mirror of
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3078 lines
174 KiB
TypeScript
3078 lines
174 KiB
TypeScript
// Type definitions for non-npm package Google Google Play Game Services API v1 1.0
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// Project: https://developers.google.com/games/services/
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// Definitions by: Bolisov Alexey <https://github.com/Bolisov>
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// Definitions: https://github.com/DefinitelyTyped/DefinitelyTyped
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// TypeScript Version: 2.3
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// IMPORTANT
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// This file was generated by https://github.com/Bolisov/google-api-typings-generator. Please do not edit it manually.
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// In case of any problems please post issue to https://github.com/Bolisov/google-api-typings-generator
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// Generated from: https://www.googleapis.com/discovery/v1/apis/games/v1/rest
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/// <reference types="gapi.client" />
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declare namespace gapi.client {
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/** Load Google Play Game Services API v1 */
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function load(name: "games", version: "v1"): PromiseLike<void>;
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function load(name: "games", version: "v1", callback: () => any): void;
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const achievementDefinitions: games.AchievementDefinitionsResource;
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const achievements: games.AchievementsResource;
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const applications: games.ApplicationsResource;
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const events: games.EventsResource;
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const leaderboards: games.LeaderboardsResource;
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const metagame: games.MetagameResource;
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const players: games.PlayersResource;
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const pushtokens: games.PushtokensResource;
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const questMilestones: games.QuestMilestonesResource;
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const quests: games.QuestsResource;
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const revisions: games.RevisionsResource;
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const rooms: games.RoomsResource;
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const scores: games.ScoresResource;
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const snapshots: games.SnapshotsResource;
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const turnBasedMatches: games.TurnBasedMatchesResource;
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namespace games {
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interface AchievementDefinition {
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/**
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* The type of the achievement.
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* Possible values are:
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* - "STANDARD" - Achievement is either locked or unlocked.
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* - "INCREMENTAL" - Achievement is incremental.
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*/
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achievementType?: string;
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/** The description of the achievement. */
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description?: string;
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/** Experience points which will be earned when unlocking this achievement. */
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experiencePoints?: string;
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/** The total steps for an incremental achievement as a string. */
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formattedTotalSteps?: string;
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/** The ID of the achievement. */
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id?: string;
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/**
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* The initial state of the achievement.
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* Possible values are:
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* - "HIDDEN" - Achievement is hidden.
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* - "REVEALED" - Achievement is revealed.
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* - "UNLOCKED" - Achievement is unlocked.
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*/
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initialState?: string;
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/** Indicates whether the revealed icon image being returned is a default image, or is provided by the game. */
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isRevealedIconUrlDefault?: boolean;
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/** Indicates whether the unlocked icon image being returned is a default image, or is game-provided. */
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isUnlockedIconUrlDefault?: boolean;
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/** Uniquely identifies the type of this resource. Value is always the fixed string games#achievementDefinition. */
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kind?: string;
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/** The name of the achievement. */
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name?: string;
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/** The image URL for the revealed achievement icon. */
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revealedIconUrl?: string;
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/** The total steps for an incremental achievement. */
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totalSteps?: number;
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/** The image URL for the unlocked achievement icon. */
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unlockedIconUrl?: string;
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}
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interface AchievementDefinitionsListResponse {
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/** The achievement definitions. */
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items?: AchievementDefinition[];
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/** Uniquely identifies the type of this resource. Value is always the fixed string games#achievementDefinitionsListResponse. */
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kind?: string;
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/** Token corresponding to the next page of results. */
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nextPageToken?: string;
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}
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interface AchievementIncrementResponse {
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/** The current steps recorded for this incremental achievement. */
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currentSteps?: number;
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/** Uniquely identifies the type of this resource. Value is always the fixed string games#achievementIncrementResponse. */
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kind?: string;
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/** Whether the current steps for the achievement has reached the number of steps required to unlock. */
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newlyUnlocked?: boolean;
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}
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interface AchievementRevealResponse {
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/**
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* The current state of the achievement for which a reveal was attempted. This might be UNLOCKED if the achievement was already unlocked.
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* Possible values are:
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* - "REVEALED" - Achievement is revealed.
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* - "UNLOCKED" - Achievement is unlocked.
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*/
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currentState?: string;
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/** Uniquely identifies the type of this resource. Value is always the fixed string games#achievementRevealResponse. */
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kind?: string;
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}
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interface AchievementSetStepsAtLeastResponse {
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/** The current steps recorded for this incremental achievement. */
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currentSteps?: number;
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/** Uniquely identifies the type of this resource. Value is always the fixed string games#achievementSetStepsAtLeastResponse. */
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kind?: string;
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/** Whether the the current steps for the achievement has reached the number of steps required to unlock. */
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newlyUnlocked?: boolean;
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}
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interface AchievementUnlockResponse {
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/** Uniquely identifies the type of this resource. Value is always the fixed string games#achievementUnlockResponse. */
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kind?: string;
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/** Whether this achievement was newly unlocked (that is, whether the unlock request for the achievement was the first for the player). */
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newlyUnlocked?: boolean;
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}
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interface AchievementUpdateMultipleRequest {
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/** Uniquely identifies the type of this resource. Value is always the fixed string games#achievementUpdateMultipleRequest. */
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kind?: string;
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/** The individual achievement update requests. */
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updates?: AchievementUpdateRequest[];
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}
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interface AchievementUpdateMultipleResponse {
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/** Uniquely identifies the type of this resource. Value is always the fixed string games#achievementUpdateListResponse. */
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kind?: string;
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/** The updated state of the achievements. */
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updatedAchievements?: AchievementUpdateResponse[];
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}
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interface AchievementUpdateRequest {
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/** The achievement this update is being applied to. */
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achievementId?: string;
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/** The payload if an update of type INCREMENT was requested for the achievement. */
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incrementPayload?: GamesAchievementIncrement;
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/** Uniquely identifies the type of this resource. Value is always the fixed string games#achievementUpdateRequest. */
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kind?: string;
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/** The payload if an update of type SET_STEPS_AT_LEAST was requested for the achievement. */
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setStepsAtLeastPayload?: GamesAchievementSetStepsAtLeast;
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/**
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* The type of update being applied.
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* Possible values are:
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* - "REVEAL" - Achievement is revealed.
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* - "UNLOCK" - Achievement is unlocked.
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* - "INCREMENT" - Achievement is incremented.
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* - "SET_STEPS_AT_LEAST" - Achievement progress is set to at least the passed value.
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*/
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updateType?: string;
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}
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interface AchievementUpdateResponse {
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/** The achievement this update is was applied to. */
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achievementId?: string;
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/**
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* The current state of the achievement.
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* Possible values are:
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* - "HIDDEN" - Achievement is hidden.
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* - "REVEALED" - Achievement is revealed.
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* - "UNLOCKED" - Achievement is unlocked.
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*/
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currentState?: string;
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/** The current steps recorded for this achievement if it is incremental. */
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currentSteps?: number;
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/** Uniquely identifies the type of this resource. Value is always the fixed string games#achievementUpdateResponse. */
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kind?: string;
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/** Whether this achievement was newly unlocked (that is, whether the unlock request for the achievement was the first for the player). */
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newlyUnlocked?: boolean;
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/** Whether the requested updates actually affected the achievement. */
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updateOccurred?: boolean;
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}
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interface AggregateStats {
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/** The number of messages sent between a pair of peers. */
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count?: string;
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/** Uniquely identifies the type of this resource. Value is always the fixed string games#aggregateStats. */
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kind?: string;
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/** The maximum amount. */
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max?: string;
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/** The minimum amount. */
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min?: string;
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/** The total number of bytes sent for messages between a pair of peers. */
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sum?: string;
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}
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interface AnonymousPlayer {
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/** The base URL for the image to display for the anonymous player. */
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avatarImageUrl?: string;
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/** The name to display for the anonymous player. */
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displayName?: string;
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/** Uniquely identifies the type of this resource. Value is always the fixed string games#anonymousPlayer. */
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kind?: string;
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}
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interface Application {
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/** The number of achievements visible to the currently authenticated player. */
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achievement_count?: number;
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/** The assets of the application. */
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assets?: ImageAsset[];
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/** The author of the application. */
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author?: string;
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/** The category of the application. */
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category?: ApplicationCategory;
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/** The description of the application. */
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description?: string;
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/**
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* A list of features that have been enabled for the application.
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* Possible values are:
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* - "SNAPSHOTS" - Snapshots has been enabled
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*/
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enabledFeatures?: string[];
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/** The ID of the application. */
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id?: string;
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/** The instances of the application. */
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instances?: Instance[];
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/** Uniquely identifies the type of this resource. Value is always the fixed string games#application. */
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kind?: string;
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/** The last updated timestamp of the application. */
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lastUpdatedTimestamp?: string;
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/** The number of leaderboards visible to the currently authenticated player. */
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leaderboard_count?: number;
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/** The name of the application. */
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name?: string;
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/** A hint to the client UI for what color to use as an app-themed color. The color is given as an RGB triplet (e.g. "E0E0E0"). */
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themeColor?: string;
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}
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interface ApplicationCategory {
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/** Uniquely identifies the type of this resource. Value is always the fixed string games#applicationCategory. */
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kind?: string;
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/** The primary category. */
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primary?: string;
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/** The secondary category. */
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secondary?: string;
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}
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interface ApplicationVerifyResponse {
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/** An alternate ID that was once used for the player that was issued the auth token used in this request. (This field is not normally populated.) */
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alternate_player_id?: string;
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/** Uniquely identifies the type of this resource. Value is always the fixed string games#applicationVerifyResponse. */
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kind?: string;
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/** The ID of the player that was issued the auth token used in this request. */
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player_id?: string;
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}
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interface Category {
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/** The category name. */
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category?: string;
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/** Experience points earned in this category. */
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experiencePoints?: string;
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/** Uniquely identifies the type of this resource. Value is always the fixed string games#category. */
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kind?: string;
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}
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interface CategoryListResponse {
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/** The list of categories with usage data. */
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items?: Category[];
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/** Uniquely identifies the type of this resource. Value is always the fixed string games#categoryListResponse. */
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kind?: string;
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/** Token corresponding to the next page of results. */
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nextPageToken?: string;
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}
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interface EventBatchRecordFailure {
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/**
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* The cause for the update failure.
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* Possible values are:
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* - "TOO_LARGE": A batch request was issued with more events than are allowed in a single batch.
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* - "TIME_PERIOD_EXPIRED": A batch was sent with data too far in the past to record.
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* - "TIME_PERIOD_SHORT": A batch was sent with a time range that was too short.
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* - "TIME_PERIOD_LONG": A batch was sent with a time range that was too long.
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* - "ALREADY_UPDATED": An attempt was made to record a batch of data which was already seen.
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* - "RECORD_RATE_HIGH": An attempt was made to record data faster than the server will apply updates.
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*/
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failureCause?: string;
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/** Uniquely identifies the type of this resource. Value is always the fixed string games#eventBatchRecordFailure. */
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kind?: string;
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/** The time range which was rejected; empty for a request-wide failure. */
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range?: EventPeriodRange;
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}
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interface EventChild {
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/** The ID of the child event. */
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childId?: string;
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/** Uniquely identifies the type of this resource. Value is always the fixed string games#eventChild. */
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kind?: string;
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}
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interface EventDefinition {
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/** A list of events that are a child of this event. */
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childEvents?: EventChild[];
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/** Description of what this event represents. */
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description?: string;
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/** The name to display for the event. */
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displayName?: string;
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/** The ID of the event. */
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id?: string;
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/** The base URL for the image that represents the event. */
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imageUrl?: string;
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/** Indicates whether the icon image being returned is a default image, or is game-provided. */
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isDefaultImageUrl?: boolean;
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/** Uniquely identifies the type of this resource. Value is always the fixed string games#eventDefinition. */
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kind?: string;
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/**
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* The visibility of event being tracked in this definition.
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* Possible values are:
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* - "REVEALED": This event should be visible to all users.
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* - "HIDDEN": This event should only be shown to users that have recorded this event at least once.
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*/
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visibility?: string;
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}
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interface EventDefinitionListResponse {
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/** The event definitions. */
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items?: EventDefinition[];
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/** Uniquely identifies the type of this resource. Value is always the fixed string games#eventDefinitionListResponse. */
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kind?: string;
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/** The pagination token for the next page of results. */
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nextPageToken?: string;
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}
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interface EventPeriodRange {
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/** Uniquely identifies the type of this resource. Value is always the fixed string games#eventPeriodRange. */
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kind?: string;
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/** The time when this update period ends, in millis, since 1970 UTC (Unix Epoch). */
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periodEndMillis?: string;
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/** The time when this update period begins, in millis, since 1970 UTC (Unix Epoch). */
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periodStartMillis?: string;
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}
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interface EventPeriodUpdate {
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/** Uniquely identifies the type of this resource. Value is always the fixed string games#eventPeriodUpdate. */
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kind?: string;
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/** The time period being covered by this update. */
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timePeriod?: EventPeriodRange;
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/** The updates being made for this time period. */
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updates?: EventUpdateRequest[];
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}
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interface EventRecordFailure {
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/** The ID of the event that was not updated. */
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eventId?: string;
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/**
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* The cause for the update failure.
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* Possible values are:
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* - "NOT_FOUND" - An attempt was made to set an event that was not defined.
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* - "INVALID_UPDATE_VALUE" - An attempt was made to increment an event by a non-positive value.
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*/
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failureCause?: string;
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/** Uniquely identifies the type of this resource. Value is always the fixed string games#eventRecordFailure. */
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kind?: string;
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}
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interface EventRecordRequest {
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/** The current time when this update was sent, in milliseconds, since 1970 UTC (Unix Epoch). */
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currentTimeMillis?: string;
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/** Uniquely identifies the type of this resource. Value is always the fixed string games#eventRecordRequest. */
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kind?: string;
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/** The request ID used to identify this attempt to record events. */
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requestId?: string;
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/** A list of the time period updates being made in this request. */
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timePeriods?: EventPeriodUpdate[];
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}
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interface EventUpdateRequest {
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/** The ID of the event being modified in this update. */
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definitionId?: string;
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/** Uniquely identifies the type of this resource. Value is always the fixed string games#eventUpdateRequest. */
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kind?: string;
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/** The number of times this event occurred in this time period. */
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updateCount?: string;
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}
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interface EventUpdateResponse {
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/** Any batch-wide failures which occurred applying updates. */
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batchFailures?: EventBatchRecordFailure[];
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/** Any failures updating a particular event. */
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eventFailures?: EventRecordFailure[];
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/** Uniquely identifies the type of this resource. Value is always the fixed string games#eventUpdateResponse. */
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kind?: string;
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/** The current status of any updated events */
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playerEvents?: PlayerEvent[];
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}
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interface GamesAchievementIncrement {
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/** Uniquely identifies the type of this resource. Value is always the fixed string games#GamesAchievementIncrement. */
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kind?: string;
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/** The requestId associated with an increment to an achievement. */
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requestId?: string;
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/** The number of steps to be incremented. */
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steps?: number;
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}
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interface GamesAchievementSetStepsAtLeast {
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/** Uniquely identifies the type of this resource. Value is always the fixed string games#GamesAchievementSetStepsAtLeast. */
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kind?: string;
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/** The minimum number of steps for the achievement to be set to. */
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steps?: number;
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}
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interface ImageAsset {
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/** The height of the asset. */
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height?: number;
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/** Uniquely identifies the type of this resource. Value is always the fixed string games#imageAsset. */
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kind?: string;
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/** The name of the asset. */
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name?: string;
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/** The URL of the asset. */
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url?: string;
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/** The width of the asset. */
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width?: number;
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}
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interface Instance {
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/** URI which shows where a user can acquire this instance. */
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acquisitionUri?: string;
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/** Platform dependent details for Android. */
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androidInstance?: InstanceAndroidDetails;
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/** Platform dependent details for iOS. */
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iosInstance?: InstanceIosDetails;
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/** Uniquely identifies the type of this resource. Value is always the fixed string games#instance. */
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kind?: string;
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/** Localized display name. */
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name?: string;
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/**
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* The platform type.
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* Possible values are:
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* - "ANDROID" - Instance is for Android.
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* - "IOS" - Instance is for iOS
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* - "WEB_APP" - Instance is for Web App.
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*/
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platformType?: string;
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/** Flag to show if this game instance supports realtime play. */
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realtimePlay?: boolean;
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/** Flag to show if this game instance supports turn based play. */
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turnBasedPlay?: boolean;
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/** Platform dependent details for Web. */
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webInstance?: InstanceWebDetails;
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}
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interface InstanceAndroidDetails {
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/** Flag indicating whether the anti-piracy check is enabled. */
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enablePiracyCheck?: boolean;
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/** Uniquely identifies the type of this resource. Value is always the fixed string games#instanceAndroidDetails. */
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kind?: string;
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/** Android package name which maps to Google Play URL. */
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packageName?: string;
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/** Indicates that this instance is the default for new installations. */
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preferred?: boolean;
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}
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interface InstanceIosDetails {
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/** Bundle identifier. */
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bundleIdentifier?: string;
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/** iTunes App ID. */
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itunesAppId?: string;
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/** Uniquely identifies the type of this resource. Value is always the fixed string games#instanceIosDetails. */
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kind?: string;
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/** Indicates that this instance is the default for new installations on iPad devices. */
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preferredForIpad?: boolean;
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/** Indicates that this instance is the default for new installations on iPhone devices. */
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preferredForIphone?: boolean;
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/** Flag to indicate if this instance supports iPad. */
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supportIpad?: boolean;
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/** Flag to indicate if this instance supports iPhone. */
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supportIphone?: boolean;
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}
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interface InstanceWebDetails {
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/** Uniquely identifies the type of this resource. Value is always the fixed string games#instanceWebDetails. */
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kind?: string;
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/** Launch URL for the game. */
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launchUrl?: string;
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/** Indicates that this instance is the default for new installations. */
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preferred?: boolean;
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}
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interface Leaderboard {
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/** The icon for the leaderboard. */
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iconUrl?: string;
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/** The leaderboard ID. */
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id?: string;
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/** Indicates whether the icon image being returned is a default image, or is game-provided. */
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isIconUrlDefault?: boolean;
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/** Uniquely identifies the type of this resource. Value is always the fixed string games#leaderboard. */
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kind?: string;
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/** The name of the leaderboard. */
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name?: string;
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/**
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* How scores are ordered.
