slope
*/
function isPointOnSlope(p: IPoint, slope: ISlope, withinDistance?: number): boolean;
/**
* Check for slope equality.
*
* @param slopeA The ISlope to test.
* @param slopeB The ISlope to check for equality.
* @returns Boolean true if slopes are equal.
*/
function isSlopeEqual(slopeA: ISlope, slopeB: ISlope): boolean;
}
declare namespace MakerJs.measure {
/**
* Increase a measurement by an additional measurement.
*
* @param baseMeasure The measurement to increase.
* @param addMeasure The additional measurement.
* @param addOffset Optional offset point of the additional measurement.
* @returns The increased original measurement (for cascading).
*/
function increase(baseMeasure: IMeasure, addMeasure: IMeasure): IMeasure;
/**
* Check for arc being concave or convex towards a given point.
*
* @param arc The arc to test.
* @param towardsPoint The point to test.
* @returns Boolean true if arc is concave towards point.
*/
function isArcConcaveTowardsPoint(arc: IPathArc, towardsPoint: IPoint): boolean;
/**
* Check for arc overlapping another arc.
*
* @param arcA The arc to test.
* @param arcB The arc to check for overlap.
* @param excludeTangents Boolean to exclude exact endpoints and only look for deep overlaps.
* @returns Boolean true if arcA is overlapped with arcB.
*/
function isArcOverlapping(arcA: IPathArc, arcB: IPathArc, excludeTangents: boolean): boolean;
/**
* Check if a given number is between two given limits.
*
* @param valueInQuestion The number to test.
* @param limitA First limit.
* @param limitB Second limit.
* @param exclusive Flag to exclude equaling the limits.
* @returns Boolean true if value is between (or equal to) the limits.
*/
function isBetween(valueInQuestion: number, limitA: number, limitB: number, exclusive: boolean): boolean;
/**
* Check if a given angle is between an arc's start and end angles.
*
* @param angleInQuestion The angle to test.
* @param arc Arc to test against.
* @param exclusive Flag to exclude equaling the start or end angles.
* @returns Boolean true if angle is between (or equal to) the arc's start and end angles.
*/
function isBetweenArcAngles(angleInQuestion: number, arc: IPathArc, exclusive: boolean): boolean;
/**
* Check if a given point is between a line's end points.
*
* @param pointInQuestion The point to test.
* @param line Line to test against.
* @param exclusive Flag to exclude equaling the origin or end points.
* @returns Boolean true if point is between (or equal to) the line's origin and end points.
*/
function isBetweenPoints(pointInQuestion: IPoint, line: IPathLine, exclusive: boolean): boolean;
/**
* Check if a given bezier seed is simply a line.
*
* @param seed The bezier seed to test.
* @returns Boolean true if bezier seed has control points on the line slope and between the line endpoints.
*/
function isBezierSeedLinear(seed: IPathBezierSeed): boolean;
/**
* Check for line overlapping another line.
*
* @param lineA The line to test.
* @param lineB The line to check for overlap.
* @param excludeTangents Boolean to exclude exact endpoints and only look for deep overlaps.
* @returns Boolean true if lineA is overlapped with lineB.
*/
function isLineOverlapping(lineA: IPathLine, lineB: IPathLine, excludeTangents: boolean): boolean;
/**
* Check for measurement overlapping another measurement.
*
* @param measureA The measurement to test.
* @param measureB The measurement to check for overlap.
* @returns Boolean true if measureA is overlapped with measureB.
*/
function isMeasurementOverlapping(measureA: IMeasure, measureB: IMeasure): boolean;
/**
* Gets the slope of a line.
*/
function lineSlope(line: IPathLine): ISlope;
/**
* Calculates the distance between two points.
*
* @param a First point.
* @param b Second point.
* @returns Distance between points.
*/
function pointDistance(a: IPoint, b: IPoint): number;
/**
* Calculates the smallest rectangle which contains a path.
*
* @param pathToMeasure The path to measure.
* @returns object with low and high points.
*/
function pathExtents(pathToMeasure: IPath, addOffset?: IPoint): IMeasure;
/**
* Measures the length of a path.
