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We're assessing all top level declarations from outside the original scope when we're evaluating code. So everything should be `var`. Classes are `let` bound so we should use var for `ClickOverlay` too, but there's a bug in gnome-shell-mode making such statements not evaluate. We therefor wait for that to be fixed.
85 lines
3.5 KiB
JavaScript
85 lines
3.5 KiB
JavaScript
/**
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Some of Gnome Shell's default behavior is really sub-optimal when using
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paperWM. This is a collection of monkey patches and preferences which works
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around these problems.
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*/
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var Meta = imports.gi.Meta;
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var orgUpdateState;
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function init() {
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orgUpdateState = imports.ui.messageTray.MessageTray.prototype._updateState;
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}
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function enable() {
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// Don't hide notifications when there's fullscreen windows in the workspace.
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// Fullscreen windows aren't special in paperWM and might not even be
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// visible, so hiding notifications makes no sense.
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with (imports.ui.messageTray) {
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MessageTray.prototype._updateState
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= function () {
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let hasMonitor = Main.layoutManager.primaryMonitor != null;
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this.actor.visible = !this._bannerBlocked && hasMonitor && this._banner != null;
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if (this._bannerBlocked || !hasMonitor)
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return;
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// If our state changes caused _updateState to be called,
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// just exit now to prevent reentrancy issues.
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if (this._updatingState)
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return;
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this._updatingState = true;
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// Filter out acknowledged notifications.
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let changed = false;
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this._notificationQueue = this._notificationQueue.filter(function(n) {
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changed = changed || n.acknowledged;
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return !n.acknowledged;
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});
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if (changed)
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this.emit('queue-changed');
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let hasNotifications = Main.sessionMode.hasNotifications;
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if (this._notificationState == State.HIDDEN) {
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let nextNotification = this._notificationQueue[0] || null;
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if (hasNotifications && nextNotification) {
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// Monkeypatch here
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let limited = this._busy;
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let showNextNotification = (!limited || nextNotification.forFeedback || nextNotification.urgency == Urgency.CRITICAL);
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if (showNextNotification)
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this._showNotification();
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}
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} else if (this._notificationState == State.SHOWN) {
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let expired = (this._userActiveWhileNotificationShown &&
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this._notificationTimeoutId == 0 &&
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this._notification.urgency != Urgency.CRITICAL &&
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!this._banner.focused &&
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!this._pointerInNotification) || this._notificationExpired;
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let mustClose = (this._notificationRemoved || !hasNotifications || expired);
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if (mustClose) {
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let animate = hasNotifications && !this._notificationRemoved;
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this._hideNotification(animate);
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} else if (this._pointerInNotification && !this._banner.expanded) {
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this._expandBanner(false);
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} else if (this._pointerInNotification) {
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this._ensureBannerFocused();
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}
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}
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this._updatingState = false;
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// Clean transient variables that are used to communicate actions
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// to updateState()
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this._notificationExpired = false;
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};
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}
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}
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function disable() {
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imports.ui.messageTray.MessageTray.prototype._updateState = orgUpdateState;
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}
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