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* Possible values are:
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* - "LARGER_IS_BETTER" - Larger values are better; scores are sorted in descending order.
|
|
* - "SMALLER_IS_BETTER" - Smaller values are better; scores are sorted in ascending order.
|
|
*/
|
|
order?: string;
|
|
}
|
|
interface LeaderboardEntry {
|
|
/** The localized string for the numerical value of this score. */
|
|
formattedScore?: string;
|
|
/** The localized string for the rank of this score for this leaderboard. */
|
|
formattedScoreRank?: string;
|
|
/** Uniquely identifies the type of this resource. Value is always the fixed string games#leaderboardEntry. */
|
|
kind?: string;
|
|
/** The player who holds this score. */
|
|
player?: Player;
|
|
/** The rank of this score for this leaderboard. */
|
|
scoreRank?: string;
|
|
/** Additional information about the score. Values must contain no more than 64 URI-safe characters as defined by section 2.3 of RFC 3986. */
|
|
scoreTag?: string;
|
|
/** The numerical value of this score. */
|
|
scoreValue?: string;
|
|
/**
|
|
* The time span of this high score.
|
|
* Possible values are:
|
|
* - "ALL_TIME" - The score is an all-time high score.
|
|
* - "WEEKLY" - The score is a weekly high score.
|
|
* - "DAILY" - The score is a daily high score.
|
|
*/
|
|
timeSpan?: string;
|
|
/** The timestamp at which this score was recorded, in milliseconds since the epoch in UTC. */
|
|
writeTimestampMillis?: string;
|
|
}
|
|
interface LeaderboardListResponse {
|
|
/** The leaderboards. */
|
|
items?: Leaderboard[];
|
|
/** Uniquely identifies the type of this resource. Value is always the fixed string games#leaderboardListResponse. */
|
|
kind?: string;
|
|
/** Token corresponding to the next page of results. */
|
|
nextPageToken?: string;
|
|
}
|
|
interface LeaderboardScoreRank {
|
|
/** The number of scores in the leaderboard as a string. */
|
|
formattedNumScores?: string;
|
|
/** The rank in the leaderboard as a string. */
|
|
formattedRank?: string;
|
|
/** Uniquely identifies the type of this resource. Value is always the fixed string games#leaderboardScoreRank. */
|
|
kind?: string;
|
|
/** The number of scores in the leaderboard. */
|
|
numScores?: string;
|
|
/** The rank in the leaderboard. */
|
|
rank?: string;
|
|
}
|
|
interface LeaderboardScores {
|
|
/** The scores in the leaderboard. */
|
|
items?: LeaderboardEntry[];
|
|
/** Uniquely identifies the type of this resource. Value is always the fixed string games#leaderboardScores. */
|
|
kind?: string;
|
|
/** The pagination token for the next page of results. */
|
|
nextPageToken?: string;
|
|
/** The total number of scores in the leaderboard. */
|
|
numScores?: string;
|
|
/**
|
|
* The score of the requesting player on the leaderboard. The player's score may appear both here and in the list of scores above. If you are viewing a
|
|
* public leaderboard and the player is not sharing their gameplay information publicly, the scoreRank and formattedScoreRank values will not be present.
|
|
*/
|
|
playerScore?: LeaderboardEntry;
|
|
/** The pagination token for the previous page of results. */
|
|
prevPageToken?: string;
|
|
}
|
|
interface MetagameConfig {
|
|
/** Current version of the metagame configuration data. When this data is updated, the version number will be increased by one. */
|
|
currentVersion?: number;
|
|
/** Uniquely identifies the type of this resource. Value is always the fixed string games#metagameConfig. */
|
|
kind?: string;
|
|
/** The list of player levels. */
|
|
playerLevels?: PlayerLevel[];
|
|
}
|
|
interface NetworkDiagnostics {
|
|
/** The Android network subtype. */
|
|
androidNetworkSubtype?: number;
|
|
/** The Android network type. */
|
|
androidNetworkType?: number;
|
|
/** iOS network type as defined in Reachability.h. */
|
|
iosNetworkType?: number;
|
|
/** Uniquely identifies the type of this resource. Value is always the fixed string games#networkDiagnostics. */
|
|
kind?: string;
|
|
/**
|
|
* The MCC+MNC code for the client's network connection. On Android:
|
|
* http://developer.android.com/reference/android/telephony/TelephonyManager.html#getNetworkOperator() On iOS, see:
|
|
* https://developer.apple.com/library/ios/documentation/NetworkingInternet/Reference/CTCarrier/Reference/Reference.html
|
|
*/
|
|
networkOperatorCode?: string;
|
|
/**
|
|
* The name of the carrier of the client's network connection. On Android:
|
|
* http://developer.android.com/reference/android/telephony/TelephonyManager.html#getNetworkOperatorName() On iOS:
|
|
* https://developer.apple.com/library/ios/documentation/NetworkingInternet/Reference/CTCarrier/Reference/Reference.html#//apple_ref/occ/instp/CTCarrier/carrierName
|
|
*/
|
|
networkOperatorName?: string;
|
|
/** The amount of time in milliseconds it took for the client to establish a connection with the XMPP server. */
|
|
registrationLatencyMillis?: number;
|
|
}
|
|
interface ParticipantResult {
|
|
/** Uniquely identifies the type of this resource. Value is always the fixed string games#participantResult. */
|
|
kind?: string;
|
|
/** The ID of the participant. */
|
|
participantId?: string;
|
|
/**
|
|
* The placement or ranking of the participant in the match results; a number from one to the number of participants in the match. Multiple participants
|
|
* may have the same placing value in case of a type.
|
|
*/
|
|
placing?: number;
|
|
/**
|
|
* The result of the participant for this match.
|
|
* Possible values are:
|
|
* - "MATCH_RESULT_WIN" - The participant won the match.
|
|
* - "MATCH_RESULT_LOSS" - The participant lost the match.
|
|
* - "MATCH_RESULT_TIE" - The participant tied the match.
|
|
* - "MATCH_RESULT_NONE" - There was no winner for the match (nobody wins or loses this kind of game.)
|
|
* - "MATCH_RESULT_DISCONNECT" - The participant disconnected / left during the match.
|
|
* - "MATCH_RESULT_DISAGREED" - Different clients reported different results for this participant.
|
|
*/
|
|
result?: string;
|
|
}
|
|
interface PeerChannelDiagnostics {
|
|
/** Number of bytes received. */
|
|
bytesReceived?: AggregateStats;
|
|
/** Number of bytes sent. */
|
|
bytesSent?: AggregateStats;
|
|
/** Uniquely identifies the type of this resource. Value is always the fixed string games#peerChannelDiagnostics. */
|
|
kind?: string;
|
|
/** Number of messages lost. */
|
|
numMessagesLost?: number;
|
|
/** Number of messages received. */
|
|
numMessagesReceived?: number;
|
|
/** Number of messages sent. */
|
|
numMessagesSent?: number;
|
|
/** Number of send failures. */
|
|
numSendFailures?: number;
|
|
/** Roundtrip latency stats in milliseconds. */
|
|
roundtripLatencyMillis?: AggregateStats;
|
|
}
|
|
interface PeerSessionDiagnostics {
|
|
/** Connected time in milliseconds. */
|
|
connectedTimestampMillis?: string;
|
|
/** Uniquely identifies the type of this resource. Value is always the fixed string games#peerSessionDiagnostics. */
|
|
kind?: string;
|
|
/** The participant ID of the peer. */
|
|
participantId?: string;
|
|
/** Reliable channel diagnostics. */
|
|
reliableChannel?: PeerChannelDiagnostics;
|
|
/** Unreliable channel diagnostics. */
|
|
unreliableChannel?: PeerChannelDiagnostics;
|
|
}
|
|
interface Played {
|
|
/** True if the player was auto-matched with the currently authenticated user. */
|
|
autoMatched?: boolean;
|
|
/** Uniquely identifies the type of this resource. Value is always the fixed string games#played. */
|
|
kind?: string;
|
|
/** The last time the player played the game in milliseconds since the epoch in UTC. */
|
|
timeMillis?: string;
|
|
}
|
|
interface Player {
|
|
/** The base URL for the image that represents the player. */
|
|
avatarImageUrl?: string;
|
|
/** The url to the landscape mode player banner image. */
|
|
bannerUrlLandscape?: string;
|
|
/** The url to the portrait mode player banner image. */
|
|
bannerUrlPortrait?: string;
|
|
/** The name to display for the player. */
|
|
displayName?: string;
|
|
/** An object to represent Play Game experience information for the player. */
|
|
experienceInfo?: PlayerExperienceInfo;
|
|
/** Uniquely identifies the type of this resource. Value is always the fixed string games#player. */
|
|
kind?: string;
|
|
/**
|
|
* Details about the last time this player played a multiplayer game with the currently authenticated player. Populated for PLAYED_WITH player collection
|
|
* members.
|
|
*/
|
|
lastPlayedWith?: Played;
|
|
/** An object representation of the individual components of the player's name. For some players, these fields may not be present. */
|
|
name?: {
|
|
/** The family name of this player. In some places, this is known as the last name. */
|
|
familyName?: string;
|
|
/** The given name of this player. In some places, this is known as the first name. */
|
|
givenName?: string;
|
|
};
|
|
/**
|
|
* The player ID that was used for this player the first time they signed into the game in question. This is only populated for calls to player.get for
|
|
* the requesting player, only if the player ID has subsequently changed, and only to clients that support remapping player IDs.
|
|
*/
|
|
originalPlayerId?: string;
|
|
/** The ID of the player. */
|
|
playerId?: string;
|
|
/** The player's profile settings. Controls whether or not the player's profile is visible to other players. */
|
|
profileSettings?: ProfileSettings;
|
|
/** The player's title rewarded for their game activities. */
|
|
title?: string;
|
|
}
|
|
interface PlayerAchievement {
|
|
/**
|
|
* The state of the achievement.
|
|
* Possible values are:
|
|
* - "HIDDEN" - Achievement is hidden.
|
|
* - "REVEALED" - Achievement is revealed.
|
|
* - "UNLOCKED" - Achievement is unlocked.
|
|
*/
|
|
achievementState?: string;
|
|
/** The current steps for an incremental achievement. */
|
|
currentSteps?: number;
|
|
/**
|
|
* Experience points earned for the achievement. This field is absent for achievements that have not yet been unlocked and 0 for achievements that have
|
|
* been unlocked by testers but that are unpublished.
|
|
*/
|
|
experiencePoints?: string;
|
|
/** The current steps for an incremental achievement as a string. */
|
|
formattedCurrentStepsString?: string;
|
|
/** The ID of the achievement. */
|
|
id?: string;
|
|
/** Uniquely identifies the type of this resource. Value is always the fixed string games#playerAchievement. */
|
|
kind?: string;
|
|
/** The timestamp of the last modification to this achievement's state. */
|
|
lastUpdatedTimestamp?: string;
|
|
}
|
|
interface PlayerAchievementListResponse {
|
|
/** The achievements. */
|
|
items?: PlayerAchievement[];
|
|
/** Uniquely identifies the type of this resource. Value is always the fixed string games#playerAchievementListResponse. */
|
|
kind?: string;
|
|
/** Token corresponding to the next page of results. */
|
|
nextPageToken?: string;
|
|
}
|
|
interface PlayerEvent {
|
|
/** The ID of the event definition. */
|
|
definitionId?: string;
|
|
/**
|
|
* The current number of times this event has occurred, as a string. The formatting of this string depends on the configuration of your event in the Play
|
|
* Games Developer Console.
|
|
*/
|
|
formattedNumEvents?: string;
|
|
/** Uniquely identifies the type of this resource. Value is always the fixed string games#playerEvent. */
|
|
kind?: string;
|
|
/** The current number of times this event has occurred. */
|
|
numEvents?: string;
|
|
/** The ID of the player. */
|
|
playerId?: string;
|
|
}
|
|
interface PlayerEventListResponse {
|
|
/** The player events. */
|
|
items?: PlayerEvent[];
|
|
/** Uniquely identifies the type of this resource. Value is always the fixed string games#playerEventListResponse. */
|
|
kind?: string;
|
|
/** The pagination token for the next page of results. */
|
|
nextPageToken?: string;
|
|
}
|
|
interface PlayerExperienceInfo {
|
|
/** The current number of experience points for the player. */
|
|
currentExperiencePoints?: string;
|
|
/** The current level of the player. */
|
|
currentLevel?: PlayerLevel;
|
|
/** Uniquely identifies the type of this resource. Value is always the fixed string games#playerExperienceInfo. */
|
|
kind?: string;
|
|
/** The timestamp when the player was leveled up, in millis since Unix epoch UTC. */
|
|
lastLevelUpTimestampMillis?: string;
|
|
/** The next level of the player. If the current level is the maximum level, this should be same as the current level. */
|
|
nextLevel?: PlayerLevel;
|
|
}
|
|
interface PlayerLeaderboardScore {
|
|
/** Uniquely identifies the type of this resource. Value is always the fixed string games#playerLeaderboardScore. */
|
|
kind?: string;
|
|
/** The ID of the leaderboard this score is in. */
|
|
leaderboard_id?: string;
|
|
/** The public rank of the score in this leaderboard. This object will not be present if the user is not sharing their scores publicly. */
|
|
publicRank?: LeaderboardScoreRank;
|
|
/** The formatted value of this score. */
|
|
scoreString?: string;
|
|
/** Additional information about the score. Values must contain no more than 64 URI-safe characters as defined by section 2.3 of RFC 3986. */
|
|
scoreTag?: string;
|
|
/** The numerical value of this score. */
|
|
scoreValue?: string;
|
|
/** The social rank of the score in this leaderboard. */
|
|
socialRank?: LeaderboardScoreRank;
|
|
/**
|
|
* The time span of this score.
|
|
* Possible values are:
|
|
* - "ALL_TIME" - The score is an all-time score.
|
|
* - "WEEKLY" - The score is a weekly score.
|
|
* - "DAILY" - The score is a daily score.
|
|
*/
|
|
timeSpan?: string;
|
|
/** The timestamp at which this score was recorded, in milliseconds since the epoch in UTC. */
|
|
writeTimestamp?: string;
|
|
}
|
|
interface PlayerLeaderboardScoreListResponse {
|
|
/** The leaderboard scores. */
|
|
items?: PlayerLeaderboardScore[];
|
|
/** Uniquely identifies the type of this resource. Value is always the fixed string games#playerLeaderboardScoreListResponse. */
|
|
kind?: string;
|
|
/** The pagination token for the next page of results. */
|
|
nextPageToken?: string;
|
|
/** The Player resources for the owner of this score. */
|
|
player?: Player;
|
|
}
|
|
interface PlayerLevel {
|
|
/** Uniquely identifies the type of this resource. Value is always the fixed string games#playerLevel. */
|
|
kind?: string;
|
|
/** The level for the user. */
|
|
level?: number;
|
|
/** The maximum experience points for this level. */
|
|
maxExperiencePoints?: string;
|
|
/** The minimum experience points for this level. */
|
|
minExperiencePoints?: string;
|
|
}
|
|
interface PlayerListResponse {
|
|
/** The players. */
|
|
items?: Player[];
|
|
/** Uniquely identifies the type of this resource. Value is always the fixed string games#playerListResponse. */
|
|
kind?: string;
|
|
/** Token corresponding to the next page of results. */
|
|
nextPageToken?: string;
|
|
}
|
|
interface PlayerScore {
|
|
/** The formatted score for this player score. */
|
|
formattedScore?: string;
|
|
/** Uniquely identifies the type of this resource. Value is always the fixed string games#playerScore. */
|
|
kind?: string;
|
|
/** The numerical value for this player score. */
|
|
score?: string;
|
|
/** Additional information about this score. Values will contain no more than 64 URI-safe characters as defined by section 2.3 of RFC 3986. */
|
|
scoreTag?: string;
|
|
/**
|
|
* The time span for this player score.
|
|
* Possible values are:
|
|
* - "ALL_TIME" - The score is an all-time score.
|
|
* - "WEEKLY" - The score is a weekly score.
|
|
* - "DAILY" - The score is a daily score.
|
|
*/
|
|
timeSpan?: string;
|
|
}
|
|
interface PlayerScoreListResponse {
|
|
/** Uniquely identifies the type of this resource. Value is always the fixed string games#playerScoreListResponse. */
|
|
kind?: string;
|
|
/** The score submissions statuses. */
|
|
submittedScores?: PlayerScoreResponse[];
|
|
}
|
|
interface PlayerScoreResponse {
|
|
/**
|
|
* The time spans where the submitted score is better than the existing score for that time span.
|
|
* Possible values are:
|
|
* - "ALL_TIME" - The score is an all-time score.
|
|
* - "WEEKLY" - The score is a weekly score.
|
|
* - "DAILY" - The score is a daily score.
|
|
*/
|
|
beatenScoreTimeSpans?: string[];
|
|
/** The formatted value of the submitted score. */
|
|
formattedScore?: string;
|
|
/** Uniquely identifies the type of this resource. Value is always the fixed string games#playerScoreResponse. */
|
|
kind?: string;
|
|
/** The leaderboard ID that this score was submitted to. */
|
|
leaderboardId?: string;
|
|
/** Additional information about this score. Values will contain no more than 64 URI-safe characters as defined by section 2.3 of RFC 3986. */
|
|
scoreTag?: string;
|
|
/**
|
|
* The scores in time spans that have not been beaten. As an example, the submitted score may be better than the player's DAILY score, but not better than
|
|
* the player's scores for the WEEKLY or ALL_TIME time spans.
|
|
*/
|
|
unbeatenScores?: PlayerScore[];
|
|
}
|
|
interface PlayerScoreSubmissionList {
|
|
/** Uniquely identifies the type of this resource. Value is always the fixed string games#playerScoreSubmissionList. */
|
|
kind?: string;
|
|
/** The score submissions. */
|
|
scores?: ScoreSubmission[];
|
|
}
|
|
interface ProfileSettings {
|
|
/** Uniquely identifies the type of this resource. Value is always the fixed string games#profileSettings. */
|
|
kind?: string;
|
|
/** The player's current profile visibility. This field is visible to both 1P and 3P APIs. */
|
|
profileVisible?: boolean;
|
|
}
|
|
interface PushToken {
|
|
/**
|
|
* The revision of the client SDK used by your application, in the same format that's used by revisions.check. Used to send backward compatible messages.
