mirror of
https://github.com/gosticks/DefinitelyTyped.git
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659 lines
26 KiB
TypeScript
659 lines
26 KiB
TypeScript
// Type definitions for websocket
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// Project: https://github.com/Worlize/WebSocket-Node
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// Definitions by: Paul Loyd <https://github.com/loyd>
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// Definitions: https://github.com/borisyankov/DefinitelyTyped
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/// <reference path="../node/node.d.ts" />
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declare module "websocket" {
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import events = require('events');
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import http = require('http');
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import net = require('net');
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import url = require('url');
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export interface IStringified {
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toString: (...args: any[]) => string;
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}
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export interface IConfig {
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/**
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* The maximum allowed received frame size in bytes.
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* Single frame messages will also be limited to this maximum.
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*/
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maxReceivedFrameSize?: number;
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/** The maximum allowed aggregate message size (for fragmented messages) in bytes */
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maxReceivedMessageSize?: number;
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/**
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* Whether or not to fragment outgoing messages. If true, messages will be
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* automatically fragmented into chunks of up to `fragmentationThreshold` bytes.
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* @default true
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*/
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fragmentOutgoingMessages?: boolean;
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/**
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* The maximum size of a frame in bytes before it is automatically fragmented.
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* @default 16KiB
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*/
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fragmentationThreshold?: number;
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/**
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* If true, fragmented messages will be automatically assembled and the full
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* message will be emitted via a `message` event. If false, each frame will be
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* emitted on the `connection` object via a `frame` event and the application
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* will be responsible for aggregating multiple fragmented frames. Single-frame
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* messages will emit a `message` event in addition to the `frame` event.
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* @default true
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*/
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assembleFragments?: boolean;
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/**
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* The number of milliseconds to wait after sending a close frame for an
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* `acknowledgement` to come back before giving up and just closing the socket.
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* @default 5000
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*/
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closeTimeout?: number;
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}
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export interface IServerConfig extends IConfig {
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/** The http server instance to attach to */
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httpServer: http.Server;
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/**
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* The maximum allowed received frame size in bytes.
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* Single frame messages will also be limited to this maximum.
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* @default 64KiB
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*/
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maxReceivedFrameSize?: number;
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/**
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* The maximum allowed aggregate message size (for fragmented messages) in bytes.
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* @default 1MiB
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*/
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maxReceivedMessageSize?: number;
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/**
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* If true, the server will automatically send a ping to all clients every
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* `keepaliveInterval` milliseconds. Each client has an independent `keepalive`
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* timer, which is reset when any data is received from that client.
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* @default true
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*/
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keepalive?: boolean;
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/**
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* The interval in milliseconds to send `keepalive` pings to connected clients.
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* @default 20000
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*/
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keepaliveInterval?: number;
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/**
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* If true, the server will consider any connection that has not received any
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* data within the amount of time specified by `keepaliveGracePeriod` after a
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* `keepalive` ping has been sent. Ignored if `keepalive` is false.
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* @default true
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*/
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dropConnectionOnKeepaliveTimeout?: boolean;
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/**
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* The amount of time to wait after sending a `keepalive` ping before closing
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* the connection if the connected peer does not respond. Ignored if `keepalive`
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* or `dropConnectionOnKeepaliveTimeout` are false. The grace period timer is
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* reset when any data is received from the client.
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* @default 10000
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*/
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keepaliveGracePeriod?: number;
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/**
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* If this is true, websocket connections will be accepted regardless of the path
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* and protocol specified by the client. The protocol accepted will be the first
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* that was requested by the client.
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* @default false
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*/
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autoAcceptConnections?: boolean;
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/**
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* The Nagle Algorithm makes more efficient use of network resources by introducing a
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* small delay before sending small packets so that multiple messages can be batched
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* together before going onto the wire. This however comes at the cost of latency.
