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Note that this *trivially* updates project urls by adding the NPM url to the end, even when the urls are almost identical or the DT one is outdated. I'll clean up the urls in a later commit. This PR is unfinished! Please do not merge it yet.
209 lines
9.0 KiB
TypeScript
209 lines
9.0 KiB
TypeScript
// Type definitions for D3JS d3-quadtree module 1.0
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// Project: https://github.com/d3/d3-quadtree/, https://d3js.org/d3-quadtree
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// Definitions by: Tom Wanzek <https://github.com/tomwanzek>
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// Alex Ford <https://github.com/gustavderdrache>
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// Boris Yankov <https://github.com/borisyankov>
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// denisname <https://github.com/denisname>
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// Definitions: https://github.com/DefinitelyTyped/DefinitelyTyped
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// TypeScript Version: 2.3
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// Last module patch version validated against: 1.0.3
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/**
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* Leaf node of the quadtree.
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*/
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export interface QuadtreeLeaf<T> {
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/**
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* The data associated with this point, as passed to quadtree.add.
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*/
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data: T;
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/**
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* The next datum in this leaf, if any.
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*/
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next?: QuadtreeLeaf<T>;
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/**
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* The length property may be used to distinguish leaf nodes from internal nodes: it is undefined for leaf nodes, and 4 for internal nodes.
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*/
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length?: undefined;
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}
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/**
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* Internal nodes of the quadtree are represented as four-element arrays in left-to-right, top-to-bottom order:
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*
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* 0 - the top-left quadrant, if any.
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* 1 - the top-right quadrant, if any.
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* 2 - the bottom-left quadrant, if any.
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* 3 - the bottom-right quadrant, if any.
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*
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* A child quadrant may be undefined if it is empty.
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*/
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export interface QuadtreeInternalNode<T> extends Array<QuadtreeInternalNode<T> | QuadtreeLeaf<T> | undefined> {
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/**
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* The length property may be used to distinguish leaf nodes from internal nodes: it is undefined for leaf nodes, and 4 for internal nodes.
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*/
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length: 4;
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}
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export interface Quadtree<T> {
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/**
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* Returns the current x-accessor, which defaults to: `x(d) => d[0]`.
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*/
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x(): (d: T) => number;
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/**
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* Sets the current x-coordinate accessor and returns the quadtree.
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* The x-accessors must be consistent, returning the same value given the same input.
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*
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* @param x The x-coordinate accessor.
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*/
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x(x: (d: T) => number): this;
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/**
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* Returns the current y-accessor, which defaults to: `y(d) => d[1]`.
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*/
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y(): (d: T) => number;
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/**
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* Sets the current y-coordinate accessor and returns the quadtree.
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* The y-accessors must be consistent, returning the same value given the same input.
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*
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* @param y The y-coordinate accessor.
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*/
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y(y: (d: T) => number): this;
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/**
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* Returns the quadtree's current extent `[[x0, y0], [x1, y1]]`,
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* where `x0` and `y0` are the inclusive lower bounds and `x1` and `y1` are the inclusive upper bounds,
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* or `undefined` if the quadtree has no extent.
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*/
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extent(): [[number, number], [number, number]] | undefined;
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/**
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* Expands the quadtree to cover the specified points `[[x0, y0], [x1, y1]]` and returns the quadtree.
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* The extent may also be expanded by calling `quadtree.cover` or `quadtree.add`.
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*
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* @param extend The specified points to cover.
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*/
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extent(extend: [[number, number], [number, number]]): this;
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/**
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* Expands the quadtree to cover the specified point ⟨x,y⟩, and returns the quadtree.
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* * If the quadtree’s extent already covers the specified point, this method does nothing.
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* * If the quadtree has an extent, the extent is repeatedly doubled to cover the specified point, wrapping the root node as necessary.
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* * If the quadtree is empty, the extent is initialized to the extent `[[⌊x⌋, ⌊y⌋], [⌈x⌉, ⌈y⌉]]`.
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* Rounding is necessary such that if the extent is later doubled, the boundaries of existing quadrants do not change due to floating point error.
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*
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* @param x The x-coordinate for the specified point to cover.
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* @param y The y-coordinate for the specified point to cover.
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*/
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cover(x: number, y: number): this;
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/**
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* Adds the specified datum to the quadtree, deriving its coordinates ⟨x,y⟩ using the current x- and y-accessors, and returns the quadtree.
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* If the new point is outside the current extent of the quadtree, the quadtree is automatically expanded to cover the new point.
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*
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* @param datum The specified datum to add.
