Commit Graph
31 Commits
Author SHA1 Message Date
Ole Jørgen Brønner aa5a77738f Main.layoutManager.focusMonitor is very new so use a "polyfill" for now 2018-06-25 16:50:44 +02:00
Ole Jørgen Brønner c18ce14e00 Return early in Scratch.show if there's no scratch windows 2018-06-23 19:31:26 +02:00
Tor Hedin Brønner 632ff93ce7 Hide the clickoverlay when unwanted, show again on focus
This should fix the issues with the clickoverlay and the scratch layer, where
the overlay would be inactive after closing the scratch layer.
2018-06-03 00:49:49 +02:00
Tor Hedin Brønner 15d21d35ac Reset the left/right clickoverlays when showing the scratch layer 2018-05-02 17:03:57 +02:00
Tor Hedin Brønner 42aedba3b6 Use var for all top level declarations to avoid warnings
We're assessing all top level declarations from outside the original scope when
we're evaluating code. So everything should be `var`.

Classes are `let` bound so we should use var for `ClickOverlay` too, but there's
a bug in gnome-shell-mode making such statements not evaluate. We therefor wait
for that to be fixed.
2018-04-30 00:03:08 +02:00
Tor Hedin Brønner 30427f0bc4 Remove unnecessary StackOverlay import
The better name clickOverlays should be accessed from eg. `space.monitor` now.
2018-04-30 00:03:08 +02:00
Tor Hedin Brønner 5263bb834c Make a ClickOverlay per monitor 2018-04-30 00:03:08 +02:00
Tor Hedin Brønner 7dd2883830 Add StackOverlay.reset()
Also reset the overlay when we're done with navigation. It would hang around
when switching to a blank workspace.
2018-04-23 11:17:40 +02:00
Tor Hedin Brønner 4e0fe38c43 scratch: Don't show the whole layer when floating a new window 2018-04-23 09:25:25 +02:00
Tor Hedin Brønner a8c112ce4e Deactivate the stackoverlay when the scratch layer is active 2018-04-22 15:01:57 +02:00
Tor Hedin Brønner 580c10df39 Fix minimize animations
Attach all cloneContainers to the BackgroundGroup, leaving it at the bottom of
the window group.

This seems to fix minimize animations.
2018-04-22 14:56:35 +02:00
Tor Hedin Brønner 2ced462637 Never show window actors when navigating 2018-04-22 14:56:05 +02:00
Tor Hedin Brønner 0d061618f4 Fix scratch
For some reason the cloneContainer changes triggers the no minimize animation
bug. This makes things usable.
2018-04-22 14:56:05 +02:00
Tor Hedin Brønner 0dfa8d000e scratch: Force top bar visibility when showing the scratch layer 2018-04-13 20:05:55 +02:00
Tor Hedin Brønner a66d8fc4e7 scratch: When detaching/attaching windows also show/hide the scratch layer
Attaching and detaching windows could be somewhat disorienting. Eg. making the
focused window hidden by other floating windows when attaching the current
window to the tiling.
2018-04-12 20:11:50 +02:00
Tor Hedin Brønner 83fb20eb6a scratch: Add show/hide functions 2018-04-12 20:06:33 +02:00
Tor Hedin Brønner def0d6c47c isScratchWindow: don't fail on null
Silly regression
2018-03-10 22:09:53 +01:00
Tor Hedin Brønner d80e2eacc6 scratch: Use an explicit marker for floating windows
On startup we use a heuristic to figure out which windows should float in the
scratch layer, but from then on we simply check if the window is marked as
floating.

NB: Since `above` is reset when a window is minimized there's no guarantee that
a floating window will be above when visible.
2018-03-10 20:42:00 +01:00
Tor Hedin Brønner 2b6a406071 scratch: Simplify scratch menu 2018-02-26 13:32:13 +01:00
Tor Hedin Brønner fa0a0db195 Add scratch window toggle
Binding `<Super><Ctrl>Escape>`.

Schema change
2018-02-25 10:36:40 +01:00
Tor Hedin Brønner af339aedca scratch: Test out using above/minimized as scratch indicators
In addition to making `always on visible workspace` work for multimonitor setups
this makes it possible to have workspace local scratch windows.
2018-01-11 14:11:55 +01:00
Tor Hedin Brønner ab9d4c6a99 scratch: Add scratch toggle to alt-space menu
This makes it possible, with some work, to use a combination of above and
minimized to detect scratch windows. Leaving always visible on all workspaces
functional for multimonitor use.

As mentioned we need to use a combination of above and minimized since minimized
windows can't be above.
2018-01-11 14:11:55 +01:00
Tor Hedin Brønner 7c6bf66ee7 Use isScratchWindow to detect scratch windows consistently 2018-01-11 14:11:44 +01:00
Tor Hedin Brønner 52c93dac3e scratchpad: Preserve stack ordering
Reversing the window order when un-minimizing solves this.
2017-12-27 21:35:35 +01:00
Tor Hedin Brønner 56dac2a8b6 Get the Extension object via hardcoded uuid lookup
This enables reloading of a whole module.
2017-12-03 19:18:14 +01:00
Tor Hedin Brønner d7adf22ff2 Use proper function syntax
There's no longer any reason to use `var name = function()` or
`var name = ()=>{}`.
2017-10-29 16:12:53 +01:00
Tor Hedin Brønner d8e6cb32ad Make debug local
Add `Extension` and `debug` to all the module scopes for convenience.

(also add var to non-used function)
2017-10-27 21:23:46 +02:00
Tor Hedin Brønner e260fc25b7 Always pass an owner object to dynamic_function_ref
This way we can remove a bunch more globally declared variables.
2017-10-27 21:03:53 +02:00
Ole Jørgen Brønner 2021b584e4 Put scratch windows first in LiveAltTab (when scratch is active)
(in scratch windwo MRU order of course)

Ideally the scratch layer would somehow mutate the MRU itself on
activation, but it seems the only way to do this is to actually focus
the windows in turn. That might be slowish(?) and also messes with the
stacking order (I think). Ie. would need to restore the stacking order
after doing the focus dance.
2017-10-19 18:16:57 +02:00
Tor Hedin Brønner a1a71a0849 Fix #22: unmake_above when hiding scratch layer 2017-09-23 00:55:29 +02:00
Tor Hedin Brønner 317d2c0c2a Basic scratch toggle
Stack ordering isn't preserved properly. Use <Super>e to toggle for now.
2017-09-22 23:37:27 +02:00