DefinitelyTyped/types/gun/index.d.ts
2019-03-19 13:37:33 +08:00

457 lines
22 KiB
TypeScript

// Type definitions for gun 0.9
// Project: https://github.com/amark/gun#readme
// Definitions by: Jack Works <https://github.com/Jack-Works>
// Definitions: https://github.com/DefinitelyTyped/DefinitelyTyped
// TypeScript Version: 3.1
declare const cons: Gun.Constructor;
export = cons;
declare namespace Gun {
type ArrayOf<T> = T extends Array<infer U> ? U : never;
/** Gun does not accept Array value, so we need extract to make types correct */
type AllowArray<T> = ArrayOf<T> extends never ? T : ArrayOf<T>;
type DisallowArray<T> = ArrayOf<T> extends never ? T : never;
/** These types cannot be stored on Gun */
type AlwaysDisallowedType<T> = T extends (...args: any[]) => void
? never
: T extends { new (...args: any[]): any }
? never
: AccessObject<T>;
type AccessObject<T> = T extends object
? { [key in keyof T]: (AlwaysDisallowedType<T[key]> extends never ? never : AccessObject<T[key]>) }
: T;
/** These types cannot be stored on Gun's root level */
type DisallowPrimitives<Open, T> = Open extends false
? T
: T extends string
? never
: T extends number
? never
: T extends boolean
? never
: T extends null
? never
: T extends undefined
? never
: T;
type ArrayAsRecord<DataType> = ArrayOf<DataType> extends never ? DataType : Record<string, any>;
/**
* options['module name'] allows you to pass options to a 3rd party module.
* Their project README will likely list the exposed options
* https://github.com/amark/gun/wiki/Modules
*/
type ConstructorOptions = Partial<{
/** Undocumented but mentioned. Write data to a JSON. */
file: string;
/** Undocumented but mentioned. Create a websocket server */
web: any;
/** Undocumented but mentioned. Amazon S3 */
s3: {
key: any;
secret: any;
bucket: any;
};
/** the URLs are properties, and the value is an empty object. */
peers: Record<string, {}>;
/** default: true, creates and persists local (nodejs) data using Radisk. */
radisk: boolean;
/** default: true, persists local (browser) data to localStorage. */
localStorage: boolean;
/** uuid allows you to override the default 24 random alphanumeric soul generator with your own function. */
uuid(): string;
/**
* allows you to pass options to a 3rd party module. Their project README will likely list the exposed options
* @see https://github.com/amark/gun/wiki/Modules
*/
[key: string]: any;
}>;
type Saveable<DataType> = Partial<DataType> | string | number | boolean | null | ChainReference<DataType>;
type AckCallback = (ack: { err: Error; ok: any } | { err: undefined; ok: string }) => void;
type Parameters<T extends (...args: any[]) => any> = T extends (...args: infer P) => any ? P : never;
interface ChainReference<DataType = any, ReferenceKey = any, IsTop extends 'pre_root' | 'root' | false = false> {
//#region API
/**
* Save data into gun, syncing it with your connected peers.
*
* * You cannot save primitive values at the root level.
*
* @param data You do not need to re-save the entire object every time,
* gun will automatically merge your data into what already exists as a "partial" update.
*
* * `undefined`, `NaN`, `Infinity`, `array`, will be rejected.
* * Traditional arrays are dangerous in real-time apps. Use `gun.set` instead.
*
* @param callback invoked on each acknowledgment
*/
put(
data: Partial<AlwaysDisallowedType<DisallowPrimitives<IsTop, DisallowArray<DataType>>>>,
callback?: AckCallback
): ChainReference<DataType, ReferenceKey, IsTop>;
/**
* Where to read data from.
* @param key The key is the ID or property name of the data that you saved from earlier
* (or that will be saved later).
* * Note that if you use .put at any depth after a get it first reads the data and then writes, merging the data as a partial update.
* @param callback You will usually be using gun.on or gun.once to actually retrieve your data,
* not this callback (it is intended for more low level control, for module and extensions).
*
* **Avoid use callback. The type in the document may be wrong.**
*
* **Here the type of callback respect to the actual behavior**
*/
get<K extends keyof DataType>(
key: ArrayOf<DataType> extends never ? K : never,
callback?: (
/** the raw data. Internal node of gun. Will not typed here. */
paramA: Record<
'gun' | '$' | 'root' | 'id' | 'back' | 'on' | 'tag' | 'get' | 'soul' | 'ack' | 'put',
any
>,
/** the key, ID, or property name of the data. */
paramB: Record<'off' | 'to' | 'next' | 'the' | 'on' | 'as' | 'back' | 'rid' | 'id', any>
) => void
): ChainReference<DataType[K], K, IsTop extends 'pre_root' ? 'root' : false>;
/**
* Change the configuration of the gun database instance.
