DefinitelyTyped/types/three/three-shaderpass.d.ts
2017-04-14 03:08:17 -07:00

26 lines
563 B
TypeScript

import {
Camera,
Mesh,
Scene,
Shader,
ShaderMaterial,
WebGLRenderTarget,
WebGLRenderer
} from "./three-core";
export class ShaderPass {
constructor(shader: Shader, textureID?: string);
textureID: string;
uniforms: any;
material: ShaderMaterial;
renderToScreen: boolean;
enabled: boolean;
needsSwap: boolean;
clear: boolean;
camera: Camera;
scene: Scene;
quad: Mesh;
render(renderer: WebGLRenderer, writeBuffer: WebGLRenderTarget, readBuffer: WebGLRenderTarget, delta: number): void;
}