DefinitelyTyped/types/d3-quadtree/index.d.ts
Nathan Shively-Sanders f0ce987bc1 Update project urls to match NPM url
Note that this *trivially* updates project urls by adding the NPM url to
the end, even when the urls are almost identical or the DT one is
outdated. I'll clean up the urls in a later commit.

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// Type definitions for D3JS d3-quadtree module 1.0
// Project: https://github.com/d3/d3-quadtree/, https://d3js.org/d3-quadtree
// Definitions by: Tom Wanzek <https://github.com/tomwanzek>
// Alex Ford <https://github.com/gustavderdrache>
// Boris Yankov <https://github.com/borisyankov>
// denisname <https://github.com/denisname>
// Definitions: https://github.com/DefinitelyTyped/DefinitelyTyped
// TypeScript Version: 2.3
// Last module patch version validated against: 1.0.3
/**
* Leaf node of the quadtree.
*/
export interface QuadtreeLeaf<T> {
/**
* The data associated with this point, as passed to quadtree.add.
*/
data: T;
/**
* The next datum in this leaf, if any.
*/
next?: QuadtreeLeaf<T>;
/**
* The length property may be used to distinguish leaf nodes from internal nodes: it is undefined for leaf nodes, and 4 for internal nodes.
*/
length?: undefined;
}
/**
* Internal nodes of the quadtree are represented as four-element arrays in left-to-right, top-to-bottom order:
*
* 0 - the top-left quadrant, if any.
* 1 - the top-right quadrant, if any.
* 2 - the bottom-left quadrant, if any.
* 3 - the bottom-right quadrant, if any.
*
* A child quadrant may be undefined if it is empty.
*/
export interface QuadtreeInternalNode<T> extends Array<QuadtreeInternalNode<T> | QuadtreeLeaf<T> | undefined> {
/**
* The length property may be used to distinguish leaf nodes from internal nodes: it is undefined for leaf nodes, and 4 for internal nodes.
*/
length: 4;
}
export interface Quadtree<T> {
/**
* Returns the current x-accessor, which defaults to: `x(d) => d[0]`.
*/
x(): (d: T) => number;
/**
* Sets the current x-coordinate accessor and returns the quadtree.
* The x-accessors must be consistent, returning the same value given the same input.
*
* @param x The x-coordinate accessor.
*/
x(x: (d: T) => number): this;
/**
* Returns the current y-accessor, which defaults to: `y(d) => d[1]`.
*/
y(): (d: T) => number;
/**
* Sets the current y-coordinate accessor and returns the quadtree.
* The y-accessors must be consistent, returning the same value given the same input.
*
* @param y The y-coordinate accessor.
*/
y(y: (d: T) => number): this;
/**
* Returns the quadtree's current extent `[[x0, y0], [x1, y1]]`,
* where `x0` and `y0` are the inclusive lower bounds and `x1` and `y1` are the inclusive upper bounds,
* or `undefined` if the quadtree has no extent.
*/
extent(): [[number, number], [number, number]] | undefined;
/**
* Expands the quadtree to cover the specified points `[[x0, y0], [x1, y1]]` and returns the quadtree.
* The extent may also be expanded by calling `quadtree.cover` or `quadtree.add`.
*
* @param extend The specified points to cover.
*/
extent(extend: [[number, number], [number, number]]): this;
/**
* Expands the quadtree to cover the specified point ⟨x,y⟩, and returns the quadtree.
* * If the quadtrees extent already covers the specified point, this method does nothing.
* * If the quadtree has an extent, the extent is repeatedly doubled to cover the specified point, wrapping the root node as necessary.
* * If the quadtree is empty, the extent is initialized to the extent `[[⌊x⌋, ⌊y⌋], [⌈x⌉, ⌈y⌉]]`.
* Rounding is necessary such that if the extent is later doubled, the boundaries of existing quadrants do not change due to floating point error.
*
* @param x The x-coordinate for the specified point to cover.
* @param y The y-coordinate for the specified point to cover.
*/
cover(x: number, y: number): this;
/**
* Adds the specified datum to the quadtree, deriving its coordinates ⟨x,y⟩ using the current x- and y-accessors, and returns the quadtree.
* If the new point is outside the current extent of the quadtree, the quadtree is automatically expanded to cover the new point.
*
* @param datum The specified datum to add.