* @param options The options argument is the same object you pass to the constructor.
*
* The options's properties replace those in the instance's configuration but options.peers are **added** to peers known to the gun instance.
* @returns No mention in the document, behavior as `ChainReference<DataType, ReferenceKey>`
*/
opt(options: ConstructorOptions): ChainReference<DataType, ReferenceKey>;
/**
* Move up to the parent context on the chain.
*
* Every time a new chain is created, a reference to the old context is kept to go back to.
* @param amount The number of times you want to go back up the chain.
* `-1` or `Infinity` will take you to the root.
* @returns Impossible to determinate final type. You must cast it by yourself.
*/
back(amount?: number): ChainReference;
// Main API
/**
* Subscribe to updates and changes on a node or property in realtime.
* @param option Currently, the only option is to filter out old data, and just be given the changes.
* If you're listening to a node with 100 fields, and just one changes,
* you'll instead be passed a node with a single property representing that change rather than the full node every time.
* @param callback
* Once initially and whenever the property or node you're focused on changes, this callback is immediately fired with the data as it is at that point in time.
*
* Since gun streams data, the callback will probably be called multiple times as new chunk comes in.
* To remove a listener call .off() on the same property or node.
*/
on(
callback: (
data: DisallowPrimitives<IsTop, AlwaysDisallowedType<ArrayAsRecord<DataType>>>,
key: ReferenceKey
) => void,
option?: { change: boolean } | boolean
): ChainReference<DataType, ReferenceKey>;
/**
* Get the current data without subscribing to updates. Or `undefined` if it cannot be found.
* @returns In the document, it said the return value may change in the future. Don't rely on it.
*/
once(
callback?: (
data: (DisallowPrimitives<IsTop, AlwaysDisallowedType<ArrayAsRecord<DataType>>>) | undefined,
key: ReferenceKey
) => void,
option?: { wait: number }
): ChainReference<DataType, ReferenceKey>;
/**
* **.set does not means 'set data', it means a Mathematical Set**
*
* Add a unique item to an unordered list.
* `gun.set` works like a mathematical set, where each item in the list is unique.
* If the item is added twice, it will be merged.
*
* **This means only objects, for now, are supported.**
*/
set(
data: AlwaysDisallowedType<
DataType extends Array<infer U>
? U extends { [key: string]: any; [key: number]: any }
? ArrayOf<DataType>
: never
: never
>,
callback?: AckCallback
): ChainReference<ArrayOf<DataType>>;
/**
* Map iterates over each property and item on a node, passing it down the chain,
* behaving like a forEach on your data.
* It also subscribes to every item as well and listens for newly inserted items.
*/
map(
callback?: (value: ArrayOf<DataType>, key: DataType) => ArrayOf<DataType> | undefined
): ChainReference<ArrayOf<DataType>, ReferenceKey>;
/**
* Undocumented, but extremely useful and mentioned in the document
*
* Remove **all** listener on this node.
*/
off(): void;
//#endregion
//#region Extended API
/**
*
* Path does the same thing as `.get` but has some conveniences built in.
* @deprecated This is not friendly with type system.
*
* **Warning**: This extension was removed from core, you probably shouldn't be using it!
*
* **Warning**: Not included by default! You must include it yourself via `require('gun/lib/path.js')` or
* `<script src="https://cdn.jsdelivr.net/npm/gun/lib/path.js"></script>`!
*/
path?(path: string | string[]): ChainReference;
/**
* Handle cases where data can't be found.
*
* **Warning**: Not included by default! You must include it yourself via `require('gun/lib/not.js')` or
* `<script src="https://cdn.jsdelivr.net/npm/gun/lib/not.js"></script>`!
*/
not?(callback: (key: ReferenceKey) => void): ChainReference<DataType, ReferenceKey>;
/**
* Open behaves very similarly to gun.on, except it gives you the **full depth of a document** on every update.
* It also works with graphs, tables, or other data structures. Think of it as opening up a live connection to a document.
*
* **Warning**: Not included by default! You must include it yourself via `require('gun/lib/open.js')` or
* `<script src="https://cdn.jsdelivr.net/npm/gun/lib/open.js"></script>`!
*/
open?(callback: (data: ArrayAsRecord<DataType>) => void): ChainReference<DataType, ReferenceKey>;
/**
* Loads the full object once. It is the same as `open` but with the behavior of `once`.
*
* **Warning**: Not included by default! You must include it yourself via `require('gun/lib/load.js')` or
* `<script src="https://cdn.jsdelivr.net/npm/gun/lib/load.js"></script>`!
