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411 lines
14 KiB
TypeScript
411 lines
14 KiB
TypeScript
// Type definitions for react-native-goby 0.04
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// Project: https://gitlab.com/MessageDream/react-native-goby
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// Definitions by: jaydenzhao <https://github.com/MessageDream>
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// Definitions: https://github.com/DefinitelyTyped/DefinitelyTyped
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// TypeScript Version: 2.3
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export type DownloadProgressCallback = (progress: DownloadProgress) => void;
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export type SyncStatusChangedCallback = (status: Goby.SyncStatus) => void;
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export interface GobyOptions extends SyncOptions {
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/**
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* Specifies when you would like to synchronize updates with the Goby server.
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* Defaults to goby.CheckFrequency.ON_APP_START.
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*/
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checkFrequency: Goby.CheckFrequency;
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}
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export interface DownloadProgress {
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/**
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* The total number of bytes expected to be received for this update.
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*/
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totalBytes: number;
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/**
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* The number of bytes downloaded thus far.
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*/
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receivedBytes: number;
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}
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export interface LocalPackage extends Package {
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/**
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* Installs the update by saving it to the location on disk where the runtime expects to find the latest version of the app.
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*
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* @param installMode Indicates when you would like the update changes to take affect for the end-user.
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* @param minimumBackgroundDuration For resume-based installs, this specifies the number of seconds the app needs to be in the background before forcing a restart. Defaults to 0 if unspecified.
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*/
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install(installMode: Goby.InstallMode, minimumBackgroundDuration?: number): Promise<void>;
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}
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export interface Package {
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/**
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* The app binary version that this update is dependent on. This is the value that was
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* specified via the appStoreVersion parameter when calling the CLI's release command.
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*/
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appVersion: string;
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/**
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* The deployment key that was used to originally download this update.
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*/
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deploymentKey: string;
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/**
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* The description of the update. This is the same value that you specified in the CLI when you released the update.
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*/
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description: string;
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/**
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* Indicates whether this update has been previously installed but was rolled back.
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*/
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failedInstall: boolean;
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/**
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* Indicates whether this is the first time the update has been run after being installed.
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*/
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isFirstRun: boolean;
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/**
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* Indicates whether the update is considered mandatory. This is the value that was specified in the CLI when the update was released.
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*/
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isMandatory: boolean;
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/**
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* Indicates whether this update is in a "pending" state. When true, that means the update has been downloaded and installed, but the app restart
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* needed to apply it hasn't occurred yet, and therefore, its changes aren't currently visible to the end-user.
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*/
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isPending: boolean;
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/**
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* The internal label automatically given to the update by the Goby server. This value uniquely identifies the update within its deployment.
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*/
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label: string;
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/**
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* The SHA hash value of the update.
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*/
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packageHash: string;
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/**
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* The size of the code contained within the update, in bytes.
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*/
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packageSize: number;
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}
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export interface RemotePackage extends Package {
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/**
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* Downloads the available update from the Goby service.
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*
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* @param downloadProgressCallback An optional callback that allows tracking the progress of the update while it is being downloaded.
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*/
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download(downloadProgressCallback?: DownloadProgressCallback): Promise<LocalPackage>;
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/**
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* The URL at which the package is available for download.
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*/
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downloadUrl: string;
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}
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export interface SyncOptions {
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/**
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* Specifies the deployment key you want to query for an update against. By default, this value is derived from the Info.plist
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* file (iOS) and MainActivity.java file (Android), but this option allows you to override it from the script-side if you need to
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* dynamically use a different deployment for a specific call to sync.
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*/
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deploymentKey?: string;
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/**
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* Specifies when you would like to install optional updates (i.e. those that aren't marked as mandatory).
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* Defaults to goby.InstallMode.ON_NEXT_RESTART.
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*/
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installMode?: Goby.InstallMode;
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/**
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* Specifies when you would like to install updates which are marked as mandatory.
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* Defaults to goby.InstallMode.IMMEDIATE.
