mirror of
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413 lines
22 KiB
TypeScript
413 lines
22 KiB
TypeScript
// Type definitions for Riot Games API
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// Project: https://developer.riotgames.com/
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// Definitions by: Luca Laissue <https://github.com/zafixlrp/>
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// Definitions: https://github.com/DefinitelyTyped/DefinitelyTyped
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/// <reference path="../request/request.d.ts" />
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/// <reference path="../riot-games-api/riot-games-api.d.ts" />
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declare module "riot-api-nodejs"{
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export enum region_e {
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BR = 0,
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EUNE = 1,
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EUW = 2,
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KR = 3,
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LAN = 4,
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LAS = 5,
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NA = 6,
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OCE = 7,
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TR = 8,
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RU = 9,
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PBE = 10,
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}
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/**
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* Tournament API
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*/
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export class TournamentAPI {
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private ApiKeys;
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private ApiKey;
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/**
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* TournamentAPI Constructor
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*/
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constructor(...ApiKeys: string[]);
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/**
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* Change the Api Key for the next requests
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*/
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private switchApiKey();
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/**
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* Send a request to the Riot Games Api and return a formatted json via a callback
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* @param {string} url request url
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* @param {string} method method(post / put / get)
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* @param {[type]} data body parameters
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* @param {(JSON} callback callback function with formatted JSON
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*/
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private getJSON(url, method, data, callback);
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/**
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* get tournament Codes for a given tournament
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* @param {number} tournamentId the ID of the tournament
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* @param {number} count Number of codes you want
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* @param {RiotGamesAPI.TournamentProvider.TournamentCodeParameters} params Tournament Code parameters
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* @param {number[]} callback Tournaments Codes [description]
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*/
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getTournamentCodes(tournamentId: number, count: number, params: RiotGamesAPI.TournamentProvider.TournamentCodeParameters, callback: (tournamentCodes: number[]) => void): any;
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/**
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* get tournament infos for a given tournament code
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* @param {string} tournamentCode Tournament Code
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* @param {RiotGamesAPI.TournamentProvider.TournamentCodeDto} callback Tournament Infos
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*/
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getTournamentByCode(tournamentCode: string, callback: (tournament: RiotGamesAPI.TournamentProvider.TournamentCodeDto) => void): any;
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/**
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* edit the tournament Code parameters for a given tournament Code
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* @param {string} tournamentCode Tournament Code to update
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* @param {RiotGamesAPI.TournamentProvider.TournamentCodeUpdateParameters} params parameters to edit
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* @param {(} callback callback if succes
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*/
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editTournamentByCode(tournamentCode: string, params: RiotGamesAPI.TournamentProvider.TournamentCodeUpdateParameters, callback: () => void): any;
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/**
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* get the lobby envents for a given tournament Code
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* @param {string} tournamentCode the tournament code to get the lobby events
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* @param {RiotGamesAPI.TournamentProvider.LobbyEventDto} callback lobby events
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*/
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getLobbyEventByCode(tournamentCode: string, callback: (lobbyEventDto: RiotGamesAPI.TournamentProvider.LobbyEventDto) => void): any;
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/**
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* Register a new tournament provider
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* @param {region_e} region region where you want to register the provider
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* @param {string} url url of callback for the POST notifications
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* @param {number} callback returns the tounament provider ID
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*/
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registerProvider(region: region_e, url: string, callback: (providerId: number) => void): any;
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/**
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* Register a new tournament
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* @param {string} name Name of tournament
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* @param {number} providerId Provider ID
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* @param {number} callback returns the tournament ID
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*/
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registerTournament(name: string, providerId: number, callback: (tournamentId: number) => void): any;
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}
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export class ClassicAPI {
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private ApiKeys;
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private ApiKey;
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private region;
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/**
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* ClassicAPI Constructor
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* @param {string[]} ApiKeys API Keys for the requests
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* @param {region_e} region region where you want to send requests
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*/
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constructor(ApiKeys: string[], region: region_e);
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/**
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* change the API Key for the next requests
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*/
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private switchApiKey();
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/**
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* get the JSON response code for a given URL
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* @param {string} url Request url
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* @param {Function} callback JSON formatted data
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*/
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private getJSON(url, callback);
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/**
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* Edit the consts for a valid url for the riot games api
