DefinitelyTyped/types/gapi.client.gamesmanagement
Alexey Bolisov 4f8a3d571b Add Google APIs typings (#19083)
* Add Google APIs typings

* [gapi.cliebt.* ] Add version as part of typings name and fix gapi.client tslint errors

* versions should not get their own folders
fixing a few typos
using /** syntax so comments show up in editors
export only actual (last) version for now

* export only actual (last) version for now

* merge namespaces and remove unnecessary namespace qualifiers

* remove namespace qualifier for gapi.client.Request from nested namespaces and change Request base interface to Promise

* disable await-promise rule

* fix collision between gapi.client.Request and Request from nested namespace
disable no-irregular-whitespace rule

* sort properties and namespace resources

* remove empty comments
sort resources amd methods in tests and readme.md

* update 'this is autogenerated file' banner to remove this text from gapi.client namespace hint
use multiline comments when comment has several lines

* implement no-trailing-whitespace, no-padding, max-line-length, await-promise, no-irregular-whitespace rules

* add strictFunctionTypes to tsconfig

* fix "Whitespace within parentheses is not allowed" rule

* fix ts-lint rules

* fixes

* remove deprecated replicapool and replicapoolupdater api

* fix no-irregular-whitespace

* fix no-irregular-whitespace
2017-10-09 14:55:04 -07:00
..
gapi.client.gamesmanagement-tests.ts
index.d.ts
readme.md
tsconfig.json
tslint.json

TypeScript typings for Google Play Game Services Management API v1management

The Management API for Google Play Game Services. For detailed description please check documentation.

Installing

Install typings for Google Play Game Services Management API:

npm install @types/gapi.client.gamesmanagement@v1management --save-dev

Usage

You need to initialize Google API client in your code:

gapi.load("client", () => { 
    // now we can use gapi.client
    // ... 
});

Then load api client wrapper:

gapi.client.load('gamesmanagement', 'v1management', () => {
    // now we can use gapi.client.gamesmanagement
    // ... 
});

Don't forget to authenticate your client before sending any request to resources:


// declare client_id registered in Google Developers Console
var client_id = '',
    scope = [     
        // Share your Google+ profile information and view and manage your game activity
        'https://www.googleapis.com/auth/games',
    
        // Know the list of people in your circles, your age range, and language
        'https://www.googleapis.com/auth/plus.login',
    ],
    immediate = true;
// ...

gapi.auth.authorize({ client_id: client_id, scope: scope, immediate: immediate }, authResult => {
    if (authResult && !authResult.error) {
        /* handle succesfull authorization */
    } else {
        /* handle authorization error */
    }
});            

After that you can use Google Play Game Services Management API resources:

    
/* 
Resets the achievement with the given ID for the currently authenticated player. This method is only accessible to whitelisted tester accounts for your application.  
*/
await gapi.client.achievements.reset({ achievementId: "achievementId",  }); 
    
/* 
Resets all achievements for the currently authenticated player for your application. This method is only accessible to whitelisted tester accounts for your application.  
*/
await gapi.client.achievements.resetAll({  }); 
    
/* 
Resets all draft achievements for all players. This method is only available to user accounts for your developer console.  
*/
await gapi.client.achievements.resetAllForAllPlayers({  }); 
    
/* 
Resets the achievement with the given ID for all players. This method is only available to user accounts for your developer console. Only draft achievements can be reset.  
*/
await gapi.client.achievements.resetForAllPlayers({ achievementId: "achievementId",  }); 
    
/* 
Resets achievements with the given IDs for all players. This method is only available to user accounts for your developer console. Only draft achievements may be reset.  
*/
await gapi.client.achievements.resetMultipleForAllPlayers({  }); 
    
/* 
Get the list of players hidden from the given application. This method is only available to user accounts for your developer console.  
*/
await gapi.client.applications.listHidden({ applicationId: "applicationId",  }); 
    
/* 
Resets all player progress on the event with the given ID for the currently authenticated player. This method is only accessible to whitelisted tester accounts for your application. All quests for this player that use the event will also be reset.  
*/
await gapi.client.events.reset({ eventId: "eventId",  }); 
    