*
* @param pathToMeasure The path to measure.
* @returns Length of the path.
*/
function pathLength(pathToMeasure: IPath): number;
/**
* Measures the smallest rectangle which contains a model.
*
* @param modelToMeasure The model to measure.
* @param atlas Optional atlas to save measurements.
* @returns object with low and high points.
*/
function modelExtents(modelToMeasure: IModel, atlas?: measure.Atlas): IMeasureWithCenter;
/**
* A list of maps of measurements.
*
* @param modelToMeasure The model to measure.
* @param atlas Optional atlas to save measurements.
* @returns object with low and high points.
*/
class Atlas {
modelContext: IModel;
/**
* Flag that models have been measured.
*/
modelsMeasured: boolean;
/**
* Map of model measurements, mapped by routeKey.
*/
modelMap: IMeasureMap;
/**
* Map of path measurements, mapped by routeKey.
*/
pathMap: IMeasureMap;
/**
* Constructor.
* @param modelContext The model to measure.
*/
constructor(modelContext: IModel);
measureModels(): void;
}
/**
* A hexagon which surrounds a model.
*/
interface IBoundingHex extends IModel {
/**
* Radius of the hexagon, which is also the length of a side.
*/
radius: number;
}
/**
* Measures the minimum bounding hexagon surrounding a model. The hexagon is oriented such that the right and left sides are vertical, and the top and bottom are pointed.
*
* @param modelToMeasure The model to measure.
* @returns IBoundingHex object which is a hexagon model, with an additional radius property.
*/
function boundingHexagon(modelToMeasure: IModel): IBoundingHex;
}
declare namespace MakerJs.exporter {
/**
* @private
*/
interface IExportOptions {
/**
* Unit system to embed in exported file.
*/
units?: string;
}
/**
* Try to get the unit system from a model
* @private
*/
function tryGetModelUnits(itemToExport: any): string;
/**
* Class to traverse an item 's models or paths and ultimately render each path.
* @private
*/
class Exporter {
private map;
private fixPoint;
private fixPath;
private beginModel;
private endModel;
/**
* @param map Object containing properties: property name is the type of path, e.g. "line", "circle"; property value
* is a function to render a path. Function parameters are path and point.
* @param fixPoint Optional function to modify a point prior to export. Function parameter is a point; function must return a point.
* @param fixPath Optional function to modify a path prior to output. Function parameters are path and offset point; function must return a path.
*/
constructor(map: IPathOriginFunctionMap, fixPoint?: (pointToFix: IPoint) => IPoint, fixPath?: (pathToFix: IPath, origin: IPoint) => IPath, beginModel?: (id: string, modelContext: IModel) => void, endModel?: (modelContext: IModel) => void);
/**
* Export a path.
*
* @param pathToExport The path to export.
* @param offset The offset position of the path.
*/
exportPath(id: string, pathToExport: IPath, offset: IPoint, layer: string): void;
/**
* Export a model.
*
* @param modelToExport The model to export.
* @param offset The offset position of the model.
*/
exportModel(modelId: string, modelToExport: IModel, offset: IPoint): void;
/**
* Export an object.
*
* @param item The object to export. May be a path, an array of paths, a model, or an array of models.
* @param offset The offset position of the object.
*/
exportItem(itemId: string, itemToExport: any, origin: IPoint): void;
}
}
declare namespace MakerJs.importer {
/**
* Create a numeric array from a string of numbers. The numbers may be delimited by anything non-numeric.
*
* Example:
* ```
* var n = makerjs.importer.parseNumericList('5, 10, 15.20 25-30-35 4e1 .5');
* ```
*
* @param s The string of numbers.
* @returns Array of numbers.
*/
function parseNumericList(s: string): number[];
}
declare namespace MakerJs.exporter {
function toDXF(modelToExport: IModel, options?: IDXFRenderOptions): string;
function toDXF(pathsToExport: IPath[], options?: IDXFRenderOptions): string;
function toDXF(pathToExport: IPath, options?: IDXFRenderOptions): string;
/**
* DXF rendering options.