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* @default true
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*/
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disableNagleAlgorithm?: boolean;
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}
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export class server extends events.EventEmitter {
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config: IServerConfig;
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connections: connection[];
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constructor(serverConfig?: IServerConfig);
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/** Send binary message for each connection */
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broadcast(data: Buffer): void;
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/** Send UTF-8 message for each connection */
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broadcast(data: IStringified): void;
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/** Send binary message for each connection */
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broadcastBytes(data: Buffer): void;
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/** Send UTF-8 message for each connection */
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broadcastUTF(data: IStringified): void;
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/** Attach the `server` instance to a Node http.Server instance */
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mount(serverConfig: IServerConfig): void;
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/**
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* Detach the `server` instance from the Node http.Server instance.
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* All existing connections are left alone and will not be affected,
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* but no new WebSocket connections will be accepted.
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*/
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unmount(): void;
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/** Close all open WebSocket connections */
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closeAllConnections(): void;
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/** Close all open WebSocket connections and unmount the server */
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shutDown(): void;
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// Events
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on(event: string, listener: () => void): server;
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on(event: 'request', cb: (request: request) => void): server;
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on(event: 'connect', cb: (connection: connection) => void): server;
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on(event: 'close', cb: (connection: connection, reason: number, desc: string) => void): server;
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addListener(event: string, listener: () => void): server;
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addListener(event: 'request', cb: (request: request) => void): server;
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addListener(event: 'connect', cb: (connection: connection) => void): server;
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addListener(event: 'close', cb: (connection: connection, reason: number, desc: string) => void): server;
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}
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export interface ICookie {
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name: string;
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value: string;
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path?: string;
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domain?: string;
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expires?: Date;
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maxage?: number;
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secure?: boolean;
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httponly?: boolean;
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}
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export interface IExtension {
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name: string;
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value: string;
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}
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export class request extends events.EventEmitter {
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/** A reference to the original Node HTTP request object */
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httpRequest: http.ClientRequest;
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/** This will include the port number if a non-standard port is used */
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host: string;
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/** A string containing the path that was requested by the client */
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resource: string;
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/** `Sec-WebSocket-Key` */
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key: string;
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/** Parsed resource, including the query string parameters */
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resourceURL: url.Url;
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/**
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* Client's IP. If an `X-Forwarded-For` header is present, the value will be taken
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* from that header to facilitate WebSocket servers that live behind a reverse-proxy
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*/
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remoteAddress: string;
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/**
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* If the client is a web browser, origin will be a string containing the URL
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* of the page containing the script that opened the connection.
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* If the client is not a web browser, origin may be `null` or "*".
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*/
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origin: string;
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/** The version of the WebSocket protocol requested by the client */
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webSocketVersion: number;
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/** An array containing a list of extensions requested by the client */
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requestedExtensions: any[];
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cookies: ICookie[];
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socket: net.Socket;
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/**
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* List of strings that indicate the subprotocols the client would like to speak.
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* The server should select the best one that it can support from the list and
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* pass it to the `accept` function when accepting the connection.
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* Note that all the strings in the `requestedProtocols` array will have been
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* converted to lower case.
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*/
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requestedProtocols: string[];
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protocolFullCaseMap: {[key: string]: string};
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constructor(socket: net.Socket, httpRequest: http.ClientRequest, config: IServerConfig);
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/**
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* After inspecting the `request` properties, call this function on the
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* request object to accept the connection. If you don't have a particular subprotocol
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* you wish to speak, you may pass `null` for the `acceptedProtocol` parameter.
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*
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* @param [acceptedProtocol] case-insensitive value that was requested by the client
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*/
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accept(acceptedProtocol?: string, allowedOrigin?: string, cookies?: ICookie[]): connection;
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/**
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* Reject connection.
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* You may optionally pass in an HTTP Status code (such as 404) and a textual
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* description that will be sent to the client in the form of an
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* `X-WebSocket-Reject-Reason` header.