*/
add(datum: T): this;
/**
* Adds the specified array of data to the quadtree, deriving each elements coordinates ⟨x,y⟩ using the current x- and y-accessors, and return this quadtree.
* This is approximately equivalent to calling quadtree.add repeatedly.
* However, this method results in a more compact quadtree because the extent of the data is computed first before adding the data.
*
* @param data The specified array of data to add.
*/
addAll(data: T[]): this;
/**
* Removes the specified datum to the quadtree, deriving its coordinates ⟨x,y⟩ using the current x- and y-accessors, and returns the quadtree.
* If the specified datum does not exist in this quadtree, this method does nothing.
*
* @param datum The specified datum to remove.
*/
remove(datum: T): this;
/**
* Removes the specified data to the quadtree, deriving their coordinates ⟨x,y⟩ using the current x- and y-accessors, and returns the quadtree.
* If a specified datum does not exist in this quadtree, it is ignored.
*
* @param data The specified array of data to remove.
*/
removeAll(data: T[]): this;
/**
* Returns a copy of the quadtree. All nodes in the returned quadtree are identical copies of the corresponding node in the quadtree;
* however, any data in the quadtree is shared by reference and not copied.
*/
copy(): Quadtree<T>;
/**
* Returns the root node of the quadtree.
*/
root(): QuadtreeInternalNode<T> | QuadtreeLeaf<T>;
/**
* Returns an array of all data in the quadtree.
*/
data(): T[];
/**
* Returns the total number of data in the quadtree.
*/
size(): number;
/**
* Returns the datum closest to the position ⟨x,y⟩ with the given search radius. If radius is not specified, it defaults to infinity.
* If there is no datum within the search area, returns undefined.
*
* @param x The x-coordinate for the search position.
* @param y The y-coordinate for the search position.
* @param radius The optional search radius.
*/
find(x: number, y: number, radius?: number): T | undefined;
/**
* Visits each node in the quadtree in pre-order traversal, invoking the specified callback with arguments `node`, `x0`, `y0`, `x1`, `y1` for each node,
* where `node` is the node being visited, ⟨x0, y0⟩ are the lower bounds of the node, and ⟨x1, y1⟩ are the upper bounds, and returns the quadtree.
*
* If the callback returns true for a given node, then the children of that node are not visited; otherwise, all child nodes are visited.
* This can be used to quickly visit only parts of the tree.
* Note, however, that child quadrants are always visited in sibling order: top-left, top-right, bottom-left, bottom-right.
* In cases such as search, visiting siblings in a specific order may be faster.
*
* @param callback The callback invoked for each node.
*/
visit(callback: (node: QuadtreeInternalNode<T> | QuadtreeLeaf<T>, x0: number, y0: number, x1: number, y1: number) => void | boolean): this;
/**
* Visits each node in the quadtree in post-order traversal, invoking the specified callback with arguments `node`, `x0`, `y0`, `x1`, `y1` for each node,
* where `node` is the node being visited, ⟨x0, y0⟩ are the lower bounds of the node, and ⟨x1, y1⟩ are the upper bounds, and returns the quadtree.
*
* @param callback The callback invoked for each node.
*/
visitAfter(callback: (node: QuadtreeInternalNode<T> | QuadtreeLeaf<T>, x0: number, y0: number, x1: number, y1: number) => void): this;
}
/**
* Creates a new, empty quadtree with an empty extent and the default x- and y-accessors.
*
* The generic refers to the data type. If omitted, the default setting assumes that,
* the data used with the quadtree are two-element arrays.
* The first element corresponds to the x-dimension, the second to the y-dimension.
* When using another type, The x- and y-accessors must be specified.
*/
export function quadtree<T = [number, number]>(): Quadtree<T>;
/**
* Creates a new quadtree with the specified array of data.
* If `x` and `y` are also specified, sets the x- and y- accessors to the specified functions before adding the specified array of data to the quadtree, otherwise use the default x- and y-accessors.
*
* The generic refers to the data type. If omitted, the default setting assumes that,
* the data used with the quadtree are two-element arrays.
* The first element corresponds to the x-dimension, the second to the y-dimension.
* When using another type, The x- and y-accessors must be specified.
*
* @param data The specified array of data to add.
* @param x The x-coordinate accessor.
* @param y The y-coordinate accessor.
*/
export function quadtree<T = [number, number]>(data: T[], x?: (d: T) => number, y?: (d: T) => number): Quadtree<T>;