|
|
* Format: [PLATFORM_TYPE]:[VERSION_NUMBER]. Possible values of PLATFORM_TYPE are:
|
|
* - IOS - Push token is for iOS
|
|
*/
|
|
clientRevision?: string;
|
|
/** Unique identifier for this push token. */
|
|
id?: PushTokenId;
|
|
/** Uniquely identifies the type of this resource. Value is always the fixed string games#pushToken. */
|
|
kind?: string;
|
|
/** The preferred language for notifications that are sent using this token. */
|
|
language?: string;
|
|
}
|
|
interface PushTokenId {
|
|
/** A push token ID for iOS devices. */
|
|
ios?: {
|
|
/** Device token supplied by an iOS system call to register for remote notifications. Encode this field as web-safe base64. */
|
|
apns_device_token?: string;
|
|
/** Indicates whether this token should be used for the production or sandbox APNS server. */
|
|
apns_environment?: string;
|
|
};
|
|
/** Uniquely identifies the type of this resource. Value is always the fixed string games#pushTokenId. */
|
|
kind?: string;
|
|
}
|
|
interface Quest {
|
|
/** The timestamp at which the user accepted the quest in milliseconds since the epoch in UTC. Only present if the player has accepted the quest. */
|
|
acceptedTimestampMillis?: string;
|
|
/** The ID of the application this quest is part of. */
|
|
applicationId?: string;
|
|
/** The banner image URL for the quest. */
|
|
bannerUrl?: string;
|
|
/** The description of the quest. */
|
|
description?: string;
|
|
/** The timestamp at which the quest ceases to be active in milliseconds since the epoch in UTC. */
|
|
endTimestampMillis?: string;
|
|
/** The icon image URL for the quest. */
|
|
iconUrl?: string;
|
|
/** The ID of the quest. */
|
|
id?: string;
|
|
/** Indicates whether the banner image being returned is a default image, or is game-provided. */
|
|
isDefaultBannerUrl?: boolean;
|
|
/** Indicates whether the icon image being returned is a default image, or is game-provided. */
|
|
isDefaultIconUrl?: boolean;
|
|
/** Uniquely identifies the type of this resource. Value is always the fixed string games#quest. */
|
|
kind?: string;
|
|
/**
|
|
* The timestamp at which the quest was last updated by the user in milliseconds since the epoch in UTC. Only present if the player has accepted the
|
|
* quest.
|
|
*/
|
|
lastUpdatedTimestampMillis?: string;
|
|
/** The quest milestones. */
|
|
milestones?: QuestMilestone[];
|
|
/** The name of the quest. */
|
|
name?: string;
|
|
/** The timestamp at which the user should be notified that the quest will end soon in milliseconds since the epoch in UTC. */
|
|
notifyTimestampMillis?: string;
|
|
/** The timestamp at which the quest becomes active in milliseconds since the epoch in UTC. */
|
|
startTimestampMillis?: string;
|
|
/**
|
|
* The state of the quest.
|
|
* Possible values are:
|
|
* - "UPCOMING": The quest is upcoming. The user can see the quest, but cannot accept it until it is open.
|
|
* - "OPEN": The quest is currently open and may be accepted at this time.
|
|
* - "ACCEPTED": The user is currently participating in this quest.
|
|
* - "COMPLETED": The user has completed the quest.
|
|
* - "FAILED": The quest was attempted but was not completed before the deadline expired.
|
|
* - "EXPIRED": The quest has expired and was not accepted.
|
|
* - "DELETED": The quest should be deleted from the local database.
|
|
*/
|
|
state?: string;
|
|
}
|
|
interface QuestContribution {
|
|
/**
|
|
* The formatted value of the contribution as a string. Format depends on the configuration for the associated event definition in the Play Games
|
|
* Developer Console.
|
|
*/
|
|
formattedValue?: string;
|
|
/** Uniquely identifies the type of this resource. Value is always the fixed string games#questContribution. */
|
|
kind?: string;
|
|
/** The value of the contribution. */
|
|
value?: string;
|
|
}
|
|
interface QuestCriterion {
|
|
/** The total number of times the associated event must be incremented for the player to complete this quest. */
|
|
completionContribution?: QuestContribution;
|
|
/**
|
|
* The number of increments the player has made toward the completion count event increments required to complete the quest. This value will not exceed
|
|
* the completion contribution.
|
|
* There will be no currentContribution until the player has accepted the quest.
|
|
*/
|
|
currentContribution?: QuestContribution;
|
|
/** The ID of the event the criterion corresponds to. */
|
|
eventId?: string;
|
|
/**
|
|
* The value of the event associated with this quest at the time that the quest was accepted. This value may change if event increments that took place
|
|
* before the start of quest are uploaded after the quest starts.
|
|
* There will be no initialPlayerProgress until the player has accepted the quest.
|
|
*/
|
|
initialPlayerProgress?: QuestContribution;
|
|
/** Uniquely identifies the type of this resource. Value is always the fixed string games#questCriterion. */
|
|
kind?: string;
|
|
}
|
|
interface QuestListResponse {
|
|
/** The quests. */
|
|
items?: Quest[];
|
|
/** Uniquely identifies the type of this resource. Value is always the fixed string games#questListResponse. */
|
|
kind?: string;
|
|
/** Token corresponding to the next page of results. */
|
|
nextPageToken?: string;
|
|
}
|
|
interface QuestMilestone {
|
|
/**
|
|
* The completion reward data of the milestone, represented as a Base64-encoded string. This is a developer-specified binary blob with size between 0 and
|
|
* 2 KB before encoding.
|
|
*/
|
|
completionRewardData?: string;
|
|
/** The criteria of the milestone. */
|
|
criteria?: QuestCriterion[];
|
|
/** The milestone ID. */
|
|
id?: string;
|
|
/** Uniquely identifies the type of this resource. Value is always the fixed string games#questMilestone. */
|
|
kind?: string;
|
|
/**
|
|
* The current state of the milestone.
|
|
* Possible values are:
|
|
* - "COMPLETED_NOT_CLAIMED" - The milestone is complete, but has not yet been claimed.
|
|
* - "CLAIMED" - The milestone is complete and has been claimed.
|
|
* - "NOT_COMPLETED" - The milestone has not yet been completed.
|
|
* - "NOT_STARTED" - The milestone is for a quest that has not yet been accepted.
|
|
*/
|
|
state?: string;
|
|
}
|
|
interface RevisionCheckResponse {
|
|
/** The version of the API this client revision should use when calling API methods. */
|
|
apiVersion?: string;
|
|
/** Uniquely identifies the type of this resource. Value is always the fixed string games#revisionCheckResponse. */
|
|
kind?: string;
|
|
/**
|
|
* The result of the revision check.
|
|
* Possible values are:
|
|
* - "OK" - The revision being used is current.
|
|
* - "DEPRECATED" - There is currently a newer version available, but the revision being used still works.
|
|
* - "INVALID" - The revision being used is not supported in any released version.
|
|
*/
|
|
revisionStatus?: string;
|
|
}
|
|
interface Room {
|
|
/** The ID of the application being played. */
|
|
applicationId?: string;
|
|
/** Criteria for auto-matching players into this room. */
|
|
autoMatchingCriteria?: RoomAutoMatchingCriteria;
|
|
/** Auto-matching status for this room. Not set if the room is not currently in the auto-matching queue. */
|
|
autoMatchingStatus?: RoomAutoMatchStatus;
|
|
/** Details about the room creation. */
|
|
creationDetails?: RoomModification;
|
|
/**
|
|
* This short description is generated by our servers and worded relative to the player requesting the room. It is intended to be displayed when the room
|
|
* is shown in a list (that is, an invitation to a room.)
|
|
*/
|
|
description?: string;
|
|
/** The ID of the participant that invited the user to the room. Not set if the user was not invited to the room. */
|
|
inviterId?: string;
|
|
/** Uniquely identifies the type of this resource. Value is always the fixed string games#room. */
|
|
kind?: string;
|
|
/** Details about the last update to the room. */
|
|
lastUpdateDetails?: RoomModification;
|
|
/** The participants involved in the room, along with their statuses. Includes participants who have left or declined invitations. */
|
|
participants?: RoomParticipant[];
|
|
/** Globally unique ID for a room. */
|
|
roomId?: string;
|
|
/** The version of the room status: an increasing counter, used by the client to ignore out-of-order updates to room status. */
|
|
roomStatusVersion?: number;
|
|
/**
|
|
* The status of the room.
|
|
* Possible values are:
|
|
* - "ROOM_INVITING" - One or more players have been invited and not responded.
|
|
* - "ROOM_AUTO_MATCHING" - One or more slots need to be filled by auto-matching.
|
|
* - "ROOM_CONNECTING" - Players have joined and are connecting to each other (either before or after auto-matching).
|
|
* - "ROOM_ACTIVE" - All players have joined and connected to each other.
|
|
* - "ROOM_DELETED" - The room should no longer be shown on the client. Returned in sync calls when a player joins a room (as a tombstone), or for rooms
|
|
* where all joined participants have left.
|
|
*/
|
|
status?: string;
|
|
/** The variant / mode of the application being played; can be any integer value, or left blank. */
|
|
variant?: number;
|
|
}
|
|
interface RoomAutoMatchStatus {
|
|
/** Uniquely identifies the type of this resource. Value is always the fixed string games#roomAutoMatchStatus. */
|
|
kind?: string;
|
|
/** An estimate for the amount of time (in seconds) that auto-matching is expected to take to complete. */
|
|
waitEstimateSeconds?: number;
|
|
}
|
|
interface RoomAutoMatchingCriteria {
|
|
/**
|
|
* A bitmask indicating when auto-matches are valid. When ANDed with other exclusive bitmasks, the result must be zero. Can be used to support exclusive
|
|
* roles within a game.
|
|
*/
|
|
exclusiveBitmask?: string;
|
|
/** Uniquely identifies the type of this resource. Value is always the fixed string games#roomAutoMatchingCriteria. */
|
|
kind?: string;
|
|
/** The maximum number of players that should be added to the room by auto-matching. */
|
|
maxAutoMatchingPlayers?: number;
|
|
/** The minimum number of players that should be added to the room by auto-matching. */
|
|
minAutoMatchingPlayers?: number;
|
|
}
|
|
interface RoomClientAddress {
|
|
/** Uniquely identifies the type of this resource. Value is always the fixed string games#roomClientAddress. */
|
|
kind?: string;
|
|
/** The XMPP address of the client on the Google Games XMPP network. */
|
|
xmppAddress?: string;
|
|
}
|
|
interface RoomCreateRequest {
|
|
/** Criteria for auto-matching players into this room. */
|
|
autoMatchingCriteria?: RoomAutoMatchingCriteria;
|
|
/** The capabilities that this client supports for realtime communication. */
|
|
capabilities?: string[];
|
|
/** Client address for the player creating the room. */
|
|
clientAddress?: RoomClientAddress;
|
|
/** The player IDs to invite to the room. */
|
|
invitedPlayerIds?: string[];
|
|
/** Uniquely identifies the type of this resource. Value is always the fixed string games#roomCreateRequest. */
|
|
kind?: string;
|
|
/** Network diagnostics for the client creating the room. */
|
|
networkDiagnostics?: NetworkDiagnostics;
|
|
/** A randomly generated numeric ID. This number is used at the server to ensure that the request is handled correctly across retries. */
|
|
requestId?: string;
|
|
/**
|
|
* The variant / mode of the application to be played. This can be any integer value, or left blank. You should use a small number of variants to keep the
|
|
* auto-matching pool as large as possible.
|
|
*/
|
|
variant?: number;
|
|
}
|
|
interface RoomJoinRequest {
|
|
/** The capabilities that this client supports for realtime communication. */
|
|
capabilities?: string[];
|
|
/** Client address for the player joining the room. */
|
|
clientAddress?: RoomClientAddress;
|
|
/** Uniquely identifies the type of this resource. Value is always the fixed string games#roomJoinRequest. */
|
|
kind?: string;
|
|
/** Network diagnostics for the client joining the room. */
|
|
networkDiagnostics?: NetworkDiagnostics;
|
|
}
|
|
interface RoomLeaveDiagnostics {
|
|
/** Android network subtype. http://developer.android.com/reference/android/net/NetworkInfo.html#getSubtype() */
|
|
androidNetworkSubtype?: number;
|
|
/** Android network type. http://developer.android.com/reference/android/net/NetworkInfo.html#getType() */
|
|
androidNetworkType?: number;
|
|
/** iOS network type as defined in Reachability.h. */
|
|
iosNetworkType?: number;
|
|
/** Uniquely identifies the type of this resource. Value is always the fixed string games#roomLeaveDiagnostics. */
|
|
kind?: string;
|
|
/**
|
|
* The MCC+MNC code for the client's network connection. On Android:
|
|
* http://developer.android.com/reference/android/telephony/TelephonyManager.html#getNetworkOperator() On iOS, see:
|
|
* https://developer.apple.com/library/ios/documentation/NetworkingInternet/Reference/CTCarrier/Reference/Reference.html
|
|
*/
|
|
networkOperatorCode?: string;
|
|
/**
|
|
* The name of the carrier of the client's network connection. On Android:
|
|
* http://developer.android.com/reference/android/telephony/TelephonyManager.html#getNetworkOperatorName() On iOS:
|
|
* https://developer.apple.com/library/ios/documentation/NetworkingInternet/Reference/CTCarrier/Reference/Reference.html#//apple_ref/occ/instp/CTCarrier/carrierName
|
|
*/
|
|
networkOperatorName?: string;
|
|
/** Diagnostics about all peer sessions. */
|
|
peerSession?: PeerSessionDiagnostics[];
|
|
/** Whether or not sockets were used. */
|
|
socketsUsed?: boolean;
|
|
}
|
|
interface RoomLeaveRequest {
|
|
/** Uniquely identifies the type of this resource. Value is always the fixed string games#roomLeaveRequest. */
|
|
kind?: string;
|
|
/** Diagnostics for a player leaving the room. */
|
|
leaveDiagnostics?: RoomLeaveDiagnostics;
|
|
/**
|
|
* Reason for leaving the match.
|
|
* Possible values are:
|
|
* - "PLAYER_LEFT" - The player chose to leave the room..
|
|
* - "GAME_LEFT" - The game chose to remove the player from the room.
|
|
* - "REALTIME_ABANDONED" - The player switched to another application and abandoned the room.
|
|
* - "REALTIME_PEER_CONNECTION_FAILURE" - The client was unable to establish a connection to other peer(s).
|
|
* - "REALTIME_SERVER_CONNECTION_FAILURE" - The client was unable to communicate with the server.
|
|
* - "REALTIME_SERVER_ERROR" - The client received an error response when it tried to communicate with the server.
|
|
* - "REALTIME_TIMEOUT" - The client timed out while waiting for a room.
|
|
* - "REALTIME_CLIENT_DISCONNECTING" - The client disconnects without first calling Leave.
|
|
* - "REALTIME_SIGN_OUT" - The user signed out of G+ while in the room.
|
|
* - "REALTIME_GAME_CRASHED" - The game crashed.
|
|
* - "REALTIME_ROOM_SERVICE_CRASHED" - RoomAndroidService crashed.
|
|
* - "REALTIME_DIFFERENT_CLIENT_ROOM_OPERATION" - Another client is trying to enter a room.
|
|
* - "REALTIME_SAME_CLIENT_ROOM_OPERATION" - The same client is trying to enter a new room.
|
|
*/
|
|
reason?: string;
|
|
}
|
|
interface RoomList {
|
|
/** The rooms. */
|
|
items?: Room[];
|
|
/** Uniquely identifies the type of this resource. Value is always the fixed string games#roomList. */
|
|
kind?: string;
|
|
/** The pagination token for the next page of results. */
|
|
nextPageToken?: string;
|
|
}
|
|
interface RoomModification {
|
|
/** Uniquely identifies the type of this resource. Value is always the fixed string games#roomModification. */
|
|
kind?: string;
|
|
/** The timestamp at which they modified the room, in milliseconds since the epoch in UTC. */
|
|
modifiedTimestampMillis?: string;
|
|
/** The ID of the participant that modified the room. */
|
|
participantId?: string;
|
|
}
|
|
interface RoomP2PStatus {
|
|
/** The amount of time in milliseconds it took to establish connections with this peer. */
|
|
connectionSetupLatencyMillis?: number;
|
|
/**
|
|
* The error code in event of a failure.
|
|
* Possible values are:
|
|
* - "P2P_FAILED" - The client failed to establish a P2P connection with the peer.
|
|
* - "PRESENCE_FAILED" - The client failed to register to receive P2P connections.
|
|
* - "RELAY_SERVER_FAILED" - The client received an error when trying to use the relay server to establish a P2P connection with the peer.
|
|
*/
|
|
error?: string;
|
|
/** More detailed diagnostic message returned in event of a failure. */
|
|
error_reason?: string;
|
|
/** Uniquely identifies the type of this resource. Value is always the fixed string games#roomP2PStatus. */
|
|
kind?: string;
|
|
/** The ID of the participant. */
|
|
participantId?: string;
|
|
/**
|
|
* The status of the peer in the room.
|
|
* Possible values are:
|
|
* - "CONNECTION_ESTABLISHED" - The client established a P2P connection with the peer.
|
|
* - "CONNECTION_FAILED" - The client failed to establish directed presence with the peer.
|
|
*/
|
|
status?: string;
|
|
/** The amount of time in milliseconds it took to send packets back and forth on the unreliable channel with this peer. */
|
|
unreliableRoundtripLatencyMillis?: number;
|
|
}
|
|
interface RoomP2PStatuses {
|
|
/** Uniquely identifies the type of this resource. Value is always the fixed string games#roomP2PStatuses. */
|
|
kind?: string;
|
|
/** The updates for the peers. */
|
|
updates?: RoomP2PStatus[];
|
|
}
|
|
interface RoomParticipant {
|
|
/** True if this participant was auto-matched with the requesting player. */
|
|
autoMatched?: boolean;
|
|
/** Information about a player that has been anonymously auto-matched against the requesting player. (Either player or autoMatchedPlayer will be set.) */
|
|
autoMatchedPlayer?: AnonymousPlayer;
|
|
/** The capabilities which can be used when communicating with this participant. */
|
|
capabilities?: string[];
|
|
/** Client address for the participant. */
|
|
clientAddress?: RoomClientAddress;
|
|
/** True if this participant is in the fully connected set of peers in the room. */
|
|
connected?: boolean;
|
|
/** An identifier for the participant in the scope of the room. Cannot be used to identify a player across rooms or in other contexts. */
|
|
id?: string;
|
|
/** Uniquely identifies the type of this resource. Value is always the fixed string games#roomParticipant. */
|
|
kind?: string;
|
|
/**
|
|
* The reason the participant left the room; populated if the participant status is PARTICIPANT_LEFT.