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*/
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mandatoryInstallMode?: Goby.InstallMode;
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/**
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* Specifies the minimum number of seconds that the app needs to have been in the background before restarting the app. This property
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* only applies to updates which are installed using `InstallMode.ON_NEXT_RESUME`, and can be useful for getting your update in front
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* of end users sooner, without being too obtrusive. Defaults to `0`, which has the effect of applying the update immediately after a
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* resume, regardless how long it was in the background.
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*/
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minimumBackgroundDuration?: number;
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/**
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* An "options" object used to determine whether a confirmation dialog should be displayed to the end user when an update is available,
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* and if so, what strings to use. Defaults to null, which has the effect of disabling the dialog completely. Setting this to any truthy
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* value will enable the dialog with the default strings, and passing an object to this parameter allows enabling the dialog as well as
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* overriding one or more of the default strings.
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*/
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updateDialog?: boolean | UpdateDialog;
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}
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export interface UpdateDialog {
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/**
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* Indicates whether you would like to append the description of an available release to the
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* notification message which is displayed to the end user. Defaults to false.
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*/
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appendReleaseDescription?: boolean;
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/**
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* Indicates the string you would like to prefix the release description with, if any, when
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* displaying the update notification to the end user. Defaults to " Description: "
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*/
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descriptionPrefix?: string;
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/**
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* The text to use for the button the end user must press in order to install a mandatory update. Defaults to "Continue".
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*/
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mandatoryContinueButtonLabel?: string;
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/**
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* The text used as the body of an update notification, when the update is specified as mandatory.
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* Defaults to "An update is available that must be installed.".
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*/
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mandatoryUpdateMessage?: string;
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/**
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* The text to use for the button the end user can press in order to ignore an optional update that is available. Defaults to "Ignore".
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*/
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optionalIgnoreButtonLabel?: string;
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/**
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* The text to use for the button the end user can press in order to install an optional update. Defaults to "Install".
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*/
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optionalInstallButtonLabel?: string;
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/**
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* The text used as the body of an update notification, when the update is optional. Defaults to "An update is available. Would you like to install it?".
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*/
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optionalUpdateMessage?: string;
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/**
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* The text used as the header of an update notification that is displayed to the end user. Defaults to "Update available".
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*/
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title?: string;
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}
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export interface StatusReport {
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/**
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* Whether the deployment succeeded or failed.
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*/
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status: Goby.DeploymentStatus;
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/**
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* The version of the app that was deployed (for a native app upgrade).
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*/
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appVersion?: string;
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/**
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* Details of the package that was deployed (or attempted to).
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*/
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package?: Package;
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/**
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* Deployment key used when deploying the previous package.
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*/
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previousDeploymentKey?: string;
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/**
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* The label (v#) of the package that was upgraded from.
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*/
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previousLabelOrAppVersion?: string;
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}
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/**
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* Decorates a React Component configuring it to sync for updates with the Goby server.
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*
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* @param options Options used to configure the end-user sync and update experience (e.g. when to check for updates?, show an prompt?, install the update immediately?).
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*/
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declare function Goby(options?: GobyOptions): Function;
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declare namespace Goby {
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/**
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* Represents the default settings that will be used by the sync method if
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* an update dialog is configured to be displayed.
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*/
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const DEFAULT_UPDATE_DIALOG: UpdateDialog;
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/**
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* Asks the Goby service whether the configured app deployment has an update available.
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*
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* @param deploymentKey The deployment key to use to query the Goby server for an update.
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*/
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function checkForUpdate(deploymentKey?: string): Promise<RemotePackage>;
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/**
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* Retrieves the metadata for an installed update (e.g. description, mandatory).
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*
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* @param updateState The state of the update you want to retrieve the metadata for. Defaults to UpdateState.RUNNING.
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*/
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function getUpdateMetadata(updateState?: UpdateState): Promise<LocalPackage>;
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/**
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* Notifies the Goby runtime that an installed update is considered successful.
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*/
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function notifyAppReady(): Promise<StatusReport>;
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/**
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* Allow Goby to restart the app.
