DefinitelyTyped/three/tsconfig.json
Andy ae4fe7b6de Use "lib" in tsconfigs instead of "target". (#13968)
* Use "lib" in tsconfigs instead of "target".

Only add "dom" to libraries that need it. This is determined by a script, so many libraries that have "dom" maybe should not.

* Update new-package and readme

* Add back "target" where necessary
2017-01-18 07:51:51 -08:00

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{
"compilerOptions": {
"module": "commonjs",
"lib": [
"es6",
"dom"
],
"noImplicitAny": false,
"noImplicitThis": false,
"strictNullChecks": false,
"baseUrl": "../",
"typeRoots": [
"../"
],
"types": [],
"noEmit": true,
"forceConsistentCasingInFileNames": true
},
"files": [
"index.d.ts",
"test/three-tests-setup.ts",
"test/math/test_unit_math.ts",
"test/webgl/webgl_animation_cloth.ts",
"test/webgl/webgl_animation_skinning_morph.ts",
"test/webgl/webgl_buffergeometry.ts",
"test/webgl/webgl_camera.ts",
"test/webgl/webgl_custom_attributes.ts",
"test/webgl/webgl_geometries.ts",
"test/webgl/webgl_helpers.ts",
"test/webgl/webgl_interactive_cubes.ts",
"test/webgl/webgl_interactive_raycasting_points.ts",
"test/webgl/webgl_lensflares.ts",
"test/webgl/webgl_lights_hemisphere.ts",
"test/webgl/webgl_lines_colors.ts",
"test/webgl/webgl_loader_awd.ts",
"test/webgl/webgl_materials.ts",
"test/webgl/webgl_morphtargets.ts",
"test/webgl/webgl_points_billboards.ts",
"test/webgl/webgl_postprocessing.ts",
"test/webgl/webgl_shader.ts",
"test/webgl/webgl_sprites.ts",
"test/css3d/css3d_periodictable.ts",
"test/css3d/css3d_sprites.ts",
"test/canvas/canvas_camera_orthographic.ts",
"test/canvas/canvas_geometry_cube.ts",
"test/canvas/canvas_interactive_cubes_tween.ts",
"test/canvas/canvas_lights_pointlights.ts",
"test/canvas/canvas_materials.ts",
"test/canvas/canvas_particles_floor.ts",
"test/examples/detector.ts",
"test/examples/effects/vreffect.ts",
"test/examples/controls/vrcontrols.ts"
]
}