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* @param {string} unparsedURL the URL to parse
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* @return {string} the Parsed URL
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*/
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private parseURL(unparsedURL);
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/**
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* get the API Key that is used for the requests
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* @return {string} the current API Key
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*/
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getCurrentApiKey(): string;
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/**
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* get the region where send send request
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* @return {region_e} the current region
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*/
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getRegion(): region_e;
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/**
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* set the API Keys
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* @param {string[]} ApiKeys the API Keys
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*/
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setApikeys(ApiKeys: string[]): void;
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/**
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* set the region where you want to send requests
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* @param {region_e} region the region
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*/
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setRegion(region: region_e): void;
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/**
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* get all champions of league of legends
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* @param {RiotGamesAPI.Champion.ChampionListDto} callback data callback
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*/
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getChampions(callback: (championListDto: RiotGamesAPI.Champion.ChampionListDto) => void): any;
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/**
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* get the champion for a given id
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* @param {number} id the champion id
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* @param {RiotGamesAPI.Champion.ChampionDto} callback data callback
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*/
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getChampionById(id: number, callback: (ChampionDto: RiotGamesAPI.Champion.ChampionDto) => void): any;
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/**
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* get the free to play champions
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* @param {RiotGamesAPI.Champion.ChampionListDto} callback data callback
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*/
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getFreeToPlayChampions(callback: (championsListDto: RiotGamesAPI.Champion.ChampionListDto) => void): any;
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/**
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* get Champion mastery of a player for a given champion ID
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* @param {number} summonerId summoner ID
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* @param {number} championId Champion ID
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* @param {RiotGamesAPI.ChampionMastery.ChampionMasteryDto} callback data callback
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*/
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getChampionMastery(summonerId: number, championId: number, callback: (championMastery: RiotGamesAPI.ChampionMastery.ChampionMasteryDto) => void): any;
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/**
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* get all champion masteries for a given summoner
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* @param {number} summonerId Summoner ID
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* @param {[RiotGamesAPI.ChampionMastery.ChampionMasteryDto]} callback data callback
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*/
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getChampionMasteryBySummoner(summonerId: number, callback: (championsMastery: [RiotGamesAPI.ChampionMastery.ChampionMasteryDto]) => void): any;
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/**
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* get the mastery score of a summoner
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* @param {number} summonerId Summoner ID
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* @param {number} callback Mastery Score
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*/
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getChampionMasteryScore(summonerId: number, callback: (score: number) => void): any;
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/**
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* get The 3 best champion masteries
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* @param {[type]} summonerId Summoner ID
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* @param {[RiotGamesAPI.ChampionMastery.ChampionMasteryDto]} callback data callback
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*/
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getTopChampionMastery(summonerId: any, callback: (championsMastery: [RiotGamesAPI.ChampionMastery.ChampionMasteryDto]) => void): any;
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/**
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* get the current game infos for a given summoner ID
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* @param {number} summonerId Summoner ID
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* @param {RiotGamesAPI.CurrentGame.CurrentGameInfo} callback data callback
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*/
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getCurrentGame(summonerId: number, callback: (gameInfoDto: RiotGamesAPI.CurrentGame.CurrentGameInfo) => void): any;
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/**
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* get the featured games
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* @param {RiotGamesAPI.FeaturedGames.FeaturedGames} callback data callback
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*/
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getFeaturedGame(callback: (featuredGamesInfos: RiotGamesAPI.FeaturedGames.FeaturedGames) => void): any;
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/**
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* get the recents games for a given Summoner ID
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* @param {number} summonerId Summoner ID
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* @param {RiotGamesAPI.Game.RecentGamesDto} callback data callback
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*/
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getRecentGames(summonerId: number, callback: (RecentGamesDto: RiotGamesAPI.Game.RecentGamesDto) => void): any;
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/**
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* Get League infos of a summoner
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* @param {number} summonerId Summoner ID
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* @param {RiotGamesAPI.League.LeagueDto[]} callback data callback
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*/
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getLeagueBySummonerId(summonerId: number, callback: (LeagueDto: RiotGamesAPI.League.LeagueDto[]) => void): any;
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/**
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* get League infos of a summoner
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* @param {number} summonerId Summoner ID
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* @param {RiotGamesAPI.League.LeagueDto[]} callback data callback
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*/
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getLeagueBySummonerIdEntry(summonerId: number, callback: (LeagueDto: RiotGamesAPI.League.LeagueDto[]) => void): any;
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/**
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* get league infos by team
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* @param {string} teamId Team ID
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* @param {RiotGamesAPI.League.LeagueDto[]} callback data callback
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*/
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getLeagueByTeamId(teamId: string, callback: (LeagueDto: RiotGamesAPI.League.LeagueDto[]) => void): any;
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/**