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*/
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function allowRestart(): void;
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/**
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* Forbid Goby to restart the app.
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*/
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function disallowRestart(): void;
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/**
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* Immediately restarts the app.
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*
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* @param onlyIfUpdateIsPending Indicates whether you want the restart to no-op if there isn't currently a pending update.
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*/
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function restartApp(onlyIfUpdateIsPending?: boolean): void;
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/**
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* Allows checking for an update, downloading it and installing it, all with a single call.
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*
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* @param options Options used to configure the end-user update experience (e.g. show an prompt?, install the update immediately?).
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* @param syncStatusChangedCallback An optional callback that allows tracking the status of the sync operation, as opposed to simply checking the resolved state via the returned Promise.
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* @param downloadProgressCallback An optional callback that allows tracking the progress of an update while it is being downloaded.
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*/
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function sync(options?: SyncOptions, syncStatusChangedCallback?: SyncStatusChangedCallback, downloadProgressCallback?: DownloadProgressCallback): Promise<SyncStatus>;
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/**
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* Indicates when you would like an installed update to actually be applied.
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*/
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enum InstallMode {
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/**
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* Indicates that you want to install the update and restart the app immediately.
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*/
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IMMEDIATE,
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/**
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* Indicates that you want to install the update, but not forcibly restart the app.
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*/
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ON_NEXT_RESTART,
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/**
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* Indicates that you want to install the update, but don't want to restart the
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* app until the next time the end user resumes it from the background.
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*/
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ON_NEXT_RESUME
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}
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/**
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* Indicates the current status of a sync operation.
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*/
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enum SyncStatus {
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/**
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* The Goby server is being queried for an update.
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*/
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CHECKING_FOR_UPDATE,
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/**
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* An update is available, and a confirmation dialog was shown
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* to the end user. (This is only applicable when the updateDialog is used)
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*/
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AWAITING_USER_ACTION,
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/**
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* An available update is being downloaded from the Goby server.
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*/
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DOWNLOADING_PACKAGE,
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/**
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* An available update was downloaded and is about to be installed.
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*/
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INSTALLING_UPDATE,
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/**
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* The app is up-to-date with the Goby server.
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*/
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UP_TO_DATE,
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/**
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* The app had an optional update which the end user chose to ignore.
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* (This is only applicable when the updateDialog is used)
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*/
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UPDATE_IGNORED,
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/**
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* An available update has been installed and will be run either immediately after the
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* syncStatusChangedCallback function returns or the next time the app resumes/restarts,
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* depending on the InstallMode specified in SyncOptions
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*/
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UPDATE_INSTALLED,
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/**
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* There is an ongoing sync operation running which prevents the current call from being executed.
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*/
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SYNC_IN_PROGRESS,
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/**
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* The sync operation encountered an unknown error.
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*/
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UNKNOWN_ERROR
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}
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/**
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* Indicates the state that an update is currently in.
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*/
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enum UpdateState {
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/**
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* Indicates that an update represents the
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* version of the app that is currently running.
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*/
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RUNNING,
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/**
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* Indicates than an update has been installed, but the
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* app hasn't been restarted yet in order to apply it.
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*/
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PENDING,
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/**
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* Indicates than an update represents the latest available
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* release, and can be either currently running or pending.
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*/
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LATEST
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}
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/**
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* Indicates the status of a deployment (after installing and restarting).
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*/
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enum DeploymentStatus {
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/**
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* The deployment failed (and was rolled back).
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*/
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FAILED,
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/**
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* The deployment succeeded.
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*/
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SUCCEEDED
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}
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/**
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* Indicates when you would like to check for (and install) updates from the Goby server.
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*/
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enum CheckFrequency {
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/**
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* When the app is fully initialized (or more specifically, when the root component is mounted).
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*/
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ON_APP_START,
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/**
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* When the app re-enters the foreground.
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*/
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ON_APP_RESUME,
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/**
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* Don't automatically check for updates, but only do it when goby.sync() is manully called inside app code.
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*/
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MANUAL
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}
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}
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export default Goby;
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