*/
interface IDXFRenderOptions extends IExportOptions {
}
}
declare namespace MakerJs.solvers {
/**
* Solves for the angle of a triangle when you know lengths of 3 sides.
*
* @param lengthA Length of side of triangle, opposite of the angle you are trying to find.
* @param lengthB Length of any other side of the triangle.
* @param lengthC Length of the remaining side of the triangle.
* @returns Angle opposite of the side represented by the first parameter.
*/
function solveTriangleSSS(lengthA: number, lengthB: number, lengthC: number): number;
/**
* Solves for the length of a side of a triangle when you know length of one side and 2 angles.
*
* @param oppositeAngleInDegrees Angle which is opposite of the side you are trying to find.
* @param lengthOfSideBetweenAngles Length of one side of the triangle which is between the provided angles.
* @param otherAngleInDegrees An other angle of the triangle.
* @returns Length of the side of the triangle which is opposite of the first angle parameter.
*/
function solveTriangleASA(oppositeAngleInDegrees: number, lengthOfSideBetweenAngles: number, otherAngleInDegrees: number): number;
}
declare namespace MakerJs.path {
/**
* Find the point(s) where 2 paths intersect.
*
* @param path1 First path to find intersection.
* @param path2 Second path to find intersection.
* @param options Optional IPathIntersectionOptions.
* @returns IPathIntersection object, with points(s) of intersection (and angles, when a path is an arc or circle); or null if the paths did not intersect.
*/
function intersection(path1: IPath, path2: IPath, options?: IPathIntersectionOptions): IPathIntersection;
}
declare namespace MakerJs.path {
/**
* Adds a round corner to the outside angle between 2 lines. The lines must meet at one point.
*
* @param lineA First line to fillet, which will be modified to fit the fillet.
* @param lineB Second line to fillet, which will be modified to fit the fillet.
* @returns Arc path object of the new fillet.
*/
function dogbone(lineA: IPathLine, lineB: IPathLine, filletRadius: number, options?: IPointMatchOptions): IPathArc;
/**
* Adds a round corner to the inside angle between 2 paths. The paths must meet at one point.
*
* @param pathA First path to fillet, which will be modified to fit the fillet.
* @param pathB Second path to fillet, which will be modified to fit the fillet.
* @param filletRadius Radius of the fillet.
* @param options Optional IPointMatchOptions object to specify pointMatchingDistance.
* @returns Arc path object of the new fillet.
*/
function fillet(pathA: IPath, pathB: IPath, filletRadius: number, options?: IPointMatchOptions): IPathArc;
}
declare namespace MakerJs.chain {
/**
* Adds a fillet between each link in a chain. Each path will be cropped to fit a fillet, and all fillets will be returned as paths in a returned model object.
*
* @param chainToFillet The chain to add fillets to.
* @param filletRadius Radius of the fillet.
* @returns Model object containing paths which fillet the joints in the chain.
*/
function fillet(chainToFillet: IChain, filletRadius: number): IModel;
}
declare namespace MakerJs.kit {
/**
* Helper function to use the JavaScript "apply" function in conjunction with the "new" keyword.
*
* @param ctor The constructor for the class which is an IKit.
* @param args The array of parameters passed to the constructor.
* @returns A new instance of the class, which implements the IModel interface.
*/
function construct(ctor: IKit, args: any): IModel;
/**
* Extract just the initial sample values from a kit.
*
* @param ctor The constructor for the class which is an IKit.
* @returns Array of the inital sample values provided in the metaParameters array.
*/
function getParameterValues(ctor: IKit): any[];
}
declare namespace MakerJs.model {
/**
* Find a single chain within a model, across all layers. Shorthand of findChains; useful when you know there is only one chain to find in your model.
*
* @param modelContext The model to search for a chain.
* @returns A chain object or null if chains were not found.
*/
function findSingleChain(modelContext: IModel): IChain;
/**
* Find paths that have common endpoints and form chains.
*
* @param modelContext The model to search for chains.
* @param options Optional options object.