*/
load?(callback: (data: ArrayAsRecord<DataType>) => void): ChainReference<DataType, ReferenceKey>;
/**
* Returns a promise for you to use.
*
* **Warning**: Not included by default! You must include it yourself via `require('gun/lib/then.js')` or
* `<script src="https://cdn.jsdelivr.net/npm/gun/lib/then.js"></script>`!
*/
then?<TResult1 = ArrayAsRecord<DataType>>(
onfulfilled?: (value: TResult1) => TResult1 | PromiseLike<TResult1>
): Promise<TResult1>;
/**
* Returns a promise for you to use.
*
* **Warning**: Not included by default! You must include it yourself via `require('gun/lib/then.js')` or
* `<script src="https://cdn.jsdelivr.net/npm/gun/lib/then.js"></script>`!
*/
promise?<
TResult1 = { put: ArrayAsRecord<DataType>; key: ReferenceKey; gun: ChainReference<DataType, ReferenceKey> }
>(
onfulfilled?: (value: TResult1) => TResult1 | PromiseLike<TResult1>
): Promise<TResult1>;
/**
* bye lets you change data after that browser peer disconnects.
* This is useful for games and status messages,
* that if a player leaves you can remove them from the game or set a user's status to "away".
*
* **Warning**: Not included by default! You must include it yourself via `require('gun/lib/bye.js')` or
* `<script src="https://cdn.jsdelivr.net/npm/gun/lib/bye.js"></script>`!
*/
bye?(): {
put(data: DisallowArray<Saveable<DataType>>): void;
};
/**
* Say you save some data, but want to do something with it later, like expire it or refresh it.
* Well, then `later` is for you! You could use this to easily implement a TTL or similar behavior.
*
* **Warning**: Not included by default! You must include it yourself via `require('gun/lib/later.js')` or
* `<script src="https://cdn.jsdelivr.net/npm/gun/lib/later.js"></script>`!
*/
later?(
callback: (
this: ChainReference<DataType, ReferenceKey>,
data: ArrayAsRecord<DataType>,
key: ReferenceKey
) => void,
seconds: number
): ChainReference<DataType, ReferenceKey>;
/**
* After you save some data in an unordered list, you may need to remove it.
*
* **Warning**: Not included by default! You must include it yourself via `require('gun/lib/unset.js')` or
* `<script src="https://cdn.jsdelivr.net/npm/gun/lib/unset.js"></script>`!
*/
unset?(data: ArrayOf<DataType>): ChainReference<DataType, ReferenceKey>;
/**
* Subscribes to all future events that occur on the Timegraph and retrieve a specified number of old events
*
* **Warning**: The Timegraph extension isn't required by default, you would need to include at "gun/lib/time.js"
*/
time?(
callback: (data: ArrayOf<DataType>, key: ReferenceKey, time: number) => void,
alsoReceiveNOldEvents?: number
): ChainReference<DataType, ReferenceKey>;
/** Pushes data to a Timegraph with it's time set to Gun.state()'s time */
time?(data: ArrayOf<DataType>): void;
//#endregion
//#region User
/**
* Creates a new user and calls callback upon completion.
* @param alias Username or Alias which can be used to find a user.
* @param pass Passphrase that will be extended with PBKDF2 to make it a secure way to login.
* @param cb Callback that is to be called upon creation of the user.
* @param opt Option Object containing options for creation. (In gun options are added at end of syntax. opt is rarely used, hence is added at the end.)
*/
create(
alias: string,
pass: string,
cb?: (ack: { ok: 0; pub: string } | { err: string }) => void,
opt?: {}
): ChainReference;
/**
* Authenticates a user, previously created via User.create.
* @param alias Username or Alias which can be used to find a user.
* @param pass Passphrase for the user
* @param cb Callback that is to be called upon authentication of the user.
* @param opt Option Object containing options for authentiaction. (In gun options are added at end of syntax. opt is rarely used, hence is added at the end.)
*/
auth(
alias: string,
pass: string,
cb?: (
ack:
| {
ack: 2;
get: string;
on: (...args: [unknown, unknown, unknown]) => unknown;
put: { alias: string; auth: any; epub: string; pub: string };
sea: CryptoKeyPair;
soul: string;
}
| { err: string }
) => void,
opt?: {}
): ChainReference;
/**
* Returns the key pair in the form of an object as below.
*/
pair(): CryptoKeyPair;
/**
* Log out currently authenticated user. Parameters are unused in the current implementation.
* @param opt unused in current implementation.
* @param cb unused in current implementation.
*/
leave(opt?: never, cb?: never): ChainReference;
/**
* Deletes a user from the current gun instance and propagates the delete to other peers.
