This means we can get rid of more cases in the ugly switch in navigator. Guard against non mutter action names, but apply the override even when we can't get the id. For some reason restore-shortcuts (`<Super>Escape`) returns KeybindingsAction.NONE. Also remove setKeybinding |
||
|---|---|---|
| examples | ||
| resources | ||
| schemas | ||
| .dir-locals.el | ||
| app.js | ||
| convenience.js | ||
| debug | ||
| extension.js | ||
| install.sh | ||
| keybindings.js | ||
| kludges.js | ||
| LICENSE | ||
| liveAltTab.js | ||
| metadata.json | ||
| minimap.js | ||
| navigator.js | ||
| notes.org | ||
| prefs.js | ||
| README.md | ||
| scratch.js | ||
| settings.js | ||
| Settings.ui | ||
| shell.nix | ||
| stackoverlay.js | ||
| stylesheet.css | ||
| tiling.js | ||
| topbar.js | ||
| utils.js | ||
PaperWM
PaperWM is an experimental gnome shell extension providing scrollable tiling of windows and per monitor workspaces. It's inspired by paper notebooks and tiling window managers.
While technically an extension it's to a large extent built on top of the Gnome desktop rather than merely extending it.
Installation
Clone the repo and run the install.sh script from the directory:
./install.sh
It will link the repo to ~/.local/share/gnome-shell-extensions/ where gnome-shell can find it. You can then enable the extension in Gnome Tweaks. Running the extension will automatic install of a user config file as described in Development & user configuration.
Usage
Most functionality is available using a mouse, eg. by clicking on a window at the edge of a monitor. But the primary focus is making an environment which works well with a keyboard.
All keybindings start with the Super modifier. On most keyboards it's the Windows key, on mac keyboards it's the Command key. It's possible and recommended to modify the keyboard layout so that Super is switched with Alt making all the keybindings easier to reach. This can be done through Gnome Tweaks under Keybard & Mouse ⟶ Additional Layout Options ⟶ Alt/Win key behavior ⟶ Left Alt is swapped with Left Win.
Most keybindings will grab the keyboard while Super is held down, only switching focus when Super is released. Escape will abort the navigation taking you back to the previously active window.
Adding Ctrl to a keybinding will take the current window with you when navigating.
Window management and navigation is based around the three following concepts.
Scrollable window tiling
New windows are automatically tiled to the right of the active window, taking up as much height as possible. SuperN will open a new window of the same type as the active window.
Activating a window will ensure it's fully visible, scrolling the tiling if necessary. Pressing Super. activates the window to the right. Super, activates the window to the left. On a US keyboard these keys are intuitively marked by < and >, they are also ordered the same way on almost all keyboard layouts. A minimap will be shown when Super is continually being pressed, as can be seen in the above screenshot.
Pressing SuperI will move the window to the right below the active window, tiling them vertically in a column. SuperO will do the opposite, pushing the bottom window out of the current column.
AltTab is of course also available.
| Keybindings | |
|---|---|
| Super, or Super. | Activate the next or previous window |
| SuperLeft or SuperRight | Activate the window to the left or right |
| SuperUp or SuperDown | Activate the window above or below |
| SuperHome or SuperEnd | Activate the first or last window |
| SuperCtrl, or SuperCtrl. | Move the current window to the left or right |
| SuperCtrlLeft or SuperCtrlRight | Move the current window to the left or right |
| SuperCtrlUp or SuperCtrlDown | Move the current window up or down |
| SuperTab or AltTab | Cycle through the most recently used windows |
| SuperShiftTab or AltShiftTab | Cycle backwards through the most recently used windows |
| SuperR | Resize the window (cycles through useful widths) |
| SuperF | Maximize the width of a window |
| SuperShiftF | Toggle fullscreen |
| SuperN or SuperReturn | Create a new window from the active application |
| SuperC or SuperBackspace | Close the active window |
| SuperI | Absorb the window to the right into the active column |
| SuperO | Expel the bottom window out to the right |
The workspace stack & monitors
Pressing SuperAbove_Tab will slide the active workspace down revealing the stack as shown in the above screenshot. You can then flip through the most recently used workspaces with repeated Above_Tab presses while holding Super downe. Above_Tab is the key above Tab (` in a US qwerty layout). Like alt-tab Shift is added to move in reverse order.
