DefinitelyTyped/types/parcel-env/index.d.ts
2018-03-27 15:53:10 +02:00

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// Type definitions for Parcel (module API)
// Project: https://github.com/parcel/parcel-bundler
// Definitions by: Fathy Boundjadj <https://github.com/fathyb>
// Definitions: https://github.com/DefinitelyTyped/DefinitelyTyped
// Based on @types/webpack-env
/**
* Parcel module API - variables and global functions available inside modules
*/
declare namespace __ParcelModuleApi {
interface RequireFunction {
/**
* Returns the exports from a dependency. The call is sync. No request to the server is fired. The compiler ensures that the dependency is available.
*/
(path: string): any;
<T>(path: string): T;
}
interface Module {
exports: any;
require(id: string): any;
require<T>(id: string): T;
id: string;
filename: string;
loaded: boolean;
parent: any;
children: any[];
hot?: Hot;
}
type ModuleId = string|number;
interface Hot {
/**
* Accept code updates for the specified dependencies. The callback is called when dependencies were replaced.
* @param dependencies
* @param callback
*/
accept(dependencies: string[], callback: (updatedDependencies: ModuleId[]) => void): void;
/**
* Accept code updates for the specified dependencies. The callback is called when dependencies were replaced.
* @param dependency
* @param callback
*/
accept(dependency: string, callback: () => void): void;
/**
* Accept code updates for this module without notification of parents.
* This should only be used if the module doesnt export anything.
* The errHandler can be used to handle errors that occur while loading the updated module.
* @param errHandler
*/
accept(errHandler?: (err: Error) => void): void;
/**
* Do not accept updates for the specified dependencies. If any dependencies is updated, the code update fails with code "decline".
*/
decline(dependencies: string[]): void;
/**
* Do not accept updates for the specified dependencies. If any dependencies is updated, the code update fails with code "decline".
*/
decline(dependency: string): void;
/**
* Flag the current module as not update-able. If updated the update code would fail with code "decline".
*/
decline(): void;
/**
* Add a one time handler, which is executed when the current module code is replaced.
* Here you should destroy/remove any persistent resource you have claimed/created.
* If you want to transfer state to the new module, add it to data object.
* The data will be available at module.hot.data on the new module.
* @param callback
*/
dispose(callback: (data: any) => void): void;
dispose(callback: <T>(data: T) => void): void;
/**
* Add a one time handler, which is executed when the current module code is replaced.
* Here you should destroy/remove any persistent resource you have claimed/created.
* If you want to transfer state to the new module, add it to data object.
* The data will be available at module.hot.data on the new module.
* @param callback
*/
addDisposeHandler(callback: (data: any) => void): void;
addDisposeHandler<T>(callback: (data: T) => void): void;
/**
* Remove a handler.
* This can useful to add a temporary dispose handler. You could i. e. replace code while in the middle of a multi-step async function.
* @param callback
*/
removeDisposeHandler(callback: (data: any) => void): void;
removeDisposeHandler<T>(callback: (data: T) => void): void;
/**
* Throws an exceptions if status() is not idle.
* Check all currently loaded modules for updates and apply updates if found.
* If no update was found, the callback is called with null.
* If autoApply is truthy the callback will be called with all modules that were disposed.
* apply() is automatically called with autoApply as options parameter.
* If autoApply is not set the callback will be called with all modules that will be disposed on apply().
* @param autoApply
* @param callback
*/
check(autoApply: boolean, callback: (err: Error, outdatedModules: ModuleId[]) => void): void;
/**
* Throws an exceptions if status() is not idle.
* Check all currently loaded modules for updates and apply updates if found.
* If no update was found, the callback is called with null.
* The callback will be called with all modules that will be disposed on apply().
* @param callback
*/
check(callback: (err: Error, outdatedModules: ModuleId[]) => void): void;
/**
* If status() != "ready" it throws an error.
* Continue the update process.
* @param options
* @param callback
*/
apply(options: AcceptOptions, callback: (err: Error, outdatedModules: ModuleId[]) => void): void;
/**
* If status() != "ready" it throws an error.
* Continue the update process.
* @param callback
*/
apply(callback: (err: Error, outdatedModules: ModuleId[]) => void): void;
/**
* Return one of idle, check, watch, watch-delay, prepare, ready, dispose, apply, abort or fail.
*/
status(): string;
/** Register a callback on status change. */
status(callback: (status: string) => void): void;
/** Register a callback on status change. */
addStatusHandler(callback: (status: string) => void): void;
/**
* Remove a registered status change handler.
* @param callback
*/
removeStatusHandler(callback: (status: string) => void): void;
active: boolean;
data: any;
}
interface AcceptOptions {
/**
* If true the update process continues even if some modules are not accepted (and would bubble to the entry point).
*/
ignoreUnaccepted?: boolean;
/**
* Indicates that apply() is automatically called by check function
*/
autoApply?: boolean;
}
/**
* Inside env you can pass any variable
*/
interface NodeProcess {
env?: any;
}
type __Require1 = (id: string) => any;
type __Require2 = <T>(id: string) => T;
type RequireLambda = __Require1 & __Require2;
}
interface NodeRequire extends __ParcelModuleApi.RequireFunction {
}
declare var require: NodeRequire;
interface NodeModule extends __ParcelModuleApi.Module {}
declare var module: NodeModule;
/**
* Declare process variable
*/
declare namespace NodeJS {
interface Process extends __ParcelModuleApi.NodeProcess {}
}
declare var process: NodeJS.Process;