DefinitelyTyped/types/webgl2/webgl2-tests.ts
2017-08-17 14:53:41 -07:00

27 lines
826 B
TypeScript

window.onload = () => {
const canvas: HTMLCanvasElement = document.createElement("canvas");
const gl: WebGL2RenderingContext | null = canvas.getContext("webgl2", { antialias: false});
if (gl === null) {
console.log("WebGL2 not available");
return;
}
const maxsize = gl.getParameter(gl.MAX_3D_TEXTURE_SIZE);
console.log(`Attempting to create super useful, empty, NPOT 3D texture of size ${maxsize} x 13 x 5...`);
const texture = gl.createTexture();
gl.activeTexture(gl.TEXTURE0);
gl.bindTexture(gl.TEXTURE_3D, texture);
gl.texImage3D(gl.TEXTURE_3D, 0, gl.R32F, maxsize, 13, 5, 0, gl.RED, gl.FLOAT, null);
if (gl.getError() !== gl.NO_ERROR) {
console.log("Oh noes!");
} else {
console.log("Success!");
}
gl.deleteTexture(texture);
};