A workspace has a name and background color. Right-clicking the workspace name lets you change them easily:
There's a single scrollable tiling per workspace. Adding another monitor simply makes it possible to have another workspace visible. The workspace stack is shared among all the monitors, windows being resized vertically as necessary when workspace is displayed on another monitor.
| Keybindings | |
|---|---|
| SuperAbove_Tab or SuperPage_Down | Cycle through the most recently used workspaces |
| SuperShiftAbove_Tab or SuperPage_Up | Cycle backwards through the most recently used workspaces |
| SuperCtrlAbove_Tab or SuperCtrlPage_Down | Cycle through the most recently used, taking the active window with you |
| SuperCtrlShiftAbove_Tab or SuperCtrlPage_Up | Cycle backwards through the most recently used, taking the active window with you |
Scratch layer
The scratch layer is an escape hatch to a familiar floating layout. This layer is intended to store windows that are globally useful like chat applications and in general serve as the kitchen sink. When the scratch layer is active it will float above the tiled windows, when hidden the windows will be minimized.
Opening a window when the scratch layer is active will make it float automatically.
Pressing SuperEscape toggles between showing and hiding the windows in the scratch layer. Activating windows in the scratch layer is done using SuperTab, the floating windows having priority in the list while active.
SuperCtrlEscape will move a tiled window into the scratch layer or alternatively tile an already floating window. This functionality can also be accessed in the windows context menu (AltSpace).
| Keybindings | |
|---|---|
| SuperEscape | Toggle between showing and hiding the scratch windows |
| SuperCtrlEscape | Toggle between floating and tiling the current window |
| SuperTab | Cycle through the most recently used scratch windows |
| SuperH | Minimize the current window |
Development & user configuration
A default user configuration, user.js, is created in ~/.config/paperwm/ with three functions init, enable and disable. init will run only once on startup, enable and disable will be run whenever extensions are being told to disable and enable themselves. Eg. when locking the screen with SuperL.
We also made an emacs package, gnome-shell-mode, to make hacking on the config and writing extensions a more pleasant experience. To support this out of the box we also install a metadata.json so gnome-shell-mode will pick up the correct file context, giving you completion and interactive evaluation ala. looking glass straight in emacs.
Pressing SuperInsert will assign the active window to a global variable metaWindow, its window actor to actor, its workspace to workspace and its PaperWM style workspace to space. This makes it easy to inspect state and test things out.
Winprops
It's possible to create simple rules for placing new windows. Currently mostly useful when a window should be placed in the scratch layer automatically. An example, best placed in the init part of user.js:
let Tiling = Extension.imports.Tiling;
Tiling.defwinprop({
wm_class: "Spotify",
scratch_layer: true,
oneshot: true
});
The wm_class of a window can be looked up by clicking SuperInsert and then checking the value of metaWindow.wm_class in emacs or looking glass.
New Window Handlers
If opening a new application window with SuperReturn isn't doing exactly what you want you can create custom functions to fit your needs. Say you want new emacs windows to open the current buffer by default, or have new terminals inherit the current directory:
let App = Extension.imports.app;
App.customHandlers['emacs.desktop'] =
() => imports.misc.util.spawn(['emacsclient', '--eval', '(make-frame)']);
App.customHandlers['org.gnome.Terminal.desktop'] =
(metaWindow, app) => app.action_group.activate_action(
"win.new-terminal",
new imports.gi.GLib.Variant("(ss)", ["window", "current"]));
The app id of a window can be looked up like this:
var Shell = imports.gi.Shell;
var Tracker = Shell.WindowTracker.get_default();
var app = Tracker.get_window_app(metaWindow);
app.get_id();
Available application actions can be listed like this:
app.action_group.list_actions();
User-defined keybindings
Extension.imports.keybindings.bindkey(keystr, name, handler, options)
| Option | Values | Meaning |
|---|---|---|
activeInNavigator |
true, false |
The keybinding is active when the minimap/navigator is open |
opensNavigator |
true, false |
The minimap will open when the keybinding is invoked |
let Keybindings = Extension.imports.keybindings;
Keybindings.bindkey("<Super>j", "my-favorite-width",
(metaWindow) => {
let f = metaWindow.get_frame_rect();
metaWindow.move_resize_frame(true, f.x, f.y, 500, f.h);
},
{ activeInNavigator: true });
See 'examples/keybindings.js' for more examples.
Prior work
A similar idea was apparently tried out a while back: http://10gui.com/