*/
function findChains(modelContext: IModel, callback: IChainCallback, options?: IFindChainsOptions): void;
}
declare namespace MakerJs.chain {
/**
* Shift the links of an endless chain.
*
* @param chainContext Chain to cycle through. Must be endless.
* @param amount Optional number of links to shift. May be negative to cycle backwards.
* @returns The chainContext for cascading.
*/
function cycle(chainContext: IChain, amount?: number): IChain;
/**
* Reverse the links of a chain.
*
* @param chainContext Chain to reverse.
* @returns The chainContext for cascading.
*/
function reverse(chainContext: IChain): IChain;
/**
* Set the beginning of an endless chain to a known routeKey of a path.
*
* @param chainContext Chain to cycle through. Must be endless.
* @param routeKey RouteKey of the desired path to start the chain with.
* @returns The chainContext for cascading.
*/
function startAt(chainContext: IChain, routeKey: string): IChain;
/**
* Get points along a chain of paths.
*
* @param chainContext Chain of paths to get points from.
* @param distance Distance along the chain between points.
* @param maxPoints Maximum number of points to retrieve.
* @returns Array of points which are on the chain spread at a uniform interval.
*/
function toPoints(chainContext: IChain, distance: number, maxPoints?: number): IPoint[];
/**
* Get key points (a minimal a number of points) along a chain of paths.
*
* @param chainContext Chain of paths to get points from.
* @param maxArcFacet The maximum length between points on an arc or circle.
* @returns Array of points which are on the chain.
*/
function toKeyPoints(chainContext: IChain, maxArcFacet?: number): IPoint[];
}
declare namespace MakerJs.model {
/**
* Find paths that have common endpoints and form loops.
*
* @param modelContext The model to search for loops.
* @param options Optional options object.
* @returns A new model with child models ranked according to their containment within other found loops. The paths of models will be IPathDirectionalWithPrimeContext.
*/
function findLoops(modelContext: IModel, options?: IFindLoopsOptions): IModel;
/**
* Remove all paths in a loop model from the model(s) which contained them.
*
* @param loopToDetach The model to search for loops.
*/
function detachLoop(loopToDetach: IModel): void;
/**
* Remove paths from a model which have endpoints that do not connect to other paths.
*
* @param modelContext The model to search for dead ends.
* @param options Optional options object.
* @returns The input model (for cascading).
*/
function removeDeadEnds(modelContext: IModel, pointMatchingDistance?: any, keep?: IWalkPathBooleanCallback): IModel;
}
declare namespace MakerJs.exporter {
/**
* Attributes for an XML tag.
* @private
*/
interface IXmlTagAttrs {
[name: string]: any;
}
/**
* Class for an XML tag.
* @private
*/
class XmlTag {
name: string;
attrs: IXmlTagAttrs;
/**
* Text between the opening and closing tags.
*/
innerText: string;
/**
* Boolean to indicate that the innerText has been escaped.
*/
innerTextEscaped: boolean;
/**
* Escapes certain characters within a string so that it can appear in a tag or its attribute.
*
* @returns Escaped string.
*/
static escapeString(value: string): string;
/**
* @param name Name of the XML tag.
* @param attrs Optional attributes for the tag.
*/
constructor(name: string, attrs?: IXmlTagAttrs);
/**
* Get the opening tag.
*
* @param selfClose Flag to determine if opening tag should be self closing.
*/
getOpeningTag(selfClose: boolean): string;
/**
* Get the inner text.
*/
getInnerText(): string;
/**
* Get the closing tag.
*/
getClosingTag(): string;
/**
* Output the entire tag as a string.
*/
toString(): string;
}
}
declare namespace MakerJs.exporter {
function toOpenJsCad(modelToExport: IModel, options?: IOpenJsCadOptions): string;
function toOpenJsCad(pathsToExport: IPath[], options?: IOpenJsCadOptions): string;
function toOpenJsCad(pathToExport: IPath, options?: IOpenJsCadOptions): string;
/**
* Executes a JavaScript string with the OpenJsCad engine - converts 2D to 3D.
*
* @param modelToExport Model object to export.
