mirror of
https://github.com/gosticks/PaperWM.git
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269 lines
8.8 KiB
JavaScript
269 lines
8.8 KiB
JavaScript
var Extension = imports.misc.extensionUtils.extensions['paperwm@hedning:matrix.org'];
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var Tiling = Extension.imports.tiling;
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var Clutter = imports.gi.Clutter;
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var Tweener = imports.ui.tweener;
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var Lang = imports.lang;
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var Main = imports.ui.main;
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var Shell = imports.gi.Shell;
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var Meta = imports.gi.Meta;
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var utils = Extension.imports.utils;
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var debug = utils.debug;
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var Minimap = Extension.imports.minimap;
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var prefs = Extension.imports.prefs.prefs;
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/*
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The stack overlay decorates the top stacked window with its icon and
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captures mouse input such that a mouse click only _activates_ the
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window. A very limited portion of the window is visible and due to
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the animation the button-up event will be triggered at an
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unpredictable position
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See #10
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*/
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/*
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Parent of the overlay?
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Most natural parent is the window actor, but then the overlay
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becomes visible in the clones too.
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Since the stacked windows doesn't really move it's not a big problem
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that the overlay doesn't track the window. The main challenge with
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using a different parent becomes controlling the "z-index".
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If I understand clutter correctly that can only be done by managing
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the order of the scene graph nodes. Descendants of node A will thus
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always be drawn in the same plane compared to a non-descendants.
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The overlay thus have to be parented to `global.window_group`. One
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would think that was ok, but unfortunately mutter keeps syncing the
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window_group with the window stacking and in the process destroy the
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stacking of any non-window actors.
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Adding a "clutter restack" to the `MetaScreen` `restacked` signal
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seems keep the stacking in sync (without entering into infinite
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restack loops)
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*/
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function createAppIcon(metaWindow, size) {
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let tracker = Shell.WindowTracker.get_default();
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let app = tracker.get_window_app(metaWindow);
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let appIcon = app ? app.create_icon_texture(size)
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: new St.Icon({ icon_name: 'icon-missing',
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icon_size: size });
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appIcon.x_expand = appIcon.y_expand = true;
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appIcon.x_align = appIcon.y_align = Clutter.ActorAlign.END;
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return appIcon;
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}
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/**
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*/
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class ClickOverlay {
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constructor(monitor) {
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this.monitor = monitor;
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this.left = new StackOverlay(Meta.MotionDirection.LEFT, monitor);
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this.right = new StackOverlay(Meta.MotionDirection.RIGHT, monitor);
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let enterMonitor = new Clutter.Actor({reactive: true});
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this.enterMonitor = enterMonitor;
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enterMonitor.set_position(monitor.x, monitor.y);
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Main.uiGroup.add_actor(enterMonitor);
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this.enterSignal = enterMonitor.connect(
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'enter-event', () => {
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this.deactivate();
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let space = Tiling.spaces.monitors.get(this.monitor);
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space.workspace.activate(global.get_current_time());
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return Clutter.EVENT_STOP;
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}
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);
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}
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activate() {
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let monitor = this.monitor;
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this.enterMonitor.set_position(monitor.x, monitor.y);
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this.enterMonitor.set_size(monitor.width, monitor.height);
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}
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deactivate() {
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this.enterMonitor.set_size(0, 0);
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}
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reset() {
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this.left.setTarget(null);
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this.right.setTarget(null);
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}
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hide() {
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this.left.overlay.hide();
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this.right.overlay.hide();
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}
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show() {
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this.left.overlay.show();
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this.right.overlay.show();
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}
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destroy() {
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for (let overlay of [this.left, this.right]) {
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let actor = overlay.overlay;
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[overlay.pressId, overlay.releaseId, overlay.enterId,
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overlay.leaveId].forEach(id => actor.disconnect(id));
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actor.destroy();
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}
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this.enterMonitor.disconnect(this.enterSignal);
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this.enterMonitor.destroy();
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}
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}
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var StackOverlay = new Lang.Class({
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Name: 'Stackoverlay',
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_init: function(direction, monitor, showIcon) {
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this.showIcon = showIcon;
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this._direction = direction;
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let overlay = new Clutter.Actor({ reactive: true
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, name: "stack-overlay" });
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// Uncomment to debug the overlays
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// overlay.background_color = Clutter.color_from_string('green')[1];