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* get league infos by team
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* @param {string} teamId Team ID
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* @param {RiotGamesAPI.League.LeagueDto[]} callback data callback
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*/
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getLeagueByTeamIdEntry(teamId: string, callback: (LeagueDto: RiotGamesAPI.League.LeagueDto[]) => void): any;
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/**
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* get Challengers in SOLO Queue
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* @param {RiotGamesAPI.League.LeagueDto} callback data callback
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*/
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getChallengers_SOLO(callback: (League: RiotGamesAPI.League.LeagueDto) => void): any;
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/**
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* get Challengers Teams in 3x3
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* @param {RiotGamesAPI.League.LeagueDto} callback data callback
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*/
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getChallengers_3x3(callback: (League: RiotGamesAPI.League.LeagueDto) => void): any;
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/**
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* get Challengers Teams in 5x5
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* @param {RiotGamesAPI.League.LeagueDto} callback data callback
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*/
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getChallengers_5x5(callback: (League: RiotGamesAPI.League.LeagueDto) => void): any;
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/**
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* get Masters in Solo Queue
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* @param {RiotGamesAPI.League.LeagueDto} callback data callback
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*/
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getMasters_SOLO(callback: (League: RiotGamesAPI.League.LeagueDto) => void): any;
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/**
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* get Master Teams in 3x3
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* @param {RiotGamesAPI.League.LeagueDto} callback data callback
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*/
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getMasters_3x3(callback: (League: RiotGamesAPI.League.LeagueDto) => void): any;
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/**
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* get Master Teams in 5x5
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* @param {RiotGamesAPI.League.LeagueDto} callback data callback
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*/
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getMasters_5x5(callback: (League: RiotGamesAPI.League.LeagueDto) => void): any;
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/**
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* get Champions (static data)
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* @param {RiotGamesAPI.LolStaticData.ChampionListDto} callback data callback
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*/
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staticDataChampions(callback: (championListDto: RiotGamesAPI.LolStaticData.ChampionListDto) => void): any;
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/**
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* get data by champion ID
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* @param {number} championsId Champion ID
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* @param {RiotGamesAPI.LolStaticData.ChampionDto} callback data callback
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*/
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staticDataChampionById(championsId: number, callback: (championDto: RiotGamesAPI.LolStaticData.ChampionDto) => void): any;
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/**
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* get League of Legends Items
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* @param {RiotGamesAPI.LolStaticData.ItemListDto} callback data callback
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*/
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staticDataItems(callback: (itemsDto: RiotGamesAPI.LolStaticData.ItemListDto) => void): any;
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/**
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* Get item infos by ID
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* @param {number} itemId item ID
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* @param {RiotGamesAPI.LolStaticData.ItemDto} callback data callback
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*/
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staticDataItemById(itemId: number, callback: (itemDto: RiotGamesAPI.LolStaticData.ItemDto) => void): any;
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/**
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* get league of legends languages
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* @param {RiotGamesAPI.LolStaticData.LanguageStringsDto} callback data callback
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*/
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staticDataLanguagesStrings(callback: (languageStringsDto: RiotGamesAPI.LolStaticData.LanguageStringsDto) => void): any;
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/**
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* get league of legends languages
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* @param {string[]} callback data callback
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*/
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staticDataLanguages(callback: (languages: string[]) => void): any;
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/**
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* get Map data
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* @param {RiotGamesAPI.LolStaticData.MapDataDto} callback data callback
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*/
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staticDataMap(callback: (mapDataDto: RiotGamesAPI.LolStaticData.MapDataDto) => void): any;
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/**
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* get all masteries
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* @param {RiotGamesAPI.LolStaticData.MasteryListDto} callback data callback
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*/
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staticDataMastery(callback: (masteryListDto: RiotGamesAPI.LolStaticData.MasteryListDto) => void): any;
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/**
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* get data by mastery ID
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* @param {number} masteryId Mastery ID
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* @param {RiotGamesAPI.LolStaticData.MasteryDto} callback data callback
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*/
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staticDataMasteryById(masteryId: number, callback: (masteryDto: RiotGamesAPI.LolStaticData.MasteryDto) => void): any;
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staticDataRealm(callback: (realmDto: RiotGamesAPI.LolStaticData.RealmDto) => void): any;
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/**
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* get all runes
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* @param {RiotGamesAPI.LolStaticData.RuneListDto} callback data callback
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*/
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staticDataRunes(callback: (runeListDto: RiotGamesAPI.LolStaticData.RuneListDto) => void): any;
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/**
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* get rune by Rune ID
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* @param {number} runeId Rune ID
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* @param {RiotGamesAPI.LolStaticData.RuneDto} callback data callback
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*/
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staticDataRuneById(runeId: number, callback: (runeDto: RiotGamesAPI.LolStaticData.RuneDto) => void): any;
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/**
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* get all summoner spells
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* @param {RiotGamesAPI.LolStaticData.SummonerSpellListDto} callback data callback
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*/
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staticDataSummonerSpells(callback: (summonerSpellListDto: RiotGamesAPI.LolStaticData.SummonerSpellListDto) => void): any;
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/**
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* get summoner spell by summoner spell ID