* @param options Export options object.
* @param options.extrusion Height of 3D extrusion.
* @param options.resolution Size of facets.
* @returns String of STL format of 3D object.
*/
function toSTL(modelToExport: IModel, options?: IOpenJsCadOptions): string;
/**
* OpenJsCad export options.
*/
interface IOpenJsCadOptions extends IFindLoopsOptions {
/**
* Optional depth of 3D extrusion.
*/
extrusion?: number;
/**
* Optional size of curve facets.
*/
facetSize?: number;
/**
* Optional override of function name, default is "main".
*/
functionName?: string;
/**
* Optional options applied to specific first-child models by model id.
*/
modelMap?: IOpenJsCadOptionsMap;
}
interface IOpenJsCadOptionsMap {
[modelId: string]: IOpenJsCadOptions;
}
}
declare namespace MakerJs.exporter {
/**
* Injects drawing into a PDFKit document.
*
* @param modelToExport Model object to export.
* @param options Export options object.
* @returns String of PDF file contents.
*/
function toPDF(doc: PDFKit.PDFDocument, modelToExport: IModel, options?: IPDFRenderOptions): void;
/**
* PDF rendering options.
*/
interface IPDFRenderOptions extends IExportOptions {
/**
* Rendered reference origin.
*/
origin?: IPoint;
/**
* SVG color of the rendered paths.
*/
stroke?: string;
}
}
declare namespace MakerJs.exporter {
/**
* Map of SVG Path Data by layer name.
*/
interface IPathDataByLayerMap {
[layer: string]: string;
}
/**
* Convert a chain to SVG path data.
*/
function chainToSVGPathData(chain: IChain, offset: IPoint): string;
/**
* Convert a path to SVG path data.
*/
function pathToSVGPathData(pathToExport: IPath, offset: IPoint, offset2: IPoint): string;
/**
* Convert a model to SVG path data.
*
* @param modelToExport Model to export.
* @param byLayers Boolean flag (default true) to return a map of path data by layer.
* @param origin Optional reference origin.
* @returns String of SVG path data (if byLayers is false) or an object map of path data by layer .
*/
function toSVGPathData(modelToExport: IModel, byLayers?: boolean, origin?: IPoint): IPathDataByLayerMap | string;
function toSVG(modelToExport: IModel, options?: ISVGRenderOptions): string;
function toSVG(pathsToExport: IPath[], options?: ISVGRenderOptions): string;
function toSVG(pathToExport: IPath, options?: ISVGRenderOptions): string;
/**
* Map of MakerJs unit system to SVG unit system
*/
interface svgUnitConversion {
[unitType: string]: {
svgUnitType: string;
scaleConversion: number;
};
}
/**
* Map of MakerJs unit system to SVG unit system
*/
var svgUnit: svgUnitConversion;
/**
* SVG rendering options.
*/
interface ISVGRenderOptions extends IExportOptions {
/**
* Optional attributes to add to the root svg tag.
*/
svgAttrs?: IXmlTagAttrs;
/**
* SVG fill color.
*/
fill?: string;
/**
* SVG font size and font size units.
*/
fontSize?: string;
/**
* SVG stroke width of paths. This may have a unit type suffix, if not, the value will be in the same unit system as the units property.
*/
strokeWidth?: string;
/**
* SVG color of the rendered paths.
*/
stroke?: string;
/**
* Scale of the SVG rendering.
*/
scale?: number;
/**
* Indicate that the id's of paths should be rendered as SVG text elements.
*/
annotate?: boolean;
/**
* Rendered reference origin.
*/
origin?: IPoint;
/**
* Use SVG < path > elements instead of < line >, < circle > etc.
*/
useSvgPathOnly?: boolean;
/**
* Flag to use SVG viewbox.