|
|
* Possible values are:
|
|
* - "PLAYER_LEFT" - The player explicitly chose to leave the room.
|
|
* - "GAME_LEFT" - The game chose to remove the player from the room.
|
|
* - "ABANDONED" - The player switched to another application and abandoned the room.
|
|
* - "PEER_CONNECTION_FAILURE" - The client was unable to establish or maintain a connection to other peer(s) in the room.
|
|
* - "SERVER_ERROR" - The client received an error response when it tried to communicate with the server.
|
|
* - "TIMEOUT" - The client timed out while waiting for players to join and connect.
|
|
* - "PRESENCE_FAILURE" - The client's XMPP connection ended abruptly.
|
|
*/
|
|
leaveReason?: string;
|
|
/**
|
|
* Information about the player. Not populated if this player was anonymously auto-matched against the requesting player. (Either player or
|
|
* autoMatchedPlayer will be set.)
|
|
*/
|
|
player?: Player;
|
|
/**
|
|
* The status of the participant with respect to the room.
|
|
* Possible values are:
|
|
* - "PARTICIPANT_INVITED" - The participant has been invited to join the room, but has not yet responded.
|
|
* - "PARTICIPANT_JOINED" - The participant has joined the room (either after creating it or accepting an invitation.)
|
|
* - "PARTICIPANT_DECLINED" - The participant declined an invitation to join the room.
|
|
* - "PARTICIPANT_LEFT" - The participant joined the room and then left it.
|
|
*/
|
|
status?: string;
|
|
}
|
|
interface RoomStatus {
|
|
/** Auto-matching status for this room. Not set if the room is not currently in the automatching queue. */
|
|
autoMatchingStatus?: RoomAutoMatchStatus;
|
|
/** Uniquely identifies the type of this resource. Value is always the fixed string games#roomStatus. */
|
|
kind?: string;
|
|
/** The participants involved in the room, along with their statuses. Includes participants who have left or declined invitations. */
|
|
participants?: RoomParticipant[];
|
|
/** Globally unique ID for a room. */
|
|
roomId?: string;
|
|
/**
|
|
* The status of the room.
|
|
* Possible values are:
|
|
* - "ROOM_INVITING" - One or more players have been invited and not responded.
|
|
* - "ROOM_AUTO_MATCHING" - One or more slots need to be filled by auto-matching.
|
|
* - "ROOM_CONNECTING" - Players have joined are connecting to each other (either before or after auto-matching).
|
|
* - "ROOM_ACTIVE" - All players have joined and connected to each other.
|
|
* - "ROOM_DELETED" - All joined players have left.
|
|
*/
|
|
status?: string;
|
|
/** The version of the status for the room: an increasing counter, used by the client to ignore out-of-order updates to room status. */
|
|
statusVersion?: number;
|
|
}
|
|
interface ScoreSubmission {
|
|
/** Uniquely identifies the type of this resource. Value is always the fixed string games#scoreSubmission. */
|
|
kind?: string;
|
|
/** The leaderboard this score is being submitted to. */
|
|
leaderboardId?: string;
|
|
/** The new score being submitted. */
|
|
score?: string;
|
|
/** Additional information about this score. Values will contain no more than 64 URI-safe characters as defined by section 2.3 of RFC 3986. */
|
|
scoreTag?: string;
|
|
/** Signature Values will contain URI-safe characters as defined by section 2.3 of RFC 3986. */
|
|
signature?: string;
|
|
}
|
|
interface Snapshot {
|
|
/** The cover image of this snapshot. May be absent if there is no image. */
|
|
coverImage?: SnapshotImage;
|
|
/** The description of this snapshot. */
|
|
description?: string;
|
|
/**
|
|
* The ID of the file underlying this snapshot in the Drive API. Only present if the snapshot is a view on a Drive file and the file is owned by the
|
|
* caller.
|
|
*/
|
|
driveId?: string;
|
|
/** The duration associated with this snapshot, in millis. */
|
|
durationMillis?: string;
|
|
/** The ID of the snapshot. */
|
|
id?: string;
|
|
/** Uniquely identifies the type of this resource. Value is always the fixed string games#snapshot. */
|
|
kind?: string;
|
|
/** The timestamp (in millis since Unix epoch) of the last modification to this snapshot. */
|
|
lastModifiedMillis?: string;
|
|
/** The progress value (64-bit integer set by developer) associated with this snapshot. */
|
|
progressValue?: string;
|
|
/** The title of this snapshot. */
|
|
title?: string;
|
|
/**
|
|
* The type of this snapshot.
|
|
* Possible values are:
|
|
* - "SAVE_GAME" - A snapshot representing a save game.
|
|
*/
|
|
type?: string;
|
|
/** The unique name provided when the snapshot was created. */
|
|
uniqueName?: string;
|
|
}
|
|
interface SnapshotImage {
|
|
/** The height of the image. */
|
|
height?: number;
|
|
/** Uniquely identifies the type of this resource. Value is always the fixed string games#snapshotImage. */
|
|
kind?: string;
|
|
/** The MIME type of the image. */
|
|
mime_type?: string;
|
|
/** The URL of the image. This URL may be invalidated at any time and should not be cached. */
|
|
url?: string;
|
|
/** The width of the image. */
|
|
width?: number;
|
|
}
|
|
interface SnapshotListResponse {
|
|
/** The snapshots. */
|
|
items?: Snapshot[];
|
|
/** Uniquely identifies the type of this resource. Value is always the fixed string games#snapshotListResponse. */
|
|
kind?: string;
|
|
/** Token corresponding to the next page of results. If there are no more results, the token is omitted. */
|
|
nextPageToken?: string;
|
|
}
|
|
interface TurnBasedAutoMatchingCriteria {
|
|
/**
|
|
* A bitmask indicating when auto-matches are valid. When ANDed with other exclusive bitmasks, the result must be zero. Can be used to support exclusive
|
|
* roles within a game.
|
|
*/
|
|
exclusiveBitmask?: string;
|
|
/** Uniquely identifies the type of this resource. Value is always the fixed string games#turnBasedAutoMatchingCriteria. */
|
|
kind?: string;
|
|
/** The maximum number of players that should be added to the match by auto-matching. */
|
|
maxAutoMatchingPlayers?: number;
|
|
/** The minimum number of players that should be added to the match by auto-matching. */
|
|
minAutoMatchingPlayers?: number;
|
|
}
|
|
interface TurnBasedMatch {
|
|
/** The ID of the application being played. */
|
|
applicationId?: string;
|
|
/** Criteria for auto-matching players into this match. */
|
|
autoMatchingCriteria?: TurnBasedAutoMatchingCriteria;
|
|
/** Details about the match creation. */
|
|
creationDetails?: TurnBasedMatchModification;
|
|
/** The data / game state for this match. */
|
|
data?: TurnBasedMatchData;
|
|
/**
|
|
* This short description is generated by our servers based on turn state and is localized and worded relative to the player requesting the match. It is
|
|
* intended to be displayed when the match is shown in a list.
|
|
*/
|
|
description?: string;
|
|
/** The ID of the participant that invited the user to the match. Not set if the user was not invited to the match. */
|
|
inviterId?: string;
|
|
/** Uniquely identifies the type of this resource. Value is always the fixed string games#turnBasedMatch. */
|
|
kind?: string;
|
|
/** Details about the last update to the match. */
|
|
lastUpdateDetails?: TurnBasedMatchModification;
|
|
/** Globally unique ID for a turn-based match. */
|
|
matchId?: string;
|
|
/** The number of the match in a chain of rematches. Will be set to 1 for the first match and incremented by 1 for each rematch. */
|
|
matchNumber?: number;
|
|
/** The version of this match: an increasing counter, used to avoid out-of-date updates to the match. */
|
|
matchVersion?: number;
|
|
/** The participants involved in the match, along with their statuses. Includes participants who have left or declined invitations. */
|
|
participants?: TurnBasedMatchParticipant[];
|
|
/** The ID of the participant that is taking a turn. */
|
|
pendingParticipantId?: string;
|
|
/** The data / game state for the previous match; set for the first turn of rematches only. */
|
|
previousMatchData?: TurnBasedMatchData;
|
|
/** The ID of a rematch of this match. Only set for completed matches that have been rematched. */
|
|
rematchId?: string;
|
|
/** The results reported for this match. */
|
|
results?: ParticipantResult[];
|
|
/**
|
|
* The status of the match.
|
|
* Possible values are:
|
|
* - "MATCH_AUTO_MATCHING" - One or more slots need to be filled by auto-matching; the match cannot be established until they are filled.
|
|
* - "MATCH_ACTIVE" - The match has started.
|
|
* - "MATCH_COMPLETE" - The match has finished.
|
|
* - "MATCH_CANCELED" - The match was canceled.
|
|
* - "MATCH_EXPIRED" - The match expired due to inactivity.
|
|
* - "MATCH_DELETED" - The match should no longer be shown on the client. Returned only for tombstones for matches when sync is called.
|
|
*/
|
|
status?: string;
|
|
/**
|
|
* The status of the current user in the match. Derived from the match type, match status, the user's participant status, and the pending participant for
|
|
* the match.
|
|
* Possible values are:
|
|
* - "USER_INVITED" - The user has been invited to join the match and has not responded yet.
|
|
* - "USER_AWAITING_TURN" - The user is waiting for their turn.
|
|
* - "USER_TURN" - The user has an action to take in the match.
|
|
* - "USER_MATCH_COMPLETED" - The match has ended (it is completed, canceled, or expired.)
|
|
*/
|
|
userMatchStatus?: string;
|
|
/** The variant / mode of the application being played; can be any integer value, or left blank. */
|
|
variant?: number;
|
|
/** The ID of another participant in the match that can be used when describing the participants the user is playing with. */
|
|
withParticipantId?: string;
|
|
}
|
|
interface TurnBasedMatchCreateRequest {
|
|
/** Criteria for auto-matching players into this match. */
|
|
autoMatchingCriteria?: TurnBasedAutoMatchingCriteria;
|
|
/** The player ids to invite to the match. */
|
|
invitedPlayerIds?: string[];
|
|
/** Uniquely identifies the type of this resource. Value is always the fixed string games#turnBasedMatchCreateRequest. */
|
|
kind?: string;
|
|
/** A randomly generated numeric ID. This number is used at the server to ensure that the request is handled correctly across retries. */
|
|
requestId?: string;
|
|
/**
|
|
* The variant / mode of the application to be played. This can be any integer value, or left blank. You should use a small number of variants to keep the
|
|
* auto-matching pool as large as possible.
|
|
*/
|
|
variant?: number;
|
|
}
|
|
interface TurnBasedMatchData {
|
|
/** The byte representation of the data (limited to 128 kB), as a Base64-encoded string with the URL_SAFE encoding option. */
|
|
data?: string;
|
|
/** True if this match has data available but it wasn't returned in a list response; fetching the match individually will retrieve this data. */
|
|
dataAvailable?: boolean;
|
|
/** Uniquely identifies the type of this resource. Value is always the fixed string games#turnBasedMatchData. */
|
|
kind?: string;
|
|
}
|
|
interface TurnBasedMatchDataRequest {
|
|
/** The byte representation of the data (limited to 128 kB), as a Base64-encoded string with the URL_SAFE encoding option. */
|
|
data?: string;
|
|
/** Uniquely identifies the type of this resource. Value is always the fixed string games#turnBasedMatchDataRequest. */
|
|
kind?: string;
|
|
}
|
|
interface TurnBasedMatchList {
|
|
/** The matches. */
|
|
items?: TurnBasedMatch[];
|
|
/** Uniquely identifies the type of this resource. Value is always the fixed string games#turnBasedMatchList. */
|
|
kind?: string;
|
|
/** The pagination token for the next page of results. */
|
|
nextPageToken?: string;
|
|
}
|
|
interface TurnBasedMatchModification {
|
|
/** Uniquely identifies the type of this resource. Value is always the fixed string games#turnBasedMatchModification. */
|
|
kind?: string;
|
|
/** The timestamp at which they modified the match, in milliseconds since the epoch in UTC. */
|
|
modifiedTimestampMillis?: string;
|
|
/** The ID of the participant that modified the match. */
|
|
participantId?: string;
|
|
}
|
|
interface TurnBasedMatchParticipant {
|
|
/** True if this participant was auto-matched with the requesting player. */
|
|
autoMatched?: boolean;
|
|
/** Information about a player that has been anonymously auto-matched against the requesting player. (Either player or autoMatchedPlayer will be set.) */
|
|
autoMatchedPlayer?: AnonymousPlayer;
|
|
/** An identifier for the participant in the scope of the match. Cannot be used to identify a player across matches or in other contexts. */
|
|
id?: string;
|
|
/** Uniquely identifies the type of this resource. Value is always the fixed string games#turnBasedMatchParticipant. */
|
|
kind?: string;
|
|
/**
|
|
* Information about the player. Not populated if this player was anonymously auto-matched against the requesting player. (Either player or
|
|
* autoMatchedPlayer will be set.)
|
|
*/
|
|
player?: Player;
|
|
/**
|
|
* The status of the participant with respect to the match.
|
|
* Possible values are:
|
|
* - "PARTICIPANT_NOT_INVITED_YET" - The participant is slated to be invited to the match, but the invitation has not been sent; the invite will be sent
|
|
* when it becomes their turn.
|
|
* - "PARTICIPANT_INVITED" - The participant has been invited to join the match, but has not yet responded.
|
|
* - "PARTICIPANT_JOINED" - The participant has joined the match (either after creating it or accepting an invitation.)
|
|
* - "PARTICIPANT_DECLINED" - The participant declined an invitation to join the match.
|
|
* - "PARTICIPANT_LEFT" - The participant joined the match and then left it.
|
|
* - "PARTICIPANT_FINISHED" - The participant finished playing in the match.
|
|
* - "PARTICIPANT_UNRESPONSIVE" - The participant did not take their turn in the allotted time.
|
|
*/
|
|
status?: string;
|
|
}
|
|
interface TurnBasedMatchRematch {
|
|
/** Uniquely identifies the type of this resource. Value is always the fixed string games#turnBasedMatchRematch. */
|
|
kind?: string;
|
|
/** The old match that the rematch was created from; will be updated such that the rematchId field will point at the new match. */
|
|
previousMatch?: TurnBasedMatch;
|
|
/** The newly created match; a rematch of the old match with the same participants. */
|
|
rematch?: TurnBasedMatch;
|
|
}
|
|
interface TurnBasedMatchResults {
|
|
/** The final match data. */
|
|
data?: TurnBasedMatchDataRequest;
|
|
/** Uniquely identifies the type of this resource. Value is always the fixed string games#turnBasedMatchResults. */
|
|
kind?: string;
|
|
/** The version of the match being updated. */
|
|
matchVersion?: number;
|
|
/** The match results for the participants in the match. */
|
|
results?: ParticipantResult[];
|
|
}
|
|
interface TurnBasedMatchSync {
|
|
/** The matches. */
|
|
items?: TurnBasedMatch[];
|
|
/** Uniquely identifies the type of this resource. Value is always the fixed string games#turnBasedMatchSync. */
|
|
kind?: string;
|
|
/** True if there were more matches available to fetch at the time the response was generated (which were not returned due to page size limits.) */
|
|
moreAvailable?: boolean;
|
|
/** The pagination token for the next page of results. */
|
|
nextPageToken?: string;
|
|
}
|
|
interface TurnBasedMatchTurn {
|
|
/** The shared game state data after the turn is over. */
|
|
data?: TurnBasedMatchDataRequest;
|
|
/** Uniquely identifies the type of this resource. Value is always the fixed string games#turnBasedMatchTurn. */
|
|
kind?: string;
|
|
/** The version of this match: an increasing counter, used to avoid out-of-date updates to the match. */
|
|
matchVersion?: number;
|
|
/**
|
|
* The ID of the participant who should take their turn next. May be set to the current player's participant ID to update match state without changing the
|
|
* turn. If not set, the match will wait for other player(s) to join via automatching; this is only valid if automatch criteria is set on the match with
|
|
* remaining slots for automatched players.
|
|
*/
|
|
pendingParticipantId?: string;
|
|
/** The match results for the participants in the match. */
|
|
results?: ParticipantResult[];
|
|
}
|
|
interface AchievementDefinitionsResource {
|
|
/** Lists all the achievement definitions for your application. */
|
|
list(request: {
|
|
/** Data format for the response. */
|
|
alt?: string;
|
|
/** The last-seen mutation timestamp. */
|
|
consistencyToken?: string;
|
|
/** Selector specifying which fields to include in a partial response. */
|
|
fields?: string;
|
|
/** API key. Your API key identifies your project and provides you with API access, quota, and reports. Required unless you provide an OAuth 2.0 token. */
|
|
key?: string;
|
|
/** The preferred language to use for strings returned by this method. */
|
|
language?: string;
|
|
/**
|
|
* The maximum number of achievement resources to return in the response, used for paging. For any response, the actual number of achievement resources
|
|
* returned may be less than the specified maxResults.
|
|
*/
|
|
maxResults?: number;
|
|
/** OAuth 2.0 token for the current user. */
|
|
oauth_token?: string;
|
|
/** The token returned by the previous request. */
|
|
pageToken?: string;
|
|
/** Returns response with indentations and line breaks. */
|
|
prettyPrint?: boolean;
|
|
/**
|
|
* Available to use for quota purposes for server-side applications. Can be any arbitrary string assigned to a user, but should not exceed 40 characters.
|
|
* Overrides userIp if both are provided.