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*/
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reject(httpStatus?: number, reason?: string): void;
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// Events
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on(event: string, listener: () => void): request;
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on(event: 'requestAccepted', cb: (connection: connection) => void): request;
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on(event: 'requestRejected', cb: () => void): request;
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addListener(event: string, listener: () => void): request;
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addListener(event: 'requestAccepted', cb: (connection: connection) => void): request;
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addListener(event: 'requestRejected', cb: () => void): request;
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}
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export interface IMessage {
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type: string;
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utf8Data?: string;
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binaryData?: Buffer;
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}
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export interface IBufferList extends events.EventEmitter {
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encoding: string;
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length: number;
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write(buf: Buffer): boolean;
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end(buf: Buffer): void;
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/**
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* For each buffer, perform some action.
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* If fn's result is a true value, cut out early.
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*/
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forEach(fn: (buf: Buffer) => boolean): void;
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/** Create a single buffer out of all the chunks */
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join(start: number, end: number): Buffer;
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/** Join all the chunks to existing buffer */
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joinInto(buf: Buffer, offset: number, start: number, end: number): Buffer;
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/**
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* Advance the buffer stream by `n` bytes.
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* If `n` the aggregate advance offset passes the end of the buffer list,
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* operations such as `take` will return empty strings until enough data is pushed.
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*/
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advance(n: number): IBufferList;
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/**
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* Take `n` bytes from the start of the buffers.
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* If there are less than `n` bytes in all the buffers or `n` is undefined,
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* returns the entire concatenated buffer string.
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*/
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take(n: number, encoding?: string): any;
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take(encoding?: string): any;
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// Events
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on(event: string, listener: () => void): IBufferList;
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on(event: 'advance', cb: (n: number) => void): IBufferList;
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on(event: 'write', cb: (buf: Buffer) => void): IBufferList;
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addListener(event: string, listener: () => void): IBufferList;
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addListener(event: 'advance', cb: (n: number) => void): IBufferList;
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addListener(event: 'write', cb: (buf: Buffer) => void): IBufferList;
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}
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class connection extends events.EventEmitter {
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static CLOSE_REASON_NORMAL: number;
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static CLOSE_REASON_GOING_AWAY: number;
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static CLOSE_REASON_PROTOCOL_ERROR: number;
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static CLOSE_REASON_UNPROCESSABLE_INPUT: number;
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static CLOSE_REASON_RESERVED: number;
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static CLOSE_REASON_NOT_PROVIDED: number;
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static CLOSE_REASON_ABNORMAL: number;
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static CLOSE_REASON_INVALID_DATA: number;
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static CLOSE_REASON_POLICY_VIOLATION: number;
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static CLOSE_REASON_MESSAGE_TOO_BIG: number;
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static CLOSE_REASON_EXTENSION_REQUIRED: number;
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/**
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* After the connection is closed, contains a textual description of the reason for
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* the connection closure, or `null` if the connection is still open.
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*/
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closeDescription: string;
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/**
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* After the connection is closed, contains the numeric close reason status code,
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* or `-1` if the connection is still open.
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*/
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closeReasonCode: number;
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/**
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* The subprotocol that was chosen to be spoken on this connection. This field
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* will have been converted to lower case.
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*/
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protocol: string;
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config: IConfig;
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socket: net.Socket;
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maskOutgoingPackets: boolean;
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maskBytes: Buffer;
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frameHeader: Buffer;
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bufferList: IBufferList;
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currentFrame: frame;
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fragmentationSize: number;
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frameQueue: frame[];
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state: string;
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waitingForCloseResponse: boolean;
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closeTimeout: number;
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assembleFragments: number;
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maxReceivedMessageSize: number;
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outputPaused: boolean;
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bytesWaitingToFlush: number;
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socketHadError: boolean;
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/** An array of extensions that were negotiated for this connection */
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extensions: IExtension[];
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/**
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* The IP address of the remote peer as a string. In the case of a server,
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* the `X-Forwarded-For` header will be respected and preferred for the purposes
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* of populating this field. If you need to get to the actual remote IP address,
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* `socket.remoteAddress` will provide it.