*/
viewBox?: boolean;
}
}
declare namespace MakerJs.importer {
function fromSVGPathData(pathData: string): IModel;
}
declare namespace MakerJs.models {
class BezierCurve implements IModel {
models: IModelMap;
paths: IPathMap;
origin: IPoint;
type: string;
seed: IPathBezierSeed;
accuracy: number;
constructor(points: IPoint[], accuracy?: number);
constructor(seed: IPathBezierSeed, accuracy?: number);
constructor(seed: IPathBezierSeed, isChild: boolean, accuracy?: number);
constructor(origin: IPoint, control: IPoint, end: IPoint, accuracy?: number);
constructor(origin: IPoint, controls: IPoint[], end: IPoint, accuracy?: number);
constructor(origin: IPoint, control1: IPoint, control2: IPoint, end: IPoint, accuracy?: number);
static typeName: string;
static getBezierSeeds(curve: BezierCurve, options?: IFindChainsOptions): IPathBezierSeed[];
static computeLength(seed: IPathBezierSeed): number;
static computePoint(seed: IPathBezierSeed, t: number): IPoint;
}
}
declare var Bezier: typeof BezierJs.Bezier;
declare namespace MakerJs.models {
class Ellipse implements IModel {
models: IModelMap;
origin: IPoint;
/**
* Class for Ellipse created with 2 radii.
*
* @param radiusX The x radius of the ellipse.
* @param radiusY The y radius of the ellipse.
* @param accuracy Optional accuracy of the underlying BezierCurve.
*/
constructor(radiusX: number, radiusY: number, accuracy?: number);
/**
* Class for Ellipse created at a specific origin and 2 radii.
*
* @param origin The center of the ellipse.
* @param radiusX The x radius of the ellipse.
* @param radiusY The y radius of the ellipse.
* @param accuracy Optional accuracy of the underlying BezierCurve.
*/
constructor(origin: IPoint, radiusX: number, radiusY: number, accuracy?: number);
/**
* Class for Ellipse created at a specific x, y and 2 radii.
*
* @param cx The x coordinate of the center of the ellipse.
* @param cy The y coordinate of the center of the ellipse.
* @param rX The x radius of the ellipse.
* @param rY The y radius of the ellipse.
* @param accuracy Optional accuracy of the underlying BezierCurve.
*/
constructor(cx: number, cy: number, rx: number, ry: number, accuracy?: number);
}
class EllipticArc implements IModel {
models: IModelMap;
/**
* Class for Elliptic Arc created by distorting a circular arc.
*
* @param arc The circular arc to use as the basis of the elliptic arc.
* @param radiusX The x radius of the ellipse.
* @param radiusY The y radius of the ellipse.
* @param accuracy Optional accuracy of the underlying BezierCurve.
*/
constructor(startAngle: number, endAngle: number, radiusX: number, radiusY: number, accuracy?: number);
/**
* Class for Elliptic Arc created by distorting a circular arc.
*
* @param arc The circular arc to use as the basis of the elliptic arc.
* @param distortX The x scale of the ellipse.
* @param distortY The y scale of the ellipse.
* @param accuracy Optional accuracy of the underlying BezierCurve.
*/
constructor(arc: IPathArc, distortX: number, distortY: number, accuracy?: number);
}
}
declare namespace MakerJs.models {
class ConnectTheDots implements IModel {
paths: IPathMap;
/**
* Create a model by connecting points designated in a string. The model will be 'closed' - i.e. the last point will connect to the first point.
*
* Example:
* ```
* var c = new makerjs.models.ConnectTheDots('-10 0 10 0 0 20'); // 3 coordinates to form a triangle
* ```
*
* @param numericList String containing a list of numbers which can be delimited by spaces, commas, or anything non-numeric (Note: [exponential notation](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Number/toExponential) is allowed).
*/
constructor(numericList: string);
/**
* Create a model by connecting points designated in a string. The model will be 'closed' - i.e. the last point will connect to the first point.
*
* Example:
* ```
* var c = new makerjs.models.ConnectTheDots(false, '-10 0 10 0 0 20'); // 3 coordinates to form a polyline
* ```
*
* @param isClosed Flag to specify if last point should connect to the first point.
* @param numericList String containing a list of numbers which can be delimited by spaces, commas, or anything non-numeric (Note: [exponential notation](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Number/toExponential) is allowed).
