mirror of
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180 lines
5.1 KiB
TypeScript
180 lines
5.1 KiB
TypeScript
// Type definitions for Dojo v1.9
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// Project: http://dojotoolkit.org
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// Definitions by: Michael Van Sickle <https://github.com/vansimke>
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// Definitions: https://github.com/DefinitelyTyped/DefinitelyTyped
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declare namespace dojox {
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/**
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* Permalink: http://dojotoolkit.org/api/1.9/dojox/math.html
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*
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* Deprecated. Should require dojox/math modules directly rather than trying to access them through
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* this module.
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*
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*/
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interface math {
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}
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namespace math {
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/**
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* Permalink: http://dojotoolkit.org/api/1.9/dojox/math/BigInteger.html
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*
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*
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* @param a
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* @param b
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* @param c
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*/
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interface BigInteger{(a: any, b: any, c: any): void}
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namespace BigInteger {
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/**
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*
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* @param i
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* @param x
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* @param w
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* @param j
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* @param c
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* @param n
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*/
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interface am{(i: any, x: any, w: any, j: any, c: any, n: any): number}
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}
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/**
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* Permalink: http://dojotoolkit.org/api/1.9/dojox/math/BigInteger-ext.html
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*
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*
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* @param a
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* @param b
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* @param c
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*/
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interface BigInteger_ext{(a: any, b: any, c: any): void}
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namespace BigInteger_ext {
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/**
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*
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* @param i
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* @param x
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* @param w
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* @param j
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* @param c
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* @param n
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*/
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interface am{(i: any, x: any, w: any, j: any, c: any, n: any): number}
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}
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/**
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* Permalink: http://dojotoolkit.org/api/1.9/dojox/math/round.html
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*
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*
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* @param v
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* @param p
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* @param m
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*/
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interface round{(v: any, p: any, m: any): void}
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module _base {
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}
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namespace curves {
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}
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namespace matrix {
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}
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namespace random {
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/**
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* Permalink: http://dojotoolkit.org/api/1.9/dojox/math/random/prng4.html
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*
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*
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*/
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interface prng4{(): void}
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namespace prng4 {
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/**
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*
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*/
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var size: number
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}
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/**
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* Permalink: http://dojotoolkit.org/api/1.9/dojox/math/random/Secure.html
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*
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* Super simple implementation of a random number generator,
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* which relies on Math.random().
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*
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* @param prng function that returns an instance of PRNG (pseudo random number generator)with two methods: init(array) and next(). It should have a property "size"to indicate the required pool size.
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* @param noEvents Optionalif false or absent, onclick and onkeypress event will be used to add"randomness", otherwise events will not be used.
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*/
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class Secure {
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constructor(prng: Function, noEvents?: boolean);
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/**
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* Disconnects events, if any, preparing the object for GC.
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*
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*/
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destroy(): void;
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/**
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* Fills in an array of bytes with random numbers
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*
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* @param byteArray array to be filled in with random numbers, only existingelements will be filled.
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*/
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nextBytes(byteArray: any[]): void;
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/**
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* Mix in the current time (w/milliseconds) into the pool
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*
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*/
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seedTime(): void;
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}
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/**
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* Permalink: http://dojotoolkit.org/api/1.9/dojox/math/random/Simple.html
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*
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* Super simple implementation of a random number generator,
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* which relies on Math.random().
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*
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*/
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class Simple {
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constructor();
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/**
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* Prepares the object for GC. (empty in this case)
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*
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*/
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destroy(): void;
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/**
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* Fills in an array of bytes with random numbers
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*
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* @param byteArray array to be filled in with random numbers, only existingelements will be filled.
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*/
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nextBytes(byteArray: any[]): void;
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}
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}
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namespace stats {
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}
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}
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}
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declare module "dojox/math" {
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var exp: dojox.math
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export=exp;
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}
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declare module "dojox/math/BigInteger" {
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var exp: dojox.math.BigInteger
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export=exp;
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}
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declare module "dojox/math/BigInteger-ext" {
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var exp: dojox.math.BigInteger_ext
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export=exp;
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}
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declare module "dojox/math/round" {
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var exp: dojox.math.round
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export=exp;
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}
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declare module "dojox/math/random/prng4" {
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var exp: dojox.math.random.prng4
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export=exp;
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}
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declare module "dojox/math/random/Simple" {
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var exp: dojox.math.random.Simple
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export=exp;
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}
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declare module "dojox/math/random/Secure" {
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var exp: dojox.math.random.Secure
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export=exp;
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}
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