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*/
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remoteAddress: string;
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/** The version of the WebSocket protocol requested by the client */
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webSocketVersion: number;
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/** Whether or not the connection is still connected. Read-only */
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connected: boolean;
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constructor(socket: net.Socket, extensions: IExtension[], protocol: string,
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maskOutgoingPackets: boolean, config: IConfig);
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/**
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* Close the connection. A close frame will be sent to the remote peer indicating
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* that we wish to close the connection, and we will then wait for up to
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* `config.closeTimeout` milliseconds for an acknowledgment from the remote peer
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* before terminating the underlying socket connection.
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*/
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close(): void;
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/**
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* Send a close frame to the remote peer and immediately close the socket without
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* waiting for a response. This should generally be used only in error conditions.
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*/
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drop(reasonCode?: number, description?: string): void;
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/**
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* Immediately sends the specified string as a UTF-8 WebSocket message to the remote
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* peer. If `config.fragmentOutgoingMessages` is true the message may be sent as
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* multiple fragments if it exceeds `config.fragmentationThreshold` bytes.
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*/
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sendUTF(data: IStringified): void;
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/**
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* Immediately sends the specified Node Buffer object as a Binary WebSocket message
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* to the remote peer. If config.fragmentOutgoingMessages is true the message may be
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* sent as multiple fragments if it exceeds config.fragmentationThreshold bytes.
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*/
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sendBytes(buffer: Buffer): void;
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/** Auto-detect the data type and send UTF-8 or Binary message */
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send(data: Buffer): void;
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send(data: IStringified): void;
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/** Sends a ping frame. Ping frames must not exceed 125 bytes in length. */
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ping(data: Buffer): void;
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ping(data: IStringified): void;
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/**
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* Sends a pong frame. Pong frames may be sent unsolicited and such pong frames will
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* trigger no action on the receiving peer. Pong frames sent in response to a ping
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* frame must mirror the payload data of the ping frame exactly.
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* The `connection` object handles this internally for you, so there should
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* be no need to use this method to respond to pings.
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* Pong frames must not exceed 125 bytes in length.
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*/
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pong(buffer: Buffer): void;
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/**
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* Serializes a `frame` object into binary data and immediately sends it to
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* the remote peer. This is an advanced function, requiring you to manually compose
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* your own `frame`. You should probably use sendUTF or sendBytes instead.
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*/
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sendFrame(frame: frame): void;
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/** Set or reset the `keepalive` timer when data is received */
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setKeepaliveTimer(): void;
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setGracePeriodTimer(): void;
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setCloseTimer(): void;
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clearCloseTimer(): void;
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processFrame(frame: frame): void;
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fragmentAndSend(frame: frame, cb?: (err: Error) => void): void;
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sendCloseFrame(reasonCode: number, reasonText: string, force: boolean): void;
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sendCloseFrame(): void;
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sendFrame(frame: frame, force: boolean, cb?: (msg: string) => void): void;
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sendFrame(frame: frame, cb?: (msg: string) => void): void;
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// Events
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on(event: string, listener: () => void): connection;
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on(event: 'message', cb: (data: IMessage) => void): connection;
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on(event: 'frame', cb: (frame: frame) => void): connection;
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on(event: 'close', cb: (code: number, desc: string) => void): connection;
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on(event: 'error', cb: (err: Error) => void): connection;
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addListener(event: string, listener: () => void): connection;
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addListener(event: 'message', cb: (data: IMessage) => void): connection;
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addListener(event: 'frame', cb: (frame: frame) => void): connection;
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addListener(event: 'close', cb: (code: number, desc: string) => void): connection;
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addListener(event: 'error', cb: (err: Error) => void): connection;
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}
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class frame {
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/** Whether or not this is last frame in a fragmentation sequence */
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fin: boolean;
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/**
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* Represents the RSV1 field in the framing. Setting this to true will result in
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* a Protocol Error on the receiving peer.
