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# Conflicts: # amcharts/AmCharts.d.ts # angular-gettext/angular-gettext.d.ts # angular-jwt/angular-jwt.d.ts # angular-material/angular-material.d.ts # angularjs/angular.d.ts # auth0-js/auth0-js.d.ts # aws-lambda/aws-lambda.d.ts # aws-sdk/aws-sdk.d.ts # azure-mobile-apps/azure-mobile-apps.d.ts # azure-mobile-services-client/AzureMobileServicesClient.d.ts # blessed/blessed-tests.ts # blessed/blessed.d.ts # bootbox/bootbox.d.ts # bowser/bowser.d.ts # cache-manager/cache-manager.d.ts # chai-things/chai-things.d.ts # colors/colors.d.ts # cordova/cordova-tests.ts # cordova/plugins/Contacts.d.ts # cordova/plugins/FileSystem.d.ts # couchbase/couchbase.d.ts # cucumber/cucumber-tests.ts # cucumber/cucumber.d.ts # d3/d3.d.ts # dojo/dojo.d.ts # dustjs-linkedin/dustjs-linkedin.d.ts # esprima/esprima.d.ts # express-serve-static-core/express-serve-static-core.d.ts # express-session/express-session.d.ts # fetch-mock/fetch-mock.d.ts # fs-extra/fs-extra.d.ts # fullCalendar/fullCalendar.d.ts # github-electron/github-electron.d.ts # gulp-uglify/gulp-uglify.d.ts # gulp/gulp.d.ts # highcharts/highcharts.d.ts # imap/imap.d.ts # incremental-dom/incremental-dom.d.ts # inversify/inversify.d.ts # ionic/ionic.d.ts # ioredis/ioredis.d.ts # isomorphic-fetch/isomorphic-fetch-tests.ts # jake/jake.d.ts # joi/joi.d.ts # jquery-mockjax/jquery-mockjax.d.ts # jquery/jquery.d.ts # js-data-http/js-data-http-tests.ts # js-data-http/js-data-http.d.ts # js-data/js-data.d.ts # jsdom/jsdom.d.ts # jsts/jsts-tests.ts # knex/knex.d.ts # koa-favicon/koa-favicon.d.ts # koa-router/koa-router-tests.ts # koa-router/koa-router.d.ts # lodash/lodash.d.ts # mailparser/mailparser.d.ts # maquette/maquette.d.ts # material-ui/material-ui.d.ts # matter-js/matter-js.d.ts # moment/moment.d.ts # mongoose-promise/mongoose-promise-tests.ts # mongoose/mongoose-tests.ts # mongoose/mongoose.d.ts # multer/multer.d.ts # ncp/ncp.d.ts # nock/nock.d.ts # node/node-tests.ts # node/node.d.ts # nvd3/nvd3.d.ts # object-assign/object-assign.d.ts # openlayers/openlayers.d.ts # parse/parse.d.ts # pdf/pdf.d.ts # pdfkit/pdfkit.d.ts # pg/pg.d.ts # pixi.js/pixi.js.d.ts # progress/progress.d.ts # pusher-js/pusher-js.d.ts # quill/quill-tests.ts # quill/quill.d.ts # radium/radium.d.ts # ravenjs/ravenjs-tests.ts # react-dropzone/react-dropzone.d.ts # react-mdl/react-mdl.d.ts # react-native/react-native.d.ts # react-notification-system/react-notification-system.d.ts # react-router/history-tests.ts # react-router/react-router-tests.tsx # react-router/react-router.d.ts # react-select/react-select-tests.tsx # react-select/react-select.d.ts # react/react.d.ts # redux-form/redux-form.d.ts # request-promise/request-promise.d.ts # resolve-from/resolve-from.d.ts # riot-api-nodejs/riot-api-nodejs.d.ts # sanitize-html/sanitize-html.d.ts # segment-analytics/segment-analytics.d.ts # simple-assign/simple-assign-tests.ts # simple-assign/simple-assign.d.ts # slate-irc/slate-irc.d.ts # soap/soap.d.ts # socket.io/socket.io.d.ts # sql.js/sql.js-tests.ts # sql.js/sql.js.d.ts # steam/steam.d.ts # stylus/stylus.d.ts # swiper/swiper.d.ts # tedious/tedious.d.ts # threejs/three.d.ts # twilio/twilio.d.ts # underscore/underscore.d.ts # ws/ws.d.ts # yeoman-generator/yeoman-generator.d.ts
98 lines
3.1 KiB
TypeScript
98 lines
3.1 KiB
TypeScript
// Type definitions for Finite State Machine 2.3.5
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// Project: https://github.com/jakesgordon/javascript-state-machine
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// Definitions by: Boris Yankov <https://github.com/borisyankov/>, Maarten Docter <https://github.com/mdocter>, William Sears <https://github.com/MrBigDog2U>, samael <https://github.com/samael65535>
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// Definitions: https://github.com/DefinitelyTyped/DefinitelyTyped
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interface StateMachineErrorCallback {
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(eventName?: string, from?: string, to?: string, args?: any[], errorCode?: number, errorMessage?: string, ex?: Error): void; // NB. errorCode? See: StateMachine.Error
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}
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interface StateMachineEventDef {
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name: string;
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from: any; // string or string[]
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to: string;
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}
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interface StateMachineEvent {
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(...args: any[]): void;
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}
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interface StateMachineConfig {
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initial?: any; // string or { state: 'foo', event: 'setup', defer: true|false }
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events?: StateMachineEventDef[];
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callbacks?: {
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[s: string]: (event?: string, from?: string, to?: string, ...args: any[]) => any;
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};
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target?: StateMachine;
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error?: StateMachineErrorCallback;
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}
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interface StateMachineIsFinished {
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(state: string): boolean;
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}
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interface StateMachineStatic {
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VERSION: string; // = "2.3.5"
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WILDCARD: string; // = '*'
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ASYNC: string; // = 'async'
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Result: {
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SUCCEEDED: number; // = 1, the event transitioned successfully from one state to another
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NOTRANSITION: number; // = 2, the event was successfull but no state transition was necessary
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CANCELLED: number; // = 3, the event was cancelled by the caller in a beforeEvent callback
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PENDING: number; // = 4, the event is asynchronous and the caller is in control of when the transition occurs
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};
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Error: {
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INVALID_TRANSITION: number; // = 100, caller tried to fire an event that was innapropriate in the current state
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PENDING_TRANSITION: number; // = 200, caller tried to fire an event while an async transition was still pending
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INVALID_CALLBACK: number; // = 300, caller provided callback function threw an exception
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};
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create(config: StateMachineConfig, target?: StateMachine): StateMachine;
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}
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interface StateMachineTransition {
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(): void;
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cancel(): void;
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}
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interface StateMachineIs {
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(state: string): boolean;
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}
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interface StateMachineCan {
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(evt: string): boolean;
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}
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interface StateMachineTransitions {
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(): Array<string>;
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}
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interface StateMachine {
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current: string;
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is: StateMachineIs;
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can: StateMachineCan;
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cannot: StateMachineCan;
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error: StateMachineErrorCallback;
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isFinished: StateMachineIsFinished;
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/* transition - only available when performing async state transitions; otherwise null. Can be a:
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[1] fsm.transition(); // called from async callback
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[2] fsm.transition.cancel();
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*/
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transition: StateMachineTransition;
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transitions: StateMachineTransitions;
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}
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declare var StateMachine: StateMachineStatic;
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declare module "state-machine" {
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export = StateMachine;
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}
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declare module "javascript-state-machine" {
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export let StateMachine: StateMachineStatic;
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}
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