|
|
*/
|
|
quotaUser?: string;
|
|
/** IP address of the site where the request originates. Use this if you want to enforce per-user limits. */
|
|
userIp?: string;
|
|
}): Request<AchievementDefinitionsListResponse>;
|
|
}
|
|
interface AchievementsResource {
|
|
/** Increments the steps of the achievement with the given ID for the currently authenticated player. */
|
|
increment(request: {
|
|
/** The ID of the achievement used by this method. */
|
|
achievementId: string;
|
|
/** Data format for the response. */
|
|
alt?: string;
|
|
/** The last-seen mutation timestamp. */
|
|
consistencyToken?: string;
|
|
/** Selector specifying which fields to include in a partial response. */
|
|
fields?: string;
|
|
/** API key. Your API key identifies your project and provides you with API access, quota, and reports. Required unless you provide an OAuth 2.0 token. */
|
|
key?: string;
|
|
/** OAuth 2.0 token for the current user. */
|
|
oauth_token?: string;
|
|
/** Returns response with indentations and line breaks. */
|
|
prettyPrint?: boolean;
|
|
/**
|
|
* Available to use for quota purposes for server-side applications. Can be any arbitrary string assigned to a user, but should not exceed 40 characters.
|
|
* Overrides userIp if both are provided.
|
|
*/
|
|
quotaUser?: string;
|
|
/**
|
|
* A randomly generated numeric ID for each request specified by the caller. This number is used at the server to ensure that the request is handled
|
|
* correctly across retries.
|
|
*/
|
|
requestId?: string;
|
|
/** The number of steps to increment. */
|
|
stepsToIncrement: number;
|
|
/** IP address of the site where the request originates. Use this if you want to enforce per-user limits. */
|
|
userIp?: string;
|
|
}): Request<AchievementIncrementResponse>;
|
|
/** Lists the progress for all your application's achievements for the currently authenticated player. */
|
|
list(request: {
|
|
/** Data format for the response. */
|
|
alt?: string;
|
|
/** The last-seen mutation timestamp. */
|
|
consistencyToken?: string;
|
|
/** Selector specifying which fields to include in a partial response. */
|
|
fields?: string;
|
|
/** API key. Your API key identifies your project and provides you with API access, quota, and reports. Required unless you provide an OAuth 2.0 token. */
|
|
key?: string;
|
|
/** The preferred language to use for strings returned by this method. */
|
|
language?: string;
|
|
/**
|
|
* The maximum number of achievement resources to return in the response, used for paging. For any response, the actual number of achievement resources
|
|
* returned may be less than the specified maxResults.
|
|
*/
|
|
maxResults?: number;
|
|
/** OAuth 2.0 token for the current user. */
|
|
oauth_token?: string;
|
|
/** The token returned by the previous request. */
|
|
pageToken?: string;
|
|
/** A player ID. A value of me may be used in place of the authenticated player's ID. */
|
|
playerId: string;
|
|
/** Returns response with indentations and line breaks. */
|
|
prettyPrint?: boolean;
|
|
/**
|
|
* Available to use for quota purposes for server-side applications. Can be any arbitrary string assigned to a user, but should not exceed 40 characters.
|
|
* Overrides userIp if both are provided.
|
|
*/
|
|
quotaUser?: string;
|
|
/** Tells the server to return only achievements with the specified state. If this parameter isn't specified, all achievements are returned. */
|
|
state?: string;
|
|
/** IP address of the site where the request originates. Use this if you want to enforce per-user limits. */
|
|
userIp?: string;
|
|
}): Request<PlayerAchievementListResponse>;
|
|
/** Sets the state of the achievement with the given ID to REVEALED for the currently authenticated player. */
|
|
reveal(request: {
|
|
/** The ID of the achievement used by this method. */
|
|
achievementId: string;
|
|
/** Data format for the response. */
|
|
alt?: string;
|
|
/** The last-seen mutation timestamp. */
|
|
consistencyToken?: string;
|
|
/** Selector specifying which fields to include in a partial response. */
|
|
fields?: string;
|
|
/** API key. Your API key identifies your project and provides you with API access, quota, and reports. Required unless you provide an OAuth 2.0 token. */
|
|
key?: string;
|
|
/** OAuth 2.0 token for the current user. */
|
|
oauth_token?: string;
|
|
/** Returns response with indentations and line breaks. */
|
|
prettyPrint?: boolean;
|
|
/**
|
|
* Available to use for quota purposes for server-side applications. Can be any arbitrary string assigned to a user, but should not exceed 40 characters.
|
|
* Overrides userIp if both are provided.
|
|
*/
|
|
quotaUser?: string;
|
|
/** IP address of the site where the request originates. Use this if you want to enforce per-user limits. */
|
|
userIp?: string;
|
|
}): Request<AchievementRevealResponse>;
|
|
/**
|
|
* Sets the steps for the currently authenticated player towards unlocking an achievement. If the steps parameter is less than the current number of steps
|
|
* that the player already gained for the achievement, the achievement is not modified.
|
|
*/
|
|
setStepsAtLeast(request: {
|
|
/** The ID of the achievement used by this method. */
|
|
achievementId: string;
|
|
/** Data format for the response. */
|
|
alt?: string;
|
|
/** The last-seen mutation timestamp. */
|
|
consistencyToken?: string;
|
|
/** Selector specifying which fields to include in a partial response. */
|
|
fields?: string;
|
|
/** API key. Your API key identifies your project and provides you with API access, quota, and reports. Required unless you provide an OAuth 2.0 token. */
|
|
key?: string;
|
|
/** OAuth 2.0 token for the current user. */
|
|
oauth_token?: string;
|
|
/** Returns response with indentations and line breaks. */
|
|
prettyPrint?: boolean;
|
|
/**
|
|
* Available to use for quota purposes for server-side applications. Can be any arbitrary string assigned to a user, but should not exceed 40 characters.
|
|
* Overrides userIp if both are provided.
|
|
*/
|
|
quotaUser?: string;
|
|
/** The minimum value to set the steps to. */
|
|
steps: number;
|
|
/** IP address of the site where the request originates. Use this if you want to enforce per-user limits. */
|
|
userIp?: string;
|
|
}): Request<AchievementSetStepsAtLeastResponse>;
|
|
/** Unlocks this achievement for the currently authenticated player. */
|
|
unlock(request: {
|
|
/** The ID of the achievement used by this method. */
|
|
achievementId: string;
|
|
/** Data format for the response. */
|
|
alt?: string;
|
|
/** The last-seen mutation timestamp. */
|
|
consistencyToken?: string;
|
|
/** Selector specifying which fields to include in a partial response. */
|
|
fields?: string;
|
|
/** API key. Your API key identifies your project and provides you with API access, quota, and reports. Required unless you provide an OAuth 2.0 token. */
|
|
key?: string;
|
|
/** OAuth 2.0 token for the current user. */
|
|
oauth_token?: string;
|
|
/** Returns response with indentations and line breaks. */
|
|
prettyPrint?: boolean;
|
|
/**
|
|
* Available to use for quota purposes for server-side applications. Can be any arbitrary string assigned to a user, but should not exceed 40 characters.
|
|
* Overrides userIp if both are provided.
|
|
*/
|
|
quotaUser?: string;
|
|
/** IP address of the site where the request originates. Use this if you want to enforce per-user limits. */
|
|
userIp?: string;
|
|
}): Request<AchievementUnlockResponse>;
|
|
/** Updates multiple achievements for the currently authenticated player. */
|
|
updateMultiple(request: {
|
|
/** Data format for the response. */
|
|
alt?: string;
|
|
/** The last-seen mutation timestamp. */
|
|
consistencyToken?: string;
|
|
/** Selector specifying which fields to include in a partial response. */
|
|
fields?: string;
|
|
/** API key. Your API key identifies your project and provides you with API access, quota, and reports. Required unless you provide an OAuth 2.0 token. */
|
|
key?: string;
|
|
/** OAuth 2.0 token for the current user. */
|
|
oauth_token?: string;
|
|
/** Returns response with indentations and line breaks. */
|
|
prettyPrint?: boolean;
|
|
/**
|
|
* Available to use for quota purposes for server-side applications. Can be any arbitrary string assigned to a user, but should not exceed 40 characters.
|
|
* Overrides userIp if both are provided.
|
|
*/
|
|
quotaUser?: string;
|
|
/** IP address of the site where the request originates. Use this if you want to enforce per-user limits. */
|
|
userIp?: string;
|
|
}): Request<AchievementUpdateMultipleResponse>;
|
|
}
|
|
interface ApplicationsResource {
|
|
/**
|
|
* Retrieves the metadata of the application with the given ID. If the requested application is not available for the specified platformType, the returned
|
|
* response will not include any instance data.
|
|
*/
|
|
get(request: {
|
|
/** Data format for the response. */
|
|
alt?: string;
|
|
/** The application ID from the Google Play developer console. */
|
|
applicationId: string;
|
|
/** The last-seen mutation timestamp. */
|
|
consistencyToken?: string;
|
|
/** Selector specifying which fields to include in a partial response. */
|
|
fields?: string;
|
|
/** API key. Your API key identifies your project and provides you with API access, quota, and reports. Required unless you provide an OAuth 2.0 token. */
|
|
key?: string;
|
|
/** The preferred language to use for strings returned by this method. */
|
|
language?: string;
|
|
/** OAuth 2.0 token for the current user. */
|
|
oauth_token?: string;
|
|
/** Restrict application details returned to the specific platform. */
|
|
platformType?: string;
|
|
/** Returns response with indentations and line breaks. */
|
|
prettyPrint?: boolean;
|
|
/**
|
|
* Available to use for quota purposes for server-side applications. Can be any arbitrary string assigned to a user, but should not exceed 40 characters.
|
|
* Overrides userIp if both are provided.
|
|
*/
|
|
quotaUser?: string;
|
|
/** IP address of the site where the request originates. Use this if you want to enforce per-user limits. */
|
|
userIp?: string;
|
|
}): Request<Application>;
|
|
/** Indicate that the the currently authenticated user is playing your application. */
|
|
played(request: {
|
|
/** Data format for the response. */
|
|
alt?: string;
|
|
/** The last-seen mutation timestamp. */
|
|
consistencyToken?: string;
|
|
/** Selector specifying which fields to include in a partial response. */
|
|
fields?: string;
|
|
/** API key. Your API key identifies your project and provides you with API access, quota, and reports. Required unless you provide an OAuth 2.0 token. */
|
|
key?: string;
|
|
/** OAuth 2.0 token for the current user. */
|
|
oauth_token?: string;
|
|
/** Returns response with indentations and line breaks. */
|
|
prettyPrint?: boolean;
|
|
/**
|
|
* Available to use for quota purposes for server-side applications. Can be any arbitrary string assigned to a user, but should not exceed 40 characters.
|
|
* Overrides userIp if both are provided.
|
|
*/
|
|
quotaUser?: string;
|
|
/** IP address of the site where the request originates. Use this if you want to enforce per-user limits. */
|
|
userIp?: string;
|
|
}): Request<void>;
|
|
/** Verifies the auth token provided with this request is for the application with the specified ID, and returns the ID of the player it was granted for. */
|
|
verify(request: {
|
|
/** Data format for the response. */
|
|
alt?: string;
|
|
/** The application ID from the Google Play developer console. */
|
|
applicationId: string;
|
|
/** The last-seen mutation timestamp. */
|
|
consistencyToken?: string;
|
|
/** Selector specifying which fields to include in a partial response. */
|
|
fields?: string;
|
|
/** API key. Your API key identifies your project and provides you with API access, quota, and reports. Required unless you provide an OAuth 2.0 token. */
|
|
key?: string;
|
|
/** OAuth 2.0 token for the current user. */
|
|
oauth_token?: string;
|
|
/** Returns response with indentations and line breaks. */
|
|
prettyPrint?: boolean;
|
|
/**
|
|
* Available to use for quota purposes for server-side applications. Can be any arbitrary string assigned to a user, but should not exceed 40 characters.
|
|
* Overrides userIp if both are provided.
|
|
*/
|
|
quotaUser?: string;
|
|
/** IP address of the site where the request originates. Use this if you want to enforce per-user limits. */
|
|
userIp?: string;
|
|
}): Request<ApplicationVerifyResponse>;
|
|
}
|
|
interface EventsResource {
|
|
/** Returns a list showing the current progress on events in this application for the currently authenticated user. */
|
|
listByPlayer(request: {
|
|
/** Data format for the response. */
|
|
alt?: string;
|
|
/** The last-seen mutation timestamp. */
|
|
consistencyToken?: string;
|
|
/** Selector specifying which fields to include in a partial response. */
|
|
fields?: string;
|
|
/** API key. Your API key identifies your project and provides you with API access, quota, and reports. Required unless you provide an OAuth 2.0 token. */
|
|
key?: string;
|
|
/** The preferred language to use for strings returned by this method. */
|
|
language?: string;
|
|
/**
|
|
* The maximum number of events to return in the response, used for paging. For any response, the actual number of events to return may be less than the
|
|
* specified maxResults.
|
|
*/
|
|
maxResults?: number;
|
|
/** OAuth 2.0 token for the current user. */
|
|
oauth_token?: string;
|
|
/** The token returned by the previous request. */
|
|
pageToken?: string;
|
|
/** Returns response with indentations and line breaks. */
|
|
prettyPrint?: boolean;
|
|
/**
|
|
* Available to use for quota purposes for server-side applications. Can be any arbitrary string assigned to a user, but should not exceed 40 characters.
|
|
* Overrides userIp if both are provided.
|
|
*/
|
|
quotaUser?: string;
|
|
/** IP address of the site where the request originates. Use this if you want to enforce per-user limits. */
|
|
userIp?: string;
|
|
}): Request<PlayerEventListResponse>;
|
|
/** Returns a list of the event definitions in this application. */
|
|
listDefinitions(request: {
|
|
/** Data format for the response. */
|
|
alt?: string;
|
|
/** The last-seen mutation timestamp. */
|
|
consistencyToken?: string;
|
|
/** Selector specifying which fields to include in a partial response. */
|
|
fields?: string;
|
|
/** API key. Your API key identifies your project and provides you with API access, quota, and reports. Required unless you provide an OAuth 2.0 token. */
|
|
key?: string;
|
|
/** The preferred language to use for strings returned by this method. */
|
|
language?: string;
|
|
/**
|
|
* The maximum number of event definitions to return in the response, used for paging. For any response, the actual number of event definitions to return
|
|
* may be less than the specified maxResults.
|
|
*/
|
|
maxResults?: number;
|
|
/** OAuth 2.0 token for the current user. */
|
|
oauth_token?: string;
|
|
/** The token returned by the previous request. */
|
|
pageToken?: string;
|
|
/** Returns response with indentations and line breaks. */
|
|
prettyPrint?: boolean;
|
|
/**
|
|
* Available to use for quota purposes for server-side applications. Can be any arbitrary string assigned to a user, but should not exceed 40 characters.
|
|
* Overrides userIp if both are provided.
|
|
*/
|
|
quotaUser?: string;
|
|
/** IP address of the site where the request originates. Use this if you want to enforce per-user limits. */
|
|
userIp?: string;
|
|
}): Request<EventDefinitionListResponse>;
|
|
/** Records a batch of changes to the number of times events have occurred for the currently authenticated user of this application. */
|
|
record(request: {
|
|
/** Data format for the response. */
|
|
alt?: string;
|
|
/** The last-seen mutation timestamp. */
|
|
consistencyToken?: string;
|
|
/** Selector specifying which fields to include in a partial response. */
|
|
fields?: string;
|
|
/** API key. Your API key identifies your project and provides you with API access, quota, and reports. Required unless you provide an OAuth 2.0 token. */
|
|
key?: string;
|
|
/** The preferred language to use for strings returned by this method. */
|
|
language?: string;
|
|
/** OAuth 2.0 token for the current user. */
|
|
oauth_token?: string;
|
|
/** Returns response with indentations and line breaks. */
|
|
prettyPrint?: boolean;
|
|
/**
|
|
* Available to use for quota purposes for server-side applications. Can be any arbitrary string assigned to a user, but should not exceed 40 characters.
|
|
* Overrides userIp if both are provided.
|
|
*/
|
|
quotaUser?: string;
|
|
/** IP address of the site where the request originates. Use this if you want to enforce per-user limits. */
|
|
userIp?: string;
|
|
}): Request<EventUpdateResponse>;
|
|
}
|
|
interface LeaderboardsResource {
|
|
/** Retrieves the metadata of the leaderboard with the given ID. */
|
|
get(request: {
|
|
/** Data format for the response. */
|
|
alt?: string;
|
|
/** The last-seen mutation timestamp. */
|
|
consistencyToken?: string;
|
|
/** Selector specifying which fields to include in a partial response. */
|
|
fields?: string;
|
|
/** API key. Your API key identifies your project and provides you with API access, quota, and reports. Required unless you provide an OAuth 2.0 token. */
|
|
key?: string;
|
|
/** The preferred language to use for strings returned by this method. */
|
|
language?: string;
|
|
/** The ID of the leaderboard. */
|
|
leaderboardId: string;
|
|
/** OAuth 2.0 token for the current user. */
|
|
oauth_token?: string;
|
|
/** Returns response with indentations and line breaks. */
|
|
prettyPrint?: boolean;
|
|
/**
|
|
* Available to use for quota purposes for server-side applications. Can be any arbitrary string assigned to a user, but should not exceed 40 characters.
|
|
* Overrides userIp if both are provided.
|
|
*/
|
|
quotaUser?: string;
|
|
/** IP address of the site where the request originates. Use this if you want to enforce per-user limits. */
|
|
userIp?: string;
|
|
}): Request<Leaderboard>;
|
|
/** Lists all the leaderboard metadata for your application. */
|
|
list(request: {
|
|
/** Data format for the response. */
|
|
alt?: string;
|
|
/** The last-seen mutation timestamp. */
|
|
consistencyToken?: string;
|
|
/** Selector specifying which fields to include in a partial response. */
|
|
fields?: string;
|
|
/** API key. Your API key identifies your project and provides you with API access, quota, and reports. Required unless you provide an OAuth 2.0 token. */
|
|
key?: string;
|
|
/** The preferred language to use for strings returned by this method. */
|
|
language?: string;
|
|
/**
|
|
* The maximum number of leaderboards to return in the response. For any response, the actual number of leaderboards returned may be less than the
|
|
* specified maxResults.