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*/
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rsv1: boolean;
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/**
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* Represents the RSV1 field in the framing. Setting this to true will result in
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* a Protocol Error on the receiving peer.
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*/
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rsv2: boolean;
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/**
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* Represents the RSV1 field in the framing. Setting this to true will result in
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* a Protocol Error on the receiving peer.
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*/
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rsv3: boolean;
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/**
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* Whether or not this frame is (or should be) masked. For outgoing frames, when
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* connected as a client, this flag is automatically forced to true by `connection`.
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* Outgoing frames sent from the server-side of a connection are not masked.
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*/
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mask: number;
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/**
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* Identifies which kind of frame this is.
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*
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* Hex - Dec - Description
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* 0x00 - 0 - Continuation
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* 0x01 - 1 - Text Frame
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* 0x02 - 2 - Binary Frame
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* 0x08 - 8 - Close Frame
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* 0x09 - 9 - Ping Frame
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* 0x0A - 10 - Pong Frame
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*/
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opcode: number;
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/**
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* Identifies the length of the payload data on a received frame.
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* When sending a frame, will be automatically calculated from `binaryPayload` object.
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*/
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length: number;
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/**
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* The binary payload data.
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* Even text frames are sent with a Buffer providing the binary payload data.
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*/
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binaryPayload: Buffer;
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maskBytes: Buffer;
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frameHeader: Buffer;
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config: IConfig;
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maxReceivedFrameSize: number;
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protocolError: boolean;
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frameTooLarge: boolean;
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invalidCloseFrameLength: boolean;
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closeStatus: number;
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addData(bufferList: IBufferList): boolean;
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throwAwayPayload(bufferList: IBufferList): boolean;
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toBuffer(nullMask: boolean): Buffer;
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}
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export interface IClientConfig extends IConfig {
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/**
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* Which version of the WebSocket protocol to use when making the connection.
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* Currently supported values are 8 and 13. This option will be removed once the
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|
* protocol is finalized by the IETF It is only available to ease the transition
|
|
* through the intermediate draft protocol versions. The only thing this affects
|
|
* the name of the Origin header.
|
|
* @default 13
|
|
*/
|
|
webSocketVersion?: number;
|
|
|
|
/**
|
|
* The maximum allowed received frame size in bytes.
|
|
* Single frame messages will also be limited to this maximum.
|
|
* @default 1MiB
|
|
*/
|
|
maxReceivedFrameSize?: number;
|
|
|
|
/**
|
|
* The maximum allowed aggregate message size (for fragmented messages) in bytes.
|
|
* @default 8MiB
|
|
*/
|
|
maxReceivedMessageSize?: number;
|
|
}
|
|
|
|
class client extends events.EventEmitter {
|
|
protocols: string[];
|
|
origin: string;
|
|
url: url.Url;
|
|
secure: boolean;
|
|
socket: net.Socket;
|
|
response: http.ClientResponse;
|
|
|
|
constructor(clientConfig?: IClientConfig);
|
|
|
|
/**
|
|
* Establish a connection. The remote server will select the best subprotocol that
|
|
* it supports and send that back when establishing the connection.
|
|
*
|
|
* @param [origin] can be used in user-agent scenarios to identify the page containing
|
|
* any scripting content that caused the connection to be requested.
