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78 lines
3.4 KiB
TypeScript
78 lines
3.4 KiB
TypeScript
// Type definitions for html2canvas.js v0.5.0-bata.4
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// Project: https://github.com/niklasvh/html2canvas
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// Definitions by: Richard Hepburn <https://github.com/rwhepburn/>, Pei-Tang Huang <https://github.com/tan9/>
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// Definitions: https://github.com/DefinitelyTyped/DefinitelyTyped
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/// <reference path="../jquery/jquery.d.ts"/>
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declare namespace Html2Canvas {
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interface Html2CanvasOptions {
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/** Whether to allow cross-origin images to taint the canvas */
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allowTaint?: boolean;
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/** Canvas background color, if none is specified in DOM. Set undefined for transparent */
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background?: string;
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/** Define the heigt of the canvas in pixels. If null, renders with full height of the window. */
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height?: number;
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/** Whether to render each letter seperately. Necessary if letter-spacing is used. */
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letterRendering?: boolean;
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/** Whether to log events in the console. */
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logging?: boolean;
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/** Url to the proxy which is to be used for loading cross-origin images. If left empty, cross-origin images won't be loaded. */
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proxy?: string;
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/** Whether to test each image if it taints the canvas before drawing them */
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taintTest?: boolean;
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/** Timeout for loading images, in milliseconds. Setting it to 0 will result in no timeout. */
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timeout?: number;
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/** Define the width of the canvas in pixels. If null, renders with full width of the window. */
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width?: number;
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/** Whether to attempt to load cross-origin images as CORS served, before reverting back to proxy. */
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useCORS?: boolean;
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/** Use svg powered rendering where available (FF11+). */
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svgRendering?: boolean;
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}
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}
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interface Html2CanvasStatic {
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/**
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* Renders an HTML element to a canvas so that a screenshot can be generated.
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*
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* The screenshot is based on the DOM and as such may not be 100% accurate to the real representation as it does not make an actual screenshot,
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* but builds the screenshot based on the information available on the page.
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*
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* @param {HTMLElement} element The HTML element which will be rendered to the canvas. Use the root element to render the entire window.
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* @param {Html2CanvasOptions} options The options object that controls how the element will be rendered.
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*/
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(element: HTMLElement, options?: Html2Canvas.Html2CanvasOptions): Html2CanvasPromise<HTMLCanvasElement>;
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}
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// FIXME:
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// Find out a way to dependent on real Promise interface.
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// And remove following custome Promise interface.
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interface Html2CanvasThenable<R> {
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then<U>(onFulfilled?: (value: R) => U | Html2CanvasThenable<U>, onRejected?: (error: any) => U | Html2CanvasThenable<U>): Html2CanvasThenable<U>;
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then<U>(onFulfilled?: (value: R) => U | Html2CanvasThenable<U>, onRejected?: (error: any) => void): Html2CanvasThenable<U>;
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}
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interface Html2CanvasPromise<R> extends Html2CanvasThenable<R> {
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then<U>(onFulfilled?: (value: R) => U | Html2CanvasThenable<U>, onRejected?: (error: any) => U | Html2CanvasThenable<U>): Html2CanvasPromise<U>;
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then<U>(onFulfilled?: (value: R) => U | Html2CanvasThenable<U>, onRejected?: (error: any) => void): Html2CanvasPromise<U>;
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catch<U>(onRejected?: (error: any) => U | Html2CanvasThenable<U>): Html2CanvasPromise<U>;
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}
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declare module 'html2canvas' {
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export = html2canvas;
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}
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declare var html2canvas: Html2CanvasStatic;
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