|
|
*/
|
|
maxResults?: number;
|
|
/** OAuth 2.0 token for the current user. */
|
|
oauth_token?: string;
|
|
/** The token returned by the previous request. */
|
|
pageToken?: string;
|
|
/** Returns response with indentations and line breaks. */
|
|
prettyPrint?: boolean;
|
|
/**
|
|
* Available to use for quota purposes for server-side applications. Can be any arbitrary string assigned to a user, but should not exceed 40 characters.
|
|
* Overrides userIp if both are provided.
|
|
*/
|
|
quotaUser?: string;
|
|
/** IP address of the site where the request originates. Use this if you want to enforce per-user limits. */
|
|
userIp?: string;
|
|
}): Request<LeaderboardListResponse>;
|
|
}
|
|
interface MetagameResource {
|
|
/** Return the metagame configuration data for the calling application. */
|
|
getMetagameConfig(request: {
|
|
/** Data format for the response. */
|
|
alt?: string;
|
|
/** The last-seen mutation timestamp. */
|
|
consistencyToken?: string;
|
|
/** Selector specifying which fields to include in a partial response. */
|
|
fields?: string;
|
|
/** API key. Your API key identifies your project and provides you with API access, quota, and reports. Required unless you provide an OAuth 2.0 token. */
|
|
key?: string;
|
|
/** OAuth 2.0 token for the current user. */
|
|
oauth_token?: string;
|
|
/** Returns response with indentations and line breaks. */
|
|
prettyPrint?: boolean;
|
|
/**
|
|
* Available to use for quota purposes for server-side applications. Can be any arbitrary string assigned to a user, but should not exceed 40 characters.
|
|
* Overrides userIp if both are provided.
|
|
*/
|
|
quotaUser?: string;
|
|
/** IP address of the site where the request originates. Use this if you want to enforce per-user limits. */
|
|
userIp?: string;
|
|
}): Request<MetagameConfig>;
|
|
/** List play data aggregated per category for the player corresponding to playerId. */
|
|
listCategoriesByPlayer(request: {
|
|
/** Data format for the response. */
|
|
alt?: string;
|
|
/** The collection of categories for which data will be returned. */
|
|
collection: string;
|
|
/** The last-seen mutation timestamp. */
|
|
consistencyToken?: string;
|
|
/** Selector specifying which fields to include in a partial response. */
|
|
fields?: string;
|
|
/** API key. Your API key identifies your project and provides you with API access, quota, and reports. Required unless you provide an OAuth 2.0 token. */
|
|
key?: string;
|
|
/** The preferred language to use for strings returned by this method. */
|
|
language?: string;
|
|
/**
|
|
* The maximum number of category resources to return in the response, used for paging. For any response, the actual number of category resources returned
|
|
* may be less than the specified maxResults.
|
|
*/
|
|
maxResults?: number;
|
|
/** OAuth 2.0 token for the current user. */
|
|
oauth_token?: string;
|
|
/** The token returned by the previous request. */
|
|
pageToken?: string;
|
|
/** A player ID. A value of me may be used in place of the authenticated player's ID. */
|
|
playerId: string;
|
|
/** Returns response with indentations and line breaks. */
|
|
prettyPrint?: boolean;
|
|
/**
|
|
* Available to use for quota purposes for server-side applications. Can be any arbitrary string assigned to a user, but should not exceed 40 characters.
|
|
* Overrides userIp if both are provided.
|
|
*/
|
|
quotaUser?: string;
|
|
/** IP address of the site where the request originates. Use this if you want to enforce per-user limits. */
|
|
userIp?: string;
|
|
}): Request<CategoryListResponse>;
|
|
}
|
|
interface PlayersResource {
|
|
/** Retrieves the Player resource with the given ID. To retrieve the player for the currently authenticated user, set playerId to me. */
|
|
get(request: {
|
|
/** Data format for the response. */
|
|
alt?: string;
|
|
/** The last-seen mutation timestamp. */
|
|
consistencyToken?: string;
|
|
/** Selector specifying which fields to include in a partial response. */
|
|
fields?: string;
|
|
/** API key. Your API key identifies your project and provides you with API access, quota, and reports. Required unless you provide an OAuth 2.0 token. */
|
|
key?: string;
|
|
/** The preferred language to use for strings returned by this method. */
|
|
language?: string;
|
|
/** OAuth 2.0 token for the current user. */
|
|
oauth_token?: string;
|
|
/** A player ID. A value of me may be used in place of the authenticated player's ID. */
|
|
playerId: string;
|
|
/** Returns response with indentations and line breaks. */
|
|
prettyPrint?: boolean;
|
|
/**
|
|
* Available to use for quota purposes for server-side applications. Can be any arbitrary string assigned to a user, but should not exceed 40 characters.
|
|
* Overrides userIp if both are provided.
|
|
*/
|
|
quotaUser?: string;
|
|
/** IP address of the site where the request originates. Use this if you want to enforce per-user limits. */
|
|
userIp?: string;
|
|
}): Request<Player>;
|
|
/** Get the collection of players for the currently authenticated user. */
|
|
list(request: {
|
|
/** Data format for the response. */
|
|
alt?: string;
|
|
/** Collection of players being retrieved */
|
|
collection: string;
|
|
/** The last-seen mutation timestamp. */
|
|
consistencyToken?: string;
|
|
/** Selector specifying which fields to include in a partial response. */
|
|
fields?: string;
|
|
/** API key. Your API key identifies your project and provides you with API access, quota, and reports. Required unless you provide an OAuth 2.0 token. */
|
|
key?: string;
|
|
/** The preferred language to use for strings returned by this method. */
|
|
language?: string;
|
|
/**
|
|
* The maximum number of player resources to return in the response, used for paging. For any response, the actual number of player resources returned may
|
|
* be less than the specified maxResults.
|
|
*/
|
|
maxResults?: number;
|
|
/** OAuth 2.0 token for the current user. */
|
|
oauth_token?: string;
|
|
/** The token returned by the previous request. */
|
|
pageToken?: string;
|
|
/** Returns response with indentations and line breaks. */
|
|
prettyPrint?: boolean;
|
|
/**
|
|
* Available to use for quota purposes for server-side applications. Can be any arbitrary string assigned to a user, but should not exceed 40 characters.
|
|
* Overrides userIp if both are provided.
|
|
*/
|
|
quotaUser?: string;
|
|
/** IP address of the site where the request originates. Use this if you want to enforce per-user limits. */
|
|
userIp?: string;
|
|
}): Request<PlayerListResponse>;
|
|
}
|
|
interface PushtokensResource {
|
|
/** Removes a push token for the current user and application. Removing a non-existent push token will report success. */
|
|
remove(request: {
|
|
/** Data format for the response. */
|
|
alt?: string;
|
|
/** The last-seen mutation timestamp. */
|
|
consistencyToken?: string;
|
|
/** Selector specifying which fields to include in a partial response. */
|
|
fields?: string;
|
|
/** API key. Your API key identifies your project and provides you with API access, quota, and reports. Required unless you provide an OAuth 2.0 token. */
|
|
key?: string;
|
|
/** OAuth 2.0 token for the current user. */
|
|
oauth_token?: string;
|
|
/** Returns response with indentations and line breaks. */
|
|
prettyPrint?: boolean;
|
|
/**
|
|
* Available to use for quota purposes for server-side applications. Can be any arbitrary string assigned to a user, but should not exceed 40 characters.
|
|
* Overrides userIp if both are provided.
|
|
*/
|
|
quotaUser?: string;
|
|
/** IP address of the site where the request originates. Use this if you want to enforce per-user limits. */
|
|
userIp?: string;
|
|
}): Request<void>;
|
|
/** Registers a push token for the current user and application. */
|
|
update(request: {
|
|
/** Data format for the response. */
|
|
alt?: string;
|
|
/** The last-seen mutation timestamp. */
|
|
consistencyToken?: string;
|
|
/** Selector specifying which fields to include in a partial response. */
|
|
fields?: string;
|
|
/** API key. Your API key identifies your project and provides you with API access, quota, and reports. Required unless you provide an OAuth 2.0 token. */
|
|
key?: string;
|
|
/** OAuth 2.0 token for the current user. */
|
|
oauth_token?: string;
|
|
/** Returns response with indentations and line breaks. */
|
|
prettyPrint?: boolean;
|
|
/**
|
|
* Available to use for quota purposes for server-side applications. Can be any arbitrary string assigned to a user, but should not exceed 40 characters.
|
|
* Overrides userIp if both are provided.
|
|
*/
|
|
quotaUser?: string;
|
|
/** IP address of the site where the request originates. Use this if you want to enforce per-user limits. */
|
|
userIp?: string;
|
|
}): Request<void>;
|
|
}
|
|
interface QuestMilestonesResource {
|
|
/**
|
|
* Report that a reward for the milestone corresponding to milestoneId for the quest corresponding to questId has been claimed by the currently authorized
|
|
* user.
|
|
*/
|
|
claim(request: {
|
|
/** Data format for the response. */
|
|
alt?: string;
|
|
/** The last-seen mutation timestamp. */
|
|
consistencyToken?: string;
|
|
/** Selector specifying which fields to include in a partial response. */
|
|
fields?: string;
|
|
/** API key. Your API key identifies your project and provides you with API access, quota, and reports. Required unless you provide an OAuth 2.0 token. */
|
|
key?: string;
|
|
/** The ID of the milestone. */
|
|
milestoneId: string;
|
|
/** OAuth 2.0 token for the current user. */
|
|
oauth_token?: string;
|
|
/** Returns response with indentations and line breaks. */
|
|
prettyPrint?: boolean;
|
|
/** The ID of the quest. */
|
|
questId: string;
|
|
/**
|
|
* Available to use for quota purposes for server-side applications. Can be any arbitrary string assigned to a user, but should not exceed 40 characters.
|
|
* Overrides userIp if both are provided.
|
|
*/
|
|
quotaUser?: string;
|
|
/** A numeric ID to ensure that the request is handled correctly across retries. Your client application must generate this ID randomly. */
|
|
requestId: string;
|
|
/** IP address of the site where the request originates. Use this if you want to enforce per-user limits. */
|
|
userIp?: string;
|
|
}): Request<void>;
|
|
}
|
|
interface QuestsResource {
|
|
/** Indicates that the currently authorized user will participate in the quest. */
|
|
accept(request: {
|
|
/** Data format for the response. */
|
|
alt?: string;
|
|
/** The last-seen mutation timestamp. */
|
|
consistencyToken?: string;
|
|
/** Selector specifying which fields to include in a partial response. */
|
|
fields?: string;
|
|
/** API key. Your API key identifies your project and provides you with API access, quota, and reports. Required unless you provide an OAuth 2.0 token. */
|
|
key?: string;
|
|
/** The preferred language to use for strings returned by this method. */
|
|
language?: string;
|
|
/** OAuth 2.0 token for the current user. */
|
|
oauth_token?: string;
|
|
/** Returns response with indentations and line breaks. */
|
|
prettyPrint?: boolean;
|
|
/** The ID of the quest. */
|
|
questId: string;
|
|
/**
|
|
* Available to use for quota purposes for server-side applications. Can be any arbitrary string assigned to a user, but should not exceed 40 characters.
|
|
* Overrides userIp if both are provided.
|
|
*/
|
|
quotaUser?: string;
|
|
/** IP address of the site where the request originates. Use this if you want to enforce per-user limits. */
|
|
userIp?: string;
|
|
}): Request<Quest>;
|
|
/** Get a list of quests for your application and the currently authenticated player. */
|
|
list(request: {
|
|
/** Data format for the response. */
|
|
alt?: string;
|
|
/** The last-seen mutation timestamp. */
|
|
consistencyToken?: string;
|
|
/** Selector specifying which fields to include in a partial response. */
|
|
fields?: string;
|
|
/** API key. Your API key identifies your project and provides you with API access, quota, and reports. Required unless you provide an OAuth 2.0 token. */
|
|
key?: string;
|
|
/** The preferred language to use for strings returned by this method. */
|
|
language?: string;
|
|
/**
|
|
* The maximum number of quest resources to return in the response, used for paging. For any response, the actual number of quest resources returned may
|
|
* be less than the specified maxResults. Acceptable values are 1 to 50, inclusive. (Default: 50).
|
|
*/
|
|
maxResults?: number;
|
|
/** OAuth 2.0 token for the current user. */
|
|
oauth_token?: string;
|
|
/** The token returned by the previous request. */
|
|
pageToken?: string;
|
|
/** A player ID. A value of me may be used in place of the authenticated player's ID. */
|
|
playerId: string;
|
|
/** Returns response with indentations and line breaks. */
|
|
prettyPrint?: boolean;
|
|
/**
|
|
* Available to use for quota purposes for server-side applications. Can be any arbitrary string assigned to a user, but should not exceed 40 characters.
|
|
* Overrides userIp if both are provided.
|
|
*/
|
|
quotaUser?: string;
|
|
/** IP address of the site where the request originates. Use this if you want to enforce per-user limits. */
|
|
userIp?: string;
|
|
}): Request<QuestListResponse>;
|
|
}
|
|
interface RevisionsResource {
|
|
/** Checks whether the games client is out of date. */
|
|
check(request: {
|
|
/** Data format for the response. */
|
|
alt?: string;
|
|
/**
|
|
* The revision of the client SDK used by your application. Format:
|
|
* [PLATFORM_TYPE]:[VERSION_NUMBER]. Possible values of PLATFORM_TYPE are:
|
|
*
|
|
* - "ANDROID" - Client is running the Android SDK.
|
|
* - "IOS" - Client is running the iOS SDK.
|
|
* - "WEB_APP" - Client is running as a Web App.
|
|
*/
|
|
clientRevision: string;
|
|
/** The last-seen mutation timestamp. */
|
|
consistencyToken?: string;
|
|
/** Selector specifying which fields to include in a partial response. */
|
|
fields?: string;
|
|
/** API key. Your API key identifies your project and provides you with API access, quota, and reports. Required unless you provide an OAuth 2.0 token. */
|
|
key?: string;
|
|
/** OAuth 2.0 token for the current user. */
|
|
oauth_token?: string;
|
|
/** Returns response with indentations and line breaks. */
|
|
prettyPrint?: boolean;
|
|
/**
|
|
* Available to use for quota purposes for server-side applications. Can be any arbitrary string assigned to a user, but should not exceed 40 characters.
|
|
* Overrides userIp if both are provided.
|
|
*/
|
|
quotaUser?: string;
|
|
/** IP address of the site where the request originates. Use this if you want to enforce per-user limits. */
|
|
userIp?: string;
|
|
}): Request<RevisionCheckResponse>;
|
|
}
|
|
interface RoomsResource {
|
|
/** Create a room. For internal use by the Games SDK only. Calling this method directly is unsupported. */
|
|
create(request: {
|
|
/** Data format for the response. */
|
|
alt?: string;
|
|
/** The last-seen mutation timestamp. */
|
|
consistencyToken?: string;
|
|
/** Selector specifying which fields to include in a partial response. */
|
|
fields?: string;
|
|
/** API key. Your API key identifies your project and provides you with API access, quota, and reports. Required unless you provide an OAuth 2.0 token. */
|
|
key?: string;
|
|
/** The preferred language to use for strings returned by this method. */
|
|
language?: string;
|
|
/** OAuth 2.0 token for the current user. */
|
|
oauth_token?: string;
|
|
/** Returns response with indentations and line breaks. */
|
|
prettyPrint?: boolean;
|
|
/**
|
|
* Available to use for quota purposes for server-side applications. Can be any arbitrary string assigned to a user, but should not exceed 40 characters.
|
|
* Overrides userIp if both are provided.
|
|
*/
|
|
quotaUser?: string;
|
|
/** IP address of the site where the request originates. Use this if you want to enforce per-user limits. */
|
|
userIp?: string;
|
|
}): Request<Room>;
|
|
/** Decline an invitation to join a room. For internal use by the Games SDK only. Calling this method directly is unsupported. */
|
|
decline(request: {
|
|
/** Data format for the response. */
|
|
alt?: string;
|
|
/** The last-seen mutation timestamp. */
|
|
consistencyToken?: string;
|
|
/** Selector specifying which fields to include in a partial response. */
|
|
fields?: string;
|
|
/** API key. Your API key identifies your project and provides you with API access, quota, and reports. Required unless you provide an OAuth 2.0 token. */
|
|
key?: string;
|
|
/** The preferred language to use for strings returned by this method. */
|
|
language?: string;
|
|
/** OAuth 2.0 token for the current user. */
|
|
oauth_token?: string;
|
|
/** Returns response with indentations and line breaks. */
|
|
prettyPrint?: boolean;
|
|
/**
|
|
* Available to use for quota purposes for server-side applications. Can be any arbitrary string assigned to a user, but should not exceed 40 characters.
|
|
* Overrides userIp if both are provided.
|
|
*/
|
|
quotaUser?: string;
|
|
/** The ID of the room. */
|
|
roomId: string;
|
|
/** IP address of the site where the request originates. Use this if you want to enforce per-user limits. */
|
|
userIp?: string;
|
|
}): Request<Room>;
|
|
/** Dismiss an invitation to join a room. For internal use by the Games SDK only. Calling this method directly is unsupported. */
|
|
dismiss(request: {
|
|
/** Data format for the response. */
|
|
alt?: string;
|
|
/** The last-seen mutation timestamp. */
|
|
consistencyToken?: string;
|
|
/** Selector specifying which fields to include in a partial response. */
|
|
fields?: string;
|
|
/** API key. Your API key identifies your project and provides you with API access, quota, and reports. Required unless you provide an OAuth 2.0 token. */
|
|
key?: string;
|
|
/** OAuth 2.0 token for the current user. */
|
|
oauth_token?: string;
|
|
/** Returns response with indentations and line breaks. */
|
|
prettyPrint?: boolean;
|
|
/**
|
|
* Available to use for quota purposes for server-side applications. Can be any arbitrary string assigned to a user, but should not exceed 40 characters.
|
|
* Overrides userIp if both are provided.