|
|
* @param requestUrl should be a standard websocket url
|
|
*/
|
|
connect(requestUrl: url.Url, protocols?: string[], origin?: string, headers?: any[]): void;
|
|
connect(requestUrl: string, protocols?: string[], origin?: string, headers?: any[]): void;
|
|
connect(requestUrl: url.Url, protocols?: string, origin?: string, headers?: any[]): void;
|
|
connect(requestUrl: string, protocols?: string, origin?: string, headers?: any[]): void;
|
|
|
|
// Events
|
|
on(event: string, listener: () => void): client;
|
|
on(event: 'connect', cb: (connection: connection) => void): client;
|
|
on(event: 'connectFailed', cb: (err: Error) => void): client;
|
|
addListener(event: string, listener: () => void): client;
|
|
addListener(event: 'connect', cb: (connection: connection) => void): client;
|
|
addListener(event: 'connectFailed', cb: (err: Error) => void): client;
|
|
}
|
|
|
|
class routerRequest extends events.EventEmitter {
|
|
|
|
/** A reference to the original Node HTTP request object */
|
|
httpRequest: http.ClientRequest;
|
|
/** A string containing the path that was requested by the client */
|
|
resource: string;
|
|
/** Parsed resource, including the query string parameters */
|
|
resourceURL: url.Url;
|
|
|
|
/**
|
|
* Client's IP. If an `X-Forwarded-For` header is present, the value will be taken
|
|
* from that header to facilitate WebSocket servers that live behind a reverse-proxy
|
|
*/
|
|
remoteAddress: string;
|
|
|
|
/**
|
|
* If the client is a web browser, origin will be a string containing the URL
|
|
* of the page containing the script that opened the connection.
|
|
* If the client is not a web browser, origin may be `null` or "*".
|
|
*/
|
|
origin: string;
|
|
|
|
/** The version of the WebSocket protocol requested by the client */
|
|
webSocketVersion: number;
|
|
/** An array containing a list of extensions requested by the client */
|
|
requestedExtensions: any[];
|
|
|
|
cookies: ICookie[];
|
|
|
|
constructor(webSocketRequest: request, resolvedProtocol: string);
|
|
|
|
/**
|
|
* After inspecting the `request` properties, call this function on the
|
|
* request object to accept the connection. If you don't have a particular subprotocol
|
|
* you wish to speak, you may pass `null` for the `acceptedProtocol` parameter.
|
|
*
|
|
* @param [acceptedProtocol] case-insensitive value that was requested by the client
|
|
*/
|
|
accept(acceptedProtocol?: string, allowedOrigin?: string, cookies?: ICookie[]): connection;
|
|
|
|
/**
|
|
* Reject connection.
|
|
* You may optionally pass in an HTTP Status code (such as 404) and a textual
|
|
* description that will be sent to the client in the form of an
|
|
* `X-WebSocket-Reject-Reason` header.
|
|
*/
|
|
reject(httpStatus?: number, reason?: string): void;
|
|
|
|
// Events
|
|
on(event: string, listener: () => void): request;
|
|
on(event: 'requestAccepted', cb: (connection: connection) => void): request;
|
|
on(event: 'requestRejected', cb: () => void): request;
|
|
addListener(event: string, listener: () => void): request;
|
|
addListener(event: 'requestAccepted', cb: (connection: connection) => void): request;
|
|
addListener(event: 'requestRejected', cb: () => void): request;
|
|
}
|
|
|
|
interface IRouterConfig {
|
|
/*
|
|
* The WebSocketServer instance to attach to.
|
|
*/
|
|
server: server
|
|
}
|
|
|
|
class router extends events.EventEmitter {
|
|
|
|
constructor(config?: IRouterConfig);
|
|
|
|
/** Attach to WebSocket server */
|
|
attachServer(server: server): void;
|
|
|
|
/** Detach from WebSocket server */
|
|
detachServer(): void;
|
|
|
|
mount(path: string, cb: (request: routerRequest) => void): void;
|
|
mount(path: string, protocol: string, cb: (request: routerRequest) => void): void;
|
|
mount(path: RegExp, cb: (request: routerRequest) => void): void;
|
|
mount(path: RegExp, protocol: string, cb: (request: routerRequest) => void): void;
|
|
|
|
unmount(path: string, protocol?: string): void;
|
|
unmount(path: RegExp, protocol?: string): void;
|
|
|
|
}
|
|
|
|
export var version: string;
|
|
export var constants: {
|
|
DEBUG: boolean;
|
|
};
|
|
}
|