*/
constructor(isClosed: boolean, numericList: string);
/**
* Create a model by connecting points designated in a numeric array. The model will be 'closed' - i.e. the last point will connect to the first point.
*
* Example:
* ```
* var c = new makerjs.models.ConnectTheDots([-10, 0, 10, 0, 0, 20]); // 3 coordinates to form a triangle
* ```
*
* @param coords Array of coordinates.
*/
constructor(coords: number[]);
/**
* Create a model by connecting points designated in a numeric array. The model will be 'closed' - i.e. the last point will connect to the first point.
*
* Example:
* ```
* var c = new makerjs.models.ConnectTheDots(false, [-10, 0, 10, 0, 0, 20]); // 3 coordinates to form a polyline
* ```
*
* @param isClosed Flag to specify if last point should connect to the first point.
* @param coords Array of coordinates.
*/
constructor(isClosed: boolean, coords: number[]);
/**
* Create a model by connecting points designated in an array of points. The model may be closed, or left open.
*
* Example:
* ```
* var c = new makerjs.models.ConnectTheDots(false, [[-10, 0], [10, 0], [0, 20]]); // 3 coordinates left open
* ```
*
* @param isClosed Flag to specify if last point should connect to the first point.
* @param points Array of IPoints.
*/
constructor(isClosed: boolean, points: IPoint[]);
}
}
declare namespace MakerJs.models {
class Polygon implements IModel {
paths: IPathMap;
constructor(numberOfSides: number, radius: number, firstCornerAngleInDegrees?: number, circumscribed?: boolean);
static circumscribedRadius(radius: number, angleInRadians: number): number;
static getPoints(numberOfSides: number, radius: number, firstCornerAngleInDegrees?: number, circumscribed?: boolean): IPoint[];
}
}
declare namespace MakerJs.models {
class Holes implements IModel {
paths: IPathMap;
/**
* Create an array of circles of the same radius from an array of center points.
*
* Example:
* ```
* //Create some holes from an array of points
* var makerjs = require('makerjs');
* var model = new makerjs.models.Holes(10, [[0, 0],[50, 0],[25, 40]]);
* var svg = makerjs.exporter.toSVG(model);
* document.write(svg);
* ```
*
* @param holeRadius Hole radius.
* @param points Array of points for origin of each hole.
* @param ids Optional array of corresponding path ids for the holes.
*/
constructor(holeRadius: number, points: IPoint[], ids?: string[]);
}
}
declare namespace MakerJs.models {
class BoltCircle implements IModel {
paths: IPathMap;
constructor(boltRadius: number, holeRadius: number, boltCount: number, firstBoltAngleInDegrees?: number);
}
}
declare namespace MakerJs.models {
class BoltRectangle implements IModel {
paths: IPathMap;
constructor(width: number, height: number, holeRadius: number);
}
}
declare namespace MakerJs.models {
class Dogbone implements IModel {
paths: IPathMap;
/**
* Create a dogbone from width, height, corner radius, style, and bottomless flag.
*
* Example:
* ```
* var d = new makerjs.models.Dogbone(50, 100, 5);
* ```
*
* @param width Width of the rectangle.
* @param height Height of the rectangle.
* @param radius Corner radius.
* @param style Optional corner style: 0 (default) for dogbone, 1 for vertical, -1 for horizontal.
* @param bottomless Optional flag to omit the bottom line and bottom corners (default false).
*/
constructor(width: number, height: number, radius: number, style?: number, bottomless?: boolean);
}
}
declare namespace MakerJs.models {
class Dome implements IModel {
paths: IPathMap;
constructor(width: number, height: number, radius?: number);
}
}
declare namespace MakerJs.models {
class RoundRectangle implements IModel {
origin: IPoint;
paths: IPathMap;
/**
* Create a round rectangle from width, height, and corner radius.
*
* Example:
* ```
* var r = new makerjs.models.RoundRectangle(100, 50, 5);
* ```
*
* @param width Width of the rectangle.
* @param height Height of the rectangle.
* @param radius Corner radius.