|
|
*/
|
|
quotaUser?: string;
|
|
/** The ID of the room. */
|
|
roomId: string;
|
|
/** IP address of the site where the request originates. Use this if you want to enforce per-user limits. */
|
|
userIp?: string;
|
|
}): Request<void>;
|
|
/** Get the data for a room. */
|
|
get(request: {
|
|
/** Data format for the response. */
|
|
alt?: string;
|
|
/** The last-seen mutation timestamp. */
|
|
consistencyToken?: string;
|
|
/** Selector specifying which fields to include in a partial response. */
|
|
fields?: string;
|
|
/** API key. Your API key identifies your project and provides you with API access, quota, and reports. Required unless you provide an OAuth 2.0 token. */
|
|
key?: string;
|
|
/** The preferred language to use for strings returned by this method. */
|
|
language?: string;
|
|
/** OAuth 2.0 token for the current user. */
|
|
oauth_token?: string;
|
|
/** Returns response with indentations and line breaks. */
|
|
prettyPrint?: boolean;
|
|
/**
|
|
* Available to use for quota purposes for server-side applications. Can be any arbitrary string assigned to a user, but should not exceed 40 characters.
|
|
* Overrides userIp if both are provided.
|
|
*/
|
|
quotaUser?: string;
|
|
/** The ID of the room. */
|
|
roomId: string;
|
|
/** IP address of the site where the request originates. Use this if you want to enforce per-user limits. */
|
|
userIp?: string;
|
|
}): Request<Room>;
|
|
/** Join a room. For internal use by the Games SDK only. Calling this method directly is unsupported. */
|
|
join(request: {
|
|
/** Data format for the response. */
|
|
alt?: string;
|
|
/** The last-seen mutation timestamp. */
|
|
consistencyToken?: string;
|
|
/** Selector specifying which fields to include in a partial response. */
|
|
fields?: string;
|
|
/** API key. Your API key identifies your project and provides you with API access, quota, and reports. Required unless you provide an OAuth 2.0 token. */
|
|
key?: string;
|
|
/** The preferred language to use for strings returned by this method. */
|
|
language?: string;
|
|
/** OAuth 2.0 token for the current user. */
|
|
oauth_token?: string;
|
|
/** Returns response with indentations and line breaks. */
|
|
prettyPrint?: boolean;
|
|
/**
|
|
* Available to use for quota purposes for server-side applications. Can be any arbitrary string assigned to a user, but should not exceed 40 characters.
|
|
* Overrides userIp if both are provided.
|
|
*/
|
|
quotaUser?: string;
|
|
/** The ID of the room. */
|
|
roomId: string;
|
|
/** IP address of the site where the request originates. Use this if you want to enforce per-user limits. */
|
|
userIp?: string;
|
|
}): Request<Room>;
|
|
/** Leave a room. For internal use by the Games SDK only. Calling this method directly is unsupported. */
|
|
leave(request: {
|
|
/** Data format for the response. */
|
|
alt?: string;
|
|
/** The last-seen mutation timestamp. */
|
|
consistencyToken?: string;
|
|
/** Selector specifying which fields to include in a partial response. */
|
|
fields?: string;
|
|
/** API key. Your API key identifies your project and provides you with API access, quota, and reports. Required unless you provide an OAuth 2.0 token. */
|
|
key?: string;
|
|
/** The preferred language to use for strings returned by this method. */
|
|
language?: string;
|
|
/** OAuth 2.0 token for the current user. */
|
|
oauth_token?: string;
|
|
/** Returns response with indentations and line breaks. */
|
|
prettyPrint?: boolean;
|
|
/**
|
|
* Available to use for quota purposes for server-side applications. Can be any arbitrary string assigned to a user, but should not exceed 40 characters.
|
|
* Overrides userIp if both are provided.
|
|
*/
|
|
quotaUser?: string;
|
|
/** The ID of the room. */
|
|
roomId: string;
|
|
/** IP address of the site where the request originates. Use this if you want to enforce per-user limits. */
|
|
userIp?: string;
|
|
}): Request<Room>;
|
|
/** Returns invitations to join rooms. */
|
|
list(request: {
|
|
/** Data format for the response. */
|
|
alt?: string;
|
|
/** The last-seen mutation timestamp. */
|
|
consistencyToken?: string;
|
|
/** Selector specifying which fields to include in a partial response. */
|
|
fields?: string;
|
|
/** API key. Your API key identifies your project and provides you with API access, quota, and reports. Required unless you provide an OAuth 2.0 token. */
|
|
key?: string;
|
|
/** The preferred language to use for strings returned by this method. */
|
|
language?: string;
|
|
/**
|
|
* The maximum number of rooms to return in the response, used for paging. For any response, the actual number of rooms to return may be less than the
|
|
* specified maxResults.
|
|
*/
|
|
maxResults?: number;
|
|
/** OAuth 2.0 token for the current user. */
|
|
oauth_token?: string;
|
|
/** The token returned by the previous request. */
|
|
pageToken?: string;
|
|
/** Returns response with indentations and line breaks. */
|
|
prettyPrint?: boolean;
|
|
/**
|
|
* Available to use for quota purposes for server-side applications. Can be any arbitrary string assigned to a user, but should not exceed 40 characters.
|
|
* Overrides userIp if both are provided.
|
|
*/
|
|
quotaUser?: string;
|
|
/** IP address of the site where the request originates. Use this if you want to enforce per-user limits. */
|
|
userIp?: string;
|
|
}): Request<RoomList>;
|
|
/** Updates sent by a client reporting the status of peers in a room. For internal use by the Games SDK only. Calling this method directly is unsupported. */
|
|
reportStatus(request: {
|
|
/** Data format for the response. */
|
|
alt?: string;
|
|
/** The last-seen mutation timestamp. */
|
|
consistencyToken?: string;
|
|
/** Selector specifying which fields to include in a partial response. */
|
|
fields?: string;
|
|
/** API key. Your API key identifies your project and provides you with API access, quota, and reports. Required unless you provide an OAuth 2.0 token. */
|
|
key?: string;
|
|
/** The preferred language to use for strings returned by this method. */
|
|
language?: string;
|
|
/** OAuth 2.0 token for the current user. */
|
|
oauth_token?: string;
|
|
/** Returns response with indentations and line breaks. */
|
|
prettyPrint?: boolean;
|
|
/**
|
|
* Available to use for quota purposes for server-side applications. Can be any arbitrary string assigned to a user, but should not exceed 40 characters.
|
|
* Overrides userIp if both are provided.
|
|
*/
|
|
quotaUser?: string;
|
|
/** The ID of the room. */
|
|
roomId: string;
|
|
/** IP address of the site where the request originates. Use this if you want to enforce per-user limits. */
|
|
userIp?: string;
|
|
}): Request<RoomStatus>;
|
|
}
|
|
interface ScoresResource {
|
|
/**
|
|
* Get high scores, and optionally ranks, in leaderboards for the currently authenticated player. For a specific time span, leaderboardId can be set to
|
|
* ALL to retrieve data for all leaderboards in a given time span.
|
|
* NOTE: You cannot ask for 'ALL' leaderboards and 'ALL' timeSpans in the same request; only one parameter may be set to 'ALL'.
|
|
*/
|
|
get(request: {
|
|
/** Data format for the response. */
|
|
alt?: string;
|
|
/** The last-seen mutation timestamp. */
|
|
consistencyToken?: string;
|
|
/** Selector specifying which fields to include in a partial response. */
|
|
fields?: string;
|
|
/** The types of ranks to return. If the parameter is omitted, no ranks will be returned. */
|
|
includeRankType?: string;
|
|
/** API key. Your API key identifies your project and provides you with API access, quota, and reports. Required unless you provide an OAuth 2.0 token. */
|
|
key?: string;
|
|
/** The preferred language to use for strings returned by this method. */
|
|
language?: string;
|
|
/** The ID of the leaderboard. Can be set to 'ALL' to retrieve data for all leaderboards for this application. */
|
|
leaderboardId: string;
|
|
/**
|
|
* The maximum number of leaderboard scores to return in the response. For any response, the actual number of leaderboard scores returned may be less than
|
|
* the specified maxResults.
|
|
*/
|
|
maxResults?: number;
|
|
/** OAuth 2.0 token for the current user. */
|
|
oauth_token?: string;
|
|
/** The token returned by the previous request. */
|
|
pageToken?: string;
|
|
/** A player ID. A value of me may be used in place of the authenticated player's ID. */
|
|
playerId: string;
|
|
/** Returns response with indentations and line breaks. */
|
|
prettyPrint?: boolean;
|
|
/**
|
|
* Available to use for quota purposes for server-side applications. Can be any arbitrary string assigned to a user, but should not exceed 40 characters.
|
|
* Overrides userIp if both are provided.
|
|
*/
|
|
quotaUser?: string;
|
|
/** The time span for the scores and ranks you're requesting. */
|
|
timeSpan: string;
|
|
/** IP address of the site where the request originates. Use this if you want to enforce per-user limits. */
|
|
userIp?: string;
|
|
}): Request<PlayerLeaderboardScoreListResponse>;
|
|
/** Lists the scores in a leaderboard, starting from the top. */
|
|
list(request: {
|
|
/** Data format for the response. */
|
|
alt?: string;
|
|
/** The collection of scores you're requesting. */
|
|
collection: string;
|
|
/** The last-seen mutation timestamp. */
|
|
consistencyToken?: string;
|
|
/** Selector specifying which fields to include in a partial response. */
|
|
fields?: string;
|
|
/** API key. Your API key identifies your project and provides you with API access, quota, and reports. Required unless you provide an OAuth 2.0 token. */
|
|
key?: string;
|
|
/** The preferred language to use for strings returned by this method. */
|
|
language?: string;
|
|
/** The ID of the leaderboard. */
|
|
leaderboardId: string;
|
|
/**
|
|
* The maximum number of leaderboard scores to return in the response. For any response, the actual number of leaderboard scores returned may be less than
|
|
* the specified maxResults.
|
|
*/
|
|
maxResults?: number;
|
|
/** OAuth 2.0 token for the current user. */
|
|
oauth_token?: string;
|
|
/** The token returned by the previous request. */
|
|
pageToken?: string;
|
|
/** Returns response with indentations and line breaks. */
|
|
prettyPrint?: boolean;
|
|
/**
|
|
* Available to use for quota purposes for server-side applications. Can be any arbitrary string assigned to a user, but should not exceed 40 characters.
|
|
* Overrides userIp if both are provided.
|
|
*/
|
|
quotaUser?: string;
|
|
/** The time span for the scores and ranks you're requesting. */
|
|
timeSpan: string;
|
|
/** IP address of the site where the request originates. Use this if you want to enforce per-user limits. */
|
|
userIp?: string;
|
|
}): Request<LeaderboardScores>;
|
|
/** Lists the scores in a leaderboard around (and including) a player's score. */
|
|
listWindow(request: {
|
|
/** Data format for the response. */
|
|
alt?: string;
|
|
/** The collection of scores you're requesting. */
|
|
collection: string;
|
|
/** The last-seen mutation timestamp. */
|
|
consistencyToken?: string;
|
|
/** Selector specifying which fields to include in a partial response. */
|
|
fields?: string;
|
|
/** API key. Your API key identifies your project and provides you with API access, quota, and reports. Required unless you provide an OAuth 2.0 token. */
|
|
key?: string;
|
|
/** The preferred language to use for strings returned by this method. */
|
|
language?: string;
|
|
/** The ID of the leaderboard. */
|
|
leaderboardId: string;
|
|
/**
|
|
* The maximum number of leaderboard scores to return in the response. For any response, the actual number of leaderboard scores returned may be less than
|
|
* the specified maxResults.
|
|
*/
|
|
maxResults?: number;
|
|
/** OAuth 2.0 token for the current user. */
|
|
oauth_token?: string;
|
|
/** The token returned by the previous request. */
|
|
pageToken?: string;
|
|
/** Returns response with indentations and line breaks. */
|
|
prettyPrint?: boolean;
|
|
/**
|
|
* Available to use for quota purposes for server-side applications. Can be any arbitrary string assigned to a user, but should not exceed 40 characters.
|
|
* Overrides userIp if both are provided.
|
|
*/
|
|
quotaUser?: string;
|
|
/**
|
|
* The preferred number of scores to return above the player's score. More scores may be returned if the player is at the bottom of the leaderboard; fewer
|
|
* may be returned if the player is at the top. Must be less than or equal to maxResults.
|
|
*/
|
|
resultsAbove?: number;
|
|
/** True if the top scores should be returned when the player is not in the leaderboard. Defaults to true. */
|
|
returnTopIfAbsent?: boolean;
|
|
/** The time span for the scores and ranks you're requesting. */
|
|
timeSpan: string;
|
|
/** IP address of the site where the request originates. Use this if you want to enforce per-user limits. */
|
|
userIp?: string;
|
|
}): Request<LeaderboardScores>;
|
|
/** Submits a score to the specified leaderboard. */
|
|
submit(request: {
|
|
/** Data format for the response. */
|
|
alt?: string;
|
|
/** The last-seen mutation timestamp. */
|
|
consistencyToken?: string;
|
|
/** Selector specifying which fields to include in a partial response. */
|
|
fields?: string;
|
|
/** API key. Your API key identifies your project and provides you with API access, quota, and reports. Required unless you provide an OAuth 2.0 token. */
|
|
key?: string;
|
|
/** The preferred language to use for strings returned by this method. */
|
|
language?: string;
|
|
/** The ID of the leaderboard. */
|
|
leaderboardId: string;
|
|
/** OAuth 2.0 token for the current user. */
|
|
oauth_token?: string;
|
|
/** Returns response with indentations and line breaks. */
|
|
prettyPrint?: boolean;
|
|
/**
|
|
* Available to use for quota purposes for server-side applications. Can be any arbitrary string assigned to a user, but should not exceed 40 characters.
|
|
* Overrides userIp if both are provided.
|
|
*/
|
|
quotaUser?: string;
|
|
/**
|
|
* The score you're submitting. The submitted score is ignored if it is worse than a previously submitted score, where worse depends on the leaderboard
|
|
* sort order. The meaning of the score value depends on the leaderboard format type. For fixed-point, the score represents the raw value. For time, the
|
|
* score represents elapsed time in milliseconds. For currency, the score represents a value in micro units.
|
|
*/
|
|
score: string;
|
|
/**
|
|
* Additional information about the score you're submitting. Values must contain no more than 64 URI-safe characters as defined by section 2.3 of RFC
|
|
* 3986.
|
|
*/
|
|
scoreTag?: string;
|
|
/** IP address of the site where the request originates. Use this if you want to enforce per-user limits. */
|
|
userIp?: string;
|
|
}): Request<PlayerScoreResponse>;
|
|
/** Submits multiple scores to leaderboards. */
|
|
submitMultiple(request: {
|
|
/** Data format for the response. */
|
|
alt?: string;
|
|
/** The last-seen mutation timestamp. */
|
|
consistencyToken?: string;
|
|
/** Selector specifying which fields to include in a partial response. */
|
|
fields?: string;
|
|
/** API key. Your API key identifies your project and provides you with API access, quota, and reports. Required unless you provide an OAuth 2.0 token. */
|
|
key?: string;
|
|
/** The preferred language to use for strings returned by this method. */
|
|
language?: string;
|
|
/** OAuth 2.0 token for the current user. */
|
|
oauth_token?: string;
|
|
/** Returns response with indentations and line breaks. */
|
|
prettyPrint?: boolean;
|
|
/**
|
|
* Available to use for quota purposes for server-side applications. Can be any arbitrary string assigned to a user, but should not exceed 40 characters.
|
|
* Overrides userIp if both are provided.
|
|
*/
|
|
quotaUser?: string;
|
|
/** IP address of the site where the request originates. Use this if you want to enforce per-user limits. */
|
|
userIp?: string;
|
|
}): Request<PlayerScoreListResponse>;
|
|
}
|
|
interface SnapshotsResource {
|
|
/** Retrieves the metadata for a given snapshot ID. */
|
|
get(request: {
|
|
/** Data format for the response. */
|
|
alt?: string;
|
|
/** The last-seen mutation timestamp. */
|
|
consistencyToken?: string;
|
|
/** Selector specifying which fields to include in a partial response. */
|
|
fields?: string;
|
|
/** API key. Your API key identifies your project and provides you with API access, quota, and reports. Required unless you provide an OAuth 2.0 token. */
|
|
key?: string;
|
|
/** The preferred language to use for strings returned by this method. */
|
|
language?: string;
|
|
/** OAuth 2.0 token for the current user. */
|
|
oauth_token?: string;
|
|
/** Returns response with indentations and line breaks. */
|
|
prettyPrint?: boolean;
|
|
/**
|
|
* Available to use for quota purposes for server-side applications. Can be any arbitrary string assigned to a user, but should not exceed 40 characters.
|
|
* Overrides userIp if both are provided.
|
|
*/
|
|
quotaUser?: string;
|
|
/** The ID of the snapshot. */
|
|
snapshotId: string;
|
|
/** IP address of the site where the request originates. Use this if you want to enforce per-user limits. */
|
|
userIp?: string;
|
|
}): Request<Snapshot>;
|
|
/** Retrieves a list of snapshots created by your application for the player corresponding to the player ID. */
|
|
list(request: {
|
|
/** Data format for the response. */
|
|
alt?: string;
|
|
/** The last-seen mutation timestamp. */
|
|
consistencyToken?: string;
|
|
/** Selector specifying which fields to include in a partial response. */
|
|
fields?: string;
|
|
/** API key. Your API key identifies your project and provides you with API access, quota, and reports. Required unless you provide an OAuth 2.0 token. */
|
|
key?: string;
|
|
/** The preferred language to use for strings returned by this method. */
|
|
language?: string;
|
|
/**
|
|
* The maximum number of snapshot resources to return in the response, used for paging. For any response, the actual number of snapshot resources returned
|
|
* may be less than the specified maxResults.
|
|
*/
|
|
maxResults?: number;
|
|
/** OAuth 2.0 token for the current user. */
|
|
oauth_token?: string;
|
|
/** The token returned by the previous request. */
|
|
pageToken?: string;
|
|
/** A player ID. A value of me may be used in place of the authenticated player's ID. */
|
|
playerId: string;
|
|
/** Returns response with indentations and line breaks. */
|
|
prettyPrint?: boolean;
|
|
/**
|
|
* Available to use for quota purposes for server-side applications. Can be any arbitrary string assigned to a user, but should not exceed 40 characters.
|
|
* Overrides userIp if both are provided.