* @param alias Username or alias.
* @param pass Passphrase for the user.
* @param cb Callback that is called when the user was successfully deleted.
*/
delete(alias: string, pass: string, cb?: (ack: { ok: 0 }) => void): Promise<void>;
/**
* Recall saves a users credentials in sessionStorage of the browser. As long as the tab of your app is not closed the user stays logged in, even through page refreshes and reloads.
* @param opt option object If you want to use browser sessionStorage to allow users to stay logged in as long as the session is open, set opt.sessionStorage to true
* @param cb internally the callback is passed on to the user.auth function to logged the user back in. Refer to user.auth for callback documentation.
*/
recall(opt?: { sessionStorage: boolean }, cb?: Parameters<ChainReference['auth']>[2]): ChainReference;
/**
* @param publicKey If you know a users publicKey you can get his user graph and see any unencrypted data he may have stored there.
*/
user(publicKey?: string): ChainReference;
//#endregion
}
type CryptoKeyPair = Record<'pub' | 'priv' | 'epub' | 'epriv', string>;
interface Constructor {
/**
* @description
* no parameters creates a local datastore using the default persistence layer, either localStorage or Radisk.
* @param options
* passing a URL creates the above local datastore that also tries to sync with the URL.
*
* or you can pass in an array of URLs to sync with multiple peers.
*/
<DataType = any>(options?: string | string[] | ConstructorOptions): ChainReference<DataType, any, 'pre_root'>;
new <DataType = any>(options?: string | string[] | ConstructorOptions): ChainReference<
DataType,
any,
'pre_root'
>;
node: {
/** Returns true if data is a gun node, otherwise false. */
is(anything: any): anything is ChainReference;
/**
* Returns data's gun ID (instead of manually grabbing its metadata i.e. data["_"]["#"], which is faster but could change in the future)
*
* Returns undefined if data is not correct gun data.
*/
soul(data: ChainReference): string;
/** Returns a "gun-ified" variant of the json input by injecting a new gun ID into the metadata field. */
ify(json: any): any;
};
/** @see https://gun.eco/docs/SEA */
SEA: {
/** If you want SEA to throw while in development, turn SEA.throw = true on, but please do not use this in production. */
throw?: boolean;
/** Last known error */
err?: Error;
/**
* This gives you a Proof of Work (POW) / Hashing of Data
* @param data The data to be hashed, work to be performed on.
* @param pair (salt) You can pass pair of keys to use as salt. Salt will prevent others to pre-compute the work,
* so using your public key is not a good idea. If it is not specified, it will be random,
* which ruins your chance of ever being able to re-derive the work deterministically
* @param callback function to executed upon execution of proof
* @param opt default: {name: 'PBKDF2', encode: 'base64'}
*/
work(
data: any,
pair?: any,
callback?: (data: string | undefined) => void,
opt?: Partial<{
name: 'SHA-256' | 'PBKDF2';
encode: 'base64' | 'base32' | 'base16';
/** iterations to use on subtle.deriveBits */
iterations: number;
salt: any;
hash: string;
length: any;
}>
): Promise<string | undefined>;
/**
* This generates a cryptographically secure public/private key pair - be careful not to leak the private keys!
* Note: API subject to change we may change the parameters to accept data and work, in addition to generation.
* You will need this for most of SEA's API, see those method's examples.
* The default cryptographic primitives for the asymmetric keys are ECDSA for signing and ECDH for encryption.
*/
pair(cb: (data: CryptoKeyPair) => void, opt?: {}): Promise<CryptoKeyPair | undefined>;
/**
* Adds a signature to a message, for data that you want to prevent attackers tampering with.
* @param data is the content that you want to prove is authorized.
* @param pair is from .pair.
*/
sign(data: any, pair: CryptoKeyPair): Promise<string | undefined>;
/**
* Gets the data if and only if the message can be verified as coming from the person you expect.
* @param message is what comes from .sign.
* @param pair from .pair or its public key text (pair.pub).
*/
verify(message: any, pair: CryptoKeyPair | string): Promise<unknown>;
/**
* Takes some data that you want to keep secret and encrypts it so nobody else can read it.
* @param data is the content that you want to encrypt.
* @param pair from .pair or a passphrase you want to use as a cypher to encrypt with.
*/
encrypt(data: any, pair: CryptoKeyPair | string): Promise<string>;
/**
* Read the secret data, if and only if you are allowed to.
* @param message is what comes from .encrypt.
* @param pair from .pair or the passphrase to decypher the message.
*/
decrypt(message: any, pair: CryptoKeyPair | string): Promise<unknown>;
};
}
}
declare const Gun: Gun.Constructor;