DefinitelyTyped/levelup/levelup-tests.ts
Thiago de Arruda 69bdfc5daa levelup: Add declarations for custom encodings.
Levelup `keyEncoding`/`valueEncoding` options also accept an object that
implements a custom encoding, add declarations to enable it.
2016-11-22 14:37:46 -03:00

89 lines
2.0 KiB
TypeScript

import levelup = require("levelup");
interface BufferEncoding {
encode(val: any): Buffer;
decode(val: Buffer): any;
buffer: boolean;
type: string;
}
interface StringEncoding {
encode(val: any): string;
decode(val: string): any;
buffer: boolean;
type: string;
}
declare const bufferEncoding: BufferEncoding;
declare const stringEncoding: StringEncoding;
var db1 = levelup("db1", {
keyEncoding: bufferEncoding,
valueEncoding: bufferEncoding
});
var db2 = levelup("db2", {
keyEncoding: stringEncoding,
valueEncoding: stringEncoding
});
var db = levelup('./mydb')
db.open();
db.close();
db.open((error)=> {
});
db.close((error)=> {
});
db.put("key", {});
db.put("key", {}, (error)=>{});
db.put("key", {}, { sync: true}, (error)=>{});
db.get("key", {keyEncoding: "json"}, (error, val) => {});
db.get("key", {fillCache: true}, (error, val) => {});
db.get("key", (error, val) => {});
db.del("key");
db.del("key", (error)=>{});
db.del("key", {keyEncoding: "json"}, (error)=>{});
db.del("key", {sync: true}, (error)=>{});
db.batch([{
type : 'put'
, key : ([1, 2, 3])
, value : { some: 'json' }
, keyEncoding : 'binary'
, valueEncoding : 'json'
}], (error)=> {});
db.batch()
.del('father')
.put('name', 'Yuri Irsenovich Kim')
.put('dob', '16 February 1941')
.put('spouse', 'Kim Young-sook')
.put('occupation', 'Clown')
.write(function () { console.log('Done!') })
var open:boolean = db.isOpen();
var closed:boolean = db.isClosed();
db.createReadStream()
.on('data', function (data: any) {
console.log(data.key, '=', data.value)
})
.on('error', function (err: any) {
console.log('Oh my!', err)
})
.on('close', function () {
console.log('Stream closed')
})
.on('end', function () {
console.log('Stream closed')
})
import leveldown = require('leveldown');
leveldown.destroy('mypath', ()=>{});
leveldown.repair('mypath', ()=>{});