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*/
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add(datum: T): this;
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/**
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* Adds the specified array of data to the quadtree, deriving each element’s coordinates ⟨x,y⟩ using the current x- and y-accessors, and return this quadtree.
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* This is approximately equivalent to calling quadtree.add repeatedly.
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* However, this method results in a more compact quadtree because the extent of the data is computed first before adding the data.
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*
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* @param data The specified array of data to add.
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*/
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addAll(data: T[]): this;
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/**
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* Removes the specified datum to the quadtree, deriving its coordinates ⟨x,y⟩ using the current x- and y-accessors, and returns the quadtree.
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* If the specified datum does not exist in this quadtree, this method does nothing.
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*
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* @param datum The specified datum to remove.
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*/
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remove(datum: T): this;
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/**
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* Removes the specified data to the quadtree, deriving their coordinates ⟨x,y⟩ using the current x- and y-accessors, and returns the quadtree.
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* If a specified datum does not exist in this quadtree, it is ignored.
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*
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* @param data The specified array of data to remove.
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*/
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removeAll(data: T[]): this;
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/**
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* Returns a copy of the quadtree. All nodes in the returned quadtree are identical copies of the corresponding node in the quadtree;
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* however, any data in the quadtree is shared by reference and not copied.
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*/
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copy(): Quadtree<T>;
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/**
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* Returns the root node of the quadtree.
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*/
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root(): QuadtreeInternalNode<T> | QuadtreeLeaf<T>;
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/**
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* Returns an array of all data in the quadtree.
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*/
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data(): T[];
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/**
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* Returns the total number of data in the quadtree.
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*/
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size(): number;
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/**
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* Returns the datum closest to the position ⟨x,y⟩ with the given search radius. If radius is not specified, it defaults to infinity.
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* If there is no datum within the search area, returns undefined.
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*
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* @param x The x-coordinate for the search position.
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* @param y The y-coordinate for the search position.
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* @param radius The optional search radius.
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*/
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find(x: number, y: number, radius?: number): T | undefined;
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/**
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* Visits each node in the quadtree in pre-order traversal, invoking the specified callback with arguments `node`, `x0`, `y0`, `x1`, `y1` for each node,
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* where `node` is the node being visited, ⟨x0, y0⟩ are the lower bounds of the node, and ⟨x1, y1⟩ are the upper bounds, and returns the quadtree.
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*
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* If the callback returns true for a given node, then the children of that node are not visited; otherwise, all child nodes are visited.
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* This can be used to quickly visit only parts of the tree.
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* Note, however, that child quadrants are always visited in sibling order: top-left, top-right, bottom-left, bottom-right.
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* In cases such as search, visiting siblings in a specific order may be faster.
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*
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* @param callback The callback invoked for each node.
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*/
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visit(callback: (node: QuadtreeInternalNode<T> | QuadtreeLeaf<T>, x0: number, y0: number, x1: number, y1: number) => void | boolean): this;
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/**
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* Visits each node in the quadtree in post-order traversal, invoking the specified callback with arguments `node`, `x0`, `y0`, `x1`, `y1` for each node,
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* where `node` is the node being visited, ⟨x0, y0⟩ are the lower bounds of the node, and ⟨x1, y1⟩ are the upper bounds, and returns the quadtree.
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*
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* @param callback The callback invoked for each node.
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*/
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visitAfter(callback: (node: QuadtreeInternalNode<T> | QuadtreeLeaf<T>, x0: number, y0: number, x1: number, y1: number) => void): this;
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}
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/**
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* Creates a new, empty quadtree with an empty extent and the default x- and y-accessors.
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*
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* The generic refers to the data type. If omitted, the default setting assumes that,
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* the data used with the quadtree are two-element arrays.
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* The first element corresponds to the x-dimension, the second to the y-dimension.
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* When using another type, The x- and y-accessors must be specified.
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*/
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export function quadtree<T = [number, number]>(): Quadtree<T>;
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/**
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* Creates a new quadtree with the specified array of data.
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* If `x` and `y` are also specified, sets the x- and y- accessors to the specified functions before adding the specified array of data to the quadtree, otherwise use the default x- and y-accessors.
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*
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* The generic refers to the data type. If omitted, the default setting assumes that,
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* the data used with the quadtree are two-element arrays.
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* The first element corresponds to the x-dimension, the second to the y-dimension.
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* When using another type, The x- and y-accessors must be specified.
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*
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* @param data The specified array of data to add.
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* @param x The x-coordinate accessor.
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* @param y The y-coordinate accessor.
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*/
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export function quadtree<T = [number, number]>(data: T[], x?: (d: T) => number, y?: (d: T) => number): Quadtree<T>;
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