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* @param {number} summonerSpellId Summoner spell ID
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* @param {RiotGamesAPI.LolStaticData.SummonerSpellDto} callback data callback
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*/
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staticDataSummonSpellById(summonerSpellId: number, callback: (runeDto: RiotGamesAPI.LolStaticData.SummonerSpellDto) => void): any;
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/**
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* get league of legends versions
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* @param {string[]} callback data callback
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*/
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staticDataVersion(callback: (versions: string[]) => void): any;
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/**
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* get league of legends status
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* @param {RiotGamesAPI.LolStatus.Shard[]} callback data callback
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*/
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getSatus(callback: (shardList: RiotGamesAPI.LolStatus.Shard[]) => void): any;
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/**
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* get status for a given region
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* @param {region_e} region region
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* @param {RiotGamesAPI.LolStatus.Shard} callback data callback
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*/
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getSatusByRegion(region: region_e, callback: (shard: RiotGamesAPI.LolStatus.Shard) => void): any;
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/**
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* get match infos for a given match ID
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* @param {number} matchId Match ID
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* @param {RiotGamesAPI.Match.MatchDetail} callback data callback
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*/
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getMatch(matchId: number, callback: (matchDetails: RiotGamesAPI.Match.MatchDetail) => void): any;
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/**
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* get all matches for a given tournament code
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* @param {string} tournamentCode Tournament Code
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* @param {number[]} callback data callback
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*/
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getMatchIdsByTournamentCode(tournamentCode: string, callback: (matchIds: number[]) => void): any;
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/**
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* get match by ID in a tournament
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* @param {number} matchId Match ID
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* @param {RiotGamesAPI.Match.MatchDetail} callback data callback
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*/
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getMatchForTournament(matchId: number, callback: (matchDetails: RiotGamesAPI.Match.MatchDetail) => void): any;
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/**
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* get match list of a summoner
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* @param {number} summonerId Summoner ID
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* @param {RiotGamesAPI.MatchList.MatchList} callback data callback
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*/
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getMatchList(summonerId: number, callback: (matchList: RiotGamesAPI.MatchList.MatchList) => void): any;
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/**
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* get ranked stats of summoner
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* @param {number} summonerId Summoner ID
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* @param {RiotGamesAPI.Stats.RankedStatsDto} callback data callback
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*/
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getStatsRanked(summonerId: number, callback: (rankedStatsDto: RiotGamesAPI.Stats.RankedStatsDto) => void): any;
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/**
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* get summary ranked stats of summoner
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* @param {number} summonerId Summoner ID
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* @param {RiotGamesAPI.Stats.PlayerStatsSummaryListDto} callback data callback
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*/
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getStatsSummary(summonerId: number, callback: (playerStatsSummaryListDto: RiotGamesAPI.Stats.PlayerStatsSummaryListDto) => void): any;
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/**
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* get summoner infos by Summoner Name
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* @param {string} summonerName Summoner Name
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* @param {RiotGamesAPI.Summoner.SummonerDto} callback data callback
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*/
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getSummonerByName(summonerName: string, callback: (summonerDto: RiotGamesAPI.Summoner.SummonerDto) => void): any;
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/**
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* get summoner infos by summoner ID
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* @param {number} summonerId Summoner ID
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* @param {RiotGamesAPI.Summoner.SummonerDto} callback data callback
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*/
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getSummonerById(summonerId: number, callback: (summonerDto: RiotGamesAPI.Summoner.SummonerDto) => void): any;
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/**
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* get masteries of a summoner
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* @param {number} summonerId Summoner ID
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* @param {RiotGamesAPI.Summoner.MasteryPagesDto} callback data callback
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*/
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getSummonerMasteries(summonerId: number, callback: (masteryPagesDto: RiotGamesAPI.Summoner.MasteryPagesDto) => void): any;
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/**
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* get the Summoner Name of a summoner ID
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* @param {number} summonerId Summoner ID
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* @param {string} callback data callback
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*/
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getSummonerName(summonerId: number, callback: (summonerName: string) => void): any;
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/**
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* get the runes of a summoner
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* @param {number} summonerId Summoner ID
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* @param {RiotGamesAPI.Summoner.RunePagesDto} callback data callback
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*/
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getSummonerRunes(summonerId: number, callback: (runePagesDto: RiotGamesAPI.Summoner.RunePagesDto) => void): any;
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/**
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* get teams of a summoner
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* @param {number} summonerId Summoner ID
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* @param {RiotGamesAPI.Team.TeamDto[]} callback data callback
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*/
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getTeamsBySummoner(summonerId: number, callback: (teamsList: RiotGamesAPI.Team.TeamDto[]) => void): any;
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/**
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* get Team infos by Team ID
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* @param {string} teamId Team ID
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* @param {RiotGamesAPI.Team.TeamDto} callback data callback
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*/
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getTeamById(teamId: string, callback: (teamDto: RiotGamesAPI.Team.TeamDto) => void): any;
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}
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|
}
|