|
|
*/
|
|
quotaUser?: string;
|
|
/** IP address of the site where the request originates. Use this if you want to enforce per-user limits. */
|
|
userIp?: string;
|
|
}): Request<SnapshotListResponse>;
|
|
}
|
|
interface TurnBasedMatchesResource {
|
|
/** Cancel a turn-based match. */
|
|
cancel(request: {
|
|
/** Data format for the response. */
|
|
alt?: string;
|
|
/** The last-seen mutation timestamp. */
|
|
consistencyToken?: string;
|
|
/** Selector specifying which fields to include in a partial response. */
|
|
fields?: string;
|
|
/** API key. Your API key identifies your project and provides you with API access, quota, and reports. Required unless you provide an OAuth 2.0 token. */
|
|
key?: string;
|
|
/** The ID of the match. */
|
|
matchId: string;
|
|
/** OAuth 2.0 token for the current user. */
|
|
oauth_token?: string;
|
|
/** Returns response with indentations and line breaks. */
|
|
prettyPrint?: boolean;
|
|
/**
|
|
* Available to use for quota purposes for server-side applications. Can be any arbitrary string assigned to a user, but should not exceed 40 characters.
|
|
* Overrides userIp if both are provided.
|
|
*/
|
|
quotaUser?: string;
|
|
/** IP address of the site where the request originates. Use this if you want to enforce per-user limits. */
|
|
userIp?: string;
|
|
}): Request<void>;
|
|
/** Create a turn-based match. */
|
|
create(request: {
|
|
/** Data format for the response. */
|
|
alt?: string;
|
|
/** The last-seen mutation timestamp. */
|
|
consistencyToken?: string;
|
|
/** Selector specifying which fields to include in a partial response. */
|
|
fields?: string;
|
|
/** API key. Your API key identifies your project and provides you with API access, quota, and reports. Required unless you provide an OAuth 2.0 token. */
|
|
key?: string;
|
|
/** The preferred language to use for strings returned by this method. */
|
|
language?: string;
|
|
/** OAuth 2.0 token for the current user. */
|
|
oauth_token?: string;
|
|
/** Returns response with indentations and line breaks. */
|
|
prettyPrint?: boolean;
|
|
/**
|
|
* Available to use for quota purposes for server-side applications. Can be any arbitrary string assigned to a user, but should not exceed 40 characters.
|
|
* Overrides userIp if both are provided.
|
|
*/
|
|
quotaUser?: string;
|
|
/** IP address of the site where the request originates. Use this if you want to enforce per-user limits. */
|
|
userIp?: string;
|
|
}): Request<TurnBasedMatch>;
|
|
/** Decline an invitation to play a turn-based match. */
|
|
decline(request: {
|
|
/** Data format for the response. */
|
|
alt?: string;
|
|
/** The last-seen mutation timestamp. */
|
|
consistencyToken?: string;
|
|
/** Selector specifying which fields to include in a partial response. */
|
|
fields?: string;
|
|
/** API key. Your API key identifies your project and provides you with API access, quota, and reports. Required unless you provide an OAuth 2.0 token. */
|
|
key?: string;
|
|
/** The preferred language to use for strings returned by this method. */
|
|
language?: string;
|
|
/** The ID of the match. */
|
|
matchId: string;
|
|
/** OAuth 2.0 token for the current user. */
|
|
oauth_token?: string;
|
|
/** Returns response with indentations and line breaks. */
|
|
prettyPrint?: boolean;
|
|
/**
|
|
* Available to use for quota purposes for server-side applications. Can be any arbitrary string assigned to a user, but should not exceed 40 characters.
|
|
* Overrides userIp if both are provided.
|
|
*/
|
|
quotaUser?: string;
|
|
/** IP address of the site where the request originates. Use this if you want to enforce per-user limits. */
|
|
userIp?: string;
|
|
}): Request<TurnBasedMatch>;
|
|
/** Dismiss a turn-based match from the match list. The match will no longer show up in the list and will not generate notifications. */
|
|
dismiss(request: {
|
|
/** Data format for the response. */
|
|
alt?: string;
|
|
/** The last-seen mutation timestamp. */
|
|
consistencyToken?: string;
|
|
/** Selector specifying which fields to include in a partial response. */
|
|
fields?: string;
|
|
/** API key. Your API key identifies your project and provides you with API access, quota, and reports. Required unless you provide an OAuth 2.0 token. */
|
|
key?: string;
|
|
/** The ID of the match. */
|
|
matchId: string;
|
|
/** OAuth 2.0 token for the current user. */
|
|
oauth_token?: string;
|
|
/** Returns response with indentations and line breaks. */
|
|
prettyPrint?: boolean;
|
|
/**
|
|
* Available to use for quota purposes for server-side applications. Can be any arbitrary string assigned to a user, but should not exceed 40 characters.
|
|
* Overrides userIp if both are provided.
|
|
*/
|
|
quotaUser?: string;
|
|
/** IP address of the site where the request originates. Use this if you want to enforce per-user limits. */
|
|
userIp?: string;
|
|
}): Request<void>;
|
|
/**
|
|
* Finish a turn-based match. Each player should make this call once, after all results are in. Only the player whose turn it is may make the first call
|
|
* to Finish, and can pass in the final match state.
|
|
*/
|
|
finish(request: {
|
|
/** Data format for the response. */
|
|
alt?: string;
|
|
/** The last-seen mutation timestamp. */
|
|
consistencyToken?: string;
|
|
/** Selector specifying which fields to include in a partial response. */
|
|
fields?: string;
|
|
/** API key. Your API key identifies your project and provides you with API access, quota, and reports. Required unless you provide an OAuth 2.0 token. */
|
|
key?: string;
|
|
/** The preferred language to use for strings returned by this method. */
|
|
language?: string;
|
|
/** The ID of the match. */
|
|
matchId: string;
|
|
/** OAuth 2.0 token for the current user. */
|
|
oauth_token?: string;
|
|
/** Returns response with indentations and line breaks. */
|
|
prettyPrint?: boolean;
|
|
/**
|
|
* Available to use for quota purposes for server-side applications. Can be any arbitrary string assigned to a user, but should not exceed 40 characters.
|
|
* Overrides userIp if both are provided.
|
|
*/
|
|
quotaUser?: string;
|
|
/** IP address of the site where the request originates. Use this if you want to enforce per-user limits. */
|
|
userIp?: string;
|
|
}): Request<TurnBasedMatch>;
|
|
/** Get the data for a turn-based match. */
|
|
get(request: {
|
|
/** Data format for the response. */
|
|
alt?: string;
|
|
/** The last-seen mutation timestamp. */
|
|
consistencyToken?: string;
|
|
/** Selector specifying which fields to include in a partial response. */
|
|
fields?: string;
|
|
/** Get match data along with metadata. */
|
|
includeMatchData?: boolean;
|
|
/** API key. Your API key identifies your project and provides you with API access, quota, and reports. Required unless you provide an OAuth 2.0 token. */
|
|
key?: string;
|
|
/** The preferred language to use for strings returned by this method. */
|
|
language?: string;
|
|
/** The ID of the match. */
|
|
matchId: string;
|
|
/** OAuth 2.0 token for the current user. */
|
|
oauth_token?: string;
|
|
/** Returns response with indentations and line breaks. */
|
|
prettyPrint?: boolean;
|
|
/**
|
|
* Available to use for quota purposes for server-side applications. Can be any arbitrary string assigned to a user, but should not exceed 40 characters.
|
|
* Overrides userIp if both are provided.
|
|
*/
|
|
quotaUser?: string;
|
|
/** IP address of the site where the request originates. Use this if you want to enforce per-user limits. */
|
|
userIp?: string;
|
|
}): Request<TurnBasedMatch>;
|
|
/** Join a turn-based match. */
|
|
join(request: {
|
|
/** Data format for the response. */
|
|
alt?: string;
|
|
/** The last-seen mutation timestamp. */
|
|
consistencyToken?: string;
|
|
/** Selector specifying which fields to include in a partial response. */
|
|
fields?: string;
|
|
/** API key. Your API key identifies your project and provides you with API access, quota, and reports. Required unless you provide an OAuth 2.0 token. */
|
|
key?: string;
|
|
/** The preferred language to use for strings returned by this method. */
|
|
language?: string;
|
|
/** The ID of the match. */
|
|
matchId: string;
|
|
/** OAuth 2.0 token for the current user. */
|
|
oauth_token?: string;
|
|
/** Returns response with indentations and line breaks. */
|
|
prettyPrint?: boolean;
|
|
/**
|
|
* Available to use for quota purposes for server-side applications. Can be any arbitrary string assigned to a user, but should not exceed 40 characters.
|
|
* Overrides userIp if both are provided.
|
|
*/
|
|
quotaUser?: string;
|
|
/** IP address of the site where the request originates. Use this if you want to enforce per-user limits. */
|
|
userIp?: string;
|
|
}): Request<TurnBasedMatch>;
|
|
/** Leave a turn-based match when it is not the current player's turn, without canceling the match. */
|
|
leave(request: {
|
|
/** Data format for the response. */
|
|
alt?: string;
|
|
/** The last-seen mutation timestamp. */
|
|
consistencyToken?: string;
|
|
/** Selector specifying which fields to include in a partial response. */
|
|
fields?: string;
|
|
/** API key. Your API key identifies your project and provides you with API access, quota, and reports. Required unless you provide an OAuth 2.0 token. */
|
|
key?: string;
|
|
/** The preferred language to use for strings returned by this method. */
|
|
language?: string;
|
|
/** The ID of the match. */
|
|
matchId: string;
|
|
/** OAuth 2.0 token for the current user. */
|
|
oauth_token?: string;
|
|
/** Returns response with indentations and line breaks. */
|
|
prettyPrint?: boolean;
|
|
/**
|
|
* Available to use for quota purposes for server-side applications. Can be any arbitrary string assigned to a user, but should not exceed 40 characters.
|
|
* Overrides userIp if both are provided.
|
|
*/
|
|
quotaUser?: string;
|
|
/** IP address of the site where the request originates. Use this if you want to enforce per-user limits. */
|
|
userIp?: string;
|
|
}): Request<TurnBasedMatch>;
|
|
/** Leave a turn-based match during the current player's turn, without canceling the match. */
|
|
leaveTurn(request: {
|
|
/** Data format for the response. */
|
|
alt?: string;
|
|
/** The last-seen mutation timestamp. */
|
|
consistencyToken?: string;
|
|
/** Selector specifying which fields to include in a partial response. */
|
|
fields?: string;
|
|
/** API key. Your API key identifies your project and provides you with API access, quota, and reports. Required unless you provide an OAuth 2.0 token. */
|
|
key?: string;
|
|
/** The preferred language to use for strings returned by this method. */
|
|
language?: string;
|
|
/** The ID of the match. */
|
|
matchId: string;
|
|
/** The version of the match being updated. */
|
|
matchVersion: number;
|
|
/** OAuth 2.0 token for the current user. */
|
|
oauth_token?: string;
|
|
/**
|
|
* The ID of another participant who should take their turn next. If not set, the match will wait for other player(s) to join via automatching; this is
|
|
* only valid if automatch criteria is set on the match with remaining slots for automatched players.
|
|
*/
|
|
pendingParticipantId?: string;
|
|
/** Returns response with indentations and line breaks. */
|
|
prettyPrint?: boolean;
|
|
/**
|
|
* Available to use for quota purposes for server-side applications. Can be any arbitrary string assigned to a user, but should not exceed 40 characters.
|
|
* Overrides userIp if both are provided.
|
|
*/
|
|
quotaUser?: string;
|
|
/** IP address of the site where the request originates. Use this if you want to enforce per-user limits. */
|
|
userIp?: string;
|
|
}): Request<TurnBasedMatch>;
|
|
/** Returns turn-based matches the player is or was involved in. */
|
|
list(request: {
|
|
/** Data format for the response. */
|
|
alt?: string;
|
|
/** The last-seen mutation timestamp. */
|
|
consistencyToken?: string;
|
|
/** Selector specifying which fields to include in a partial response. */
|
|
fields?: string;
|
|
/**
|
|
* True if match data should be returned in the response. Note that not all data will necessarily be returned if include_match_data is true; the server
|
|
* may decide to only return data for some of the matches to limit download size for the client. The remainder of the data for these matches will be
|
|
* retrievable on request.
|
|
*/
|
|
includeMatchData?: boolean;
|
|
/** API key. Your API key identifies your project and provides you with API access, quota, and reports. Required unless you provide an OAuth 2.0 token. */
|
|
key?: string;
|
|
/** The preferred language to use for strings returned by this method. */
|
|
language?: string;
|
|
/** The maximum number of completed or canceled matches to return in the response. If not set, all matches returned could be completed or canceled. */
|
|
maxCompletedMatches?: number;
|
|
/**
|
|
* The maximum number of matches to return in the response, used for paging. For any response, the actual number of matches to return may be less than the
|
|
* specified maxResults.
|
|
*/
|
|
maxResults?: number;
|
|
/** OAuth 2.0 token for the current user. */
|
|
oauth_token?: string;
|
|
/** The token returned by the previous request. */
|
|
pageToken?: string;
|
|
/** Returns response with indentations and line breaks. */
|
|
prettyPrint?: boolean;
|
|
/**
|
|
* Available to use for quota purposes for server-side applications. Can be any arbitrary string assigned to a user, but should not exceed 40 characters.
|
|
* Overrides userIp if both are provided.
|
|
*/
|
|
quotaUser?: string;
|
|
/** IP address of the site where the request originates. Use this if you want to enforce per-user limits. */
|
|
userIp?: string;
|
|
}): Request<TurnBasedMatchList>;
|
|
/**
|
|
* Create a rematch of a match that was previously completed, with the same participants. This can be called by only one player on a match still in their
|
|
* list; the player must have called Finish first. Returns the newly created match; it will be the caller's turn.
|
|
*/
|
|
rematch(request: {
|
|
/** Data format for the response. */
|
|
alt?: string;
|
|
/** The last-seen mutation timestamp. */
|
|
consistencyToken?: string;
|
|
/** Selector specifying which fields to include in a partial response. */
|
|
fields?: string;
|
|
/** API key. Your API key identifies your project and provides you with API access, quota, and reports. Required unless you provide an OAuth 2.0 token. */
|
|
key?: string;
|
|
/** The preferred language to use for strings returned by this method. */
|
|
language?: string;
|
|
/** The ID of the match. */
|
|
matchId: string;
|
|
/** OAuth 2.0 token for the current user. */
|
|
oauth_token?: string;
|
|
/** Returns response with indentations and line breaks. */
|
|
prettyPrint?: boolean;
|
|
/**
|
|
* Available to use for quota purposes for server-side applications. Can be any arbitrary string assigned to a user, but should not exceed 40 characters.
|
|
* Overrides userIp if both are provided.
|
|
*/
|
|
quotaUser?: string;
|
|
/**
|
|
* A randomly generated numeric ID for each request specified by the caller. This number is used at the server to ensure that the request is handled
|
|
* correctly across retries.
|
|
*/
|
|
requestId?: string;
|
|
/** IP address of the site where the request originates. Use this if you want to enforce per-user limits. */
|
|
userIp?: string;
|
|
}): Request<TurnBasedMatchRematch>;
|
|
/**
|
|
* Returns turn-based matches the player is or was involved in that changed since the last sync call, with the least recent changes coming first. Matches
|
|
* that should be removed from the local cache will have a status of MATCH_DELETED.
|
|
*/
|
|
sync(request: {
|
|
/** Data format for the response. */
|
|
alt?: string;
|
|
/** The last-seen mutation timestamp. */
|
|
consistencyToken?: string;
|
|
/** Selector specifying which fields to include in a partial response. */
|
|
fields?: string;
|
|
/**
|
|
* True if match data should be returned in the response. Note that not all data will necessarily be returned if include_match_data is true; the server
|
|
* may decide to only return data for some of the matches to limit download size for the client. The remainder of the data for these matches will be
|
|
* retrievable on request.
|
|
*/
|
|
includeMatchData?: boolean;
|
|
/** API key. Your API key identifies your project and provides you with API access, quota, and reports. Required unless you provide an OAuth 2.0 token. */
|
|
key?: string;
|
|
/** The preferred language to use for strings returned by this method. */
|
|
language?: string;
|
|
/** The maximum number of completed or canceled matches to return in the response. If not set, all matches returned could be completed or canceled. */
|
|
maxCompletedMatches?: number;
|
|
/**
|
|
* The maximum number of matches to return in the response, used for paging. For any response, the actual number of matches to return may be less than the
|
|
* specified maxResults.
|
|
*/
|
|
maxResults?: number;
|
|
/** OAuth 2.0 token for the current user. */
|
|
oauth_token?: string;
|
|
/** The token returned by the previous request. */
|
|
pageToken?: string;
|
|
/** Returns response with indentations and line breaks. */
|
|
prettyPrint?: boolean;
|
|
/**
|
|
* Available to use for quota purposes for server-side applications. Can be any arbitrary string assigned to a user, but should not exceed 40 characters.
|
|
* Overrides userIp if both are provided.
|
|
*/
|
|
quotaUser?: string;
|
|
/** IP address of the site where the request originates. Use this if you want to enforce per-user limits. */
|
|
userIp?: string;
|
|
}): Request<TurnBasedMatchSync>;
|
|
/** Commit the results of a player turn. */
|
|
takeTurn(request: {
|
|
/** Data format for the response. */
|
|
alt?: string;
|
|
/** The last-seen mutation timestamp. */
|
|
consistencyToken?: string;
|
|
/** Selector specifying which fields to include in a partial response. */
|
|
fields?: string;
|
|
/** API key. Your API key identifies your project and provides you with API access, quota, and reports. Required unless you provide an OAuth 2.0 token. */
|
|
key?: string;
|
|
/** The preferred language to use for strings returned by this method. */
|
|
language?: string;
|
|
/** The ID of the match. */
|
|
matchId: string;
|
|
/** OAuth 2.0 token for the current user. */
|
|
oauth_token?: string;
|
|
/** Returns response with indentations and line breaks. */
|
|
prettyPrint?: boolean;
|
|
/**
|
|
* Available to use for quota purposes for server-side applications. Can be any arbitrary string assigned to a user, but should not exceed 40 characters.
|
|
* Overrides userIp if both are provided.
|
|
*/
|
|
quotaUser?: string;
|
|
/** IP address of the site where the request originates. Use this if you want to enforce per-user limits. */
|
|
userIp?: string;
|
|
}): Request<TurnBasedMatch>;
|
|
}
|
|
}
|
|
}
|