Defaults to true. If false uses gnome shell's `Activities` text and hides the
workspace labels.
Set to false like this:
```
Extension.imports.convenience.getSettings()
.set_boolean('use-workspace-name', false)
```
When eg. using dash-to-dock without autohide we would position windows under the
dock. Use the workarea instead of the monitor to figure out where we can
position windows.
TODO: re-layout on `display::workareas-changed`, unfortunately this is triggered
when focusing a fullscreen window, so we'll need to keep track of the workareas
ourself to make it performant. For now the user will have to «rejigger» the
windows manually.
closes#94
Specifically fixes bug where whole scratch layer become visible (but only the
actors) when reloading (or disable/enable cycle) when at least on scratch window
was active.
This also sometimes crashed gnome-shell (confirmed on v3.28.3 - ubuntu 18.04)
Also remove some code who seem to partly work around the problem
We need to raise one of the focused window neighbours preemptively to get sane
focus after closing a window (ie. one of the neighbours should always get
focus).
However we also use the windows' stacking order to decide eg. which window in
a vertical tiling to select when entering from the side. Raising the neighbours
on focus can easily break this behavior, as the top window no longer is the most
recently selected.
If we use the clones stacking order instead we avoid these issues as it's
unaffected by the unavoidable window raising we do on focus.
When a new window is created from the overview [1], `display.focus_window` is
null. This broke our "should-window-be-scratch" logic.
Behavior observed both on X11 and wayland
[1] or the 'switcher' extension. Probably in general if a shell modal is active
when the window is created?
This covers scratch windows too.
Note: Specifically fixes a bug where 'tilix --quake' didn't work. tilix creates
a "on all workspaces windows" that was hidden in showHandler and never shown
again
Introduces `Space.addFloating` and `Space.removeFloating`. `startAnimate` and
`moveDone` takes care of showing the clone, syncing its position and hiding it.
This makes floating windows follow the workspace in the workspace carousel,
removing the rather ugly hack in `spaces.switchWorkspace` and simplifying
`showHandler`.
This makes selection logic a lot more centralized and robust. In particular the
selection highlight will now consitently track the window clone.
Also introduce `showWindow` `animateWindow` and `isWindowAnimating` to wrap some
potentially changing structure.
This fixes (mostly) issues with layout of constrained wayland windows.
eg. (* marks the selected window) slurp B:
layout
column A* B
...
resize of constrained window B finishes (before A)
trigger new layout (since target was not met)
`allocateDefault` strive to keep A's height (yet to be changed)
causing A to get all the height
We still have problems when the slurping the last window X (while X selected)
into a column with two constrained windows.
- We never request the window's _current_ size again
- Each time a resize is requested we mark the window with the targets
- These are cleared IF the request cause a resize
- Some windows are constrained and does not resize even when request != current
- Resizes can be async
This means that layout sometimes reach the state where:
currentSize != targetSize
targetSize == window's marked target
Happens when
a. An async window get a new size and a subsequent layout happens very quickly
(before the window is actually resized)
b. A constrained window is laid out and both its actual size and "layout
size" is unchanged from last layout.
Ie. we treat a constrained window as using infinite long time to fulfill a
request that is constrained to the window's current size.
(a) probably doesn't happen very often (?)
(b) is nice to avoid assuming such size-requests have a non-trivial cost.
It does assume that a constrained window always responds the same way to
requests for size S. Which obviously is not guaranteed. A window is free to
change its constraints at any time.
A constraint change due to changing discrete size increments will most
likely trigger a resize though - which will trigger a relayout.
And since we can't subscribe to constraint changes and layout isn't done on
every action it's not obvious that we want a constraint change to suddenly
become visible either.
The first async resize that completes cause a new layout which run using the
other async window's old size. This breaks layouts that request specific
heights (eg. slurp).
Most visible when slurping third window.
+ missing semicolons and treating targetHeight the same way in case of
un-resizable windows
`Space.layout` not accepts custom "column allocators" (per column)
An allocator allocates the available vertical space of the column.
The default column layout allocates the vertical space proportionally to the
member's existing height, but strives to preserve the height of the selected
window.
During a grab the grabWindow's geometry is never changed (as this is very
jarring for the user) and the column is laid out accordingly.
The layout triggered from grabEnd cleans things up (eg. if the grab-resize freed
up space not possible to allocate without moving the grab window)
Pending changes/cleanups:
- Rewrite `deferLayout` hack
Resolves#62
`Space.layout` can cause a resize, causes a move_to, triggering `moveDone`
_before_ all layout animations are started. The actor and clones of the windows
to the right is swapped and subsequent layout animations are broken. (animating
the hidden clone)
Observable when slurping / barfing when there's 2-3 windows visible to the
right (NB: without the navigator visible)
EDIT: This fix assume layouts affecting the selected window run `ensureViewport`
manually if necessary, but note that `Space.layout` actually ensures the
selected window (although only when animating)
Specifically fixes (only in v3.28) that built-in workspace animation is visible
when moving mouse between monitors (changing the active monitor).
This problem appeared in 18eb343, disappeared in a8b23aa, and
reappeared in 9389d90 (consecutive commits)
I assume that prior to 18eb343 our own animation was active during the workspace
change. 18eb343 prevented a bunch of animations that didn't have any effect from
starting. Eg. ensureViewport and layout when they don't change anything. No
("paperwm") animation is thus run when changing the active monitor.
The workspace animation (v3.28) can also be suppressed by using
wm._blockAnimations prior to changing workspace.
Doing this when the navigator is active is easy, but there doesn't seem to be
suitable signals to catch all cases. (eg. we can't force our "workspace-changed"
handler to run before other handlers)
PS: This fix does not work for dialog windows so they're still
"workspace-animated" on monitor changes.
Try removing the Navigator.navigating and inPreview checks. In those cases the
clone should be visible.
Without those checks (together with the clone.get_parent check?) dialogs created
during animation is not hidden.
Also note that the unmapped description in af362e was wrong - unmapped is only
true a short period after the window is created.
To reproduce: Close a window with a confirmation dialog while the minimap is
open (eg. gnome-terminal with a running program)
A umapped window is either
1. a window that has not yet been inserted into a space/the scratch layer
2. a window we don't manage (eg. dialogs) meaning its clone is unused and should
not be shown.
Note that it's not unlikely that we'll start to manage dialog-clones in the
future (#92)
This reverts commit 48ac0268f6.
Did not seem to resolve the issue and it sometimes causes windows to be stuck in
a "unmapped" state. Eg. when suspending, resuming and unlocking on ubuntu 18.04
gnome 3.28 windowEnteredMonitor is called on the visible windows - marking them
as unmapped.
Starting on the first window in a space, creating a new window and then closing
it would leave the user with the second window active instead of the first as
expected. This happened because we would never fix the stack order of the first
window.