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178 lines
6.9 KiB
TypeScript
178 lines
6.9 KiB
TypeScript
// Type definitions for Parcel (module API)
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// Project: https://github.com/parcel/parcel-bundler
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// Definitions by: Fathy Boundjadj <https://github.com/fathyb>
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// Definitions: https://github.com/DefinitelyTyped/DefinitelyTyped
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// Based on @types/webpack-env
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/**
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* Parcel module API - variables and global functions available inside modules
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*/
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declare namespace __ParcelModuleApi {
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interface RequireFunction {
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/**
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* Returns the exports from a dependency. The call is sync. No request to the server is fired. The compiler ensures that the dependency is available.
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*/
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(path: string): any;
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<T>(path: string): T;
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}
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interface Module {
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exports: any;
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require(id: string): any;
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require<T>(id: string): T;
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id: string;
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filename: string;
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loaded: boolean;
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parent: any;
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children: any[];
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hot?: Hot;
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}
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type ModuleId = string|number;
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interface Hot {
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/**
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* Accept code updates for the specified dependencies. The callback is called when dependencies were replaced.
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* @param dependencies
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* @param callback
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*/
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accept(dependencies: string[], callback: (updatedDependencies: ModuleId[]) => void): void;
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/**
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* Accept code updates for the specified dependencies. The callback is called when dependencies were replaced.
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* @param dependency
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* @param callback
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*/
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accept(dependency: string, callback: () => void): void;
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/**
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* Accept code updates for this module without notification of parents.
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* This should only be used if the module doesn’t export anything.
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* The errHandler can be used to handle errors that occur while loading the updated module.
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* @param errHandler
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*/
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accept(errHandler?: (err: Error) => void): void;
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/**
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* Do not accept updates for the specified dependencies. If any dependencies is updated, the code update fails with code "decline".
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*/
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decline(dependencies: string[]): void;
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/**
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* Do not accept updates for the specified dependencies. If any dependencies is updated, the code update fails with code "decline".
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*/
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decline(dependency: string): void;
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/**
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* Flag the current module as not update-able. If updated the update code would fail with code "decline".
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*/
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decline(): void;
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/**
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* Add a one time handler, which is executed when the current module code is replaced.
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* Here you should destroy/remove any persistent resource you have claimed/created.
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* If you want to transfer state to the new module, add it to data object.
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* The data will be available at module.hot.data on the new module.
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* @param callback
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*/
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dispose(callback: (data: any) => void): void;
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dispose(callback: <T>(data: T) => void): void;
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/**
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* Add a one time handler, which is executed when the current module code is replaced.
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* Here you should destroy/remove any persistent resource you have claimed/created.
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* If you want to transfer state to the new module, add it to data object.
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* The data will be available at module.hot.data on the new module.
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* @param callback
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*/
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addDisposeHandler(callback: (data: any) => void): void;
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addDisposeHandler<T>(callback: (data: T) => void): void;
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/**
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* Remove a handler.
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* This can useful to add a temporary dispose handler. You could i. e. replace code while in the middle of a multi-step async function.
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* @param callback
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*/
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removeDisposeHandler(callback: (data: any) => void): void;
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removeDisposeHandler<T>(callback: (data: T) => void): void;
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/**
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* Throws an exceptions if status() is not idle.
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* Check all currently loaded modules for updates and apply updates if found.
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* If no update was found, the callback is called with null.
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* If autoApply is truthy the callback will be called with all modules that were disposed.
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* apply() is automatically called with autoApply as options parameter.
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* If autoApply is not set the callback will be called with all modules that will be disposed on apply().
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* @param autoApply
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* @param callback
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*/
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check(autoApply: boolean, callback: (err: Error, outdatedModules: ModuleId[]) => void): void;
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/**
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* Throws an exceptions if status() is not idle.
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* Check all currently loaded modules for updates and apply updates if found.
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* If no update was found, the callback is called with null.
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* The callback will be called with all modules that will be disposed on apply().
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* @param callback
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*/
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check(callback: (err: Error, outdatedModules: ModuleId[]) => void): void;
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/**
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* If status() != "ready" it throws an error.
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* Continue the update process.
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* @param options
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* @param callback
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*/
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apply(options: AcceptOptions, callback: (err: Error, outdatedModules: ModuleId[]) => void): void;
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/**
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* If status() != "ready" it throws an error.
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* Continue the update process.
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* @param callback
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*/
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apply(callback: (err: Error, outdatedModules: ModuleId[]) => void): void;
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/**
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* Return one of idle, check, watch, watch-delay, prepare, ready, dispose, apply, abort or fail.
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*/
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status(): string;
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/** Register a callback on status change. */
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status(callback: (status: string) => void): void;
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/** Register a callback on status change. */
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addStatusHandler(callback: (status: string) => void): void;
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/**
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* Remove a registered status change handler.
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* @param callback
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*/
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removeStatusHandler(callback: (status: string) => void): void;
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active: boolean;
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data: any;
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}
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interface AcceptOptions {
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/**
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* If true the update process continues even if some modules are not accepted (and would bubble to the entry point).
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*/
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ignoreUnaccepted?: boolean;
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/**
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* Indicates that apply() is automatically called by check function
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*/
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autoApply?: boolean;
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}
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/**
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* Inside env you can pass any variable
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*/
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interface NodeProcess {
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env?: any;
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}
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type __Require1 = (id: string) => any;
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type __Require2 = <T>(id: string) => T;
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type RequireLambda = __Require1 & __Require2;
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}
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interface NodeRequire extends __ParcelModuleApi.RequireFunction {
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}
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declare var require: NodeRequire;
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interface NodeModule extends __ParcelModuleApi.Module {}
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declare var module: NodeModule;
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/**
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* Declare process variable
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*/
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declare namespace NodeJS {
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interface Process extends __ParcelModuleApi.NodeProcess {}
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}
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declare var process: NodeJS.Process;
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