/* 
Resets all player progress on all events for the currently authenticated player. This method is only accessible to whitelisted tester accounts for your application. All quests for this player will also be reset.  
*/
await gapi.client.events.resetAll({  }); 
    
/* 
Resets all draft events for all players. This method is only available to user accounts for your developer console. All quests that use any of these events will also be reset.  
*/
await gapi.client.events.resetAllForAllPlayers({  }); 
    
/* 
Resets the event with the given ID for all players. This method is only available to user accounts for your developer console. Only draft events can be reset. All quests that use the event will also be reset.  
*/
await gapi.client.events.resetForAllPlayers({ eventId: "eventId",  }); 
    
/* 
Resets events with the given IDs for all players. This method is only available to user accounts for your developer console. Only draft events may be reset. All quests that use any of the events will also be reset.  
*/
await gapi.client.events.resetMultipleForAllPlayers({  }); 
    
/* 
Hide the given player's leaderboard scores from the given application. This method is only available to user accounts for your developer console.  
*/
await gapi.client.players.hide({ applicationId: "applicationId", playerId: "playerId",  }); 
    
/* 
Unhide the given player's leaderboard scores from the given application. This method is only available to user accounts for your developer console.  
*/
await gapi.client.players.unhide({ applicationId: "applicationId", playerId: "playerId",  }); 
    
/* 
Resets all player progress on the quest with the given ID for the currently authenticated player. This method is only accessible to whitelisted tester accounts for your application.  
*/
await gapi.client.quests.reset({ questId: "questId",  }); 
    
/* 
Resets all player progress on all quests for the currently authenticated player. This method is only accessible to whitelisted tester accounts for your application.  
*/
await gapi.client.quests.resetAll({  }); 
    
/* 
Resets all draft quests for all players. This method is only available to user accounts for your developer console.  
*/
await gapi.client.quests.resetAllForAllPlayers({  }); 
    
/* 
Resets all player progress on the quest with the given ID for all players. This method is only available to user accounts for your developer console. Only draft quests can be reset.  
*/
await gapi.client.quests.resetForAllPlayers({ questId: "questId",  }); 
    
/* 
Resets quests with the given IDs for all players. This method is only available to user accounts for your developer console. Only draft quests may be reset.  
*/
await gapi.client.quests.resetMultipleForAllPlayers({  }); 
    
/* 
Reset all rooms for the currently authenticated player for your application. This method is only accessible to whitelisted tester accounts for your application.  
*/
await gapi.client.rooms.reset({  }); 
    
/* 
Deletes rooms where the only room participants are from whitelisted tester accounts for your application. This method is only available to user accounts for your developer console.  
*/
await gapi.client.rooms.resetForAllPlayers({  }); 
    
/* 
Resets scores for the leaderboard with the given ID for the currently authenticated player. This method is only accessible to whitelisted tester accounts for your application.  
*/
await gapi.client.scores.reset({ leaderboardId: "leaderboardId",  }); 
    
/* 
Resets all scores for all leaderboards for the currently authenticated players. This method is only accessible to whitelisted tester accounts for your application.  
*/
await gapi.client.scores.resetAll({  }); 
    
/* 
Resets scores for all draft leaderboards for all players. This method is only available to user accounts for your developer console.  
*/
await gapi.client.scores.resetAllForAllPlayers({  }); 
    
/* 
Resets scores for the leaderboard with the given ID for all players. This method is only available to user accounts for your developer console. Only draft leaderboards can be reset.  
*/
await gapi.client.scores.resetForAllPlayers({ leaderboardId: "leaderboardId",  }); 
    
/* 
Resets scores for the leaderboards with the given IDs for all players. This method is only available to user accounts for your developer console. Only draft leaderboards may be reset.  
*/
await gapi.client.scores.resetMultipleForAllPlayers({  }); 
    
/* 
Reset all turn-based match data for a user. This method is only accessible to whitelisted tester accounts for your application.  
*/
await gapi.client.turnBasedMatches.reset({  }); 
    
/* 
Deletes turn-based matches where the only match participants are from whitelisted tester accounts for your application. This method is only available to user accounts for your developer console.  
*/
await gapi.client.turnBasedMatches.resetForAllPlayers({  });