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// overlay.opacity = 100;
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this.monitor = monitor;
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let panelBox = Main.layoutManager.panelBox;
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overlay.y = monitor.y + panelBox.height + prefs.vertical_margin;
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overlay.height = this.monitor.height - panelBox.height - prefs.vertical_margin;
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overlay.width = Tiling.stack_margin;
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this.pressId = overlay.connect('button-press-event', () => {
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Main.activateWindow(this.target);
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if (this.clone)
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this.clone.destroy();
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return true;
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});
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this.releaseId = overlay.connect('button-release-event', () => {
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// this.fadeOut();
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return true;
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});
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this.enterId = overlay.connect('enter-event', () => {
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if (this.clone)
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this.clone.destroy();
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let [x, y, mask] = global.get_pointer();
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let clone = new Clutter.Clone({
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source: this.target.get_compositor_private()});
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this.clone = clone;
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clone.set_scale(0.15, 0.15);
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Main.uiGroup.add_actor(clone);
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if (this._direction === Meta.MotionDirection.RIGHT)
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x = monitor.x + monitor.width - clone.get_transformed_size()[0];
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else
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x = monitor.x;
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clone.set_position(x, y);
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});
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this.leaveId = overlay.connect('leave-event', () => {
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this.clone.destroy();
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});
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global.window_group.add_child(overlay);
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Main.layoutManager.trackChrome(overlay);
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this.overlay = overlay;
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},
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updateIcon: function() {
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if (this.icon) {
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this.icon.destroy();
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this.icon = null;
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}
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let iconMarginX = 2;
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let iconSize = horizontal_margin;
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let icon = createAppIcon(this.target, iconSize);
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this.icon = icon;
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let actor = this.target.get_compositor_private();
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if (actor.x <= Tiling.stack_margin) {
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icon.x = iconMarginX;
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} else {
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icon.x = this.overlay.width - iconMarginX - iconSize;
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}
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let [dx, dy] = Minimap.calcOffset(this.target);
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icon.y = actor.y + dy + 4 - this.overlay.y;
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this.overlay.add_child(icon);
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},
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setTarget: function(metaWindow, direction) {
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this.target = metaWindow;
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let bail = () => {
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this.target = null;
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this.overlay.width = 0;
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return false;
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}
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if (!metaWindow) {
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// No target. Eg. if we're at the left- or right-most window
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return bail();
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}
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let overlay = this.overlay;
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let actor = metaWindow.get_compositor_private();
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let space = Tiling.spaces.spaceOfWindow(metaWindow);
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overlay.y = this.monitor.y + Main.layoutManager.panelBox.height + prefs.vertical_margin;
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// Note: Atm. this can be called when the windows are moving. Therefore
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// we must use destinationX and we might occationally get wrong y
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// positions (icon) (since we don't track the y destination)
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// We also assume window widths are are unchanging.
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if (this._direction === Meta.MotionDirection.LEFT) {
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let neighbour = space[space.indexOf(metaWindow) + 1];
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if (!neighbour)
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return bail(); // Should normally have a neighbour. Bail!
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let frame = neighbour.get_frame_rect();
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let max = 75;
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if (metaWindow.get_maximized() === Meta.MaximizeFlags.BOTH
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|| metaWindow.fullscreen)
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max = frame.x - prefs.window_gap;
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overlay.x = this.monitor.x;
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overlay.width = Math.min(Math.max(0, frame.x), max);
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} else {
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let neighbour = space[space.indexOf(metaWindow) - 1];
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if (!neighbour)
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return bail(); // Should normally have a neighbour. Bail!
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let frame = neighbour.get_frame_rect();
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let max = this.monitor.x + this.monitor.width - 75;
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if (metaWindow.get_maximized() === Meta.MaximizeFlags.BOTH
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|| metaWindow.fullscreen)
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max = frame.x + frame.width + prefs.window_gap;
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overlay.x = Math.max(max, frame.x + frame.width);
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overlay.width = Math.max(0, this.monitor.width - overlay.x);
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}
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if (this.showIcon) {
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this.updateIcon();
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}
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global.window_group.set_child_above_sibling(overlay, actor);
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// Tweener.addTween(this.overlay, { opacity: 255, time: 0.25 });
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return true;
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},
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fadeOut: function() {
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Tweener.addTween(this.overlay, { opacity: 0, time: 0.25 });
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}
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});
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