*/
constructor(width: number, height: number, radius: number);
/**
* Create a round rectangle which will surround a model.
*
* Example:
* ```
* var b = new makerjs.models.BoltRectangle(30, 20, 1); //draw a bolt rectangle so we have something to surround
* var r = new makerjs.models.RoundRectangle(b, 2.5); //surround it
* ```
*
* @param modelToSurround IModel object.
* @param margin Distance from the model. This will also become the corner radius.
*/
constructor(modelToSurround: IModel, margin: number);
}
}
declare namespace MakerJs.models {
class Oval implements IModel {
paths: IPathMap;
constructor(width: number, height: number);
}
}
declare namespace MakerJs.models {
class OvalArc implements IModel {
paths: IPathMap;
models: IModelMap;
constructor(startAngle: number, endAngle: number, sweepRadius: number, slotRadius: number, selfIntersect?: boolean, isolateCaps?: boolean);
}
}
declare namespace MakerJs.models {
class Rectangle implements IModel {
paths: IPathMap;
origin: IPoint;
/**
* Create a rectangle from width and height.
*
* Example:
* ```
* //Create a rectangle from width and height
* var makerjs = require('makerjs');
* var model = new makerjs.models.Rectangle(50, 100);
* var svg = makerjs.exporter.toSVG(model);
* document.write(svg);
* ```
*
* @param width Width of the rectangle.
* @param height Height of the rectangle.
*/
constructor(width: number, height: number);
/**
* Create a rectangle which will surround a model.
*
* Example:
* ```
* //Create a rectangle which will surround a model
* var makerjs = require('makerjs');
* var e = new makerjs.models.Ellipse(17, 10); // draw an ellipse so we have something to surround.
* var r = new makerjs.models.Rectangle(e, 3); // draws a rectangle surrounding the ellipse by 3 units.
* var svg = makerjs.exporter.toSVG({ models: { e: e, r: r }});
* document.write(svg);
* ```
*
* @param modelToSurround IModel object.
* @param margin Optional distance from the model.
*/
constructor(modelToSurround: IModel, margin?: number);
/**
* Create a rectangle from a measurement.
*
* Example:
* ```
* //Create a rectangle from a measurement.
* var makerjs = require('makerjs');
* var e = new makerjs.models.Ellipse(17, 10); // draw an ellipse so we have something to measure.
* var m = makerjs.measure.modelExtents(e); // measure the ellipse.
* var r = new makerjs.models.Rectangle(m); // draws a rectangle surrounding the ellipse.
* var svg = makerjs.exporter.toSVG({ models: { e: e, r: r }});
* document.write(svg);
* ```
*
* @param measurement IMeasure object. See http://microsoft.github.io/maker.js/docs/api/modules/makerjs.measure.html#pathextents and http://microsoft.github.io/maker.js/docs/api/modules/makerjs.measure.html#modelextents to get measurements of paths and models.
*/
constructor(measurement: IMeasure);
}
}
declare namespace MakerJs.models {
class Ring implements IModel {
paths: IPathMap;
constructor(outerRadius: number, innerRadius: number);
}
}
declare namespace MakerJs.models {
class SCurve implements IModel {
paths: IPathMap;
constructor(width: number, height: number);
}
}
declare namespace MakerJs.models {
class Slot implements IModel {
paths: IPathMap;
origin: IPoint;
models: IModelMap;
constructor(origin: IPoint, endPoint: IPoint, radius: number, isolateCaps?: boolean);
}
}
declare namespace MakerJs.models {
class Square implements IModel {
paths: IPathMap;
constructor(side: number);
}
}
declare namespace MakerJs.models {
class Star implements IModel {
paths: IPathMap;
constructor(numberOfPoints: number, outerRadius: number, innerRadius?: number, skipPoints?: number);
static InnerRadiusRatio(numberOfPoints: number, skipPoints: number): number;
}
}
declare namespace MakerJs.models {
class Text implements IModel {
models: IModelMap;
constructor(font: opentype.Font, text: string, fontSize: number, combine?: boolean, centerCharacterOrigin?: boolean, bezierAccuracy?: number);
}
}