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44 lines
1.2 KiB
TypeScript
44 lines
1.2 KiB
TypeScript
import { WebGLRenderTarget, WebGLRenderer } from "./three-core";
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import { ShaderPass } from "./three-shaderpass";
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export class EffectComposer {
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constructor(renderer: WebGLRenderer, renderTarget?: WebGLRenderTarget);
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renderTarget1: WebGLRenderTarget;
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renderTarget2: WebGLRenderTarget;
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writeBuffer: WebGLRenderTarget;
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readBuffer: WebGLRenderTarget;
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passes: Pass[];
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copyPass: ShaderPass;
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swapBuffers(): void;
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addPass(pass: any): void;
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insertPass(pass: any, index: number): void;
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render(delta?: number): void;
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reset(renderTarget?: WebGLRenderTarget): void;
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setSize(width: number, height: number): void;
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}
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export class Pass{
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// if set to true, the pass is processed by the composer
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enabled: boolean;
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// if set to true, the pass indicates to swap read and write buffer after rendering
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needsSwap: boolean;
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// if set to true, the pass clears its buffer before rendering
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clear: boolean;
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// if set to true, the result of the pass is rendered to screen
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renderToScreen: boolean;
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setSize(width: number, height:number ): void;
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render(renderer: WebGLRenderer, writeBuffer: WebGLRenderTarget, readBuffer: WebGLRenderTarget, delta: number, maskActive?: boolean): void;
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} |